Iji 1.6 Remar Games 2008 Text dump This document contains straight dumps of game code and hasn't been formatted in any way. You may wish to adjust the word wrapping settings in the program you use to read this. Please don't ask to translate this, since it's not all the text in the game; the rest is spread out over the entire code, and finding and replacing it all would take a painfully long time. Some variables modify the text, and are related to choices the player makes. Here is a list, but it may not be complete: specialtrigger1: Vateilika killed Krotera (S3-S4), or you saved Dan (S8-SX) specialtrigger2: Spared Soldier in Sector 3 (S3-S9), or bunker survived (S9-SX) specialtrigger4: Accessed Annihilator Beta from Sector 8 (S8-SX) specialtrigger8: Found the Sector's ribbon/Mia trigger so next will exist (S1-SX) specialtrigger16: Ultimortal difficulty (S1-SX) specialtrigger32: Read the Traitor logbook (S6-S8) specialtriggerb1: Read at least one of PAIE's logbooks (S3-S9) specialtriggerb2: Beat Sector Z (S1-S2), Killed Trooper (S3-S4), Proxima result (S7-S8), Met Ansaksie (S9-SX) specialtriggerb4: Was pacifist at start of Sector 3 AND did not kill Vateilika (S3-SX) specialtriggerc: Did NOT call for the Komato at the end of Sector 4 (S4-SX) global.kills: refers to the number of current kills in a Sector. global.totkills: refers to the accumulated kills before entering a Sector. //------------------------ //LOGBOOKS //------------------------ obj_iji.startmusics=0; //Logs in Sector 1 if (global.textid=="text101"){ text[0]="You're currently in a remote storage area, so don't worry about confronting a lot of Tasen yet. Use Left and Right to move around, hold Up to jump, and hold Down to duck."; pages=1;} if (global.textid=="text102"){ text[0]="Use your Kick ("+chr(global.kickkey)+" key) to destroy the obstacles on the right. You can also hold Down while jumping to crush them. Don't bother destroying all the boxes though, you won't find anything useful in them."; pages=1;} if (global.textid=="text103"){ text[0]="The black weapon you're holding is a Tasen Nanogun, currently fitted with only a `Shotgun` Nanoweapon - try it out by destroying the obstacles on your right ("+chr(global.firekey)+" key). You can also hold the key to fire continuously. The blue bar beneath the weapon"; text[1]="name shows you how long it takes to reload the Nanogun after firing it."; pages=2;} if (global.textid=="text104"){ text[0]="Up ahead is the patrol spot for a Tasen Scout. These are low-ranking Tasen who are rather slow in the head, and only armed with a burst Machinegun. Don't run into him or try to kick him - use your Nanogun ("+chr(global.firekey)+" key) and duck behind the crates if you have"; text[1]="to. You don't have to kill him if you don't want to, but you need the practice."; pages=2;} if (global.textid=="text105"){ text[0]="The Machinegun that Tasen used damages your armor, represented by the green bar in the lower middle of the screen. When your armor drops to zero, you'll take health damage, and the armor is refilled. To your right are two Nanofields; the red Nanofield"; text[1]="will regenerate some health and armor, and the green Nanofield only armor. Also, whenever you take health damage, you'll blink. While blinking, you take no damage and cannot be sent flying."; pages=2;} if (global.textid=="text106"){ text[0]="The Tasen have armor and health too, and your Shotgun deals armor damage. These green Scouts are weak, but this place is also full of blue-colored Soldiers with Rocket launchers, so be sure to get out of the way when their guns start emitting smoke. Rockets"; text[1]="deal hit point damage regardless of your armor! Put another way, one health point represents a full bar of armor, but powerful attacks bypass your current armor entirely."; pages=2;} if (global.textid=="text107"){ text[0]="It's time to learn about Stats and leveling up. As you know, you are capable of assimilating Nanofields, like those red and green ones - gatherings of microscopic robots that together can perform complicated tasks. Like the Tasen, you have a special, personal"; text[1]="Nanofield operating your body and Nanogun. Blue Nanofields, like the one the dead Tasen dropped, are the most important; they add to your Nano total, allowing you to level up."; pages=2;} if (global.textid=="text108"){ text[0]="When you assimilate enough blue Nanofields, you reach the next `level`. In the lower right of the screen, you'll see that your level is now 1, and you've gotten a `point`. Simply leveling up doesn't make you stronger; you must use the point you got at a"; text[1]="purple `Cyborg station`. You can see one to your right. Press the "+chr(global.usekey)+" key to operate it, then move on to the next message."; pages=2;} if (global.textid=="text109"){ text[0]="That particular Station upgraded your Health stat, which determines how many hit points you have. You can see your stats in the bottom right corner of the screen. Other Cyborg stations can upgrade other stats. Assimilation is a slow process - this"; text[1]="complex is divided into Sectors, and I estimate that you can only gain "+string(5-global.difficulty)+" levels per Sector. You are currently in Sector 1, so your maximum level is "+string(5-global.difficulty)+". In Sector 2, you'll be able to reach level "+string((5-global.difficulty)*2)+", and so on."; pages=2;} if (global.textid=="text110"){ text[0]="Some Stations for the rest of the stats are lined up to the right. I'll explain them now:"; text[1]="`Attack` determines how powerful your Nanoweapons are."; text[2]="`Assimilate` determines how much armor you repair when assimilating Nanofields, and also increases ammo capacity for all Nanoweapons."; text[3]="`Strength` determines the power of your kick. Upgrade it to kick down bigger enemies."; text[4]="Upgrade your `Tasen` stat to assimilate new Tasen Nanoweapons. These guys have also gathered stolen Komato weapons, for which you need `Komato`, but these are extremely rare so don't bother yet. Most weapons use ammunition, but the Shotgun has an infinite supply."; pages=5;} if (global.textid=="text111"){ text[0]="To your right is a Shield door, using a Tasen technology that makes it impervious to Nanoweapons. This shield is only used on inanimate objects, as the air around it is dangerous to the nervous system. The only way to break a door like this is with"; text[1]="a physical attack, namely your Kick ("+chr(global.kickkey)+" key). Some shield doors require a higher `Strength` stat to break down."; pages=2;} if (global.textid=="text112"){ text[0]="This is a Tasen lift - they replaced all the elevators in this place with their own, faster version. Stand on it and tap Up or Down to change floors."; pages=1;} if (global.textid=="text113"){ text[0]="This is a Tasen one-way teleporter - use it with the "+chr(global.usekey)+" key. You'll find more of my help logs in the next Sector."; pages=1;} if (global.textid=="text114"){ text[0]="To climb a ledge, jump and push against the wall. You can only catch a ledge while falling downward. Remember, hold Up to jump higher."; pages=1;} if (global.textid=="text115"){ text[0]="Author: Tasen Soldier ER152:OPTM Subject: Turn report"; text[1]="Nothing to report as usual. There's no real danger left here. Most troops agree with Elite Krotera though, so no alien is to escape alive."; pages=2;} if (global.textid=="text116"){ text[0]="Author: Tasen Soldier RO408:TMEM Subject: `Humans`"; text[1]="According to officials, the sentient race we found on this planet is called the `humans`. I don't know how they found that out, and I don't wanna know| stick me with the people who take orders first and ask questions later."; pages=2;} if (global.textid=="text117"){ text[0]="Author: Tasen Scout TE343:AOKD Subject: Storage area"; text[1]="Hmm, did I lock the door to the storage area? I keep forgetting that. In fact, did I even open the door in the first place? Now that I mention it, I don't think I've ever been to the storage area before. Man, I'm so envious of the Soldiers| at least"; text[2]="their brains reacted well to the combat drugs! Stupid army's just using us Scouts, you know. They're pushing us around."; pages=3;} if (global.textid=="text118"){ text[0]="This is Dan writing. So| I've just learnt how to crack these logbooks, and now Doc wanted me to come over and see her for myself. I know the Tasen patrol spots, but the moment I leave my Control Room, it's always pretty frightening. Inside, I can see"; text[1]="and listen to the whole complex, talk to Doc and the others through the speakers, but outside I'm just a human among the Tasen. I've no idea how long my supplies will last either, they've got the storerooms guarded. Whatever, as long as sis is"; text[2]="still alive. Doc and the team said they'd only augment her arms and legs, but that Nanofield they're going to project around her| I know it's the only thing that can withstand their weapons, but I don't know if it makes me feel better to see her lying here."; text[3]="She's breathing, maybe even dreaming, unaware of what's to come."; pages=4;} if (global.textid=="text119"){ text[0]="This is Sonia Plait. It's amazing what we have accomplished. Surviving for this long among the Tasen is one thing, but when Dan systematically deciphered their language and discovered how to crack their logbooks, and even type with a readable (for us)"; text[1]="font, I suppose that's when the change happened. The change in me, Doc and Becker to push on and finish turning this girl into the first Nanofield-driven human being. The Tasens' technology is unlike anything we've seen, but there's a clear, if non-human"; text[2]="cognitive process behind it. The subject is unfortunately Dan's sister, the older daughter of Ron over in Sector 6. He's dead of course. I advised Dan to throw away his emotions early on, or we may run into trouble, and he did. We can only hope Iji will do"; text[3]="the same. We don't have the time nor the resources to get her a decent suit of armor underneath the Personal Nanofield, like the Tasen use for enhanced shock protection. Instead we'll focus on mobility - less restraining clothes, more motion amplifiers."; text[4]="She's been decked for five months though, the risk of illness will keep increasing if we can't finish her soon. I've gotten rid of my emotions and expectations too, so I'm prepeared for the possibility that she won't wake up when we finally boot the"; text[5]="Nanofield, but one thing I've never given up| hope. Silly, but it's true. Looks like the control unit's in place, time to stitch it up. Glad we worked in Medical."; pages=6;} if (global.textid=="text120"){ text[0]="Author: Tasen Scout KT581:PKBE Subject: What's a `Pause menu`?"; text[1]="Seriously. Commander keeps telling us, `if you ever forget about your weapons, enemies or abilities, check the Pause menu by pressing Escape`. If this is some new helmet interface upgrade, I bet the Soldiers are keeping it from the Scouts. Jerks."; pages=2;} if (global.textid=="text121"){ text[0]="This is Sonia Plait. Some of the `Nanoweapons` we've managed to understand seem, by chance, very close to human weaponry. The translations we put into Iji's nanofield reflect what kind of effect she would expect of them, such as `Shotgun` and"; text[1]="`Machinegun`. Others are so out there we simply did our best with the translation. We also found plans for combining Nanoweapons and interfacing with doors, which is why we spent three weeks fitting Iji with the ability to crack Nanotechnology. Let's"; text[2]="hope she understands it, I didn't sleep for days when implementing this. Disassembling a ternary programming language with our lab computers is like cutting cheese with a toothbrush. It appears the same goes for the Tasen - Doc believes they"; text[3]="don't even understand their own technology. Their weapons and nanofields hold potentials they simply can't grasp, and judging by their logs, neither can the majority of that other species they keep referring to. I shudder at the thought of where these"; text[4]="human-looking Tasen came from, and how they turned such a technology mainstream for military purposes. Becker says ration time. Sick of vending machine leftovers. Note to self: leave the deep thoughts for when they'll actually matter."; pages=5;} if (global.textid=="text122"){ text[0]="Becker writing. Plait has taken to the girl and is really pushing our work forward. I'm glad someone of her caliber is still with us! We must finish within three months because we haven't decided what to do once supplies run out. With the latest surge of"; text[1]="troops, Dan is stuck in that control room so we can't share rations anymore. Whatever Doc and Plait say about the Tasen, what I find the most fascinating is how quickly people can adapt to dramatic changes. I mean just look at us! Look here Tasen,"; text[2]="what's your weapons to our will to live? You'll see once Iji wakes up. Oh yeah, you will!"; pages=3;} if (global.textid=="text197"){ text[0]="Author: Tasen Soldier HN692:JKTE Subject: Sector Z research"; text[1]="Here's what we know about that damned teleporter. During the routine setup procedures, the teleporter destination was set at random, which usually means it won't connect to the other end because there's no matching pad. To everyone's surprise,"; text[2]="however, the teleporter did find a working connection somewhere. We still don't have a clue where - or WHAT - that place actually is. The few who have returned report such strange findings, we believe they've simply gone mad. Some call it a bizarre trial,"; text[3]="others believe it's someone's memories, while others still say it's a world beyond our own confines. One survivor claimed he managed to pass the whole ordeal, and wound up in an eerie place overlooking these worlds - he called it the `Orbital Dimension"; text[4]="Haven`. Out of determination to unlock the secrets of the world beyond this teleporter, and the naming convention used by the local humans, we have dubbed this strange and terrifying place `Sector Z`. Due to the danger and secrecy involved, we have"; text[5]="also placed an extremely powerful Nanofield lock on it - no-one will be able to use the teleporter without meeting the proper requirements."; pages=6;} if (global.textid=="text198"){ text[0]="Author: Flip Hero Subject: Anomalous occurances"; text[1]="Recently, strange things have been happening here. It's difficult enough reaching Tetron's throne room, but now some humanoid aliens have been dropping by, seemingly appearing from thin air. Most of them don't last long against the Drones. Could it be a"; text[2]="dimensional wormhole, connected to an unknown point in space and time? This may be worth investigating in further detail. Destroying Tetron's current incarnation is still of utmost importance, of course. In the meantime, I'll edit one of the"; text[3]="alien text logs and leave it here, with this message to whomever finds it: `Stop warping carelessly through space. It's irritating.`"; pages=4;} if (global.textid=="text199"){ text[0]="Author: Remar Games Subject: The final logbook"; text[1]="I never thought anyone would make it this far. You are the most amazing Iji player, the most dedicated explorer and dominator of the game's ultimate secrets. You've achieved what extremely few players will likely ever come close to."; text[2]="Even though I probably won't know that you've found this place, you make me happier than you can believe. That someone would love my game so much as to explore its every corner is heartwarming."; text[3]="The years I spent on this project were long and full of doubt. Would Iji deliver? Would anyone even like it? How about anyone even finding more than three of the posters? But you, sir or madam, have made it all worth it."; text[4]="Pat yourself of the back, you've found the toughest secret in any of my games| or have you? Thank you for playing!"; pages=5; outline=0;} obj_iji.startmusics=0; //Logs in Sector 2 if (global.textid=="text201"){ text[0]="Hi, it's Dan. These are some more of my help logs. To your right is a Security door, built of incredibly sturdy materials. Unlike the Shield doors, however, it's primarily operated by a Nanofield, which means that you can `Crack` it. I know you used"; text[1]="to be good at computers, but thanks to your Nanofield this is different. Read the next message for information on the Cracking interface, which you'll use for cracking Tasen Nanotechnology."; outline=2; pages=2;} if (global.textid=="text202"){ text[0]="First, press the "+chr(global.usekey)+" key to use and connect to the Security door. An interface will appear, giving you various information on what you are about to crack. Press the "+chr(global.usekey)+" key again to begin. You'll see a grid of blue nodes. In the upper left corner is your"; text[1]="green node; move this around the other nodes using the arrow keys. Move the green node to the red node before the time runs out, and without hitting any flickering, dark blue nodes, and the crack will be successful."; outline=2; pages=2;} if (global.textid=="text203"){ text[0]="The more secure objects you're trying to crack, the more columns of nodes you'll have to navigate. Everything you can crack has a certain Security level, so a door with a Security of 5 requires a Crack of 5 to bypass. Further to your right is a wide,"; text[1]="multi-colored `security box`. Don't shoot it, as this will destroy the contents; crack it instead ("+chr(global.usekey)+" key). If you fail to crack a security box or a security door, bad stuff can happen depending on the difficulty level. You can press Enter to abort"; text[2]="a cracking attempt - if you do this before you have started the actual cracking (before the nodes appear), it won't count as a failure, so no adverse effects can occur. This way you can check an object's Security without attempting to crack it."; outline=2; pages=3;} if (global.textid=="text204"){ text[0]="You can even connect to a Tasen's personal Nanofield and mess up his Nanotechnology. Usually the Tasen's most powerful weapons will cease to function, and if he tries to use them, they'll backfire. He may even suffer heavy damage the moment you crack"; text[1]="him as well - weak enemies die if this happens, while powerful ones lose half of their current hit points. You can't just walk up to an enemy and crack his Nanofield; you'd better try it when they stand still. Hide behind something until the enemies calm"; text[2]="down and turn their backs to you. A pretty high Crack stat is required to crack most Tasen, but don't be afraid to try it later on. When a cracked enemy dies, it will always drop some useful ammunition, even enemies that never drop ammo otherwise."; outline=2; pages=3;} if (global.textid=="text205"){ text[0]="To your right is a Nanoweapon station. Use it to combine your Nanoweapons into more powerful hybrid versions, though most combinations require a very high Crack stat. This is my last log; if you forget anything you've learned, press Escape at any time"; text[1]="to check the Pause menu."; outline=2; pages=2;} if (global.textid=="text206"){ text[0]="Author: Tasen Commander PS847:JFHA Subject: Screw this"; text[1]="How long is that Elite Krotera gonna keep us on guard duty? The Komato won't ever find us here, we totally trashed the aliens in this place, and it's not like we could defend ourselves if the Imperial Army actually did find us now. There's no reason to"; text[2]="stay armed and alert when we've finally found a safe place, when we should rebuild what little we have instead of spending all our resources on weapons and Nanotechnology research. How much do they think they can pull out of this space rock, anyway? I'm"; text[3]="even starting to wonder if the aliens on this planet are as hostile as we thought, or if Krotera's new position is just getting to him. The guy's a walking insult to Hel Sarie. Still, orders are orders. I don't want to lose my own head when we've"; text[4]="come this far."; pages=5;} if (global.textid=="text207"){ text[0]="Author: Tasen Commander UY7477:UTOO Subject: Human anomaly"; text[1]="Reports are pouring in regarding an individual called the `Human anomaly`, who is believed to be a champion of the humans. It would explain why she uses advanced Nanotechnology that none of the other humans we've encountered possess; she's clearly"; text[2]="special in some way. It's still not known if she's cooperating with the Komato, but it's highly likely - we have to terminate her at all costs, or she might warn the Komato Imperial Army of our presence on this planet. Some say she may be able to"; text[3]="understand and speak our language - this may be due to her personal Nanofield, but do not be fooled if she tries to communicate with you. Kill her on sight and report it to your nearest superior."; pages=4;} if (global.textid=="text208"){ text[0]="Author: Tasen Commander TO113:MVAA Subject: The lifts!"; text[1]="The lifts we installed here aren't a security problem, they're downright lethal! It's only a matter of time before someone loses an arm in one of those things, or falls down an empty lift tunnel. Have they ever heard of doors? Even the humans had"; text[2]="those. Some guys have been busy blocking certain lift tunnels to prevent people falling into them, using the materials lying around in some of the human-made boxes. Speaking of which, why are there so many boxes all over the place, anyway? The lift"; text[3]="music is catchy though, it plays a lot of political stuff. `Welcome to Ciretako` always makes me glad I'm not in the Komato army."; pages=4;} if (global.textid=="text209"){ text[0]="Author: Tasen Soldier TP545:LJAK Subject: Turret defenses"; text[1]="We've set up some turrets here, specifically designed to target humans. They won't shoot anyone with the proper subroutine programming in their personal Nanofield. If the rumors are true that there's actually a surviving human running around here,"; text[2]="she won't last long. I heard the turrets in other areas were given some insane Nanoweapons - I don't know if they were designed for field testing, or if some of the guys around here think it's fun seeing humans getting blown to pieces. The"; text[3]="turrets' only real weakness is their ridiculously frail construction, you could kick one clean off its support pole."; pages=4;} if (global.textid=="text210"){ text[0]="Author: Tasen Soldier LL868:ALDK Subject: Terminally bored"; text[1]="We're now officially the most bored Tasen squad in the universe. Since all we do in this remote room is keep a lookout for hostiles - of which there are none - we started shooting down the winged alien lifeforms flying by the small window in here. We"; text[2]="programmed a simple machine, using a display taken from one of our suits, and a heat sensor from a turret. The machine, quite simply, counts the little aliens killed. I believe we've taken the expression `terminally bored` to new heights."; pages=3;} if (global.textid=="text211"){ text[0]="Author: Tasen Soldier UI885:TJRR Subject: Alien counting machine"; text[1]="I tried hacking the alien-counting machine when no-one was looking yesterday, but that show-off Yukabacera had laid down some sophisticated encryption algorithms for it. It took me a few days, but I managed to make it display `Naotgerai rules` -"; text[2]="after which Yukabacera reprogrammed the whole thing from scratch, using a hardcoded encryption instead. I don't know which one of us is the most bored right now."; pages=3;} if (global.textid=="text212"){ text[0]="You should have found a Komato Resonance detonator in that box, stolen by the Tasen. Select it by pressing 5 (or "+chr(global.weap5key)+", which is one of the alternate keys to the Komato weapons). This is a quirky Nanoweapon; it sends out a shockwave that works exactly like"; text[1]="your kick, so it can destroy obstacles and send enemies flying if you're strong enough. It has infinite ammunition, but a painful reload time. Save it for when you're stronger and more experienced."; outline=2; pages=2;} if (global.textid=="text213"){ text[0]="Author: Tasen Center of Information Subject: Nano Overloads" text[1]="High concentrations of Nano have been proven to act as cybernetic combat drugs, dramatically boosting various features for a brief period of time. The only drawback of assimilating such `Nano Overloads` is that the result gained is completely random."; text[2]="However, research suggests that the most powerful random abilities can only be earned by particularly aggressive subjects - a passive person could only gain the lower spectrum of the Overloads, more suited to survival and stealth. Conversely, a"; text[3]="true berserker would only gain the most extreme offensive abilities."; pages=4;} if (global.textid=="text214"){ text[0]="Author: Tasen Center of Information Subject: Instant Nanodrive-powered restoration units" text[1]="Also called `Checkpoints` for some reason, these restoration units are extremely valuable. Upon touching one, it falls in sync with your personal Nanofield. If you take lethal damage, the Checkpoint will retrieve your body through standard"; text[2]="teleportation and fully restore your personal Nanofield. However, the Checkpoint's Nanodrive will be exhausted after only one use."; pages=3;} if (global.textid=="text215"){ text[0]="Author: Tasen Center of Information Subject: Nanotechnology for you and me: becoming a fighting machine!" text[1]="As a cyborg, your body and armor is run by a Nanofield, trillions of tiny machines working together. The most important aspect of the Nanofield is its ability to be reprogrammed, like a freeform supercomputer. The Nanogun is a small shapeshifting factory"; text[2]="that builds the projectiles and firing mechanisms needed, given the right programming. Anyone with a Nanofield can even connect to another by physical contact - while this has created a `cracker` subculture, each Nanofield has a range of security"; text[3]="measures, to the point where it simply reboots to its original state if critically threatened. As a physical armor, the Nanofield is nigh unbetable; in fact, most weapons even able to scratch someone with a Nanofield are Nanoweapons themselves."; text[4]="Throwing a Nanofield into another with great force is also highly damaging, letting particularly strong users engage in melee combat with deadly results, but actual weapons revolving around this concept were found to be resource ineffective. Currently,"; text[5]="only the Phantom Hammer is able to completely disintegrate a Nanofield."; pages=6;} obj_iji.startmusics=0; //Logs in Sector 3 if (global.textid=="text301" && global.totkills>10){ text[0]="Author: Tasen Soldier DK918:IDDK Subject: Krotera is right"; text[1]="I heard someone saying that Elite Krotera is `obsessed` with killing humans, and this would've never happened with Hel Sarie still alive. Give me a break! Krotera knows what he's talking about, and I don't see what these aliens have ever done for us"; text[2]="- the `Human anomaly` is the only proof we need that they're just as hostile and brutal as the Komato! We shot their world to pieces, and people expect them to welcome us as heroes? We have to finish what we started if we want to survive in this place,"; text[3]="and hasty action is better than death by far."; pages=4;} if (global.textid=="text301" && global.totkills<=10){ text[0]="Author: Tasen Soldier DK918:IDDK Subject: Krotera is right"; text[1]="I heard someone saying that Elite Krotera is `obsessed` with killing humans, and this would've never happened with Hel Sarie still alive. Give me a break! Krotera knows what he's talking about, and I don't see what these aliens have ever done for us."; text[2]="We shot their world to pieces, and people expect them to welcome us as heroes? We have to finish what we started if we want to survive in this place, and hasty action is better than death by far."; pages=3;} if (global.textid=="text302"){ text[0]="Author: Tasen Soldier UO464:MVNE Subject: Damn Blits"; text[1]="Whose bright idea was it to skip the infection check on one of our battlecruisers? The whole thing was crawling with Blits, and now they've spread across this human complex. The best part about these parasites isn't that they drain your Nanoarmor in mere"; text[2]="pulsecycles, oh no. Those little creeps have to be invulnerable too! Some scientists say they're a miracle of technology, a self- evolved sentient lifeform consisting entirely of Nano - I say I'm requesting a transfer from this place if I find another one of"; text[3]="those lethal little pests in my boot tomorrow! Doesn't it just suck when you're armed to the teeth, but the only way to outdo some little blobs is to run around and catch them in jars?"; pages=4;} if (global.textid=="text303"){ text[0]="Author: Tasen Center of Advertisement Subject: The D200 Deluxe Lift"; text[1]="Yes! The latest in the line of Deluxe Lifts will not only take you to whatever vertical position you desire, it also comes with a number of irresistible features. The most popular addition is the integrated soundchip, which plays comfortable, enjoyable"; text[2]="music during your daily Lift rides, with such soothing, classic symphonies as `Insect Mentalists GO CRAZY`, `Annihilating Infinity` and `Welcome to Ciretako`. Consumers will also be happy to learn that a minor, insignificant bug in the previous Lift"; text[3]="model, which randomly catapulted people through the ceiling, has hopefully been fixed."; pages=4;} if (global.textid=="text304"){ text[0]="Author: Tasen Soldier MN962:IPSS Subject: They're hiding something"; text[1]="Elite Krotera, along with the rest of our leaders, continues to deny any link between us and the `humans`. Aren't we genetically closer to Origin than the Komato? I don't like where this is going."; pages=2;} if (global.textid=="text305"){ text[0]="Author: Tasen Soldier PI595:PTSA Subject: Alpha Strike"; text[1]="I never thought I'd live to see an Alpha Strike. Sure, the one we used on this planet was just a taster of a real, full-force Strike, but the kind of destructive force we wield now is insane. Sometimes I wonder if building bigger weapons every industrial"; text[2]="cycle really counts as technological progress| pah, that's flawed logic. We'd never have been able to defend ourselves from the Komato without the Alpha Strike, so who's complaining? Besides, stolen technology is always cheaper, and it's technically not"; text[3]="on our conscience that way."; pages=4;} if (global.textid=="text306"){ text[0]="Author: Tasen Soldier KG111:PAIE Subject: Forced apart"; text[1]="Dear logbook, this turn I was transferred to a different subsection of this human building. I've been moved all over the place, but I'm still not close enough to my girlfriend. It's hardly rare for girls as young as me joining the army, so it's"; text[2]="not like they will treat me better than anyone else, and move me to her just because I want to. As long as I keep asking to change Commander for personal reasons, I'll end up with my girlfriend sooner or later, but I can't blame phobic disorders forever."; pages=3; global.specialtriggerb1=1;} if (global.textid=="text307" && global.totkills>10){ text[0]="Author: Tasen Elite Krotera Subject: We have no choice"; text[1]="The situation is getting unbearable. It's hard to keep a straight face when we speak of the humans, and it's impossible getting the Soldiers to understand that if a Komato scout patrol finds us here, we have to kill them IMMEDIATELY before they can report"; text[2]="back to their fleet. That's why we need to stay alert and kill ALL resistance - after all, our lives depend on it. We can't take ANY chances with the humans, as we don't know how powerful they can have really grown. I keep hearing reports of a `Human"; text[3]="anomaly`, tearing through our troops like she's on fire. She's using Nanotechnology - something we thought this low-tech race couldn't possibly have. If all humans we meet have the potential to be this mighty, we're in serious danger. I won't rest until"; text[4]="EVERY ONE around our colony is dead. Nothing must stand against the Tasen now that we're down on our knees, hiding from the Komato and barely surviving. This is what Hel Sarie would've wanted - the humans must be exterminated AT ALL COSTS!"; pages=5;} if (global.textid=="text307" && global.totkills<=10){ text[0]="Author: Tasen Elite Krotera Subject: We have no choice"; text[1]="The situation is getting unbearable. It's hard to keep a straight face when we speak of the humans, and it's impossible getting the Soldiers to understand that if a Komato scout patrol finds us here, we have to kill them IMMEDIATELY before they can report"; text[2]="back to their fleet. That's why we need to stay alert and kill ALL resistance - after all, our lives depend on it. We can't take ANY chances with the humans, as we don't know how powerful they can have really grown. I keep hearing reports of a `Human"; text[3]="anomaly` using Nanotechnology - something we thought this low- tech race couldn't possibly have. If that's true, they all have the potential to be incredibly mighty, and we're in serious danger. I won't rest until EVERY ONE around our colony is dead."; text[4]="Nothing must stand against the Tasen now that we're down on our knees, hiding from the Komato and barely surviving. This is what Hel Sarie would've wanted - the humans must be exterminated AT ALL COSTS!"; pages=5;} if (global.textid=="text308" && global.totkills>10){ text[0]="Author: Tasen Commander UT727:MKNK Subject: Pathetic Soldiers"; text[1]="What weaklings our troops are. I agree with Elite Krotera; we have not yet assessed the true danger of the human species. The `Human anomaly` is a far bigger concern than the Komato, as she seems intent on destroying us and nothing else. She has been"; text[2]="moving in the same general direction for some time, but it's anyone's guess what her true motives and goals are. The only thing we know is that she is as sinister and coldhearted as Elite Krotera tells us, killing our men at an extremely rapid pace."; text[3]="Our pathetic troops will obviously never be able to stand up to the Komato if they find us here."; pages=4;} if (global.textid=="text308" && global.totkills<=10){ text[0]="Author: Tasen Commander UT727:MKNK Subject: Pathetic Soldiers"; text[1]="What weaklings our troops are. I agree with Elite Krotera; we have not yet assessed the true danger of the human species. The `Human anomaly` is a far bigger concern than the Komato, whether she actually kills anyone or not - I for one don't care what"; text[2]="that human-lover Soldier Vateilika says. The Anomaly has been moving in the same general direction for some time, but it's anyone's guess what her true motives and goals are. I only know that if our pathetic troops can't even kill a single human,"; text[3]="we'll never be able to stand up to the Komato if they find us here."; pages=4;} if (global.textid=="text309"){ text[0]="Author: Komato Trooper 06712-07892-30144 Subject: Stranded"; text[1]="Damnit! Me and my men were sent as a scout team to this planet, only to be shot down by the Tasen! That's right, THEY'RE HERE! We've found them at last, on a tiny spot on a tiny planet, but all we can do now is HIDE from them - we're three people stuck"; text[2]="Tasen-infested building with nothing but expired rations to eat, and with no means of contacting the fleet. I am totally not bitter at all."; pages=3; obj_iji.readkomato=1;} if (global.textid=="text310"){ text[0]="Author: Komato Trooper 08965-27358-10735 Subject: Time to act"; text[1]="We still haven't decided what to do since we arrived here - do we hide until we starve to death, or get out of here and kill as many lousy Tasen as we can? It's not like there's anything better to do, and those damn leeches ain't gonna survive to colonize"; text[2]="any other planet, that's for sure! I've had enough of their way of killing everything they come across like they owned the galaxy."; pages=3; obj_iji.readkomato=1;} if (global.textid=="text311"){ text[0]="Author: Komato Trooper 12558-61195-78950 Subject: Heheh"; text[1]="I don't think the situation is as hopeless as the others say. Don't they remember what planet we've crashed on? I don't think it's a coincidence that we found them here; I rather think the Tasen would never expect us to come all the way here to look"; text[2]="for them. And hey, we didn't, but there's no way they can escape the Imperial Army now. Those lowlife scum will regret ever messing with justice. You want Iosa coming down here? You'll get her soon."; pages=3; obj_iji.readkomato=1;} if (global.textid=="text312"){ text[0]="Author: Komato Imperial Weapon Industries Subject: Advertisement"; text[1]="Bored? Tired of your neighbor? Tired of your boss? Tired of those pesky Tasen infesting the universe? Well then BLOW THEM ALL AWAY, with the latest Nanoweapon from Komato Imperial Weapon Industries! Yes, the Resonance detonator will happily blow all"; text[2]="your problems out the window with the press of a single button. Nothing in your close proximity is safe from the severe punishment you dish out with the Resonance Detonator's beautiful shockwave of secure, guaranteed death! Since it works by"; text[3]="utilizing your own personal strength, it may be favored by powerhouses like Berserkers, but after a few weeks at the local gym and with this little bundle of Nanotechnological joy, even the wimpiest of Komato can knock their un-favourite adversary"; text[4]="flying through the air! Order yours TODAY for the low, LOW sum of 25'000 Units! (Komato Imperial Weapon Industries cannot be held responsible for personal injury, technical problems, or being fired from work for blowing your boss out of the window.)"; pages=5;} if (global.textid=="text313"){ text[0]="Author: Komato Trooper 06712-07892-30144 Subject: My secret spot" text[1]="While scouting around our little three-man base, I managed to open the window and climb out here. Nothing but an old guard tower out here though, `decorated` with some Tasen poster. Speaking of the Tasen, I read about some `Human anomaly` in" text[2]="their logbooks. Better hurry back inside before she reaches our base." pages=3; obj_iji.readkomato=1;} if (global.textid=="text314"){ text[0]="Author: Tasen Center of Advertisement Subject: Buster gun" text[1]="My good person, have you ever considered a replacement? Yes, the army may have given you a standard old Machinegun, mayhap even a Rocket launcher if you were indeed so lucky, but what we have here is something quite different. Why, it's a Shotgun that" text[2]="fires thrice as fast as the regular flavor! Presenting the Buster gun, the cutting edge of yesterday's technology at an affordable budget price. This hastily cracked combination of a Shotgun and Machinegun may not look much for the world, and uses a" text[3]="questionable lot of ammunition, but in the right hands it may just be a life-saver. We're not really sure. But look on the bright side - you'd rather be stuck in a planetary war with one of these by your side than a pack of Blits! Brought to you by" text[4]="Redundant Technologies - Inventing Yesterday Today. (Redundant Technologies strongly discourages any attempt to crack your Nanogun to produce this Nanoweapon yourself. Seriously, don't do it. Please.)" pages=5;} if (global.textid=="text315"){ text[0]="Author: Tasen Soldier YO706:NMPT Subject: The poster buster super team" text[1]="We're a small squad of people searching out all the `posters` in this military complex. So far, we've already found several, and we're pretty sure there's exactly one poster in each of the ten closest Sectors, for some reason. Anyway, it seems that Rocket" text[2]="jumping is a good way to reach some tricky areas, either by firing into a nearby wall or letting someone else shoot you in mid-air. Naturally, this is a bit difficult and dangerous to do, but anything goes in the name of posters. The MPFB Devastator" text[3]="is ideal for Rocket jumping, considering its enormous explosive knockback. We've also figured out how to cross small gaps with low ceilings, namely to blow yourself across with the knockback from the Nuke - if only it wasn't so difficult to get your" text[4]="hands on one. Similarly, if only we could find a Komato Hyper pulse we could break those out-of-reach Shield doors easily, and with a Velocithor V2-10 we could shoot troublesome obstacles through walls with great precision, unlike the Nuke which just" text[5]="destroys EVERYTHING nearby, including explosive barrels and most weak walls. We've even figured out that jumping off from a Shredder in mid-air will get you higher than usual, such as in Sector 4. Lastly, and this is just a theory, but with the large" text[6]="spread of the Komato Splintergun I'm sure you could destroy things like glass panes located diagonally above you. This would be useful when it's not appropriate to Nuke them, which would destroy a lot of nearby things which might be used as stepping" text[7]="stones to jump higher. Hey Naotgerai, are you writing this down? Because you should. Man, all of this would just be easier if we had some maps of this place to go by." pages=8;} if (global.textid=="text316"){ text[0]="Author: Tasen Soldier YO706:NMPT Subject: The poster buster super team" text[1]="Of course, we have a reason for searching out all the posters. The wiseguys who accidentally stumbled over Sector Z decided to place the most arbitrary, bizarre Nanofield lock on the teleporter I've ever seen. Essentially it requires you to have" text[2]="seen 10 of these posters with your own eyes. Frankly the way they programmed this lock is more interesting than Sector Z itself, which is old news to us by now - we know the entrance is behind a sealed wall, at the top of the lift shaft next to the" text[3]="teleporter destination pad in Sector 1. It's just that without the posters, we still can't use the damn teleporter. Once we do get into that disturbing place, we're just going to keep going and find out what's at the end." pages=4;} if (global.textid=="text317"){ text[0]="Author: Tasen Soldier NS204:FHIC Subject: Resonance reflectors" text[1]="A rare Komato weapon, the Resonance reflector, can bounce enemy projectiles away. It's considered an act of defense, for those worried about your kill counter, unless you were the one who originally fired the projectile. Semantics huh?" pages=2;} obj_iji.startmusics=0; //Logs in Sector 4 if (global.textid=="text401"){ text[0]="Author: Tasen Commander SP635:MOTM Subject: I knew it"; text[1]="It's some kind of cruel justice. First we Alpha Struck this place, now it turns out to be Origin - of all planets. Then we realized it messed up the atmosphere more than any previous use of the Strike. It's too early to tell if the planet will"; text[2]="actually recover now, but hey, I like to stay optimistic. Whatever doom we're heading into, I just hope it'll be the swiftest one. I'd rather see Origin sucked into a star than the Komato finding out what we did to this place|"; pages=3; obj_iji.mistrustkomato+=1;} if (global.textid=="text402" && global.totkills>15){ text[0]="Author: Tasen Soldier IY998:PTOS Subject: Elite Krotera is dead!"; text[1]="Sure, I couldn't stand the guy, but I never thought this'd happen. I heard the Human anomaly blew Krotera up real good. She probably didn't even know it was Krotera| he was just an Elite, one of the horde. We just aren't worth anything to her. I've"; text[2]="been wondering why we just don't try to talk to the human, or why she doesn't approach us peacefully, because I doubt she works for the Komato. It's probably because we're all under shoot-to-kill orders, where the few who actually stop to think don't survive"; text[3]="for long. Not to mention that we `adjusted` her homeworld with the Alpha Strike thanks to Krotera's power obsession. It's not like I wouldn't kill the Komato who tried to invade our base and take our lives. I can understand her. Maybe she does this"; text[4]="because she doesn't have a choice, not because she actually wants to. Her power reminds me of that Komato one-woman-army, `Iosa the Invincible`. Brrr|"; pages=5; obj_iji.mistrustkomato+=1;} if (global.textid=="text402" && global.totkills<=15){ text[0]="Author: Tasen Soldier IY998:PTOS Subject: Elite Krotera is dead!"; text[1]="Sure, I couldn't stand the guy, but I never thought this'd happen. I heard the Human anomaly blew Krotera up real good. He's pretty much the only one important she's killed - how did she know? Is she ignoring our troops while trying to assassinate"; text[2]="our leaders, or was it mere chance? At any rate, she's a killer in my eyes. She's no different than the Komato. Then again, it's not like I wouldn't kill the Komato who tried to invade our base and take our lives. I can understand the human."; pages=3; obj_iji.mistrustkomato+=1;} if (global.textid=="text403"){ text[0]="Author: Tasen Scout UT827:IFOP Subject: Whoa"; text[1]="Man, that was close! That Human anomaly they talk about, she ran right past the room I was guardin' on duty back in Sector 2, seriously. I saw her through the window in the door| I mean, I know she's human and all, but man, was she cute ~ I sure regret"; text[2]="I didn't pop out to say hello to her, but then again she'd probably have blown my head off| yeah. Better make sure to tell the Commander of this, maybe I'd even get some bonus pay!"; pages=3;} if (global.textid=="text404"){ text[0]="Author: Tasen Soldier GI573:JGJS Subject: Communicator control"; text[1]="Someone figured we should protect the communicator access terminals better - we can't risk traitors or the `Human anomaly` trying to mess with them. The only way through this Sector is guarded by high security, and a surprise awaits anyone trying"; text[2]="to boot up the Reactor powering the communicator without permission. Krotera's orders, and we all still follow them."; pages=3;} if (global.textid=="text405"){ text[0]="Author: Tasen Elite VN400:GVOA Subject: This is no power struggle"; text[1]="Let's get it straight - Krotera is dead, and Elites all over this place jumped at his position like a pack of Blits. If these upstarts think they can replace such an honorable and intelligent individual without any training in leading their fellow people,"; text[2]="they'll just become like the rest. Remember that Komato General who sent a squad to Ciretako accompanied by an experimental Annihilator, just because he'd get kicked out of the Komato Imperial Army if he refused? They all died within minutes."; text[3]="Everyone knows what Ciretako is famous for. So remember, those of you here who are too self-centered to care about the death of one of our greatest leaders - this ain't the survival of the fittest, it's the survival of the Tasen race."; pages=4; obj_iji.mistrustkomato+=1;} if (global.textid=="text406"){ text[0]="Author: Tasen Commander OA576:POUE Subject: Our safety is assured"; text[1]="You've read the latest security report, people. The Komato have been patrolling the edges of this solar system. It has been confirmed that their closest fleet did send a small scout team here, which entered lower atmosphere before we shot them down,"; text[2]="and three Troopers managed to infiltrate this building. Don't be alarmed, though - they carried no communication equipment, so it must have been destroyed when we hit their ship. We used our communicator to send a faked report to the General of their"; text[3]="fleet, and I must say we did an extremely good job! If they'd been suspecting anything they'd send more teams, but none have appeared. There is absolutely nothing that can blow our cover now. Looks like we can finally relax. The only threat left"; text[4]="around here is that `Human anomaly` - speaking of which, why in the name of Elem Sioz hasn't anyone taken her out yet!? Krotera's death was a wake-up call, people! Who knows where she'll strike next?"; pages=5;} if (global.textid=="text407" && global.totkills>15){ text[0]="Author: Tasen Soldier KE062:MRKS Subject: Unofficial threat list"; text[1]="So here are the four main threats, as established by my squad and chosen by a healthy balance between voting and arm-wrestling:"; text[2]="1. The entire Tasen race being killed by that `Human anomaly`. Seriously, have you ever seen her run out of ammo? Frightening. At least the other humans around here usually die in one shot."; text[3]="2. The Blits nibbling us to gooey pulps of Nano. They're like nuclear waste - we can catch them in little jars and launch them out of the stratosphere, but that doesn't mean the little bastards are actually dead until they starve and turn into tiny"; text[4]="clumps of| whatever it is, it's not recyclable."; text[5]="3. The Komato finding us here. The only reason we list this as number 3 instead of 4 is because the `Human anomaly` could be working for them. Then again, they'd have nuked us into molecules by now if that were true."; text[6]="4. The hot drink dispensers running out of triple composite alloy mugs. Do they have any idea what kind of temperatures those mugs can endure? They plate Komato Sentinel armor with that stuff. I want my drinks HOT, damn it. You haven't experienced real taste"; text[7]="until you couldn't tell if you were having a hot drink or being shot in the face with a Plasma cannon."; pages=8; obj_iji.mistrustkomato+=1;} if (global.textid=="text407" && global.totkills<=15){ text[0]="Author: Tasen Soldier KE062:MRKS Subject: Unofficial threat list"; text[1]="So here are the four main threats, as established by my squad and chosen by a healthy balance between voting and arm-wrestling:"; text[2]="1. The `Human anomaly` assimilating so much of our ammunition that she grows her own gravitational field, atmosphere, solar system, and eventually collapses into a black hole. Seriously, have you EVER seen her run out of ammo for that Shotgun?"; text[3]="Frightening. Where does she get it all? Is she some crazy pacifist trying to gather our entire ammo supply and never use it? Reminds me of those `Peace Sims` in that one game."; text[4]="2. The Blits nibbling us to gooey pulps of Nano. They're like nuclear waste - we can catch them in little jars and launch them out of the stratosphere, but that doesn't mean the little bastards are actually dead until they starve and turn into tiny"; text[5]="clumps of| whatever it is, it's not recyclable."; text[6]="3. The Komato finding us here. The only reason we list this as number 3 instead of 4 is because the `Human anomaly` could be working for them. Then again, they'd have nuked us into molecules by now if that were true."; text[7]="4. The hot drink dispensers running out of triple composite alloy mugs. Do they have any idea what kind of temperatures those mugs can endure? They plate Komato Sentinel armor with that stuff. I want my drinks HOT, damn it. You haven't experienced real taste"; text[8]="until you couldn't tell if you were having a hot drink or being shot in the face with a Plasma cannon."; pages=9; obj_iji.mistrustkomato+=1;} if (global.textid=="text408"){ text[0]="Author: Tasen Scout GV235:GJSS Subject: Nyagh!"; text[1]="Why must life be so cruel? I swear there's a way to get into the blocked part of this place, which the humans call Sector 4. It's just on the other side of this wall! What's so important to keep in there, anyway? Bet it's one of those well-hidden| things|"; text[2]="you know, one of those. One in every Sector, isn't there? No, actually I have no idea what I'm talking about right now."; pages=3;} if (global.textid=="text409"){ text[0]="Author: Tasen soldier QL592:BKPS Subject: Only one thing on their minds"; text[1]="Right, so we're down to our last colony, who cares? Security report says we've just managed to outsmart the Komato, so it's already official that we're safe. Those bastards have hunted us through so many solar systems you'd think they've made it some"; text[2]="kind of game - I mean, to them EVERYTHING is a game, ever heard of that Hyper Turret one? - and it's not like their motives are any better. They're not trying to end some war that should never even have started, this is plain genocide, always been."; pages=3; obj_iji.mistrustkomato+=1;} if (global.textid=="text410"){ text[0]="Author: Tasen Center of Information Subject: Security report (Shortened version)"; text[1]="Starturn 6043 Turn 314 Cycle 05: The Komato scout team that was shot down on turn 312 was discovered. They carried no communication equipment; it was most probably destroyed as their vessel was crippled. The Tasen"; text[2]="spy team did not engage the Komato; it would have been an unnecessary risk at that point."; text[3]="Cycle 06: A faked report was sent to the nearest Komato fleet on behalf of the scout team, using our communicator, to conceal our actions and presence on Origin. The report read:"; text[4]="`To General Tor, Fleet 1089 Tier 60 Komato Trooper 06712-07892-30144 We have found no trace of the Tasen on Origin. However, upon entering the lower atmosphere, we had a reactor core"; text[5]="malfunction and our ship crashed. Three of us survived the crash, but we are heavily damaged. We will not survive the evening without food and medical supplies. I suppose we can call this mission a success, as we did manage to find out through"; text[6]="standard global scanning that the Tasen do not occupy this planet. End of transmission.`"; text[7]="Cycle 06: It appears that the General of the Komato fleet was fooled by our fake report, otherwise there would be immediate action taken. Our safety is assured."; if (global.specialtriggerb2) text[8]="Cycle 09: The `Human anomaly` has eliminated Tasen Elite Krotera. It appears she also engaged the Komato scout team just prior to confronting Krotera, dispelling any suspicions that she could be working for them."; else text[8]="Cycle 09: The `Human anomaly` has eliminated Tasen Elite Krotera. She also didn't seem to kill anyone in the Komato scout team despite crossing their path, which may mean that she could be working for them."; pages=9; obj_iji.mistrustkomato+=1;} if (global.textid=="text411"){ text[0]="Author: Tasen Scout TE496:DNTN Subject: Tasty termination"; text[1]="We need to figure out a way to deal with the Anomaly before it's too late. We don't know where she came from, nor where she's heading. Since Nanoweapons obviously don't seem to work, how about bribing her with candy bars? You can't have enough of"; text[2]="those. We even found and busted like two hundred human-made food containers in this place, we're swimming in alien candy bars of all kinds of ridiculous flavors. Another suggestion is to upload some online computer game to her Nanofield, connected to the"; text[3]="Komatos' all-wide feed. At least she wouldn't bother us for a couple of starturns. Oh oh, how about that `Hero 3D` game Yukabacera hacked together? It's got 9 levels, and the game keeps getting harder until you beat it 242 times. Of course,"; text[4]="nothing happens if you do, but by then the Anomaly would be so zoned out we'd have the time to pick her up and put her in a display cage. Imagine her face when she snaps out of it and sees kids throwing her stale candy and cold drinks over a fence or"; text[5]="something. These are all good suggestions for dealing with the Anomaly, but I personally don't think that Scout who draws these crazy posters of her is helping much."; pages=6;} if (global.textid=="text412"){ text[0]="Author: Tasen Soldier HN205:BELW Subject: The logbook"; text[1]="Alright, here's the contents of the stolen Komato logbook you requested. I know you're collecting them for research, but they just get| creepier every time. I wonder what kind of person spends their time writing this stuff. Well, here it is:"; text[2]="Author: Komato Recreational Unit Subject: Rocket jumping"; text[3]="The pioneers of `Rocket jumping` were not exactly volunteering for the job - Komato raid parties simply found it hysterically funny to see how far a Tasen could fly when hit by their heaviest weapons. As usual, someone with the idea that ANYTHING can be"; text[4]="turned into a game came up with the rules that still form the basis of modern Rocket jumping. Like Hyper Turret Game or Ultra Minefield Run And Seek, the game is easy to learn. The contestant straps herself in full triple composite alloy armor, stands"; text[5]="next to a specially designed super-durable wall with her back to the scoring field, and fires the Nanoweapon of choice straight into the wall. The explosion catapults the contestant across the scoring area, with the goal being to fly as far as possible."; text[6]="Due to the heavy (and very expensive) armor used, the contestant can usually walk away without any lethal injuries. In an attempt to make the game even more exciting, a variation on the theme is for the contestant to be launched into the air while another"; text[7]="fires at her with the proper explosive Nanoweapon from the ground. If the second contestant hits the first in mid-air, the explosion usually sends them so high and far that the armored participants are killed by the fall to the ground itself. It"; text[8]="is widely considered that the inventors of Rocket jumping were as brave as they were stupid, but Komato Recreational Unit would not endorse such a statement."; pages=9; obj_iji.mistrustkomato+=1;} if (global.textid=="text413"){ text[0]="Author: Tasen Soldier KJ009:MLAS Subject: Spread rockets"; text[1]="Hey Yukabacera! I know you're there, your automated reply message is spitting scrambled opcodes at me, stop trying to crack your own logbook you freak. Anyway, got the latest news from the crew, they combined a Shotgun with a Rocket launcher and got - for"; text[2]="real - Spread rockets. Yeah, the same that's issued as heavy equipment. It's that easy! Get yourself one if you fancy some more explosive power in the next target range game. It's tournament legal, I promise. Hah! See you there."; pages=3;} if (global.textid=="text414"){ text[0]="Author: Tasen Soldier TM264:IALW Subject: Increased security"; text[1]="Due to the extreme violence used by the Human anomaly, she is now considered a great threat. More troops have been stationed around important areas of this Sector. Remember: desertion is still treason."; pages=2;} obj_iji.startmusics=0; //Logs in Sector 5 if (global.textid=="text501"){ text[0]="Author: Tasen Soldier TU417:UCIA Subject: They'll never get us"; text[1]="I told them it'd happen, and now it has! The Komato have found us, and are sending massive shock teams - we're probably just waiting for the rest of their fleet, complete with Beasts and Annihilators, and whatever they have - but let them come!"; text[2]="DEATH TO THE KOMATO!"; pages=3;} if (global.textid=="text502"){ text[0]="Author: Komato Trooper 67012-93541-72497 Subject: Finally!"; if (global.specialtriggerc){ text[1]="Aw yeah! I knew this'd be an interesting turn when our scout team's report returned - it was just weird at first, but then General Tor said it was sent by the Tasen - THE TASEN! That's right, they're HERE! Three guesses what happens next - we shoot"; text[2]="them to pieces, we blow up their Planetary Shielding system with a Phantom Hammer, then we smash this space rock into dust with a full-force Alpha Strike! Man, it doesn't get any better than this!"; } else{ text[1]="Aw yeah! I knew this'd be an interesting turn when our fleet received a message from a human down on Origin - a HUMAN! What do you know, this is the Tasens' final outpost! Three guesses what happens next - we shoot them to pieces, we blow up their"; text[2]="Planetary Shielding system with a Phantom Hammer, then we smash this space rock into dust with a full-force Alpha Strike! Man, it doesn't get any better than this!"; } pages=3;} if (global.textid=="text503"){ text[0]="Author: Komato Independent Newsprogram Archive Subject: Ciretako incident, part 1"; text[1]="Reports have arisen that speak of a Tasen carrier ship named Ciretako, where a Komato platoon lost contact with its base. The first intriguing thing is that statistically, the invading Komato force that attempted to take control of the Tasen carrier ship"; text[2]="was ten times more powerful than the Tasen crew aboard the ship - something had gone wrong. An investigation team was dispatched to Ciretako, and found that half of the spaceship had been shot to pieces from the inside, as if everyone had gone berserk and"; text[3]="fired their weapons at everything around them. What's more, both the Tasen and Komato forces were found dead. Komato Imperial Research, responsible for the Ciretako operation, refused to comment on the incident. The only reliable piece of information"; text[4]="we have found suggests that they were `testing the new addition to the Komato army`. This may be related to the Annihilator, the latest and most powerful brand of cyborg - after all, the reports state that one such unit was part of the Komato assault team."; pages=5;} if (global.textid=="text504"){ text[0]="Author: Komato Berserker 09867-16239-69811 Subject: Newsprogram archives"; text[1]="Who the Zentraidon brought these things along!? I'm not interested in some age-old news report logs, and most of them concern Ciretako anyway. I'd rather spend my time wasting Tasen than reading worthless logs! Hey, we just entered lower orbit -"; text[2]="time to ready the Shocksplinter! You know what I like best about being part of the Berserker force? The limited teleportation ability you get free with the armor, that's what. Nothing like getting the jump on a pack of clueless Tasen!"; pages=3;} if (global.textid=="text505"){ text[0]="Author: Tasen Soldier KG111:PAIE Subject: NO!!!"; text[1]="Dear logbook, it's hard to type right now because the Komato are here!!! I've lost contact with my girlfriend, but I heard we're moving around our troops under radio silence, and somehow I know she's okay. I'm moving deeper into the building with a whole"; text[2]="squad of adults, they're mostly Commanders and Elites, and they say they're going to hide and build a defensive base instead of trying to fight. I agree, we don't stand a chance if we try to take them on! But I swear I'll learn how to use my Rocket"; text[3]="launcher before we get there, I won't leave any Komato alive to get near my girlfriend!!!"; pages=4; global.specialtriggerb1=1;} if (global.textid=="text506"){ text[0]="Author: Komato Imperial Weapon Industries Subject: Advertisement"; text[1]="The latest piece of Nano wonder to arrive on the military market, the Pulse cannon is rapidly becoming a huge success! This slick dealer of neon-colored death will save your cyborg butt from any and all confrontations with the vile Tasen, and at a phenomenal"; text[2]="price as well - for only 60'000 Units, this sweet little bundle of Nanotechnology will happily inflict unworldly pain on your hapless victims with the press of one cute little button! Order your Pulse cannon TODAY and you'll be the KING OF THE WORLD, or"; text[3]="at least the local cafeteria. (Komato Imperial Weapon Industries cannot be held responsible for personal injury, technical problems, or unwanted fiery death.)"; pages=4;} if (global.textid=="text507"){ text[0]="Author: Komato Trooper 63466-26395-28054 Subject: Tasen Turrets"; text[1]="Those idiotic Tasen seems to have programmed the Turrets not to fire at anyone with the proper subroutine programming in their Nanofield - since we decrypted those security codes ages ago, and they STILL haven't updated them, there's not a single Turret"; text[2]="in this colony that poses a threat to us! It's like they're not even trying!"; pages=3;} if (global.textid=="text508"){ //REMOVED text[0]="Author: Komato Trooper 81742-91882-76194 Subject: Final confrontation"; text[1]="This is it, we're obliterating the last stronghold of the Tasen. Not that I enjoy it - I'm sick of our meaningless conflict, but I'm with General Tor - I joined the army to help clear out the Tasen, because the sooner they're gone, the better!"; pages=2;} if (global.textid=="text509"){ text[0]="Author: Tasen Elite OV923:JGOE Subject: TOP PRIORITY: Official Global Briefing"; text[1]="I'm making this quick - this briefing will be transmitted to all logbooks in the colony. The Komato have arrived, and here are the main threats we face:"; text[2]="1. Troopers: armed with burst Pulse cannons and Shocksplinter, can outpower a Tasen Soldier five to one. Extremely agile, and sometimes carry Hyper pulse instead of the Pulse cannon."; text[3]="2. Berserkers: armed with Shocksplinter or Plasma cannons, able to teleport straight into the battlefield, trained in recovering from heavy explosions without losing their cool. They carry Resonance reflectors, so don't use your rockets or they'll end"; text[4]="up in your face. I'm afraid the Commanders will have to take them down in close combat with their claws, and Elites with their Machinegun and regular melee attacks."; text[5]="3. Assassins: They constantly teleport all over the damn place, using dual Plasma cannons and laser daggers. They carry auto-fire Resonance reflectors to boot, making rockets and any other kinds of projectiles useless, and they can even dodge instant-hit"; text[6]="weapons and melee attacks depending on their skill. They may be physically weak, but they don't go down easily - they have a habit of escaping the battlefield when heavily damaged, so we can't even kill them."; text[7]="Alright, that's all. Battlestations, everyone - this may be Origin, but it's our planet now! DEATH TO THE KOMATO!"; pages=8;} if (global.textid=="text510"){ text[0]="Author: Komato Informational Center Subject: SUPER JUICE 5000"; text[1]="SUPER JUICE 5000 - the latest hip drink from Komato Imperial Research! SUPER JUICE 5000 is carefully manufactured in our finest orbital facilities and blasted on command at 0.99 lightspeed to every corner of the known universe. Simply align"; text[2]="your planetary juice receivers to the SUPER JUICE 5000 facility of your choice prior to making your order, to avoid the incoming SUPER JUICE 5000 container punching a hole through your house. The SUPER JUICE 5000 recipe is top secret, but Komato Imperial"; text[3]="Research is proud to inform that it consists of 80% recycled heavy industry material! Catering to everyone who likes their drinks hot - and who doesn't? - the SUPER JUICE 5000 container is also plated with triple composite alloy externally, and a Power"; text[4]="core-class heatgrid internally, allowing the container to heat itself up to 70'000 Zj when opened and still not obtain escape velocity from the resulting explosion! `SUPER JUICE 5000 - because it doesn't taste like battery acid at all!`"; pages=5;} if (global.textid=="text511"){ //REMOVED text[0]="Author: Tasen Elite OV923:JGOE Subject: TOP PRIORITY: Assassins"; text[1]="This is an addendum to the briefing transmission. It seems the Assassins have already landed, but DON'T PANIC! Their psychological warfare may be effective, but you must learn not to fear your enemy! Don't try to run from an Assassin, stand your"; text[2]="ground and let him come to you - then retaliate with Shotguns, Buster guns or whatever low-level Nanoweapon you have, as they don't consider these a threat. Watch closely, act fast, get out of their way, outsmart them at their own game! You can do it!"; pages=3;} if (global.textid=="text512"){ text[0]="Author: Komato Trooper [NO IDENTIFICATION] Subject: Reply: Resonance reflector"; text[1]="I know you're new, but this ain't really a secret, is it? They tried a single hashed checksum in the latest build but it was a real shoddy job. So anyway, Resonance reflectors are simply a combination of a Tasen Shotgun and a Komato Resonance detonator"; text[2]="- use the Nanoweapon stations as always, and just enter field 15 in prime 3C in the Nanogun, replace the 160th opcode with a 5 and you're set. The safety catches trying to fix the resulting cascading error does the rest, runs all the way to prime 11C."; text[3]="Anyway, me and Craxmasta are working on something real cool, we're trying to disassemble the Hyper pulse, so check back with us later. Power to the Troopers! And don't call me a wannabe, this is the real deal. OmnikrakR out."; pages=4;} if (global.textid=="text513"){ text[0]="Following Krotera's orders, this door has been locked and can only be opened by the terminals on floor 9 and 6." pages=1; outline=3;} obj_iji.startmusics=0; //Logs in Sector 6 if (global.textid=="text601"){ text[0]="Author: Komato Assassin 78525-32098-53178 Subject: Assassin Asha"; text[1]="So on the surface, this mission is like any other - infiltrate whatever parts of this place the Tasen least expect, kill as many as possible. However, there are two differences here - one, this is the Tasens' final planetary outpost, so we can expect them"; text[2]="to fight fiercely. Two, and this is the bad news - Assassin Asha is in charge of us Assassins now. Yeah, Asha, the guy who lost his right arm in the most stupid way conceivable, the one trying to become known as `the best unit in the army`. Permission to"; text[3]="speak freely here, but gimme a damn break - he may be strong, but he's too full of himself to understand that we Assassins ain't got a thing on the Annihilators and Generals, not to mention Iosa. We're the most efficient brand of cyborg when it comes to"; text[4]="amount of kills versus death count, sure, but that's because we use stealth and have refinement in our skills - Asha thinks he's a one-man army, not part of the team. I mean, what kind of idiot gets so caught up in a battle with a few Elites that he"; text[5]="teleports halfway into a wall, reducing his arm to a bloody pulp before he managed to get out of there? Not a lot of people would survive that kind of thing, I'll give him that, but you'd think it'd cut his ego down to size just a LITTLE."; pages=6;} if (global.textid=="text602"){ text[0]="Author: Komato Imperial Weapon Industries Subject: Advertisement"; text[1]="Have you grown tired of wasting Tasen scum? Have you ever wondered why you spend your energy boarding their spaceships, when all you can do is poke them with conventional, ordinary, plain, dull and meaningless Nanoweapons? Then the Shocksplinter"; text[2]="is for you! This new invention from Komato Imperial Weapon Industries will re-ignite your lust for dealing with the bothersome Tasen, as you blow them left and right with supreme explosive power! Already approved by both Berserkers and"; text[3]="Annihilators, this Nanoweapon is becoming as huge of a success as the Pulse cannon! If just the thought of a single high-explosive projectile is enough to make your mouth water, that's not all - upon impact with your comically panicking enemies, the"; text[4]="Shocksplinter will split into six sub-projectiles called 'splinters', which are specifically designed for frying Nanoarmor in an instant! So, don't spend one more turn operating the same old low-end garbage that doesn't even set your enemies on fire,"; text[5]="and order your Shocksplinter NOW for only 520'000 Units! (Komato Imperial Weapon Industries cannot be held responsible for personal injury, technical problems, or your enemies not actually catching fire.)"; pages=6;} if (global.textid=="text603"){ text[0]="Author: Tasen Commander GH814:MAUT Subject: Damn it"; text[1]="The Komato are slaughtering us, and our last remaining army is falling apart! We're done for, and so are the humans - the Komato will annihilate them along with everything else on the planet. It's like we destroy every planet we even touch, because in one"; if (global.specialtriggerc) text[2]="way or another those damn Komato find us every time! I've NO idea how they did it this time unless that Human anomaly was involved - they couldn't possibly have seen through our transmission!"; else text[2]="way or another those damn Komato find us every time! I've NO idea how they did it this time unless that Human anomaly was involved!"; pages=3;} if (global.textid=="text604"){ text[0]="Author: Komato Trooper 62413-72411-93652 Subject: What's wrong with people"; text[1]="I heard there's a small anonymous group trying to get the Army turned against Annihilator Iosa. What exactly do they think they're doing? Saying things like, `General's Tor's a respected leader and a diplomat, Iosa's just a brainless soldier.`"; text[2]="Alright, first, Tor changed completely once the war started. I'd like to see anyone call him a Tasen-lover now! Second, `brainless soldier`? Iosa's more powerful and respected than ANY of you whiners. `But, but, but, respecting someone for her kill count,"; text[3]="violence is wrong and|` URGH. I don't see you suggesting anything better! Disagree with ourselves? Start more wars? Start assassinating our own leaders? This is exactly why treason was declared the greatest war offense by High Command after that"; text[4]="little Ciretako mistake. Internal arguing will only cause another enemy. Let's get rid of the one we have now, while we're still united against something and maybe, MAYBE that'll be enough to teach people that you don't mess with the Imperial Army. You're"; text[5]="only going to make yourself the outlaw. And that's not an argument, it's FACT, so DEAL WITH IT YOU WHINY CREEPS."; pages=6;} if (global.textid=="text605"){ text[0]="Author: Tasen Soldier HP872:MFOA Subject: Assassins!"; text[1]="Stay calm everyone, you know how Assassins fight. If they're in for a serious fight or are lying in ambush, they prepare themselves by creating a mental map of the area. These areas are small, so if you encounter an Assassin, just keep running -"; text[2]="when they're pumped for battle, they won't dare to follow into a place they've never seen before, because they're afraid of teleporting into walls and floors. They have a habit of running from fights when they start taking damage though, so they're"; text[3]="practically impossible to kill. Even if they drop parts of their Nanofield behind, they're not dead - they're just retreating. If you ever killed an Assassin, I think you would certainly notice the enormous self-destruct explosion."; pages=4;} if (global.textid=="text606"){ text[0]="Author: Komato Independent Newsprogram Archive Subject: Ciretako incident, part 2"; text[1]="The truth is starting to leak out regarding the already famous incident, where an entire Komato platoon was mysteriously killed during an assault on a Tasen spaceship named Ciretako, along with the Tasen crew. There is indeed a connection to the Komato"; text[2]="Annihilator and the internal devastation of the ship - Imperial Research denies any rumors of the Annihilators being mentally unstable and attacking their own units, which is the most likely explanation. However, it's well known that the Annihilators"; text[3]="have built-in kill counters displayed on their visors to raise their lust for violence - did the Annihilator kill his own men to boost his kill counter? Some believe it's the only possible explanation, and the Annihilator was probably killed itself by"; text[4]="the wounds inflicted by the estimated 270 other units aboard the Ciretako spaceship at the time, but few believe that a single unit could be so powerful as to decimate such a military force by itself."; pages=5;} if (global.textid=="text607"){ text[0]="Author: Komato Assassin 52839-75921-76034 Subject: `Human anomaly`"; text[1]="Alright, squad. Our target is the super-powered human that supposedly roams the area - I know the rest of the Assassins got better missions, like hunting down Elites or sabotaging Tasen medical supplies, but a job's a job, no matter how easy."; text[2]="Remember the bounty: 10'000 Units for total termination of the Anomaly, ten times that value for an intact body, a hundred for live capture. For you ternary dorks, that's {@@}@}@{}}{}{ Units."; pages=3;} if (global.textid=="text608"){ text[0]="Author: Tasen Universal Logbook Subject: Summary of history, Part 1: Komato"; text[1]="Hailing from a remote planet now known as Origin, the current population size of the Komato - 160 billion individuals - is only a wild guess. During their inception, their intellect and technology evolved at an astounding pace. The starturns passed,"; text[2]="and after a war-torn history and extreme technological advances, they eventually managed to invent mass space travel. The Komatos' future now lay in deep space, and thus they abandoned Origin without looking back, knowing that whatever races would evolve"; text[3]="there later would pose no threat to them - for their mindset didn't become any less militaristic when they realized the potential of their new homes and empires. Soon the supreme order of the Komato was erected, known as the High Command, and a"; text[4]="huge armada of starships and troops was constructed - the Komato Imperial Army. A multitude of uninhabited planets were chosen as breeding grounds and fuel resources, as the Komato planned to become the greatest civilization they would ever know. Even"; text[5]="after countless starturns had passed, only occasionally did they send scout teams back to Origin, which eventually reported that another race calling itself the `humans` had appeared. However, High Command couldn't possible consider this `pathetic excuse"; text[6]="for a lifeform` a threat, and let them be."; pages=7; outline=3;} if (global.textid=="text609"){ text[0]="Author: Tasen Universal Logbook Subject: Summary of history, Part 2: Tasen"; text[1]="The original Tasen were Komato who questioned the extreme genetic engineering that had turned them into mockeries of nature, and the ambitions of the Imperial Army. They started to engineer their appearances to what they looked like before their"; text[2]="ancestors left Origin. As the number of Tasen grew, we came to be called a separate race from the Komato. While we were never accepted in their society, they at least offered us supplies, equipment, and even Nanotechnology for a heavy price. We've"; text[3]="always been seen as parasites, but we've been smart enough not to revolt with violence - even in our prime, the Komato outnumbered us a hundred to one, and all members of their Imperial Army have been bred for war for countless generations. Our economy kept"; text[4]="dwindling, and leaders struggled to find a way to continue coexisting with our oppressors, but their hate was growing. Everyone lived in fear of the Komato deciding to cleanse themselves of our `subculture of Origin-lovers`."; pages=5; outline=3;} if (global.textid=="text610"){//MOVED text[0]="Author: Tasen Universal Logbook Subject: Summary of history, Part 3: The Tasen-Komato war"; text[1]="In heated times, conditions can change rapidly - but the strength and fury with which the Komato Imperial Army commenced its first strike on us was beyond belief. Tasen starships and civilian ships alike were raided and destroyed, and the number of"; text[2]="casualties grew astronomical as they invaded our homeworlds. They eventually invented a starship-class Nanoweapon called the Alpha Strike, which could obliterate all life on the surface of a planet, as hundreds of starships equipped with this"; text[3]="space-to-ground Nanoweapon bombarded the planetary surface with unbelievably powerful attacks. We created a planetary shielding system to defend our worlds, but even when we finally managed to steal the Komatos' Alpha Strike technology, so had they in turn"; text[4]="stolen our planetary shielding system - since then, the only way to wage war on the surface of a planet was by personal combat, with soldiers and lesser attack ships. We were now hunted across the galaxy, and every time a part of our population settled"; text[5]="down on a peaceful planet and erected a planetary shield, the Komato found them, fought them in surface combat, destroyed the planetary shield generator and proceeded to Alpha Strike the planet, killing everything and everyone on it, including any"; text[6]="alien lifeforms that had lived there before the Tasen arrived. Our population rapidly dwindled, until it consisted of only a million individuals - our very last colony."; pages=7; outline=3;} if (global.textid=="text611"){ text[0]="Author: Tasen Universal Logbook Subject: Summary of history, Part 4: Brief conclusion"; text[1]="As it stands now, we have found an extremely remote, tiny planet on which to set up our very last outpost. Due to the alien presence on its surface, Elite Krotera ordered a weak Alpha Strike before landing. While we settled in a small area, having"; text[2]="the rest of humankind alive would certainly had caused problems, as they greatly outnumbered us before the strike. Ironically, it now appears that we have chosen the worst place to colonize of all - Origin, the Komatos' home planet. Our only hope of"; text[3]="survival is that they indeed deemed the `humans` harmless, and do not plan to send another scout team. To make things worse, our beloved war hero Hel Sarie was killed in action mere longturns ago, and morale is low. Our Elites don't have much to work with"; text[4]="now, and some Soldiers are even questioning Krotera, among others."; pages=5; outline=3;} if (global.textid=="text612"){ text[0]="Author: Tasen Universal Logbook Subject: Alpha Strike"; text[1]="Originally invented by the Komato, this ultimate weapon was designed for use by starships and battlecruisers. Each individual ship fires thousands of thermal/kinetic beams intended to destroy all life on the surface of a planet. Its use is relatively"; text[2]="simple: align a great number of ships equipped with the Alpha Strike in sub-lower orbit of a planet, charge it up, and let the automatic unified guidance system allow every single beam fired to strike a different area for maximum efficiency. While"; text[3]="charging, a distinct light display reveals the targeting of the Strike, shining through the clouds and lighting up the ground, but the enemy has less than a full cycle to react once they realize what's happening. All firings performed by the Komato"; text[4]="have yielded 100% satisfactory results. When we acquired this technology for ourselves, it was modified to give it a more variable power, mainly to Strike alien planets without destroying the surface or atmosphere, yet still wiping out a significant"; text[5]="portion of the native lifeforms. Such a strike was performed on Origin, as we did not have the time to evaluate the risk of these relatively advanced aliens - who turned out not to be as `alien` as we thought."; pages=6; outline=3;} if (global.textid=="text613"){ text[0]="Someone was playing a strange game on this terminal. A rectangular strawberry is exploring a large fortress."; outline=0; pages=1;} if (global.textid=="text614"){ global.specialtrigger32=1; if (global.scrambler==1){ text[0]="Author: Komato Assassin Asha Subject: HONK"; text[1]="*Indecipherable scribbles*"; pages=2; } else{ text[0]="Author: Komato Assassin Asha Subject: IMPORTANT"; text[1]="There is a human working for the cause of the Komato in the vicinity, and he has been for some time. He contacted us upon our planetfall, and claims to have the power to command the Anomaly's every action for the purpose of Origin's destruction. Think"; text[2]="about it - what we have in our possession is the ability to direct her into whatever trap we so design, providing she trusts her partner enough."; pages=3;} } if (global.textid=="text615"){ text[0]="Author: Komato Trooper [NO IDENTIFICATION] Subject: Reply: Splintergun shipment"; text[1]="Yeah, we did manage to intercept them, but I only got one. No more shipments this starturn. Get this - only top Annihilators are issued Splinterguns, and now I think I know why. It's essentially a combination of a Tasen Machinegun and a Komato"; text[2]="Shocksplinter! I know some Nanoweapons use fused Tasen and Komato technology, and the Army is willing to use them in the field without us knowing, but this is awesome news. You know why? Machineguns are easy to get a hold of. We're all issued"; text[3]="Shocksplinter as standard equipment. All you gotta do is bypass the security in field 662 of prime 17C of the Nanogun, replace all opcode 16s with 5s, and the failsafes should practically do the job for you. I swear this took me cycles to get right, but"; text[4]="the weapon is a beast, it bypasses the Shock projectile and just jams out Splinters like there's no tomorrow. Be sure to crack yourself one, but don't use it where any Berserkers can see or you're in deep trouble. NanoBitSplit faced military law for it."; text[5]="Power to the Troopers buddy. /Craxmasta"; pages=6;} if (global.textid=="text616"){ text[0]="Author: Komato Trooper 73493-65878-65923 Subject: Tasen Soldier Yukabacera"; text[1]="Ever heard about this guy? He's a Tasen cracker, except he spends his time on pointless stuff like games and logbooks. I admit, the games weren't complete garbage, I even found a bizarre logbook in this place where a Tasen Scout pondered having the Human"; text[2]="Anomaly play `Hero 3D` until she zoned out and could be captured. Sure seems easier than trying to gun her down, anyway. I drew this picture of what it might look like. The only problem is, now I think I need to get my head checked. Oh yeah, and before I"; text[3]="forget, whatever you do - DO NOT ATTEMPT TO FIGHT YUKABACERA. This guy has pumped himself something crazy and got his hands on a Cyclic Fusion Ignition System, and I heard he's hid himself somewhere nearby."; pages=4;} obj_iji.startmusics=0; //Logs in Sector 7 if (global.textid=="text701" && global.totkills>30){ text[0]="Author: Tasen Soldier HJ232:OBN Subject: The weak go first"; text[1]="Not to sound indifferent, but we're out of Scouts here. They were the first to go when the Komato stormed us, and they didn't exactly have much of a chance. I guess the only people left standing in a while will be the Elites| and that murderous"; text[2]="Human anomaly."; pages=3;} if (global.textid=="text701" && global.totkills<=30){ text[0]="Author: Tasen Soldier HJ232:OBN Subject: The weak go first"; text[1]="Not to sound indifferent, but we're out of Scouts here. They were the first to go when the Komato stormed us, and they didn't exactly have much of a chance. I guess the only people left standing in a while will be the Elites| and that Human anomaly."; if (global.specialtriggerc) text[2]="How powerful is she, anyway - and what are her motives? Soldier Vateilika says the Anomaly is not the one who killed Krotera or called for the Komato, but I trust the majority on this one."; else text[2]="How powerful is she, anyway - and what are her motives?"; pages=3;} if (global.textid=="text702"){ text[0]="Author: Tasen Soldier VO816:ICYT Subject: Ain't afraid of the Beasts"; text[1]="Alright, this isn't the time to panic. I got separated from my squad, and last I saw them there was a Beast on their tail. Damn it, gotta find my gun|"; pages=2;} if (global.textid=="text703" && global.totkills>30){ //REMOVED text[0]="Author: Komato Trooper 77823-04901-46712 Subject: Iosa the Invincible"; text[1]="I just heard there's a human using Nanotechnology, killing people all over the place. Nothing seems to be able to stop her. Well, except for one thing of course. The famous Annihilator Iosa has honored us with her presence on this mission - yes, THE Iosa."; text[2]="I saw her myself on ground level, talking to General Tor. She's officially his second-in-command, but everyone knows that Iosa is the mightiest of everyone here| probably the mightiest Komato in existence. I've never heard of anyone else surviving a"; text[3]="full-force Alpha Strike, much less taking down the entire crew of a Tasen Cruiser unarmed. I know it's because of her unique shielding system, but you've just gotta respect her strength and endurance too."; pages=4;} if (global.textid=="text703" && global.totkills<=30){ text[0]="Author: Komato Trooper 77823-04901-46712 Subject: Iosa the Invincible"; text[1]="I just heard there's a human using Nanotechnology, running around without a care in the world. Nothing seems to be able to stop her. Well, except for one thing of course. The famous Annihilator Iosa has honored us with her presence on this"; text[2]="mission - yes, THE Iosa. I saw her myself on ground level, talking to General Tor. She's officially his second-in-command, but everyone knows that Iosa is the mightiest of everyone here| probably the mightiest Komato in existence. I've never heard of"; text[3]="anyone else surviving a full-force Alpha Strike, much less taking down the entire crew of a Tasen Cruiser unarmed. I know it's because of her unique shielding system, but you've just gotta respect her strength and endurance too."; pages=4;} if (global.textid=="text704"){ text[0]="Author: Komato Berserker 34764-56987-43655 Subject: Self-destruct issues"; text[1]="Some troops question the use of the self-destruct mode installed in Berserkers, Beasts and Annihilators. As you know, it's integral to the effectiveness of the Beasts to trigger the Shocksplinter explosives embedded in their armor upon death,"; text[2]="and it's imperative not to let the Tasen get their hands on the weapons left behind by dead Berserkers. One of the keys to the Tasens' inability to catch up with our technology has always relied heavily on the fact that they can't salvage any"; text[3]="Nanoarmor or Nanoguns from the more advanced of our fallen troops, as they simply blow into bits when killed. And when it comes to the Annihilators, who cares? They usually take everything on the battlefield with them anyway. As for the"; text[4]="Generals, yes, it's true that they used to carry Random Particle Displacement warheads inside their armor until the tragic loss of General Taeho, whose warhead suffered critical failure and leveled two cities. But that's all behind us - now no"; text[5]="self-destruct device is so powerful as to be a worse threat to our own army than to the Tasen."; pages=6;} if (global.textid=="text705"){ //REMOVED text[0]="Author: Komato Trooper 18489-38714-96020 Subject: Wow."; text[1]="I knew the Assassins were good, but not this good! I saw a Berserker missing a Tasen with a Plasma cannon shot, and there was an Assassin right behind the Tasen - but he teleported away from the Plasma shot! He must've seen the Berserker pull the"; text[2]="trigger, and exactly where he was aiming, the split pulsecycle before his Nanogun fired! How do they keep track of all that in the middle of a fight?"; pages=3;} if (global.textid=="text706"){ text[0]="Author: Komato Independent Newsprogram Archive Subject: Ciretako incident, part 3"; text[1]="Komato Imperial Research had no choice this cycle but to confirm the suspicions regarding the mysterious death of an entire Komato platoon, which attempted to take control of the Tasen carrier ship named Ciretako. The Komato Annihilator leading its platoon"; text[2]="in boarding the ship had in an attempt to raise its internal kill counter mown down every living being on Ciretako, and later died from its numerous wounds. Imperial Research states that the Annihilators have since been modified to let special stimulants"; text[3]="pump into their bodies, which help significantly in making them more interested in killing the Tasen than in murdering their own troops. Many organizations have requested the removal of the counters to prevent the incident from repeating, but Imperial"; text[4]="Research combats these arguments with statistics showing how much more efficient the Annihilators are with the counter present. On a different note, the experimental Nanoweapon the Annihilator was carrying could also have been the `new addition` that Imperial"; text[5]="Research was actually testing in this operation, meaning the rampant Annihilator itself was less of a scandal than acknowledging the existence of this weapon."; pages=6;} if (global.textid=="text707"){ text[0]="Author: Komato Recreational Unit Subject: Hyper Turret Game - History"; text[1]="In the early times of the Tasen-Komato war, many raids on Tasen starships and battlecruisers were made, and they often faced heavy resistance. Sometimes, however, the invading force so greatly overpowered the crew of the Tasen spaceship that it"; text[2]="became more of a game. When one particular Komato Berserker came face-to-muzzle with a Tasen Turret, he accidentally fired his Resonance detonator - it sent the turret flying off its support pole, bouncing around the room, until it came to a halt in"; text[3]="front of a platoon of other Komato. One of them kicked the turret back across the room, and the Hyper Turret Game was born. The platoon split up into two teams, and tried their best to kick the turret into a door behind the opposing team. Any Tasen that"; text[4]="happened to interfere with the game were swiftly taken care of, and the turret kicking game continued. Before long, it was decided that the use of Resonance detonators and Hyper pulse Nanoweapons were also allowed while playing the game, to"; text[5]="increase the mayhem. Whenever the turret became mangled beyond use or exploded into debris, the platoon simply headed off to find a new one. The Komato platoon was later given honorary medals for their field studies in `creative combat`."; pages=6;} if (global.textid=="text708"){ text[0]="Author: Komato Recreational Unit Subject: Hyper Turret Game - Rules"; text[1]="In modern Hyper Turret Game, the two teams line up on each side of a large field, armed with Resonance detonator and Hyper pulse Nanoweapons. On each side, there are two posts stuck into the ground to represent the doors used in the original form of"; text[2]="Hyper Turret Game. When the match begins, a Tasen turret is tossed onto the middle of the field, and from then on it's a free-form battle to kick/shoot the turret into the opposing team's scoring area. A gigantic supply of Tasen turret heads"; text[3]="has been collected in recent history, so that a new turret can be tossed onto the field whenever the current one is destroyed. The Hyper Turret Game is filled with nostalgia and fond memories of boarding Tasen spaceships, although it is considered the most"; text[4]="dangerous game ever invented, bar only `Ultra Minefield Run And Seek`, which violates every known universal Komato law and has been banned on 36 planets."; pages=5;} if (global.textid=="text709"){ text[0]="Author: Komato Imperial Weapon Industries Subject: Advertisement"; text[1]="Whoa, check out that cool guy's new gear! What is it that makes him so hip and awesome? Is it the newly polished metal boots? His daring pink-and-green clothing? NO! It's his brand new, heavy duty PLASMA CANNON! Yes, this mother of all commercial"; text[2]="Nanoweapons eats Tasen like snacks, and makes you the most popular guy in the neighborhood! Nothing escapes its sleek, beautiful beam of mass destruction and stomach-churning mayhem! Nothing proves your style and awesomeness more than possessing"; text[3]="a weapon so powerful that only Annihilators are issued it as standard equipment! Witness the visual poetry of a bolt of pure plasma and kinetic shockwaves powering through an uncountable number of Tasen - the beautiful, pink-hued grace of the only"; text[4]="weapon you've ever owned that kills whatever you point it at within 0.35 pulsecycles (estimated by experiments on various cute animals)! Be hip! Be awesome! Order your Plasma Cannon NOW for the LOW price of ONLY *cough* 18'500'000 *cough* units! You"; text[5]="know you can't live without it, baby!~ (Komato Imperial Weapon Industries cannot be held responsible for personal injury, technical problems, or you actually not becoming the most popular guy/girl in the neighborhood.)"; pages=6;} if (global.textid=="text710"){ text[0]="Author: Komato Imperial Army Information Subject: Iosa the Invincible"; text[1]="Iosa was born on a small planet on the borders of Komato territory, and following her exceptional results in combat training and her strong mind, she was chosen as one of the test subjects for a new type of shielding system. Based on the"; text[2]="Tasens' planetary shielding technology, this system was immune to all forms of Nanoweapons in existence, and unlike the weaker versions used on Shield doors, this system could even withstand full-force Alpha Strikes. It had yet to be used to protect"; text[3]="single individuals, as previous tests had shown that anyone coming too close to the actual shield generated by this technology suffered heavy neural damage. Unfortunately this held true even now; every one of the test subjects died within a few"; text[4]="shortcycles, except Iosa. Due to the extremely high cost and many casualties, the shield system project was stopped until further notice. Soon afterwards, a Tasen fleet entered Komato space unnoticed and proceeded to Alpha Strike the unshielded planet."; text[5]="All research data was lost, but Iosa's shield indeed worked perfectly - she alone survived the Strike. After drifting around on the planet for two longturns, she was found and picked up by the Komato Imperial Army. Miraculously, her psyche was intact,"; text[6]="even after such an experience. As the starturns passed, Iosa was promoted to Annihilator class and her reputation grew quickly. Even when her Annihilator exoskeleton was destroyed, she continued fighting the Tasen with her clawed hands and belief-"; text[7]="defying strength, as the shield continued to protect her actual body from any and all attacks. She was eventually dubbed `Iosa the Invincible`, and many Tasen now fear her more than the Komato Generals, as her hatred for them is beyond fanatic."; pages=8;} if (global.textid=="text711"){ text[0]="Author: Tasen Soldier KG111:PAIE Subject: Almost there"; if (global.specialtriggerc){ text[1]="Dear logbook, I'm getting worried. The radio silence is over, but I can't reach my girlfriend| they say I should wait for the battle reports, but I don't think I can wait that long. The adults and I are almost at the place where we'll set up the"; text[2]="defense base, and so far we're all alive. We've gathered turrets, supplies and parts of bulkhead doors, to make sure that nothing can get into our base once we set it up. I'm learning how to reprogram turrets to make them fire at the Komato rather than"; text[3]="the humans. I've heard about that `Human anomaly`, and I hope she'll beat the Komato before they Alpha Strike this place| and I hope no Komato have reached what the humans call Sector 3, my girlfriend was stationed there when I last heard from her. My"; text[4]="friend Vateilika told me that she's the one who killed Krotera, not the Anomaly| I tried to keep it a secret, but the rest of my group found out. They're not angry at Vateilika though, instead they want to meet the Anomaly and talk things through with her."; pages=5; } else{ text[1]="Dear logbook, I'm getting worried. The radio silence is over, but I can't reach my girlfriend| they say I should wait for the battle reports, but I don't think I can wait that long. The adults and I are almost at the place where we'll set up the"; text[2]="defense base, and so far we're all alive. We've gathered turrets, supplies and parts of bulkhead doors, to make sure that nothing can get into our base once we set it up. I'm learning how to reprogram turrets to make them fire at the Komato rather than"; text[3]="the humans. I've heard about that `Human anomaly`, and I hope she'll beat the Komato before they Alpha Strike this place| and I hope no Komato have reached what the humans call Sector 3, my girlfriend was stationed there when I last heard from her."; pages=4; } global.specialtriggerb1=1;} if (global.textid=="text712"){ text[0]="Author: Komato Trooper 01252-33448-78094 Subject: Advertising poster"; text[1]="These advertisements of the Sentinels are pretty weird. I mean, they're built for and owned by the Imperial Army, it's not like you could buy one. The posters do look inspirational though."; pages=2;} if (global.textid=="text713"){ text[0]="Author: Komato Berserker 57028-56103-76921 Subject: Learn to count"; text[1]="I don't get it, we write the door security levels in good old-fashioned ternary and everyone complains. Our civilization on Origin advanced a lot before we almost completely switched to decimal, and I don't see how it's supposed to be easier to use"; text[2]="- you've got three joints per finger, a second hand to point at one joint on every finger, and even a kid can start memorizing the joints and numbers. {, }, @{, {{, }{, @}, {}, }}, @@{| it's so easy. Someone got the idea of using your ten fingers to"; text[3]="count to 10 instead, but come on, with ternary you can count from 0 to 242 on one hand, but only to 5 if you stick your fingers up to represent numbers in decimal. What a primitive idea."; pages=4;} if (global.textid=="text714"){ text[0]="Author: Komato Trooper 23685-37689-27628 Subject: Sentinels"; text[1]="Why'd we bring a buncha Sentinels here? General Tor is pretty serious about this kill-the-Tasen-as-fast-as-possible business. Sure, their triple composite alloy hull is completely impenetrable to most armor-damaging weapons and explosives are"; text[2]="only half as effective, but they cost a fortune. So they're more powerful than Annihilators, can float freely and hail MPFB, Plasma and Nukes all around, but for the same price you could equip four hundred Troopers. Now which is more effective? Wait."; text[3]="I'm actually not so sure about that. Let em have their floating death spheres, as long as I'm a safe distance away."; pages=4;} if (global.textid=="text715"){ text[0]="Author: Komato Trooper 85901-62039-34875 Subject: I got it!"; text[1]="Hey Tieropay, I finally figured out how the Berserkers can keep their damn cool when hit by a rocket - they press "+chr(global.usekey)+" the EXACT moment before they're hit, which temporarily puts their Nanofield on the defensive. If you're hit by something that sends you"; text[2]="flying, this'll reduce knockback and let you land on your feet, or if the damage is small it'll still let you ignore the pain as if nothing happened, so you won't even stagger. The Berserkers call it `teching` - sure, it doesn't reduce the damage taken,"; text[3]="but it's useful for quickly getting back into the fight or escaping more quickly. Plus it looks damn awesome!"; pages=4; if (!global.hiddenskill1){ global.hiddenskill1=1; scr_readsum(); if (wrongsum){ global.erasetop=0; global.topmessage="SAVEFILE CORRUPT; UNABLE TO RECORD HIDDEN SKILL"; global.ignorestation=90; } else{ global.erasetop=0; global.topmessage="HIDDEN SKILL `TECHING` PERMANENTLY RECORDED TO PAUSE MENU"; global.ignorestation=120; scr_sound("glo_cracksuccess"); scr_save(0); } } } if (global.textid=="text716"){ text[0]="Author: Komato Trooper [NO IDENTIFICATION] Subject: Hyper pulse disassembly"; text[1]="Yep, we did it. Ask Craxmasta for the opcode switches, they're pretty heavy. But long story short, the Hyper pulse is basically a combination of a Resonance detonator and a Pulse cannon, and it's a real weird Nanoweapon. Drain someone's armor with this,"; text[2]="and just like a Resonance detonator, it'll send them flying depending on your physical strength. If you're really, really strong, you'll totally maul Tasen Elites, you gotta see it yourself to understand. Of course, the problem is that most of"; text[3]="us aren't that strong, so I see why it's only issued as a high-rank weapon. It's useful anyway though, the fire is more spread out and deals more damage than regular Pulse cannons. If it wasn't for the Imperial Army's inflated price for these"; text[4]="things, everyone would be walking around with them. Power to the Troopers, OmnikrakR out."; pages=5;} if (global.textid=="text717"){ text[0]="Author: Komato Trooper [NO IDENTIFICATION] Subject: pfffff HA HA HA HA HA!"; text[1]="KIWI's commercials are hilarious. 18'5 million units for a Plasma cannon? They even poke fun at it themselves. Who're they trying to fool? NanoBitSplit figured that one out ages ago, it's a Pulse cannon combined with a Shocksplinter. Not saying it's easy to"; text[2]="do, but so much cheaper - a Pulse cannon is 60'000, a Shocksplinter is 580'000, that makes an illegally cracked Plasma cannon nearly 32 times cheaper. And for most of us in the assault teams those weapons are standard equipment! Not gonna reveal"; text[3]="the opcodes for the crack here (remember kids, illegal Plasma cannons are on criminal par with treason) - but Imperial Weapon Industries seems intent on pushing us around with their authority just because they got picked up by High Command as the official"; text[4]="military manufacturer. I for one ain't paying their prices. Power to the Troopers! /Craxmasta"; pages=5;} if (global.textid=="text718"){ text[0]="Author: Komato Assassin 02384-56102-37456 Subject: -"; text[1]="I would expect a soldier to be more violent. You've got some useful abilities, and I think you'd benefit from a little help as well. Keep walking your path and we'll meet up later on. Look for the teleporter in Sector 9. /Ansaksie"; pages=2;} if (global.textid=="text719"){ text[0]="Author: Komato Berserker 70960-79456-42645 Subject: Reply: Rogue Assassin"; text[1]="It doesn't matter if you're certain that Assassin Ansaksie has turned against some of our leaders, we don't have time to investigate it now. She's already deep enough in technology theft and weapons smuggling. Let Asha take care of her."; pages=2;} if (global.textid=="text790"){ text[0]="Author: Komato Trooper [NO IDENTIFICATION] Subject: Various garbage"; text[1]="I'm going through OmnikrakR's notes on this place, and man is he ever one crazy guy. I wouldn't expect anything less from the person who figured out how to crack Nanoweapons using cascading errors. Here are some of his weirder notes:"; text[2]="CHANGING FATE In Sector 8, plant a Trapmine on the teleporter destination pad in the exit corridor. It may have some consequences."; text[3]="ANOTHER FATE? You know the Tasen who was stationed to defend the lift near the Exit in Sector 3? I think there's a connection between her and another Soldier who writes diaries."; text[4]="DEEP SECTOR Human bunker in sector 9. Raided by Ansaksie's Assassin squad as we landed, but it doesn't look like she was responsible for any kills herself."; text[5]="HERO 3D TERMINAL Some Tasen cracker called Yukabacera wrote a game for standard terminals. A terminal in Sector 6 has a copy of the game."; text[6]="MILKING NANO Keep kicking a dead Tasen Soldier, Tasen Commander, Komato Trooper or Komato Berserker to juggle it before it disappears, it'll drop extra Nano. Only works five times per individual."; text[7]="ANNIHILATOR BETA Remote-controlled Annihilator brought to Sector X. Looks like it was locked with a terminal in Sector 8."; text[8]="HUMAN EGG-LIKE DECORATION? There's a Tasen Turret in Sector 8. I recall it has some weird connection to the turret head painted on the wall a couple of floors below."; text[9]="YUKABACERA I know where he's hiding, at the top of Sector 6, but it's no use trying to fight him. All he's got on him is that failed translator he calls the `Scrambler`. Worthless."; text[10]="HAHA ASHA SUCKS When we realized the Nuke Nanoweapon is so fast Assassins can't possibly avoid it, someone suggested Nuking Asha. It may not work after his latest bouts of training though."; text[11]="POWER CORE LOOPHOLE Mobile power cores are immune to the Nuke but not to the Velocithor V2-10. Damnit."; text[12]="FEIGN DEATH Just lie still on the ground and pretend you're dead. Works until someone steps on you or shoots you. If they see you fall over they'll know you're faking it unless you lie still for a while."; text[13]="SECRET PUSH-BUTTON CODE? I saw someone playing a game and inputting a code on the title screen. They said it was related to `connami` or something like that."; text[14]="CUSTOM ERROR MESSAGES Assassin Ansaksie has one of these. Try cracking her - if you can keep up with her. Nothing special."; text[15]="FRAGILE SKYSMASHERS Our Skysmashers can be destroyed with a single kick or Resonance detonator shot, just like the Tasen Turrets. Guess these models weren't that good after all."; text[16]="MOVE CANCELING I learnt this at the gym last starturn. I can jump and duck out of certain moves, but it took some experimentation to get it right."; text[17]="VENDING MACHINES The humans have something resembling vending machines in Sector 8. Maybe they still work if you try using them."; text[18]="POINTLESS LEDGE Near the entrance to Sector 7 there's a short ledge at the other end of a glass pane in the floor. Nothing at all seems to be on the other side."; text[19]="SEALED ROOMS Tasen Shredders are great for breaking super-high level Shield doors. The Resonance detonator and Hyper pulse can also destroy Shield doors, don't forget that."; text[20]="GENERAL BANANA I heard General Tor knows a cool balancing act. All you need to do is land the last hit on him with a Banana gun."; text[21]="CREEPY CRAWLY Yeah, I went to Sector Z, but I dunno how I got out of there. I tried poking all the creatures in there to see what would happen."; text[22]="I FIGURED OUT THE `RETRIBUTION` ACTIVATION POINT With the right requirements, get knocked to the ground and quickly hold "+chr(global.usekey)+" while rising to your feet with 5 or less HP left. Too bad only the Anomaly can do it."; text[23]="RIBBONS It seems the Human Anomaly hallucinates about pink ribbons, and missing just one of them makes her forget all about them. Whatever boots up her Nanofield|"; text[24]="WEIRD CONSTELLATION AND STUFF Use the `Numpad` to move the view and take a look around the sky in Sector 7. Also look carefully at the huge stacks of boxes in Sector 1, and one of the human computers in Sector 5."; text[25]="CEILING LAMPS? I tried hitting my head on as many ceiling lamps as possible in Sector 1. All I got was a reprimand from my Berserker though."; text[26]="JUST SOME GOSSIP I heard the only way to find out Annihilator Iosa's full name is connecting to her Personal Nanofield and attempting to crack it. Good luck man!"; text[27]="SUPERCHARGES There's one in every Sector of this building? I know Sentinel Proxima drops one if you destroy it without ever electrocuting it."; text[28]="HIGH-SECURITY TASEN ROOM I saw a heavily locked room in Sector 3 protected by a set of powerful Shield and Security doors. Nanofield Rebooting should do the trick."; text[29]="MASSACRE Assassin Ansaksie's got this weapon, I know it. She has weird morals. She's willing to give a copy to someone whose kill count is a perfect 0."; text[30]="INNER PREY (See Craxmasta's log on `Null driver`)"; text[31]="AAAAAH I CAN'T GO ON There's a crapload of other things I haven't even begun to research. Find them yourself, Craxmasta."; pages=32;} if (global.textid=="text791"){ text[0]="Author: Komato Trooper [NO IDENTIFICATION] Subject: Intercepted narrow-transmission broadcast"; text[1]="OmnikrakR, I have NO idea what's going on in this intercepted message from Komato Informational Center:"; text[2]="The results are in! High Command has carefully selected the following entries for excellence in their respective category. The winners will receive a non-paid-for trip to nowhere starting now and ending ten cycles ago. Presenting the list of winners:"; text[3]="Winner of Castle of Elite Quote of the Year 2005: `nice game but the next time i like it when you have more place to move bigger levels` -cambesa, typed entirely in huge red text"; text[4]="Winner of Castle of Elite Quote of the Year 2007: `The graphics look a bit dull.` -Prof. Mark Overmars"; text[5]="Winner of Castle of Elite Quote of the Year 2008: `THIS GAME IS A DON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"; text[6]="!!!!!!!!!!!!!!!!!!!!!! nice music by the way` -lagarage Runner-up Castle of Elite Quote of the Year 2008: `yuck!` -zarley11"; text[7]="Winner of Garden Gnome Carnage Quote of the Year 2007: `ok the game is point less you just knock of some elves out weird,,,,,,,,,,,,,, not fun for teens good for younger kids` -ash007"; text[8]="Winner of Garden Gnome Carnage Quote of the Year 2008: `it so much power. i love hard games nad power. it's fly santas evrywhere.` -piggekott"; text[9]="Winner of Garden Gnome Carnage Quote of the Year 2009: `THE KITTY WIIL NOT DIE!!!!` -recon940"; text[10]="Winner of Garden Gnome Carnage Quote of the Year 2010: `GO THROUGH THE DOOR YOU SILLY ELFS` -heyJD"; text[11]="Winners of Iji Quote of the Year 2008: `YAY! Been waiting for this ever since it came out!` -Estin `it's nice to have an entire stat dedicated to giving people a boot-to-the-head` -100thassasin"; text[12]="Winners of Iji Quote of the Year 2009: `space weaponry seems to favor aliens with reverse-joint limbs.` -HYDRACORE `NOBODY likes Iji.` -Overman"; text[13]="Winners of Iji Quote of the Year 2010: `It has a bad word. Evil` -redzilla `I'm defiantly downloading this` -Recnepz"; text[14]="Winners of Hero Core Quote of the Year 2010: `I love how the main character looks like a fetus.` -Marcus `I wouldn't reccomend you do any more to this, or continue with similar games.` -Exwhyzed"; pages=15;} if (global.textid=="text792"){ text[0]="Author: Komato Trooper [NO IDENTIFICATION] Subject: Prototype Null driver"; text[1]="Damn it, we can't get it back. OmnikrakR was planting a message in it but accidentally pulled the trigger. The entire Nanogun just disappeared, after turning one of the walls to a huge face and the floor to liquid pencils. We know these `hallucinations`"; text[2]="are just long-distance light redirections from the wormholes the weapon attempts to open, but they're giving me nightmares. Anyway, OmnikrakR tracked the gun into the space beyond that Tasen portal leading to `Sector Z`. Guy's a genius, so he"; text[3]="figured out that reality will shift in Sector Z according to who enters it - someone who has `achieved everything on the records screen except beating the Remar Games speedrun times` would be able to find and retrieve the Null driver. We don't know what"; text[4]="that means, but I'm not going to try to understand this weapon anymore. I'm just counting myself lucky that it somehow gave me 99 Points when I tried firing it. Too bad it also turned my gun into what looks like carbon dioxide pudding."; pages=5;} obj_iji.startmusics=0; //Logs in Sector 8 if (global.textid=="text801"){ text[0]="Author: Tasen soldier HT896:IJGA Subject: Annihilators"; text[1]="The rumors have just been confirmed; there are indeed Annihilators among the Komato assault teams. Who knows why they brought them, we're doomed anyway - probably 'cause they get a kick out of seeing us slaughtered. If I ever live to see one of"; text[2]="those walking tanks, I'm not even gonna fight it| I'll just stand there and let it kill me in the fastest, most painless way possible."; pages=3;} if (global.textid=="text802"){ text[0]="Author: Komato Recreational Unit Subject: Ultra Minefield Run And Seek"; text[1]="Clearly the most lethal game ever created, the rules are really quite simple. First, find or plant a large minefield, and gather every participant in its center. Then it is time to choose who will be the `seeker` and who will be the `judge`. This is"; text[2]="usually decided with a large fight, of which the two participants with the least bruises and wounds win. When the seeker and judge have been chosen, they remain in the middle of the field, and the seeker closes his eyes. Then, the other players start running"; text[3]="randomly around the field, and whenever someone steps on a mine, the seeker must point in the direction in which it happened, and guess the distance to the explosion. If he succeeds, with a pre- determined margin of error, the judge gives him one point."; text[4]="This continues until ten shortcycles have passed, at which point any player who is still alive counts against the seeker's points. If the seeker has a positive score, he wins, and can expect a thorough and utter beating by the survivors, who are most"; text[5]="probably not very pleased with not having become the `seeker` at the start of the game."; pages=6;} if (global.textid=="text803"){ text[0]="Author: Komato Informational Center Subject: Advertisement"; text[1]="Tired of parasites eating your Nanogun for breakfast? Being nibbled on by those pesky little Blits? With BLIT-AWAY SPRAY, all your worries will be over! Order now, and get a free Assassin-class laser dagger! Note: Due to the aggressive (and"; text[2]="heavily armed) local animal rights activists, BLIT-AWAY SPRAY has not been tested on any live organisms, including Blits. Please use this product at your own risk."; pages=3;} if (global.textid=="text804"){ text[0]="Author: Komato Imperial Weapon Industries Subject: Berserker 23948-78397-45533: FOR YOUR EYES ONLY"; text[1]="Project 00002-90103-00525 is still starturns from mass-production. We have not yet managed to fully decipher the documentation of the extinct species that invented it, as they encrypted everything as heavily as possible. The only safe way"; text[2]="to conceive this weapon is combining an MPFB Devastator with a Cyclic Fusion Ignition System. Either they did the same, or most of the weapons we have now are simply lesser modules of their more potent technologies. Imperial Weapons Industries looks to"; text[3]="a future where we shape Nanotechnology to our will, rather than guessing at its inner workings. The next generation of weaponry may be coming, and a `Massacre` prototype was indeed used on Ciretako. Until then, this is the best we've got."; pages=4;} if (global.textid=="text805"){ text[0]="Author: Komato Berserker 62392-36489-32164 Subject: Our future"; text[1]="The Tasen are soon to be extinct, as we all know - but from that point on, when we no longer have a common enemy, we need more leaders. Powerful leaders to keep the people together, as internal conflict should remain in our past. General Tor and"; text[2]="Annihilator Iosa are perfect examples of who should be our role models - Tor cares about his people, while Iosa is so powerful they couldn't even kill her with an Alpha Strike. That woman has a great war record, but her future looks even better| history"; text[3]="will treat her well. The more young leaders like her and General Tor we get, the better."; pages=4;} if (global.textid=="text806"){ text[0]="Author: Komato Imperial Research Subject: `Destroy`"; text[1]="The invention of the Forced Electron Stream system notably increased the Annihilators' combat efficiency. Put simply, it allows them to electrocute an enemy at will, causing their personal Nanofield to self-combust. With an effectiveness"; text[2]="degree of 99.85%, the opponent is completely obliterated. The only drawback is that the Annihilator must be in physical contact with its enemy, but given their size and strength, it is usually not a problem. It is a problem for certain Assassins that"; text[3]="possess this ability, however, as they are too weak to hold their opponent still for long enough. Still, having been proven to blow even Tasen Elites into dust in an instant, the Annihilators have given this extremely powerful ability its own nickname; calling"; text[4]="it to `Destroy` their enemies. Of course, certain individuals with particularly strong personal Nanofields may be resistant to this attack, but the Annihilators usually manage to deal with them with their regular Nanoweaponry. The nature of the system"; text[5]="even allows for fatal electrocution of those not using Nanotechnology."; pages=6;} if (global.textid=="text807"){ text[0]="Author: Tasen Elite MA109:MXPC Subject: Trust no-one!"; text[1]="Reports of the Human anomaly keep flying, but don't be deceived - she may be fighting the Komato, but she's not on our side either! Avoid or kill her on sight!"; pages=2;} if (global.textid=="text808"){ text[0]="Author: Tasen Center of Advertisement Subject: Lift upgrades"; text[1]="Yes, the brilliant minds who most probably fixed the catapulting Lift bug have once again outdone themselves, with a new integrated soundchip that receives new Lift music every cycle. Just tune in the chip to the nearest legal frequency, making"; text[2]="sure to skip the illegal ones so as to not accidentally trigger a global war alarm, and prepare your aural tastebuds for the sensation of such unforgettable classics as `Exploding Eardrums That Are Also On Fire`, `It's awesome being purple` and `Hel" text[3]="Sarie will kick you in the face`. So, don't delay! Order an upgrade for your Lifts right now, and get a free Elite Krotera action figure!" pages=4;} if (global.textid=="text809"){ text[0]="Author: Tasen Soldier JG922:ZMNS Subject: Vending machines?"; text[1]="The human-made food containers in this area seem to require the use of an elaborate mechanism to obtain their contents. Some narrow hatches and symbol-endowed buttons are the only visible ways to interact with the containers, save for dismantling"; text[2]="them. I guess they're the humans' equivalent of vending machines, but less sophisticated. Gets me thinking of the ones back on Tadezocora| they had all kinds of fruity stuff, and I don't mean `fruity` as in `contains the crushed flesh of innocent living" text[3]="organisms that happened to be born on a tree`. I mean packaging adorned by such brilliant slogans as `It's all-natural!` So is nerve poison." pages=4;} if (global.textid=="text810"){ text[0]="Author: Tasen Soldier TJ57:PJVI Subject: Human message"; text[1]="After decrypting the humans' language, we began translating everything we could get our hands on to aid our research. They possess mainly primitive technologies and equipment, but a few mildly interesting things as well, mainly concerning energy"; text[2]="sources like `power cells` and `megacores`. Their so-called `neoweapon` research wasn't of any use to us, though; its mechanical nature is inherently inferior to our Nanoweaponry. I thought we'd find some answers to the Human anomaly as well,"; text[3]="but we've had no luck. The only thing I could find around here was a short promotional message. It reads:"; text[4]="Welcome to the weapons branch of the D.C.M.F.P.R. military research facility. Located on the outskirts of a peaceful industrial region, we care about our employees and their work. The sprawling facility consists of 260 Sectors, each focused on"; text[5]="a particular line of work. The weapons branch consists of Sectors 1 to 8, with all higher-tiered Sectors consisting of a higher security level. When you first arrive, the healthy open spaces of Sector 3, home of software development, will welcome you with a"; text[6]="smile. The nearby Sector 2 contains the local medical services, and a quick trip to the main storage in Sector 4 will get you geared up for work in no time. Sector 5 houses the storage control and materials analysis department, while Sector 6 is"; text[7]="the main Neoweapon and genetics research laboratories. Sector 7 handles exotic technology and reverse-engineering research, which along with Sector 6 constitutes the most highly classified part of the weapons branch. Sector 8 is the main recreation area,"; text[8]="offering free entertainment network access, games, swimming and sports. Dotted around the Sectors are guard stations, operating from the security gateway in Sector 9, which let you feel safe and secure in your everyday work. Your performance is of great"; text[9]="import to the other Sectors of the facility, among them the top-class Sector X which houses some of the most cutting-edge research labs in the world, focused on military A.I. applications and alternative energy sources. Please enjoy your stay in the"; text[10]="facility, and have a safe day."; pages=11;} if (global.textid=="text811"){ text[0]="Author: Komato Trooper 87644-06156-86207 Subject: Dangerous potentials"; text[1]="A scanning of the `Human anomaly` has been completed, and the results are frightening. I can understand the maximum health and Nanoweapons, but her innate skills are probably more powerful than she may realize. Air braking, Teching and Nanofield"; text[2]="rebooting are well known among the initiated, but this last, unnamed ability I've never even heard of. According to her Nanofield, the requirements for triggering it is to have 5 or less HP left, the eight basic Nanoweapons and at least 1 ammo"; text[3]="for each of them. As for actually activating the ability, it seems she needs to hold "+chr(global.usekey)+" while getting up after being knocked to the ground. The ability consumes 1 ammo for all the weapons, however, and expels it in a massive storm of explosions while"; text[4]="shielding the Anomaly from damage. Luckily this technique seems so difficult to perfom, she will never discover it."; pages=5; if (!global.hiddenskill3){ global.hiddenskill3=1; scr_readsum(); if (wrongsum){ global.erasetop=0; global.topmessage="SAVEFILE CORRUPT; UNABLE TO RECORD HIDDEN SKILL"; global.ignorestation=90; } else{ global.erasetop=0; global.topmessage="HIDDEN SKILL `RETRIBUTION` PERMANENTLY RECORDED TO PAUSE MENU"; global.ignorestation=120; scr_sound("glo_cracksuccess"); scr_save(0); } } } if (global.textid=="text812"){ text[0]="Author: Komato Berserker 21435-56097-16959 Subject: We've passed the point of no return"; text[1]="Few seem to like thinking about the future of our species, and rightly so. We're so advanced, we've been able to hunt the Tasen clear across deep space without a single individual escaping our grasp, at least to our knowledge. With the Alpha Strike, we"; text[2]="have reliable planet killer technology - and the Star Strike may soon no longer be just a theory. We are the grandest, most organized lifeform we have ever come across. Despite past wars, High Command keeps us together, and we colonize an"; text[3]="exponentially accelerating number of planets. It's simply impossible for our race to ever be extinguished if we keep growing at this pace. Back on Origin we were ruled by nature, but now the galaxy belongs to us. With the Imperial Army"; text[4]="controlling the military branch uncontested, any planet - any species, any solar system High Command so wishes - we can and will destroy if we put the time and resources into it. The Komato will be eternal."; pages=5;} if (global.textid=="text813"){ text[0]="Author: Tasen Universal Logbook Subject: Summary of history, Part 3: The Tasen-Komato war"; text[1]="The fury with which the Komato Imperial Army commenced its first strike was beyond belief. Tasen starships and civilian ships alike were raided and destroyed, and the number of casualties grew astronomical as they invaded our homeworlds. The Komato"; text[2]="eventually developed a starship-class Nanoweapon called the Alpha Strike, which let hundreds of starships equipped with this space- to-ground Nanoweapon bombard a planet with unbelievably powerful attacks. We managed to create a planetary shielding system to"; text[3]="defend our worlds, but even when we finally managed to steal the Komatos' Alpha Strike technology, so had they in turn stolen our planetary shielding system - since then, the only way to wage war on the surface of a planet was by personal combat, with"; text[4]="soldiers and attack ships. We were now hunted across the galaxy, and every time a part of our population settled down on a new planet and erected a planetary shield, the Komato found them, fought them in surface combat, destroyed the planetary shield"; text[5]="generators and proceeded to Alpha Strike the planet. Our population rapidly dwindled, until it consisted of only a million individuals - our very last colony."; pages=6;} if (global.textid=="text814"){ text[0]="Author: Komato Independent Newsprogram Archive Subject: Zentraidon"; text[1]="`Zentraidon` is a taboo word coined by the extinct race we discovered, meaning self-annihilation through rapid technological advancement and arrogance. It was the fate they themselves met. Many mysteries still surround this species and the remains of"; text[2]="their homeworld, but our only hope of total galactic dominance lies in fully reverse-engineering the technology they mastered. It is considered treason to suggest that once this happens we will be headed for Zentraidon as well."; pages=3;} obj_iji.startmusics=0; //Logs in Sector 9 if (global.textid=="text901"){ text[0]="Author: Tasen Soldier IF5737:IHBA Subject: I'm not even gonna try"; text[1]="Yep. This is the end, alright. One little ventilation shaft or something, and a couple of pulsecycles until they find me, collector's hot drink cans and all. Now tell me, when did we ever NOT see this coming? The Komato have grown so huge, their"; text[2]="leaders take orders from the people. And what are people? Intelligent and reasonable? I once liked General Tor, you know, back before the negotiations with Hel Sarie went sour becuase of the Imperial Army. He looked like the only one who knew what"; text[3]="`empathy` even maent, which would be funny if it wasn't true. It's lkie, `Hey Naotgerai, did you see the latest war debaet?` And I'm like, `No, I was too busy kepeing the Komato from koncking over my stack of Supernova bars while attempting to"; text[4]="kill me.` They should at least have had the dececny to tell us they were sireous before attcaking| alright, that's it. I need to tlel them to stop blowing the palce up because I can't tpye worth a DAMN in htis shaking."; pages=5;} if (global.textid=="text902"){ text[0]="Author: Komato Trooper 72823-00994-78232 Subject: Annihilator Iosa"; text[1]="I heard the news before we even landed; Annihilator Iosa is one of the leaders of this mission. I've heard all sorts of stories about this woman, and I don't doubt a single one of them. That Nanoshield is indestructible. And if they think she's dangerous"; text[2]="inside her Annihilator exoskeleton, they should see her unarmed."; pages=3;} if (global.textid=="text903"){ text[0]="Author: Tasen Commander TI820:AOSS Subject: Last stand"; text[1]="The casualty reports were pouring in rapidly - until they silenced. The connections with every single base around the colony have been lost. All officials and leaders have been assassinated. Since we didn't have the time to expand before"; text[2]="the Komato arrived, it was all over pretty quickly. In this little shelter we may have gathered the last few Tasen alive| perhaps the last few Tasen in the universe. This is no time to panic, so we've kept calm. Our only hope is that they somehow"; text[3]="decide against Alpha Striking us| in other words, we're all dead."; pages=4;} if (global.textid=="text904"){ text[0]="Author: Tasen Elite TU472:WNEE Subject: Too quiet"; if (global.specialtriggerc){ text[1]="So far we've defended our little base pretty well, considering that we're only ten people in here. It's been too quiet lately, though - the Komato assault teams have retreated, and not a sound has been heard for a while. They're either getting ready to"; text[2]="send a massive attack force in, or they've succeeded in destroying the planetary shield generators and are preparing the Alpha Strike."; pages=3; } else{ text[1]="So far we've defended our little base pretty well, considering that we're only ten people in here. It's been too quiet lately, though - the Komato assault teams have retreated, and not a sound has been heard for a while. They're either getting ready to"; text[2]="send a massive attack force in, or they've succeeded in destroying the planetary shield generators and are preparing the Alpha Strike. That little Soldier we brought keeps talking about her girlfriend and the `Human anomaly`, too| speaking of which,"; text[3]="we never found out if the Anomaly was on our side or not. With Krotera killed and the Komato alerted, I'd say NO."; pages=4; } } if (global.textid=="text905"){//REMOVED text[0]="Author: Komato Trooper 53463-18432-15329 Subject: Iosa's surname?"; text[1]="I heard that no-one knows Annihilator Iosa's full name. She keeps it hidden in the subroutine programming of her personal Nanofield, but no-one, I repeat no-one, would be stupid enough to try connecting to her Nanofield to find it out."; pages=2;} if (global.textid=="text906"){ text[0]="Author: Komato Imperial Research Subject: Banana gun"; text[1]="Bananas were apparently a popular food back on Origin, but someone went too far in his love for this odd-colored fruit. The Banana gun uses one each of the standard Tasen and Komato ammunition units, and also requires that the user's Nanogun is"; text[2]="equipped with 8 of the most common Nanoweapons - the Shotgun, Machinegun, Rocket Launcher, MPFB Devastator, Resonance detonator, Pulse Cannon, Shocksplinter and even the Cyclic Fusion Ignition System. Any attempts to recreate this weapon are"; text[3]="strictly illegal, as is placing one of its explosive bananas in the favorite dessert of an unsuspecting victim, commonly known as one of the most creative ways to face military law, and one of few falling under the category of `Fruit-Assisted Homicide`."; pages=4;} if (global.textid=="text907"){ text[0]="Author: Tasen Elite OS988:MCMX Subject: Status report"; text[1]="Most doors within this base have been upgraded to bulkhead class. They're impossible to bypass, and only open manually from the inside. We're stocked up pretty well on supplies and weaponry, so we're prepared for anything short of an Alpha Strike."; text[2]="Actually, it sounds like another Komato assault team is coming, time to ready the MPFB. Hehe. I never get tired of blasting Koma"; if (global.specialtriggerc) pages=2; else pages=3; } if (global.textid=="text908"){ text[0]="Author: Tasen Commander RI201:LCOI Subject: Rumors"; text[1]="I hope it's just a rumor that they've knocked out the last planetary shield generator| you're not gonna stop an Alpha Strike with a bomb shelter, much less the remains of this primitive human building we're trapped in."; pages=2;} if (global.textid=="text909"){ text[0]="Author: Tasen Soldier KG111:PAIE Subject: WHY"; text[1]="Dear logbook, maybe I could sort out my feelings if I wrote them down| when we found out that we were the last surviving colony, and landed here on Origin, I was forced to join the army together with my girlfriend. I was separated from her during the squad"; text[2]="setup, and she ended up under Elite Krotera's command, stationed to defend the lift to Krotera's room in what the humans called Sector 3. She used to joke about how she was alone, surrounded by weapons and ammunition, but with no Komato to shoot at. My"; text[3]="hope never wavered when we lost contact| but now the battle report's in| and she was KILLED BY THE HUMAN ANOMALY! I'm sorry, I don't know what to type| I don't know what to feel anymore| I even heard that the human was the one who brought the Komato"; text[4]="here| the adults say we're gonna die now, but I feel safe here with you|"; pages=5;} if (global.textid=="text910"){ text[0]="Author: Komato Berserker 89642-60928-18072 Subject: Iosa is not emotionless"; text[1]="Some question the Imperial Army's ideals these last few starturns, but personally, I stick with Annihilator Iosa. Who expects her to doubt that it's for the better to destroy the crippled, futureless civilizations we always find in the wake"; text[2]="of the Tasens' mindless path to escape us? Those parasites should've given up long ago, and just have let us shorten their suffering - just as predicted, we have now succeeded in locating the Tasens' final outpost, and they have nowhere left to run."; text[3]="All this death, especially the annihilation of Origin, could have been prevented had they only agreed to organized termination right from the start! And the idealist bastards who scream for peace, what do they expect us to do? Reform our entire society"; text[4]="and culture and start questioning our own leaders? Accept the Tasen into our fold like nothing ever happened?"; pages=5;} if (global.textid=="text911"){ text[0]="Author: Tasen Commander TI646:DFAJ Subject: Top secret"; text[1]="We abandoned research of Sector Z long ago. For fear of anyone ever finding out about that place, we sealed up the wall to the research room. But which wall, I don't remember| somewhere in a lift tunnel in Sector 1, next to a teleporter destination pad."; text[2]="No-one will EVER find it. No-one without a Rocket launcher, at least."; pages=3;} if (global.textid=="text912"){ text[0]="Author: Komato Berserker 09515-42340-88510 Subject: Damn we rule"; text[1]="The Tasen are running out of troops so fast, it's not even funny! We're obliterating them! The only Tasen left are probably the ones in that defensive base they built up ahead. Do they seriously think they'll survive for more than a cycle? We're"; text[2]="gonna Strike the biosphere out of Origin, and broadcast it live on the all-wide feed! `What're we gonna watch tonight?`, the kids'll ask - `how about some PLANETARY ANNIHILATION`, I'll reply!"; pages=3;} if (global.textid=="text913"){ text[0]="Author: Komato Assassin 06760-76850-25912 Subject: The Anomaly's out of our league"; text[1]="So far, not a single Assassin has managed to kill the Anomaly, not even Asha. She's officially the most dangerous enemy on the planet; why anyone would rather confront her than run at this point is beyond me. Ansaksie seems to think the same, she's got"; text[2]="a group of Assassins separated from Asha and they refuse to take orders. The only thing saving them from accusation of treason is that Asha doesn't seem to care anymore. And what's up with General Tor? It's like he didn't even want this planet purged."; text[3]="He needs to make up his mind, either you kill all the Tasen, or you wimp out and decide to spare a few because they're no longer a threat. Really, consider what the Army would think of that. Peace and understanding? No, forget Assassin Ansaksie, General"; text[4]="Tor's the one whose life is really on the edge here. One thing I've learned about people: they'd rather die than change."; pages=5;} if (global.textid=="text914"){ text[0]="Author: Komato Trooper 69721-43659-34782 Subject: Damn it"; text[1]="There's this heavily fortified Tasen base down below, and we've had no luck busting it, especially since the Assassins are all leaving. The Berserkers all used up their teleportation charges when we arrived, too. The last group of Troopers who tried to"; text[2]="storm their base counted to five Elites, four Commanders, and one Soldier who could barely hold a Nanogun. None of them were killed, but some of the Troopers were. Damn, who sacrifices themselves when we're gonna Alpha Strike this dump anyway?"; text[3]="We've won, the war is over! Time to go home and enjoy the sweetest victory in history, damnit!"; pages=4;} if (global.textid=="text915"){ text[0]="Author: Tasen Soldier KG111:PAIE Subject: I'm so happy!"; text[1]="Dear logbook, my girlfriend just called me| she's alive!!! I knew it! I knew it all along! Now we'll meet up and hide where the Komato will never, ever find us. We'll go far from this defense base, even outside the colony borders to find some humans to"; text[2]="help us. When this is all over, I'll make sure to find the `Human anomaly`, and thank her for sparing my girlfriend. Yes, she saw her - but she didn't kill her. I don't know why, but my girlfriend said that the human's eyes looked sad as she headed"; text[3]="up the lift to Elite Krotera's room| as if she, too, didn't really want to fight anyone. Forgive me for crying, I'm so ashamed to be happy right now| oh, and someone said that this defense base was the final Tasen outpost, and when it had been"; text[4]="destroyed| we would be extinct. Maybe| just maybe| the human will stop the Komato before they Alpha Strike us. Wouldn't that be nice? A planet for my girlfriend and me. I'm sure we could live together with the surviving humans. I guess that's why I'm"; text[5]="happy| 'cause I'm alive, against these impossible odds. Well, time to go! ~"; pages=6;} if (global.textid=="text916"){//REMOVED text[0]="Author: Tasen Commander TU910:MMYK Subject: Immortal?"; text[1]="I've seen the Komato woman outside her exoskeleton. Lightning fast and unarmed, tearing people apart with her claws| they say she's immortal, but she's got to have a weakness. Even someone that fast must leave an opening for an attack sooner or later -"; text[2]="but what kind of attack, who knows| no Nanoweapon can bypass her planetary-class shield. If only you could disable it - but how?"; pages=3;} if (global.textid=="text917"){ text[0]="Author: Komato Trooper [NO IDENTIFICATION] Subject: Reply: The Nuke"; text[1]="Craxmasta, I finally got ahold of NanoBitSplits old logbook, and it has some interesting details about the Nanoweapons he cracked and got sentenced for. The `Nuke` carried by Sentinels is indeed of Tasen origin, but it gets better - it's a combination of a"; text[2]="Rocket launcher and MPFB Devastator, meaning you would be able to crack one yourself if you could get your hands on those Nanoweapons. Just replace all opcodes 26 with 89 in field 1480 of prime 5C, and all 5 with 4, and the safety catches will do the"; text[3]="rest. Easy huh? Battling with the Nanogun safety algorithms has become less of a chore and more of a pleasure lately, and eventually we'll master it completely. Military information needs to be free if we're ever gonna stand on equal ground with the"; text[4]="Imperial Weapon Industries selling us these guns at ridiculous prices. Man I hate their commercials. Power to the Troopers! OmnikrakR out."; pages=5;} if (global.textid=="text918"){ text[0]="Author: Tasen Soldier OE230:JOOJ Subject: Anomaly!"; text[1]="It's me, Vateilika! Remember me? The truce? My little shop? All that stuff? Wouldn't you know, after getting outta that Komato ship my friend called me and told me about a defense base they were setting up around here, so I made a run for it and met up"; text[2]="with her. Turns out she was just about to escape from that little base to see her girlfriend or something, so I went with her - no point hanging 'round getting stomped by the Komato, you know? I'm glad I met you, anyway. Wherever you're going next, we'll be"; text[3]="rooting for you. Go get 'em Komato bastards, alright!"; pages=4;} if (global.textid=="text919"){ text[0]="Author: Komato Assassin 02384-56102-37456 Subject: Regroup, retreat, relax"; text[1]="You know what I think about it already. Asha's a loon and I don't see a single one of us sticking to him now. Let's all meet up and wait out the orders to head back to lower orbit. If the Anomaly gets here, feel free to fight her though. As always, if you"; text[2]="start taking heavy damage then just make a run for it. Even if you drop part of your Nanofield or even some ammo behind, don't let her kill you. This has always been our tactic, so stick to it. I don't want to lose any of you. /Ansaksie"; pages=3;} obj_iji.startmusics=0; //Logs in Sector X if (global.textid=="textx01"){ text[0]="Author: Komato Trooper 89524-01120-91040 Subject: DAMN IT!!!"; text[1]="Iosa has fallen! Something is going very, very wrong here, and I don't wanna stick around to find out what!"; pages=2;} if (global.textid=="textx02"){ text[0]="Author: Komato Assassin Asha Subject: Seek and destroy"; text[1]="All available units in area 693K-X79 are to seek and destroy the `Human anomaly`. If possible, avoid complete termination; High Command wants to study her Nanotechnology, and in particular her Nanogun. The Alpha Strike has been postponed until either this"; text[2]="goal is achieved, or it becomes decided that we have lost too many forces to her. High Command and General Tor both reserve the right to call back all forces and commence Alpha Strike at any given moment; their patience is rapidly running out. Beware -"; text[3]="this is the same individual that we believe killed Annihilator Iosa. Do not underestimate her under any circumstances."; pages=4;} if (global.textid=="textx03"){ text[0]="Author: Komato Assassin 90201-25345-15880 Subject: BAILING OUT"; text[1]="Okay, every one of us in the Assassin squad have read Asha's orders by now - and you know what? Behind that calm military talk lies a person who's gone completely insane. Asha's gonna take on the Anomaly no matter what! I'm bailing out of this one, and I"; text[2]="know you're all with me - let's head up to lower orbit, the bounty ain't worth the risk. Asha can do what he wants, and he can die whatever horrible death that crazy human's got in store for him as far as I'm concerned!"; pages=3;} if (global.textid=="textx04"){ text[0]="Author: Komato Trooper 90475-36203-57827 Subject: My job sucks more than your job"; text[1]="Don't complain, Tarixuro. I wanted to be famous, and what am I famous for? Inventing and coding the kill counter in the Annihilators' visor displays. Some people want me dead for what happened at Ciretako, like it's my fault. And I don't even know"; text[2]="what the Annihilators will say when they find out that the counter reverts to zero after passing a thousand. Iosa the Invincible once reported the bug, but at least now she won't be telling anyone. Heh heh."; pages=3;} if (global.textid=="textx05"){ text[0]="Author: Komato Trooper 43728-46235-96239 Subject: Hello?"; text[1]="I'm sending this to the nearest logbooks. My visor's malfunctioning, and I can't see a thing. My helmet's also stuck to the armor vest. I don't even know where I am anymore. At least I know how to operate my logbook without looking, but please"; text[2]="don't forget to come and pick me up before the Strike. Anyone? I've got fried candy bars in here. They're kind of hard to get from my pocket to the helmet on the inside of the armor though. They're getting a bit sticky."; pages=3;} if (global.textid=="textx06"){ text[0]="Author: Komato Trooper 87265-32569-23592 Subject: My job sucks"; text[1]="When people say they hate their job, I ask them if they have to travel for hundreds of turns on end through dead space just to find and kill some puny Tasen. What's the use of the Imperial Army when the Tasen are gone? Oh right, they need people for"; text[2]="guard duty. And guess who'll be flying around guarding some random Komato planet from absolutely no-one? That's right, people like ME. Bored Troopers and lifelong guard duties is what'll be feeding Zentraidon."; pages=3;} if (global.textid=="textx07"){//REMOVED text[0]="Author: Komato Berserker 57239-56203-45623 Subject: Get ready"; text[1]="The plan's simple. Hold your posts either until the Anomaly arrives, or we get sent to her position as backups. Then kill her. We're cyborg Komato warriors, and we're armed to the teeth - she's a single human, and she'll have to survive a gauntlet"; text[2]="of first-class Imperial firepower if she wants to get any farther!"; pages=3;} if (global.textid=="textx08"){ text[0]="Author: Komato Trooper 07115-31243-46526 Subject: I wanna get off this damn space rock"; text[1]="Most of the ships have gone up to lower orbit by now, spreading out to prepare our section of the Alpha Strike. It's starting to feel empty here| I just hope they remember to pick us all up. When the sky goes white from a thousand ships charging the"; text[2]="Strike, you ain't got time to stand around and smell the corpses| speaking of which, that soon-to-be-dead human should be reaching this place soon, but she won't be getting any farther. Not only has this power core's tendrils burrowed down and locked any"; text[3]="nearby doors, it's specifically built to resist the Nuke Nanoweapon, so you can't even destroy the core without opening its blast doors. Also, you-know-who is guarding one of the terminals to those doors now."; pages=4;} if (global.textid=="textx09"){ text[0]="Author: Komato Annihilator 92347-86529-67587 Subject: KILL"; if (global.totkills>45){ text[1]="I ain't sparing anyone who tries to run from this mission. Our opponent is a single damn human, so get your asses over to your posts and KILL HER DEAD. You say she's the reason we found the Tasen? I say she's a rogue murdering machine with unique"; text[2]="Nanotechnology and a priceless Nanogun, and so does High Command. And do you mess with High Command? NO. AND YOU DON'T MESS WITH ME EITHER, SO GET THAT HUMAN. If you're more afraid of her than ME, YOU'RE A TRAITOR."; } else if (global.specialtriggerc){ text[1]="I ain't sparing anyone who tries to run from this mission. Our opponent is a single damn human, so get your asses over to your posts and KILL HER DEAD. You say she's just some grunt? I say she's the killer of our honored Iosa, using unique"; text[2]="Nanotechnology and a priceless Nanogun, and so does High Command. And do you mess with High Command? NO. AND YOU DON'T MESS WITH ME EITHER, SO GET THAT HUMAN. If you're more afraid of her than ME, YOU'RE A TRAITOR."; } else{ text[1]="I ain't sparing anyone who tries to run from this mission. Our opponent is a single damn human, so get your asses over to your posts and KILL HER DEAD. You say she's the reason we found the Tasen? I say she's the killer of our honored Iosa, using unique"; text[2]="Nanotechnology and a priceless Nanogun, and so does High Command. And do you mess with High Command? NO. AND YOU DON'T MESS WITH ME EITHER, SO GET THAT HUMAN. If you're more afraid of her than ME, YOU'RE A TRAITOR."; } pages=3;} if (global.textid=="textx10"){ text[0]="Author: Komato Imperial Weapon Industries Subject: General Exoskeleton"; text[1]="An enormous leap forward in Annihilator-class exoskeletons, the `Eidolon` model was created solely for use by Komato Generals. As it is designed to battle armies, most of its armaments rely on unfocused, large-scale attacks, and it has trouble aiming at"; text[2]="nearby units. However, its most powerful weapon doubles as an accurate long-range attack - the Phantom Hammer. No General has yet to fall in battle piloting an Eidolon, and even though many of its weapons can be repelled with a mere Resonance reflector,"; text[3]="none have survived long enough to even attempt it. Even the legendary Hel Sarie of the Tasen Elite, known for driving modified Tasen Cruisers into surface battles, fell to General Tor while defending Elem Sioz, one of the last Tasen homeworlds."; text[4]="General Tor reportedly destroyed both the Cruiser's reactor core and Hel Sarie herself with a Phantom Hammer shot."; pages=5;} if (global.textid=="textx11"){ text[0]="Author: Komato General Tor Subject: Operation Purge, Log 1"; text[1]="It was mere turns ago that we were passing Origin by, sending a scout team consisting of three Troopers to the surface. They took a long time replying, but we didn't think much of it. A few turns later, they sent a report; they had crashed and were dying, but"; text[2]="could confirm through standard global scanning that there were no Tasen on Origin. I of course withheld this report from the fleet. I'm not as knowledgable as Kiron when it comes to Imperial Research's new inventions, but I know the `global scanning`"; text[3]="project never took off. It remained but a scare to keep the Tasen in line. This report was clearly sent by them, and I had found their last stronghold in the universe. Origin, of all places. I had the power in my hands, the power to annihilate them once"; text[4]="and for all, the power to bring peace back to our shameful race - the power to kill a million people in mere cycles. Mere cycles| my fleet has destroyed worlds before, but then it was by the order of High Command. This time it was all on my shoulders."; pages=5;} if (global.textid=="textx12"){ text[0]="Author: Komato General Tor Subject: Operation Purge, Log 2"; if (global.specialtriggerc){ text[1]="I had not much time to ponder this alone, as Iosa walked into the command bridge. I told her about my dilemma, as I knew that I could trust her. Her reaction was not surprising. This is what the people had been waiting for, she reminded me. Clearly,"; text[2]="making countless billions of Komato happy would be worth more than sparing a million Tasen. I had not much to object to that; it is plain logic. We are a race of conquest, and as such we must remain unified. We are like an enormous organism spreading"; text[3]="throughout the galaxy, ever improving itself, and dangerous defects like the Tasen will be purged so as not to let them spread and corrupt the rest of the whole. Destroying them now is my responsibility as a Komato. But bringing peace at the cost"; text[4]="of so many lives? I was reluctant, but when Iosa asked what I would tell High Command if this would surface in the future, I could not think of a reply. More fleets would in time come here, and more scout teams would be sent. The Tasens' extinction was"; text[5]="inevitable, and so I made the transmission public, and added exactly what it implied. The roaring and cheering of our troops could be heard all the way to the command bridge. The burden never rested on me in the first place, but on my people."; pages=6; } else{ text[1]="I had not much time to ponder this alone, as Iosa walked into the command bridge. I told her about my dilemma, as I knew that I could trust her. Her reaction was not surprising. This is what the people had been waiting for, she reminded me. Clearly,"; text[2]="making countless billions of Komato happy would be worth more than sparing a million Tasen. I had not much to object to that; it is plain logic. We are a race of conquest, and as such we must remain unified. We are like an enormous organism spreading"; text[3]="throughout the galaxy, ever improving itself, and dangerous defects like the Tasen will be purged so as not to let them spread and corrupt the rest of the whole. Destroying them now is my responsibility as a Komato. But bringing peace at the cost"; text[4]="of so many lives? I was reluctant, and Iosa understood that. She didn't like it, no, but I believe she understood. I was ready to ignore the Tasen and move on, but all of a sudden, we received a distress call from Origin coded in a strange amateurish"; text[5]="fashion. It was actually sent by a human, using a Tasen communicator. Without even thinking, I made the broadcast public. How could I possibly explain THIS transmission when we got back to Tadezocora, I thought? Within moments, we indeed heard the"; text[6]="roaring and cheering of our troops all the way to the command bridge. I remember Iosa calmly looking at me. `Now the burden is not on your shoulders`, she said, her self-confidence strengthening me. There could have been no other outcome. This"; text[7]="is for the greater goal. Only one uneasy thought lingers in my mind - whoever sent that distress call took my burden."; pages=8; } } if (global.textid=="textx13"){ text[0]="Author: Komato General Tor Subject: Operation Purge, Log 3"; text[1]="I am going to make one thing clear: I have never, and will never let personal emotions interfere with my logbook. The news just reached me that Annihilator Iosa is dead. That is a matter I will not discuss here. Currently, we have just finished routing the"; text[2]="Tasen colony, but the only way to truly please the public is Alpha Striking Origin. Taking the final step| blowing Tasenkind out of history, out of space and time. The humans are not worth saving either; they have no future left. If my feelings for"; text[3]="this planet are to be shaped by the public and Imperial Army, then who am I to object? This is it, and I may finally be ready to end this."; pages=4;} if (global.textid=="textx14"){ if (global.scrambler==1){ text[0]="Author: Komato Assassin Asha Subject: DING DING DING"; text[1]="*Indecipherable scribbles*"; pages=2; } else{ text[0]="Author: Komato Assassin Asha Subject: To the death"; text[1]="I suspect you've been reading our logbooks, Anomaly| a dangerous distraction. I advise against taking on the Imperial Army, as there may still be a slight chance you would not be executed if you were to turn yourself in. Slight, I say - as the bounty on"; text[2]="your hollow human skull is my ticket out of this damn mess. For making me the laughing stock of my own men and the shame of the Army for losing to a human, you are beyond a mere bounty. We postponed the Alpha Strike to hunt you down - don't think you"; text[3]="can hide for long. You are dead meat, little girl, and your dying screams will be the symphony to my fame and fortune! If I cannot defeat you, I might as well die! I WILL NOT HOLD BACK!"; pages=4;} } if (global.textid=="textx15"){ text[0]="Author: Komato Trooper 57120-58306-32630 Subject: Reboot"; text[1]="Okay Zekailo, this is seriously dangerous stuff, but I figured out a way to reboot my personal Nanofield. First, duck down and press "+chr(global.usekey)+" four times followed by the "+chr(global.kickkey)+" key to connect to your own Nanofield. Crack it, if you know how, and let the safety"; text[2]="catches do their thing. You should now regain all the Points you've ever spent - but at the cost of all your stats, most ammo and Nanoweapons, and nearly all your health. Also, you will no longer gain free health when using a Cyborg station to upgrade"; text[3]="your health stat for a while. This can be used to completely reconfigure the structure of your personal Nanofield's stats, but like I said, try it at your own risk - it nearly kills you."; pages=4; if (!global.hiddenskill2){ global.hiddenskill2=1; scr_readsum(); if (wrongsum){ global.erasetop=0; global.topmessage="SAVEFILE CORRUPT; UNABLE TO RECORD HIDDEN SKILL"; global.ignorestation=90; } else{ global.erasetop=0; global.topmessage="HIDDEN SKILL `NANOFIELD REBOOT` PERMANENTLY RECORDED TO PAUSE MENU"; global.ignorestation=120; scr_sound("glo_cracksuccess"); scr_save(0); } } } if (global.textid=="textx16"){ if (global.scrambler==1){ text[0]="Author: Komato Assassin Asha Subject: TOOT TOOT"; text[1]="*Indecipherable scribbles*"; pages=2; } else if (obj_sabot.killedasha2){ text[0]="Author: Komato Assassin Asha Subject: Abandon all hope"; text[1]="You have moved, Anomaly, far too fast. Your course has been erratic, but steady. I believe you are fully aware of the General's outpost, located right above your head. At least it will be if you're reading this - which means I will be dead. I"; text[2]="had improved, I had advanced, I gave everything I had to make sure you never found this logbook, but here you are. This is your end, Anomaly. I heard the log recorded from Iosa's exoskeleton before it exploded. I know your motives and your shallow"; text[3]="schemes, but General Tor will not be impressed. Like I knew you would never listen to me after going for the bounty on your head and setting the trap with your partner, so Tor will never listen to the killer of his beloved. You may have taken comfort in"; text[4]="revenge - but like me, the General is not a man of change. This is the final mission, the end of Operation Purge and the end of Origin. You cannot seriously believe that your pathetic sob stories about humankind's future will invite anything but a"; text[5]="swift pull of the trigger from Tor. It is logic, logic you fail to understand. You have a lot in common with the Tasen legend, Hel Sarie - she thought she could end the war, she invoked a fear I have never seen in the Imperial Army's troops, and she"; text[6]="defended her people to the end. She was also mown down by General Tor in an instant, not merely annihilating her body, but her very existence, her very beliefs. The beliefs of a FOOL. Forget whatever hope your crushed, cybernetic mess of a body may still"; text[7]="house. You are nothing before the might of the General, and when you're gone, neither will be anything you have ever believed. Tor will blow you into Phantom Hammer mist and spread your ashes to the winds| like he did Hel Sarie."; pages=8;} else{ text[0]="Author: Komato Assassin Asha Subject: Shamed"; text[1]="Anomaly| I had been waiting. Waiting to kill you or die trying, but no. NO. You wouldn't give me the pleasure| escaping life by your hands would be the only thing less shameful than returning without the bounty. My arm| my reputation| losing to a human|"; text[2]="and now failing to kill you. I've become so stained, it's far too late to cleanse myself. Give my regards to the General, the General that will soon end your miserable, pathetic excuse for a life, snuffed out like the trillion others at the hands of the"; text[3]="Komato. Do you understand, human? This planet will end. Everyone will die. Everyone. Death. DEATH!"; pages=4;} } if (global.textid=="textx17"){ text[0]="Author: Komato Informational Center Subject: Justice caught up with crackers"; text[1]="The criminals known by the nicknames `Craxmasta`, `NanoBitSplit` and `OmnikrakR` have all finally been caught and brought to military law for illegal Nanotechnology reverse engineering. Their sentences vary from guard duty to prison and"; text[2]="rehabilitation depending on the severity of their crimes. High Command says to let this be a warning to the cracker culture and their attempts to undermine the Imperial Army and Imperial Weapon Industries' hard work."; pages=3;} if (global.textid=="textx18"){ text[0]="Author: Komato Berserker 57334-23988-73612 Subject: Assassin Asha's weakness?"; text[1]="I heard this loon has taken the expression `plasma bolt reflexes` to perfection. After his latest bouts of training, Asha claims to have acquired the skills necessary to avoid ANY possible attack in existence. I know he's boastful, but I don't doubt he's"; text[2]="really that fast, especially in an area he's familiar with. There's a place down here that's extremely similar to the Assassin training chambers, meaning he has a mental map of it laid down already. Of course, pride has always been his"; text[3]="downfall, hasn't it? Even after he lost his arm, he still insisted on not avoiding everything, because he thought it would be pathetic if he lost to someone, say, wielding some ancient Nanoweapon like a Shotgun or Buster gun. What's up with that?"; text[4]="It's like an obsession. He seems to think taking bullets head on is a sign of combat spirit and discipline, and deliberately avoiding weapons that pathetic is a sign of weakness| maybe even to the death."; pages=5;} if (global.textid=="textx19"){ text[0]="Author: Komato Trooper 46215-34623-76478 Subject: The Anomaly's technology"; text[1]="I think I know why they're so determined to catch her dead or alive. First off, she's a human with Nanotechnology - how did she get it? Was it a Tasen experiment, or a human one? What implantation process did they use? Secondly, her Nanogun is"; text[2]="ridiculously rare. It's a Tasen-made replica of a Komato General GEN2 Pre-loader, the kind that can charge and store its projectiles instead of having to build them on-demand when you press the trigger every time. This lets her fire whatever"; text[3]="Nanoweapon she wants without prior warning. More importantly, the Nanogun's small enough to be carried by a single Trooper, something we've been trying to do for starturns. These guns aren't easy to come by, and the Tasen would rather destroy them"; text[4]="than let them fall into our hands - they either supplied the Anomaly directly with this copy, or she stole it from them."; pages=5;} if (global.textid=="textx20"){ text[0]="Author: Komato Berserker 05629-92837-50068 Subject: General exoskeleton `Maximum charge`"; text[1]="What's your deal, Zekailo? Always poking your nose in things. I suppose I'll tell you what I'm guarding here. You see, normally the `Eidolon` General exoskeletons take some time to achieve the full power of their weapon arrays after first being activated."; text[2]="If a General needs to do combat unprepared, the exoskeleton's weapons will start out weak and gradually increase in power as they are used. This is rarely the case as the Generals of the Imperial Army are not simply surprised by their enemies, and"; text[3]="any battles with the Tasen are carefully planned. In case of an emergency, however, a mobile power core can be used to perform a `Maximum charge` of the exoskeleton, upgrading all of its weapons to their full potency as soon as it's activated. We actually"; text[4]="have a power core dedicated to charging Tor's exoskeleton right here, but I doubt we'll have to use it. If you were to mess with that terminal over here, it means Tor will be FULLY charged for battle, absolutely no punches held."; pages=5;} if (global.textid=="textx21"){ text[0]="Author: Komato Berserker 05629-92837-50068 Subject: WHOA WHOA WHOA!"; text[1]="Zekailo! Just in case you poke around up here after I leave, I must warn you again - DO NOT MESS WITH THAT TERMINAL, or once General Tor enters his exoskeleton, this power core will raise its weapons and defense shielding to maximum power! You'll get"; text[2]="in trouble if you do that without permission!"; pages=3;} if (global.textid=="textx22"){ text[0]="Author: Komato Berserker 05629-92837-50068 Subject: Strange door"; text[1]="That Security door to the right has a strange Nanofield lock on it. It says it will only open `if you've beaten the game at least once before`. Well, whatever keeps people out."; pages=2;} if (global.textid=="textx23"){ text[0]="Author: Komato Assassin 02384-56102-37456 Subject: Anomaly"; text[1]="This is Assassin Ansaksie. I forgot to thank you for your help. It's because of your cracking skills that we got anywhere near beating Iosa at all. The Imperial Army won't take her death lightly, and whatever happens when you get to Tor can only make"; text[2]="it worse. Still, you've got a strong mind. I'm with General Tor, but if a mere human is enough to change him| perhaps I need to change as well and leave the Army. Don't worry about me, just do what you think is right. To be honest, I would have respected"; text[3]="you even more had you not killed a single one of your enemies, but I guess that's too much to ask of a soldier. /Ansaksie"; pages=4;} if (global.textid=="textx24"){ text[0]="Author: Komato Assassin 02384-56102-37456 Subject: Anomaly"; text[1]="This is Assassin Ansaksie. I forgot to thank you for your help. It's because of your cracking skills that we got anywhere near beating Iosa at all. The Imperial Army won't take her death lightly, and whatever happens when you get to Tor can only make"; text[2]="it worse. Still, you've got a strong mind. I'm with General Tor, but if a mere human is enough to change him| perhaps I need to change as well and leave the Army. Don't worry about me, just do what you think is right. At any rate, if things go wrong and"; text[3]="you need to put Tor in place, that Shotgun won't do you any good. I believe violence is a tool that should be used sparingly, but with utmost force. You understand this too, and as far as I've gathered, you have survived this far without killing a single"; text[4]="one of your enemies, not even when the chance was right in front of you. I admire that in a person. Therefore I have left you a Massacre, a weapon that was once used on Ciretako. Look up the weapon info if you're interested. Either way, this prototype is"; text[5]="not as powerful as the real deal, and will drain your Armor when fired, but it should suffice to keep a Komato General in check. Good luck, Anomaly. /Ansaksie"; pages=6;} if (global.textid=="text194"){ text[0]="Duck while holding Enter for 10 seconds."; pages=1; } if (global.textid=="text195"){ text[0]=" "; pages=1; } if (global.textid=="text196"){ text[0]="Iji betatesting quotes:"; text[1]="`Now it's you and me and a bag in between us, you don't stand a chance!` -Henrik"; text[2]="`It looks like puzzle pieces in space.` -Henrik"; text[3]="`I come in peace, and you shoot lettuce at me!` -Ola"; text[4]="`I just got owned by myself.` -Ola, fighting Asha"; text[5]="`I'm hiding behind a table!` -Oscar `Yes, but it has legs!` -Annette"; text[6]="`It was a banana| or a slingshot|` -Oscar `It was ammo.` -Annette"; text[7]="`Look, someone's sending them a red button!` -Henrik"; text[8]="`You need more butts.` -Annette to Oscar"; text[9]="Iji voice recording quotes:"; text[10]="`CONTACT! INCOMING! WE'RE UNDER ATTAAACK! THEY'RE EVERYWHERE!` -Miguel"; text[11]="`A! B! C!!!` -Annette"; text[12]="`Hu! Huh! Hay! Wheat! Rye! I wonder what it would sound like if all the attacks were like| oats. Wheat? BARLEY!` -Annette"; text[13]="`Yeah, but they won't get to see a picture of me. Ever. Ever. Eveeer!` -Anna"; text[14]="`Maybe I need to get hit by a bus at full speed.` -Anna on recording realistic screams"; text[15]="`It needs to be a surprise, usually when people say it, it's when they're chased by like an airplane or someone's shooting and they're like INCOMING! And everyone just BOOF! KRSH! PSHH! Throw themselves to the ground, that's how it is. Usually.` -Miguel"; text[16]="`Do I sound like a child?` -Henrik"; text[17]="`COME HERE! GET OVER HERE!` -Monika"; text[18]="`MEH. No| waaiiaah! No. What the devil are they supposed to sound like?` -Johannes"; pages=19;} //------------------------ //CHATS //------------------------ portrait=0; outline=0; obj_iji.startmusics=0; if (global.sector==1){ if (global.textid=="chatz1_1"){ text[0]="SECTOR Z $$$$$$$$$$ "; if (!global.extras5){ scr_readsum(); if (!wrongsum){ global.extras5+=1; scr_save(0); text[0]+="(You can now select Sector Z from `Single Sector play` in the Extras menu)"; } } outline=0; pages=1; with (obj_sabot) scr_seczmusicchange(); } if (global.textid=="chat11_1"){ if (global.really){ text[0]="DAD: Iji, remember that this is reallyjoel's dad difficulty. It was named after me, the only person who could ever beat it. Check `Difficulty level info` on the Pause menu if you need more information. Good luck."; pages=1; } else if (!global.specialtrigger16){ text[0]="DAN: Okay, let's get you out of there. The small, hovering machines you'll see up ahead are Tasen logbooks, but I've cracked them to write important information in them. Press "+chr(global.usekey)+" to read them. To continue reading this message, press Down or "+chr(global.usekey)+"."; text[1]="Now, there are many things you must learn. Use the Left and Right arrow keys to move around, the Up key to jump, and hold Down to duck."; pages=2; } else{ text[0]="DAN: Iji, you're playing on Ultimortal difficulty. It's the same as Extreme, but you can only upgrade your Health, there are no red or green Nanofields, there's a time limit on every Sector before your personal Nanofield self-combusts, and your enemies"; text[1]="are faster. If you think you're ready, then let's go!"; pages=2; } portrait=99; outline=2; obj_iji.startmusics=1;} if (global.textid=="chat12_1"){ text[0]="DAN: Okay, I think you're all set for heading out. Don't be surprised when I start talking to you through the speakers like this."; pages=1; portrait=99; outline=2;} if (global.textid=="chat12_2"){ text[0]="IJI: Um. Dan?"; portrait=5; outline=1; pages=1;} if (global.textid=="chat12_3"){ text[0]="DAN: What is it?"; portrait=99; outline=2; pages=1;} if (global.textid=="chat12_4"){ text[0]="IJI: This gun's so heavy, I can barely even carry it without standing straight| and, also, how many Tasen do you think I'll have to face on my way to Krotera? I really don't want to fight them."; portrait=5; outline=1; pages=1;} if (global.textid=="chat12_5"){ text[0]="DAN: You'll get used to it. Unless you learn to fight, you won't be getting anywhere. Okay?"; portrait=99; outline=2; pages=1;} if (global.textid=="chat12_6"){ text[0]="IJI: Okay."; portrait=6; outline=1; pages=1;} if (global.textid=="chat12_7"){ text[0]="DAN: However, and I'll only say this once| what you do or who you kill, nothing will get past the Tasen. Survival comes first, so shooting them doesn't make you evil, just better prepared for what's ahead. Enough about that, use the teleporter to the"; text[1]="right and get going."; pages=2; portrait=99; outline=2; } if (global.textid=="chat13_1"){ if (global.specialtrigger16==1) text[0]="DAN: Hi, it's Dan again. Since I doubt you'll be able to handle any Nanoweapons but the Shotgun, practice and get good with it. The more efficiently you can kill your enemies, the better."; else text[0]="DAN: Hi, it's Dan again. You need a Tasen stat of 3 to handle the Nanoweapon you see before you. It's up to you if you want it now, but the more efficiently you can kill your enemies, the better."; portrait=99; outline=2; pages=1;} if (global.textid=="chat13_2"){ text[0]="IJI: Dan?"; portrait=5; outline=1; pages=1;} if (global.textid=="chat13_3"){ text[0]="DAN: What's wrong?"; portrait=99; outline=2; pages=1;} if (global.textid=="chat13_4"){ text[0]="IJI: Uh, the Tasen, they kinda look like -"; portrait=5; outline=1; pages=1;} if (global.textid=="chat13_5"){ if (global.kills>0) text[0]="DAN: I can assure you, they're not people. They're not from this world. I know it may be difficult fighting them now, but you need to get over that as soon as possible. We can't stop and weep for everyone you shoot."; else text[0]="DAN: I can assure you, they're not people. They're not from this world. Trust me, it'll get easier once you shoot your first Tasen - if you won't even defend yourself you won't last long."; portrait=99; outline=2; pages=1;} if (global.textid=="chat13_6"){ text[0]="IJI: |"; portrait=1; outline=1; pages=1;} if (global.textid=="chat14_1"){ text[0]="IJI: He's not breathing| and no pulse."; if (global.kills>5) portrait=5; else portrait=6; outline=1; pages=1;} if (global.textid=="chat15_1"){ text[0]="DAN: Whoa there, you're playing on Sudden Death - this means that EVERYTHING, including yourself, has only one hit point and 100 armor. Note that no unlockables are earned by beating any of the Sectors this way!"; portrait=99; outline=2; pages=1;} if (global.textid=="chat15_2"){ text[0]="IJI: What? `Sudden Death`? Unlockables? What are you talking about, Dan?"; portrait=1; outline=1; pages=1;} if (global.textid=="chat15_3"){ text[0]="DAN: Oh, uh. Never mind. Ahem."; portrait=99; outline=2; pages=1;} if (global.textid=="chat16_1"){ text[0]="IJI: `Employee of the month`? Th-this is -"; portrait=4; outline=1; pages=1;} if (global.textid=="chat16_2"){ text[0]="IJI: This picture was taken when we visited dad and Dan. Must've been the same day the Tasen struck this place| I remember Mia wearing this ribbon."; portrait=5; outline=1; pages=1;} if (global.textid=="chat16_3"){ text[0]="IJI: Dad| Mia|"; portrait=6; outline=1; pages=1;} if (global.textid=="chat16_4"){ text[0]="DAN: Iji, what are you doing staring at that picture? Get a move on."; portrait=99; outline=2; pages=1;} if (global.textid=="chat16_5"){ text[0]="IJI: But, it's -"; portrait=5; outline=1; pages=1;} if (global.textid=="chat16_6"){ text[0]="DAN: What's done is done. Who's dead is dead. Get over it and move."; portrait=99; outline=2; pages=1;} if (global.textid=="chat16_7"){ text[0]="IJI: |"; portrait=1; outline=1; pages=1;} if (global.textid=="chat17_1"){ text[0]="DAN: Iji, about those ceiling lamps -"; portrait=99; outline=2; pages=1;} if (global.textid=="chat17_2"){ text[0]="IJI: What?"; portrait=13; outline=1; pages=1;} if (global.textid=="chat17_3"){ text[0]="DAN: | Um. Never mind."; portrait=99; outline=2; pages=1;} if (global.textid=="chat18_1"){ text[0]="You got the Null driver, selected by pressing 0. It will permanently stay in your inventory, even if you return to the Main menu and load a different game file. The weapon disappears when you quit the game and will not be stored if you save."; text[1]="WARNING: the wormholes generated by this corrupted prototype weapon are highly unstable. USE IT AT YOUR OWN RISK."; portrait=0; outline=0; pages=2;} if (global.textid=="chat1mia_1"){ text[0]="IJI: Hhh! It's, it's one of Mia's ribbons! What's it doing here?"; portrait=4; outline=1; pages=1; } if (global.textid=="chat1mia_2"){ text[0]="DAN: Iji, what's wrong?"; portrait=99; outline=2; pages=1;} if (global.textid=="chat1mia_3"){ text[0]="IJI: Uh, nothing. She can't be alive anyway. Never mind."; portrait=5; outline=1; pages=1;} } if (global.sector==2){ if (global.textid=="chat21_1"){ text[0]="DAN: Hi, this is Dan again. You're now in Sector 2 of the military complex. There's a medical bay nearby, where some of the experiments on Nanotechnology took place. You should be able to find and assimilate a powerful upgrade there - it'll be hard to"; text[1]="get any farther without it. Remember that you're heading for a Tasen called Krotera, as you may be able to convince him to make the Tasen and their spaceship leave the planet."; portrait=99; outline=2; pages=2; obj_iji.startmusics=1;} if (global.textid=="chat21_2"){ text[0]="IJI: I MAY be able to convince him? You don't even know if this is possible?"; if (global.totkills>5) portrait=1; else portrait=5; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat21_3"){ text[0]="DAN: Well, no, considering his reputation - but it's all we can do at this time. I need more information on a certain subject first."; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat21_4"){ text[0]="IJI: What subject?"; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat21_5"){ text[0]="DAN: I can't tell you yet. I said earlier that we have to take this one step at a time; I don't think you can handle it all at once."; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat21_6"){ text[0]="IJI: Humph! I'm not a child. And besides, you still haven't told me why this whole alien invasion thing has gone unnoticed by the rest of the world."; portrait=2; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat21_7"){ text[0]="DAN: Well, that's because their spaceship was really well stealthed, and, well| stop asking questions and head for Krotera already."; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat21_8"){ text[0]="IJI: Alright, got it. Doesn't look like you're telling me anything anyway."; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat22_1"){ text[0]="DAN: This door leads to the medical bay, where you'll find the upgrade I talked about earlier. However, you'll first have to find a Tasen terminal to open it. The terminal is colored purple and yellow, and should be nearby."; portrait=99; outline=2; pages=1;} if (global.textid=="chat23_1"){ text[0]="DAN: Great work, you found the upgrade. This should allow you to jump higher, so you can reach new areas."; portrait=99; outline=2; pages=1;} if (global.textid=="chat24_1"){ text[0]="DAN: This high-security door can be opened by cracking a terminal above. You could also try cracking the door directly, but I doubt you can handle it."; portrait=99; outline=2; pages=1; obj_iji.attitude=1; obj_iji.c29a=1; } if (global.textid=="chat24_2"){ text[0]="IJI: Wh, what's that supposed to mean?"; portrait=10; outline=1; pages=1; } if (global.textid=="chat24_3"){ text[0]="DAN: What? The door is hard to crack. I didn't mean to insult you. Drop the attitude, you're making this difficult."; portrait=99; outline=2; pages=1;} if (global.textid=="chat24_4"){ text[0]="IJI: Hmph. Like you'd survive one minute in my shoes."; portrait=2; outline=1; pages=1; } if (global.textid=="chat24_5"){ text[0]="DAN: What? I can't hear you when you whisper like that. Now crack the door directly or find the terminal."; portrait=99; outline=2; pages=1;} if (global.textid=="chat24_6"){ text[0]="IJI: Fine."; portrait=1; outline=1; pages=1; } if (global.textid=="chat25_1"){ text[0]="DAN: Uh, Iji, you really shouldn't go in there unless you know what you're doing| even if you manage to crack that door, a Tasen Elite patrols the room beyond."; portrait=99; outline=2; pages=1;} if (global.textid=="chat25_2"){ text[0]="IJI: I'll do what I want, okay? I don't need my little brother bossing me around!"; portrait=2; outline=1; pages=1; obj_iji.attitude=1; } if (global.textid=="chat26_1"){ text[0]="IJI: Looks like a specification of my Nanofield| and cyborg enhancements. I wonder how long they researched this stuff while having to avoid the Tasen? Maybe there are some valuable clues on here, if I look closely enough."; portrait=1; outline=1; pages=1;} if (global.textid=="chat27_1"){ text[0]="DAN: Iji! Where have you been!?"; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat27_2"){ text[0]="IJI: What?"; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat27_3"){ text[0]="DAN: You just disappeared all of a sudden, and now you're back. I don't get it."; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat27_4"){ text[0]="IJI: Huh, me neither. All I can remember was a rave. Then again, I guess it was more like a mosh| inside a video game console."; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat27_5"){ text[0]="DAN: |"; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat27_6"){ text[0]="IJI: Oh! I mean, actually it was this top-secret dimensional wormhole full of spherical aliens that some Tasen -"; portrait=4; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat27_7"){ text[0]="DAN: You know what? I'll just pretend this conversation never happened."; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat29_1"){ instance_activate_object(obj_cdoor); with (obj_cdoor){ if (trigger==2) security=1; } if (obj_iji.c29a) text[0]="DAN: Hey, I managed to get through to that door's security from here. It should be a breeze to crack now."; else text[0]="DAN: Hey, I managed to get through to the security of a door that's in your way. It should be a breeze to crack now."; portrait=99; outline=2; pages=1;} if (global.textid=="chat29_2"){ if (obj_iji.c29a) text[0]="IJI: Right."; else text[0]="IJI: Okay, I'll look for it."; portrait=1; outline=1; pages=1; } if (global.textid=="chat2mia_1"){ text[0]="IJI: Wait, what's this? It's another of Mia's ribbons! Some rat must've found it and dragged it in here."; portrait=1; outline=1; pages=1;} if (global.textid=="chat2mia_2"){ text[0]="IJI: Mia| you probably weren't far from dad and me, when the Tasen struck this place. Looks like me and Dan are the only ones who survived."; portrait=5; outline=1; pages=1;} if (global.textid=="chat2mia_3"){ text[0]="IJI: Wait, I have to find Krotera - I gotta focus!"; portrait=1; outline=1; pages=1;} } if (global.sector==3 || global.sector==11){ if (global.textid=="chat31_1"){ text[0]="DAN: Iji, listen carefully now. This is Sector 3, where Elite Krotera is stationed. There's another powerful upgrade nearby that'll help you survive. We don't know if Krotera will choose to listen to you, but I don't have any backup plans until I've"; text[1]="obtained more information. I know he's not the friendliest guy around, and it's going to be dangerous, but -"; portrait=99; outline=2; pages=2; obj_iji.startmusics=1;} if (global.textid=="chat31_2"){ text[0]="IJI: Okay, got it. Get the upgrade, find Krotera."; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat31_3"){ text[0]="DAN: Are you sure you're okay now? If you don't want to do this|"; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat31_4"){ text[0]="IJI: No, I'm fine. I can't run around being scared if we're going to save the world."; portrait=5; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat31_5"){ text[0]="DAN: Heh, that's more like it. Are you going to trust me now?"; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat31_6"){ text[0]="IJI: Yeah| I'll try harder to follow orders. Thanks, Dan."; portrait=5; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat31_7"){ text[0]="DAN: Don't mention it. Now, to find the upgrade and Krotera, you'll have to get to another building in this complex - Sector 3 is split up between this building and the next one. Head down to ground level and enter the first structure you see."; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat31_8"){ text[0]="IJI: Got it."; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat31_9"){ if (global.totkills>10) text[0]="DAN: By the way, if you ever forget about a weapon, enemy, stat or Special trait, just check the Pause menu by pressing Escape."; else text[0]="DAN: And by the way, you're more pacifistic than I expected. That's good in a way, but remember that your survival may be imperative to the future of the Earth."; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat31_10"){ text[0]="IJI: I know. And I won't let you down."; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat32_1"){ text[0]="DAN: What you just assimilated was an Armor upgrade - you now take less damage from enemy Nanoweapons that damage your armor, like Machineguns. It doesn't offer any better protection against explosions and attacks that deal instant health damage, so you"; text[1]="still have to be careful not to get hit by rockets."; portrait=99; outline=2; pages=2;} if (global.textid=="chat33_1"){ if (obj_iji.readkomato==1) text[0]="IJI: Dan, I just confronted some kind of aliens I've never seen before! According to the logbooks nearby, they call themselves Komato, and they were sent out as a scout party to the Earth, but were shot down by the Tasen."; else text[0]="IJI: Dan, I just confronted some kind of aliens I've never seen before! I didn't check their logbooks, but something's kind of different about them."; portrait=1; outline=1; pages=1;} if (global.textid=="chat33_2"){ if (obj_iji.readkomato==1){ text[0]="DAN: A Komato scout team? I've read about that race in deciphered Tasen logbooks. The Komato are an interplanetary peacekeeping force who specialize in dealing with the Tasen. Hmm| well, we don't have time to wonder what they're doing here, you have to"; if (global.truce) text[1]="go talk to Krotera. The lift leading up to his room is up ahead."; else text[1]="go talk to Krotera. The lift leading up to his room is up ahead, and it's only guarded by a single Tasen."; } else{ text[0]="DAN: Yeah, I've seen them through the cameras. Those are probably the Komato I've read about in my deciphered Tasen logbooks - they were probably sent as a scout team, but I guess they're stranded in here. Hmm| well, we don't have time to wonder what they're"; if (global.truce) text[1]="doing here, you have to go talk to Krotera. The lift leading up to his room is up ahead."; else text[1]="doing here, you have to go talk to Krotera. The lift leading up to his room is up ahead, and it's only guarded by a single Tasen."; } portrait=99; outline=2; pages=2;} if (global.textid=="chat33_3"){ text[0]="IJI: Got it."; portrait=1; outline=1; pages=1;} if (global.textid=="chat34_1"){ global.cannotskipchat=1; obj_sabot.ultimatecannotpause=0; text[0]="KROTERA: What the - who are YOU?"; portrait=100; outline=3; pages=1; if (global.truce==0) obj_iji.startmusics=1; with (obj_sabot) scr_music("mus_dark");} if (global.textid=="chat34_2"){ text[0]="IJI: Uh, I, my name's Iji, and I have to speak to you about -"; portrait=1; outline=1; pages=1; if (global.specialtriggerb4==0 || !global.truce) obj_iji.startmusics=1; } if (global.textid=="chat34_3"){ text[0]="KROTERA: You - you're that Human anomaly!"; portrait=100; outline=3; pages=1; if (global.specialtriggerb4==0 || !global.truce) obj_iji.startmusics=1; } if (global.textid=="chat34_4"){ text[0]="IJI: W-wait! I'm just here to tell you that you should leave this planet! So many people have died, and, and we don't even know why!"; portrait=10; outline=1; pages=1; obj_iji.sprite_index=spr_lookaround; obj_kroteratrigger.alarm[0]=26; if (global.specialtriggerb4==0 || !global.truce) obj_iji.startmusics=1; } if (global.textid=="chat34_5"){ text[0]="KROTERA: HUH! Don't expect me to waste my time with some worthless human when the future of the Tasen is at stake! We're down to our last colony, and I have NO qualms with annihilating whatever's left standing on Origin to make room for us!"; portrait=101; outline=3; pages=1; obj_krotera.sprite_index=spr_krotera_walk; obj_krotera.hspeed=3; obj_krotera.facing=1; obj_krotera.ignorestand=1; obj_krotera.alarm[7]=10; if (global.specialtriggerb4==0 || !global.truce) obj_iji.startmusics=1; } if (global.textid=="chat34_6"){ text[0]="IJI: What do you mean, Origin? This is the Earth, we live here, and you just come here and try to kill us all! We haven't done anything wrong, so just| just leave!"; portrait=2; outline=1; pages=1; if (global.specialtriggerb4==0 || !global.truce) obj_iji.startmusics=1; } if (global.textid=="chat34_7"){ text[0]="KROTERA: SILENCE! You know NOTHING of the Tasen, and you know NOTHING of the damned Komato - if this is our last chance to escape total extermination by their hands, we're not going anywhere! What are a few human lives compared to a million"; if ((global.totkills+global.kills)>15) text[1]="Tasen? Do you intend to murder us all to save a handful of your own kind, you over-violent LUNATIC?"; else text[1]="Tasen? Once we start expanding, there's no hope left for you!"; portrait=101; outline=3; pages=2; obj_krotera.sprite_index=spr_krotera_walkleft; obj_krotera.hspeed=-3; obj_krotera.ignorestand=1; obj_krotera.facing=0; obj_krotera.alarm[7]=10; if (global.specialtriggerb4==0 || !global.truce) obj_iji.startmusics=1; } if (global.textid=="chat34_8"){ if (global.trucefix){ global.truce=1; global.truce2=1; } if (global.truce2){ if (global.truce){ text[0]="IJI: But| hang on, I got a truce with you guys! The least you could do is listen!"; global.trucefix=1; } else{ text[0]="IJI: But| hang on, I got a truce with you guys! I-I admit I broke it, but the least you could do is listen!"; global.trucefix=0; } } else text[0]="IJI: But -"; portrait=10; outline=1; pages=1; if (global.specialtriggerb4==0 || !global.truce) obj_iji.startmusics=1; } if (global.textid=="chat34_9"){ if (global.truce2){ if (global.truce) text[0]="KROTERA: Truce? You mean my troops declared a TRUCE behind my back!? TREASON! I bet it was that worthless Vateilika - I'll take care of her, once I've taken care of YOU! You should be thankful that yours is the last civilization to ever fall for us| now DIE!"; else text[0]="KROTERA: Truce? You mean my troops declared a TRUCE behind my back!? Serves you right for breaking it! You should be thankful that yours is the last civilization to ever fall for us| now DIE!"; } else text[0]="KROTERA: SHUT UP! This planet is ours now, so we rule it as we see fit! You should be thankful that yours is the last civilization to ever fall for us| now DIE!"; portrait=101; outline=3; pages=1; if (global.specialtriggerb4==0 || !global.truce) obj_iji.startmusics=1; else{ with (obj_kroteratrigger) instance_destroy(); obj_krotera.maxhp=9; obj_krotera.hp=9; obj_iji.holdafterchat=1; instance_create(obj_iji.x,obj_iji.y,obj_sec3surprise); } } if (global.textid=="chat34_10"){ text[0]="IJI: (Damn, he's gonna fight me! The floor is packed with turrets - I've gotta kick 'em out of the way before this gets out of hand! That Nanogun looks real dangerous too, better get behind him if he tries something heavy!)"; portrait=1; outline=1; pages=1; if (!global.iimsx){ global.iimsx=1; global.ignoremessagescroll=90; } if (global.specialtriggerb4==0 || !global.truce) obj_iji.startmusics=1; } if (global.textid=="chat35_1"){ global.cannotskipchat=1; if ((global.totkills+global.kills)>15) text[0]="KROTERA: Ugh| *cough*! You would kill so many| to save| so few|?"; else text[0]="KROTERA: Ugh| *cough*! You would deny our race a home| to save| yours|?"; text[1]="uh| |"; portrait=102; outline=3; pages=2;} if (global.textid=="chat35_2"){ text[0]="IJI: I, I'm not|"; portrait=5; outline=1; pages=1; global.kills+=1; } if (global.textid=="chat35_3"){ text[0]="IJI: I could say the same thing about you!"; portrait=2; outline=1; pages=1;} if (global.textid=="chat35_4"){ text[0]="DAN: Iji, it's Dan. Looks like it didn't go very well|"; portrait=99; outline=2; pages=1;} if (global.textid=="chat35_5"){ text[0]="IJI: No. Krotera said something about these Tasen being their last colony, and they came here to escape the Komato. It looks like the Tasen are on the run from them, and they don't even care how many people they kill on the way| he said that the Tasen"; text[1]="have ruined entire civilizations|"; if (global.totkills+global.kills>15) portrait=1; else portrait=5; outline=1; pages=2;} if (global.textid=="chat35_6"){ text[0]="DAN: Hmmm. So that must be it. Like I said before, from what I deciphered from old Tasen logs, the Komato advertize themselves as a peacekeeping force. Maybe they're some sort of space police, and now there's no doubt that the Tasen are rotten to the core."; text[1]="I have an idea that might just work."; portrait=99; outline=2; pages=2;} if (global.textid=="chat35_7"){ text[0]="IJI: Really? I thought you said that this was our last chance."; portrait=5; outline=1; pages=1;} if (global.textid=="chat35_8"){ text[0]="DAN: No, don't worry. We won't give up yet. There's a Tasen communication area nearby - if I've interpreted the most recent information on the Komato correctly, I know the code to send a distress call to a nearby fleet. With any luck, the Komato will"; text[1]="come down here and wipe the Tasen out for us."; portrait=99; outline=2; pages=2;} if (global.textid=="chat35_9"){ text[0]="IJI: Whoa, is that safe? I mean more aliens coming down here?"; portrait=4; outline=1; pages=1; } if (global.textid=="chat35_10"){ text[0]="DAN: That's why I was holding this back from you before. I didn't want to worry you. If anyone can take on the Tasen, though, it's the Komato. We have to give it a try| after all, we won't get any further ourselves."; portrait=99; outline=2; pages=1;} if (global.textid=="chat35_11"){ text[0]="IJI: I guess you're right. Okay, lead the way."; portrait=1; outline=1; pages=1; global.sector=3; obj_sabot.cannotrestart=1; if (instance_number(obj_end)==0) instance_create(obj_iji.x,obj_iji.y,obj_end)} if (global.textid=="chat35_12"){ if (!global.truce2 && !obj_krotera.deathbyiji){ text[0]="(Though Iji didn't directly finish Krotera off, she still feels responsible for his death. Her kill counter increases by 1.)"; portrait=0; outline=0; pages=1;} else{ text[0]="DAN: By the way, with Krotera dead, I think we can consider that little truce with the Tasen permanently over. Be careful!"; portrait=99; outline=2; pages=1;} } if (global.textid=="chat35_13"){ text[0]="(Though Iji didn't directly finish Krotera off, she still feels responsible for his death. Her kill counter increases by 1.)"; portrait=0; outline=0; pages=1;} if (global.textid=="chat36_1"){ text[0]="???: Wait! Anomaly, I'm glad I found you!"; portrait=116; outline=3; pages=1; obj_iji.sprite_index=spr_basic; global.facing=1;} if (global.textid=="chat36_2"){ text[0]="IJI: What? Who are you?"; portrait=4; outline=1; pages=1;} if (global.textid=="chat36_3"){ text[0]="VATEILIKA: I'm Soldier Vateilika, and I unofficially represent the troops in this here part of the building. I'm here to give you a message on behalf of my teammates, so listen up!"; portrait=116; outline=3; pages=1;} if (global.textid=="chat36_4"){ text[0]="IJI: Uh, what is it?"; portrait=1; outline=1; pages=1;} if (global.textid=="chat36_5"){ if (global.totkills==0){ text[0]="VATEILIKA: You see, our orders are to kill all human resistance, but the reports of the Human Anomaly - that's you - made me realize something. Not only do you seem impossible to kill, you haven't killed a single one of us despite being armed with a"; text[1]="Nanogun| and my team doesn't want to harm any humans anyway. I figured a little truce was in order."; } else{ text[0]="VATEILIKA: You see, our orders are to kill all human resistance, but the reports of the Human Anomaly - that's you - made me realize something. Not only do you seem impossible to kill, you've barely killed any of us despite being armed with a"; text[1]="Nanogun, and I assume anything you've done was in self-defense if you've gotten this far with that mindset| and my team doesn't want to harm any humans either. I figured a little truce was in order."; } portrait=116; outline=3; pages=2;} if (global.textid=="chat36_6"){ text[0]="IJI: A truce?"; portrait=1; outline=1; pages=1;} if (global.textid=="chat36_7"){ text[0]="VATEILIKA: Yeah. You don't shoot us, we don't shoot you. Simple! We'll even leave some doors open for you, so you won't have to attract suspicion by destroying them while escaping from here. Speaking of which| you ARE trying to escape, right?"; portrait=116; outline=3; pages=1;} if (global.textid=="chat36_8"){ text[0]="IJI: Ah, no, actually I'm going to see Krotera so I can have a talk with him."; portrait=5; outline=1; pages=1;} if (global.textid=="chat36_9"){ text[0]="VATEILIKA: Did you say Krotera!? Hah! You're a human, he ain't gonna listen to a word you've got to say. Give it up and get out of here while you still can - I gave you this chance to escape so you won't be any more trouble to us, not so you can get yerself"; text[1]="flattened by that brute!"; portrait=116; outline=3; pages=2;} if (global.textid=="chat36_10"){ text[0]="IJI: Right."; portrait=1; outline=1; pages=1;} if (global.textid=="chat36_11"){ text[0]="VATEILIKA: Oh yeah, and this truce ain't nothing but a shaky agreement among the troops around here. If you so much as TOUCH one of us - so much as fire a weapon anywhere near us, or destroy a door where we can hear it - the truce is OVER. It's not"; text[1]="likely anyone's gonna agree not to take you down if you do anything suspicious like that. Do you understand? Don't even TOUCH us, and that includes the Turrets!"; portrait=116; outline=3; pages=2;} if (global.textid=="chat36_12"){ text[0]="IJI: Yeah, yeah, I got it."; portrait=1; outline=1; pages=1;} if (global.textid=="chat36_13"){ text[0]="VATEILIKA: Good. Now don't try to speak to anyone on your way out, you ain't gonna find anyone as friendly as me around here. Nope! So hurry up and go!"; portrait=116; outline=3; pages=1;} if (global.textid=="chat37_1"){ text[0]="VATEILIKA: I've heard enough of THAT, thank you!"; portrait=116; outline=3; pages=1; global.cannotskipchat=0; obj_iji.instantend=1; global.specialtrigger1=1; instance_create(obj_iji.x,obj_iji.y,obj_sec3timebump);} if (global.textid=="chat37_2"){ text[0]="IJI: W, what the?"; portrait=2; outline=1; pages=1;} if (global.textid=="chat37_3"){ text[0]="VATEILIKA: Hey, Anomaly! I'm glad you kept the truce, I wasn't sure whether to help you or not. I got a bad feeling when you said you were heading up here though| and really, that bastard got what he deserved. Ordering the Alpha Strike was bad enough,"; text[1]="but treating his troops the same at a time like this|"; portrait=116; outline=3; pages=2;} if (global.textid=="chat37_4"){ text[0]="IJI: |"; portrait=1; outline=1; pages=1;} if (global.textid=="chat37_5"){ text[0]="VATEILIKA: |"; text[1]="Oh! Don't tell anyone you saw me using that weapon, alright? In case there are people still as strict about illegal cracking and stuff. It wasn't me anyway, I got it from Yukabacera a long time ago, so -"; portrait=116; outline=3; pages=2;} if (global.textid=="chat37_6"){ text[0]="IJI: Gah! You, you just KILLED Krotera! What's everyone gonna say now!? And who am I supposed to talk to now!?"; portrait=2; outline=1; pages=1;} if (global.textid=="chat37_7"){ text[0]="VATEILIKA: Whoa, hey! He was just about to decorate the walls with you, and that's how you thank me? Fine, see if I help you again. Nope! Uh-uh."; portrait=116; outline=3; pages=1; obj_sec3surprise.sprite_index=spr_tasensoldier_walk; obj_sec3surprise.hspeed=2; obj_sec3surprise.alarm[2]=10; obj_sec3surprise.image_index=0; obj_sec3surprise.image_speed=0.5; obj_sec3surprise.image_single=-1; with (obj_sabot) scr_music("mus_calm");} if (global.textid=="chat37_8"){ text[0]="IJI: |"; portrait=1; outline=1; pages=1;} if (global.textid=="chat37_9"){ text[0]="VATEILIKA: Alright, I'm sorry. You're serious about this, aren't you? To be honest, I don't think a single Elite around here could convince everyone to just pack their hot drinks and leave. Not a chance, the Komato are so close on our tails we don't"; text[1]="even dare to use our communicator. You should just, oh, never mind."; portrait=116; outline=3; pages=2; obj_sec3surprise.sprite_index=spr_tasensoldier_basicleft; obj_sec3surprise.hspeed=0; obj_sec3surprise.image_single=0;} if (global.textid=="chat37_10"){ text[0]="IJI: What?"; portrait=1; outline=1; pages=1;} if (global.textid=="chat37_11"){ text[0]="VATEILIKA: No, I do remember I had somewhere to go. Really. See ya!"; portrait=116; outline=3; pages=1;} if (global.textid=="chat37_12"){ text[0]="IJI: Wait! What about him!?"; portrait=2; outline=1; pages=1; obj_sec3surprise.sprite_index=spr_tasensoldier_walk; obj_sec3surprise.hspeed=2; obj_sec3surprise.alarm[2]=10; obj_sec3surprise.image_index=0; obj_sec3surprise.image_speed=0.5; obj_sec3surprise.image_single=-1;} if (global.textid=="chat37_13"){ text[0]="VATEILIKA: Oh, uh. Let's just pretend you did it, right? Better than starting a war here. If they find us together, things are gonna turn REAL sour. A lot of people I know would be dead for sure. Um, I think it's best if you give me a headstart so I can"; text[1]="get out of here, just try to stay hidden in here until then, okay? See you later! And sorry for the mess!"; portrait=116; outline=3; pages=2; obj_sec3surprise.sprite_index=spr_tasensoldier_basicleft; obj_sec3surprise.hspeed=0; obj_sec3surprise.image_single=0;} if (global.textid=="chat37_14"){ text[0]="IJI: No, wait!"; portrait=2; outline=1; pages=1; obj_sec3surprise.sprite_index=spr_tasensoldier_walk; obj_sec3surprise.hspeed=4; obj_sec3surprise.alarm[2]=300; obj_sec3surprise.image_index=0; obj_sec3surprise.image_speed=0.5; obj_sec3surprise.image_single=-1;} if (global.textid=="chat37_15"){ text[0]="DAN: Iji, what happened?"; portrait=99; outline=2; pages=1;} if (global.textid=="chat37_16"){ text[0]="IJI: I, uh, Krotera, but that Tasen|"; portrait=1; outline=1; pages=1;} if (global.textid=="chat37_17"){ text[0]="IJI: I guess she saved my life. Krotera said something about this being their last colony, though. Looks like they came here to escape the Komato. He said that the Tasen have ruined entire civilizations|"; portrait=5; outline=1; pages=1;} if (global.textid=="chat37_18"){ text[0]="DAN: Hm. I'm glad you're okay, but this isn't good news. Like I said before though, the Komato seem to be some kind of peacekeeping force. Maybe they're some sort of space police| and I have an idea that might just work."; portrait=99; outline=2; pages=1;} if (global.textid=="chat37_19"){ text[0]="IJI: Really? I thought this was our last chance."; portrait=1; outline=1; pages=1;} if (global.textid=="chat37_20"){ text[0]="DAN: No, don't worry. We won't give up yet. There's a Tasen communication area nearby - if I've interpreted the most recent information on the Komato correctly, I know the code to send a distress call to a nearby fleet. With any luck, the Komato will"; text[1]="come down here and wipe the Tasen out for us."; portrait=99; outline=2; pages=2;} if (global.textid=="chat37_21"){ text[0]="IJI: Whoa, is that safe? I mean, more aliens coming down here?"; portrait=4; outline=1; pages=1;} if (global.textid=="chat37_22"){ text[0]="DAN: That's why I was holding this back from you before. I didn't want to worry you. If anyone can take on the Tasen, though, it's the Komato. We have to give it a try| after all, we won't get any farther ourselves."; portrait=99; outline=2; pages=1;} if (global.textid=="chat37_23"){ text[0]="IJI: Hm. I'm not sure I'm okay with it, but when you put it like that| I guess you're right. It's just, that girl - never mind. I should take her advice and stay here for a while first, though."; portrait=1; outline=1; pages=1;} if (global.textid=="chat37_24"){ text[0]="DAN: Alright. By the way, with Krotera dead, I think we can consider that truce with the Tasen permanently over. Be careful!"; portrait=99; outline=2; pages=1;} if (global.textid=="chat37_25"){ text[0]="(Iji decides to help Soldier Vateilika escape, and waits for 10 minutes before continuing.)"; portrait=0; outline=0; pages=1; global.cannotskipchat=1;} if (global.textid=="chat3mia_1"){ text[0]="IJI: Huh? It's another ribbon. Mia, you silly, you must've carried lots of these when dad was showing us around."; portrait=5; outline=1; pages=1;} if (global.textid=="chat3mia_2"){ text[0]="IJI: Strange. Why do I keep thinking of you, when I've got something so much more important to do?"; if (global.totkills+global.kills<=15) portrait=6; else portrait=12; outline=1; pages=1;} if (global.textid=="chat3mia_3"){ text[0]="DAN: Iji, what are you doing? We don't have time to daydream here."; portrait=99; outline=2; pages=1;} if (global.textid=="chat3mia_4"){ text[0]="IJI: I, I was just thinking of someone."; if (global.totkills+global.kills<=15) portrait=5; else portrait=1; outline=1; pages=1;} if (global.textid=="chat3mia_5"){ text[0]="DAN: Hm. Don't dawdle."; portrait=99; outline=2; pages=1;} if (global.textid=="chat3mia_6"){ text[0]="IJI: Got it."; if (global.totkills+global.kills<=15) portrait=5; else portrait=1; outline=1; pages=1;} if (global.textid=="chat3mia_7"){ text[0]="IJI: (Hmm. Something tells me this trail of crumbs won't lead me anywhere useful, but like a trail, it also feels like missing just one of these would make me miss all the rest. And then I fear I'd forget her| I gotta keep finding the ribbons.)"; portrait=12; outline=1; pages=1;} } if (global.sector==4){ if (global.textid=="chat41_1"){ text[0]="DAN: Okay, this is Sector 4. You'll find a Tasen reactor farther in. Power it up, and we'll be able to use their communicator to send the distress call. Be very careful, they're likely tightening security now that Krotera's gone."; portrait=99; outline=2; pages=1; obj_iji.startmusics=1; global.truce=0; global.truce2=0;} if (global.textid=="chat41_2"){ text[0]="IJI: Thanks. I'll need it."; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat41_3"){ if (global.suddendeath) text[0]="DAN: One more thing. If you're having trouble surviving, upgrade Assimilate to carry more ammo, and Tasen and Komato for some better weapons."; else if (global.specialtrigger16) text[0]="DAN: One more thing. If you're having trouble surviving, get as much Nano as you can to upgrade your Health."; else text[0]="DAN: One more thing. If you're having trouble surviving, upgrade your Health as much as you can, but don't forget Assimilate to carry more ammo, and Tasen and Komato for some better weapons."; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat42_1"){ text[0]="DAN: Hm, I forgot about those high-security doors down there, they're blocking the way to the reactor and communicator control. This empty elevator shaft leads to two storages, A and B, and there's one terminal in each of them to open those doors. There"; text[1]="is a quick way around the Security doors up above, but it's blocked by a Shield door - you'd have to be pretty strong to take it down."; portrait=99; outline=2; pages=2;} if (global.textid=="chat43_1"){//REMOVED text[0]="DAN: Nice job! The reactor is back online, and you can head for the communicator. Be careful, it looks like you've set off some kind of alarm, and there are Shredders headed your way!"; portrait=99; outline=2; pages=1;} if (global.textid=="chat44_1"){ text[0]="DAN: Man, it's just one security door after another! Don't worry, this is the last one. Just head left, and you'll soon find the terminal to open it."; portrait=99; outline=2; pages=1;} if (global.textid=="chat44_2"){ text[0]="IJI: Dan?"; portrait=5; outline=1; pages=1;} if (global.textid=="chat44_3"){ text[0]="DAN: What?"; portrait=99; outline=2; pages=1;} if (global.textid=="chat44_4"){ text[0]="IJI: |Nevermind."; portrait=1; outline=1; pages=1;} if (global.textid=="chat45_1"){ global.cannotskipchat=1; if (global.specialtrigger1==1 && global.kills+global.totkills<=20) global.specialtriggerc=1; text[0]="DAN: Finally, there's the Tasen computer connected to the communicator. Crack it, and I'll be able to access it from here and send the distress call to the Komato."; portrait=99; outline=2; pages=1; } if (global.textid=="chat45_2"){ if (global.specialtrigger1==1 && global.kills+global.totkills<=20) text[0]="IJI: Dan, are you sure we should do this? If we let the Komato loose here, we'll just repeat what the Tasen did to us."; else if (global.specialtriggerb4==1) text[0]="IJI: Dan| are you sure we should do this? I mean, they nearly destroyed the world, and mankind too, but if we do the same to the Tasen -"; else if (obj_iji.mistrustkomato>3) text[0]="IJI: Dan| are you sure we should do this? I read some logbooks about them, and I don't know if we can really trust them. They don't look like `space police` to me."; else text[0]="IJI: Alright. If they're really `space police` like you said, this has gotta be the best way to get rid of the Tasen."; portrait=1; outline=1; pages=1;} if (global.textid=="chat45_3"){ if (global.specialtrigger1==1 && global.kills+global.totkills<=20){ text[0]="DAN: Look. Do we want to save the world or not? Do you think the Tasen were right in what they did? No. I think they deserve whatever's coming to them. Don't forget that they're going to kill us all unless we do something like this. Don't get hung up"; text[1]="on that one single Tasen being nice to you, they're still murderers."; pages=2; } else if (global.specialtriggerb4==1){ text[0]="DAN: Look. Do we want to save the world or not? Do you think the Tasen were right in what they did? No. I think they deserve whatever's coming to them. Don't forget that they're going to kill us all unless we do something like this. Don't get hung up"; text[1]="on that one single Tasen being nice to you, they're still murderers. And we're the only ones who can stop them."; pages=2; } else if (obj_iji.mistrustkomato>3){ text[0]="DAN: Huh, I'm not sure either, but I don't know anything else to do at this point. And to be honest, I don't think the world can get any worse than this."; pages=1; } else{ text[0]="DAN: Exactly. It may be dangerous for us to get in the way, so we'd best stay back while they do the job."; pages=1; } portrait=99; outline=2;} if (global.textid=="chat45_4"){ if (global.specialtrigger1==1 && global.kills+global.totkills<=20){ text[0]="IJI: And we'll be the same! That `single nice Tasen` probably saved my life when she took Krotera out, and she's got her whole team refusing their orders to attack humans!"; portrait=2; with (obj_sabot) scr_music("mus_calm"); } else if (global.specialtriggerb4==1){ text[0]="IJI: *Sigh* I guess you're right, as usual. This is better than nothing, I guess. I'm cracking the terminal now."; portrait=5; } else if (obj_iji.mistrustkomato>3){ text[0]="IJI: *Sigh* I guess you're right, as usual. Better than doing nothing, I guess."; portrait=5; } else{ text[0]="IJI: Got it. Cracking that terminal now."; portrait=1; } outline=1; pages=1; instance_create(obj_iji.x,obj_iji.y,obj_end)} if (global.textid=="chat45_5"){ text[0]="IJI: I| I've followed you this far, but I don't think I can do it anymore. I'd rather let the Tasen live than see them destroyed."; portrait=5; outline=1; pages=1;} if (global.textid=="chat45_6"){ text[0]="DAN: What!? Listen, seriously. If we don't send that call we're history! The colony will grow until they overrun the planet! Just crack that terminal, got it?"; portrait=99; outline=2; pages=1;} if (global.textid=="chat45_7"){ text[0]="IJI: I'm sorry, Dan. Krotera was right, the Earth belongs to them now. Anything we do will just lead to more suffering. I can't call for the Komato. I can't kill that many people."; portrait=5; outline=1; pages=1;} if (global.textid=="chat45_8"){ text[0]="IJI: I can't do it|"; portrait=6; outline=1; pages=1; with (obj_iji){ visible=0; invisible=1; instance_create(x,y,obj_sec4doll); } } if (global.textid=="chat45_9"){ text[0]="DAN: Damnit! Iji!"; portrait=99; outline=2; pages=1;} if (global.textid=="chat46_1"){ text[0]="DAN: Uh, Iji, how in the WORLD did you get in there?"; portrait=99; outline=2; pages=1;} if (global.textid=="chat46_2"){ text[0]="IJI: I dunno. Drove around, opened some doors, jumped a little here and there. Nothing special."; portrait=1; outline=1; pages=1;} if (global.textid=="chat46_3"){ text[0]="DAN: Right| it just bothers me how you seem to access blocked-off, restricted areas so easily."; portrait=99; outline=2; pages=1;} if (global.textid=="chat46_4"){ text[0]="IJI: Hey, I'm not the one who designed this complex. I'd worry more about their poor job at keeping people out of the ventilation shafts."; portrait=1; outline=1; pages=1; } if (global.textid=="chat47_1"){ } if (global.textid=="chat4mia_1"){ text[0]="IJI: It's another ribbon."; if (global.totkills+global.kills<=20) portrait=5; else portrait=1; outline=1; pages=1;} if (global.textid=="chat4mia_2"){ text[0]="DAN: Ribbon?"; portrait=99; outline=2; pages=1;} if (global.textid=="chat4mia_3"){ text[0]="IJI: Oh, hi Dan. I'm just thinking of Mia again. I mean -"; portrait=5; outline=1; pages=1;} if (global.textid=="chat4mia_4"){ text[0]="DAN: Mia. You know she's dead, right?"; portrait=99; outline=2; pages=1;} if (global.textid=="chat4mia_5"){ text[0]="IJI: Y, yeah, it's just that I keep finding these ribbons she dropped when dad was showing us around."; portrait=1; outline=1; pages=1;} if (global.textid=="chat4mia_6"){ text[0]="DAN: I see. I thought she only had - nevermind."; portrait=99; outline=2; pages=1;} if (global.textid=="chat4mia_7"){ text[0]="IJI: Dan? I don't mean I never liked you too, I just -"; portrait=5; outline=1; pages=1;} if (global.textid=="chat4mia_8"){ text[0]="DAN: I know. You and Mia were close. Much closer than I ever was to any of you."; portrait=99; outline=2; pages=1;} if (global.textid=="chat4mia_9"){ text[0]="IJI: Come on. Don't say that."; portrait=5; outline=1; pages=1;} if (global.textid=="chat4mia_10"){ text[0]="DAN: I know what it's like. I miss dad too, and I lost all my friends, everyone| it's been six months for me, so I've learnt to accept it. You've already adapted much faster than me though. You're pretty strong."; portrait=99; outline=2; pages=1;} if (global.textid=="chat4mia_11"){ text[0]="IJI: No, I feel empty without Mia around| so I welcome your support."; portrait=1; outline=1; pages=1;} if (global.textid=="chat4mia_12"){ text[0]="DAN: Uh, I would too, but listen. Life is different now. Personally, I can't lend anyone my support anymore. Don't get too attached to someone who might be killed at any moment - the Tasen are literally on my doorstep. I don't want you to see me as"; text[1]="your brother. You have to learn to support yourself, because you can't rely on anyone else."; portrait=99; outline=2; pages=2;} if (global.textid=="chat4mia_13"){ text[0]="IJI: Wh, WHAT!? How could you say that? I'm the one supposed to be supporting YOU, anyway!"; portrait=2; outline=1; pages=1; obj_iji.attitude=1; } if (global.textid=="chat4mia_14"){ text[0]="DAN: Look, forget what I just said, okay? You're not ready to think like that yet. Talk to you later."; portrait=99; outline=2; pages=1;} if (global.textid=="chat4mia_15"){ text[0]="IJI: |"; if (global.totkills+global.kills<=20) portrait=5; else portrait=1; outline=1; pages=1;} } if (global.sector==5 || global.sector==12){ if (global.textid=="chat51_1"){ text[0]="DAN: This is strange. As far as I know, the Komato fleet was really close by, and their scout team must've been looking for the Tasen. It shouldn't take them that long."; text[1]="Wait, something's happening outside. Make sure to take -"; portrait=99; outline=2; pages=2; obj_iji.startmusics=1;} if (global.textid=="chat51_2"){ scr_shakescreen(3); scr_sound("glo_thunder"); text[0]="DAN: WHOA!"; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat51_3"){ text[0]="IJI: What the! Dan? Dan, can you hear me?"; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat51_4"){ text[0]="IJI: |"; portrait=2; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat51_5"){ text[0]="IJI: DAN!"; portrait=3; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat52_1"){ text[0]="IJI: Whoa, those ships! There's so many of them|"; portrait=4; outline=1; pages=1;} if (global.textid=="chat52_2"){ text[0]="IJI: I thought I was prepared for this| the Komato will tear the planet apart to destroy the Tasen."; portrait=1; outline=1; pages=1;} if (global.textid=="chat52_3"){ text[0]="IJI: I've gotta find Dan!"; portrait=2; outline=1; pages=1;} if (global.textid=="chat53_1"){ text[0]="IJI: Whoa, another jump upgrade! Wasn't there a really tall shaft above here? I'm pretty sure I could reach the top now."; portrait=1; outline=1; pages=1;} if (global.textid=="chat54_1"){ global.cannotskipchat=1; obj_sabot.ultimatecannotpause=0; text[0]="ASHA: HALT! This area abides by the command of General Tor!"; portrait=103; outline=4; pages=1; obj_iji.startmusics=1; with (obj_sabot) scr_music("mus_asha"); } if (global.textid=="chat54_2"){ text[0]="IJI: Wait! I'm just a human, I don't want to have anything to do with you!"; portrait=2; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat54_3"){ if (global.kills>20) text[0]="ASHA: Ho! So this is the rampaging `Human anomaly`? What a joke!"; else text[0]="ASHA: Ho! So this is the `Human anomaly` the Tasen are so upset about? Who's your goal this time?"; portrait=103; outline=4; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat54_4"){ text[0]="IJI: What!? I don't know what you're talking about, I'm just trying to get out of here!"; portrait=2; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat54_5"){ if (global.kills>20){ text[0]="ASHA: Don't even try it! We made planetfall mere moments ago, and already the battle reports on a single cybernetic human tearing through the battlefield are pouring in| but we Assassins have a special prize to collect for bringing your head to High"; text[1]="Command, and I'm the best there is! Your death will be swift!"; } else{ text[0]="ASHA: Don't even try it! You may have assassinated a Tasen leader, but that doesn't mean you're not after ours too - you're too powerful to be left alive, and your race is doomed either way! We Assassins have a special prize to collect for bringing"; text[1]="your head to High Command, and I'm the best there is! Your death will be swift!"; } portrait=103; outline=4; pages=2; obj_iji.startmusics=1;} if (global.textid=="chat54_6"){ text[0]="IJI: (Looks like he's serious - I don't know what to expect from this guy, so I should just hold still and retaliate whatever attack he throws at me. I bet he doesn't care about avoiding puny weapons like the Shotgun, though - it may be my only chance!)"; portrait=1; outline=1; pages=1; if (!global.iimsx){ global.iimsx=1; global.ignoremessagescroll=90; } obj_iji.startmusics=1;} if (global.textid=="chat55_1"){ global.cannotskipchat=1; if (obj_ashatrigger.ashanuked==1) text[0]="ASHA: Wh- how the- how did you get a Nuke!? GHHH! I'LL GET YOU FOR THIS, HUMAN!"; else text[0]="ASHA: Ghk| *cough*| im, impossible! You - I underestimated you, Anomaly! Mark my words, I'm going to destroy you sooner or later! You've messed with the wrong Assassin!"; portrait=104; outline=4; pages=1; obj_iji.image_single=-1; obj_iji.image_index=0; } if (global.textid=="chat55_2"){ text[0]="IJI: |"; portrait=2; pages=1; outline=1; if (global.facing==0) obj_iji.sprite_index=spr_lookaroundleft; else obj_iji.sprite_index=spr_lookaround; obj_ashatrigger.alarm[3]=26; } if (global.textid=="chat55_3"){ if (global.kills+global.totkills>25) text[0]="IJI: Hhh, he warped away| but now there's even a bounty on me!"; else text[0]="IJI: He warped away| hhh, at least I didn't have to kill him| but now there's even a bounty on me!"; portrait=5; outline=1; pages=1; } if (global.textid=="chat55_4"){ if (global.kills+global.totkills<=25){ text[0]="IJI: I have to get out of here! Wait, calm down| Dan's right, I have to stay strong - and I have to find him!"; portrait=9; } else{ text[0]="IJI: I have to get out of here! Wait, Dan's right, I have to stay strong - and I have to find him!"; portrait=12; } outline=1; pages=1; if (instance_number(obj_end)==0){ obj_iji.visible=0; obj_iji.invisible=1; global.sector=5; obj_sabot.cannotrestart=1; tempid=instance_create(obj_iji.x,obj_iji.y,obj_end) tempid.visible=1; if (global.facing==0) tempid.sprite_index=spr_duckleft; else tempid.sprite_index=spr_duck; tempid.image_speed=0.5; } } if (global.textid=="chat56_1"){ text[0]="IJI: Hm, the ceiling's full of cracks. I bet I can blow it up by shooting that barrel."; portrait=1; outline=1; pages=1;} if (global.textid=="chat57_1"){ text[0]="IJI: Wait a sec, this is where I came from! The exit must be farther to the right."; portrait=1; outline=1; pages=1;} if (global.textid=="chat58_1"){ text[0]="DAN: We're just going back and forth with this. I'm telling you it won't be your fault if we call for them. I'll take responsibility, okay?"; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat58_2"){ text[0]="IJI: That's not the point. What does it matter who sends the call?"; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat58_3"){ text[0]="DAN: Look, those researchers spent months on your Nanofield. Three of them held out all the way to the end, because of how strongly they wanted you to succeed. You're throwing that away."; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat58_4"){ text[0]="IJI: I'm not! Why don't we look for more Elites? Krotera must've been the worst of the bunch."; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat58_5"){ text[0]="DAN: It's too late for that, there's no way anyone - wait. Something's happening outside. Looks like some ships are -"; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat58_6"){ scr_shakescreen(3); scr_sound("glo_thunder"); text[0]="DAN: WHOA!"; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat58_7"){ text[0]="IJI: What the! Dan? Dan, can you hear me?"; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat58_8"){ text[0]="IJI: |"; portrait=2; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat58_9"){ text[0]="IJI: DAN!"; portrait=3; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat5mia_1"){ text[0]="IJI: Hhh. Another ribbon. Did she really have this many?"; if (global.kills+global.totkills>25) portrait=1; else portrait=5; outline=1; pages=1;} if (global.textid=="chat5mia_2"){ text[0]="IJI: Mia, help me! I have to keep going! I have to find Dan|"; if (global.kills+global.totkills>25) portrait=2; else portrait=6; outline=1; pages=1;} if (global.textid=="chat5mia_3"){ text[0]="IJI: Wait, I think I know a way to find him|"; if (global.kills+global.totkills>25) portrait=1; else portrait=5; outline=1; pages=1;} if (global.textid=="chat5mia_4"){ text[0]="IJI: But first I have to get out of this Sector before they blow it all to bits! I don't care what Dan says about supporting ourselves, he needs my help! Thanks, Mia!"; if (global.kills+global.totkills>25) portrait=12; else portrait=1; outline=1; pages=1;} } scr_chats2(); scr_chats3(); if (global.sector==6){ if (global.textid=="chat61_1"){ if (global.kills+global.totkills>25){ text[0]="IJI: Great, now I've even got the Komato AND their Assassins on me! I don't know for how long I'll survive in here! Wait, there's gotta be more control rooms, like the one Dan was sitting in, with all these speakers in this complex. Maybe I can call for"; text[1]="him from one of them! That's just gotta work!"; portrait=12; } else{ text[0]="IJI: Great, now I've even got the Komato AND their Assassins on me| I don't know for how long I'll survive in here! Wait, there's gotta be more control rooms, like the one Dan was sitting in, with all these speakers in this complex. Maybe I can call for"; text[1]="him from one of them! That's just gotta work!"; portrait=9; } outline=1; pages=2; obj_iji.startmusics=1;} if (global.textid=="chat62_1"){ text[0]="IJI: It's locked! There's gotta be a terminal somewhere to open it. Dan would know|"; portrait=1; outline=1; pages=1;} if (global.textid=="chat62_2"){ text[0]="IJI: Damn it, stop thinking of him! Find a control room, then worry about the rest! Okay, don't panic - still gotta find that stupid terminal to open the door first!"; portrait=2; outline=1; pages=1;} if (global.textid=="chat63_1"){ if (obj_sabot.herochat==0) text[0]="IJI: I guess I should use the arrows and the 1 and 2 keys to control this."; else if (obj_sabot.herochat==1) text[0]="IJI: Hmm| I need to stay behind those boxes in the background more to avoid the searchlight and its missiles. Wait a minute, I don't have time for this anyway!"; else if (obj_sabot.herochat==2) text[0]="IJI: Right, I'm starting to get the hang of it. I don't think there's a lot of levels in this game, though. Wait a minute, I don't have time for this anyway!"; else if (obj_sabot.herochat==3) text[0]="IJI: So I beat it once, but I didn't beat the hard mode. Wait a minute, I don't have time for this anyway!"; else if (obj_sabot.herochat==4){ if (obj_sabot.killedyuka==1) text[0]="IJI: Alright, I beat it more than once| but it just gets harder every time! I'm gonna kill the guy who made this. Wait, that was Yukabacera. I already did."; else text[0]="IJI: Alright, I beat it more than once| but it just gets harder every time! I'm gonna kill the guy who made this."; } portrait=1; outline=1; pages=1;} if (global.textid=="chat64_1"){ text[0]="IJI: It's a map of the Sector! If I keep going in this direction, I should find another Control Room on the ninth floor."; if (global.kills+global.totkills>50) portrait=1; else portrait=6; outline=1; pages=1; global.erasetop=0; global.topmessage="MAP DOWNLOADED TO PAUSE MENU"; global.ignorestation=120; obj_sabot.sec6mapped=1; scr_sound("glo_cracksuccess"); } if (global.textid=="chat65_1"){ global.cannotskipchat=1; if ((global.totkills+global.kills)>30){ text[0]="IJI: I did it! I found the Control room, all on my own!"; pages=1; portrait=2; } else{ text[0]="IJI: I did it! I found the Control room, all on my own| time to calm down."; text[1]="I'm finally safe. I don't have to see any more people die| just relax and calm down."; pages=2; portrait=9; } outline=1;} if (global.textid=="chat65_2"){ if (global.specialtrigger32) text[0]="That Komato logbook| my own brother deceiving me? It can't be true| it just can't be."; else text[0]="Okay. Here we go."; portrait=12; outline=1; pages=1; instance_create(obj_iji.x,obj_iji.y,obj_end);} if (global.textid=="chat66_1"){ text[0]="IJI: 8th floor? The exit's gotta be right above me!"; portrait=1; outline=1; pages=1;} if (global.textid=="chat67_1"){ text[0]="IJI: Uh oh. I don't know why, but this teleporter| this could be really, really dangerous."; portrait=1; outline=1; pages=1;} if (global.textid=="chat68_1"){ text[0]="You got YUKABACERA'S SCRAMBLER! This device was once invented to translate Komato-Tasen speech to any human language, but after one too many attempts to improve the code, he eventually broke it completely. When activated, the Scrambler will intercept"; text[1]="anything you say, hear or even read, and bypass your Personal Nanofield's more sophisticated algorithms - as a side-effect, the translation tends to get worse the longer a conversation goes on. Activate the Scrambler in the help/info part of the Pause menu."; portrait=0; outline=0; pages=2;} if (global.textid=="chat69_1"){ text[0]="IJI: Hm, now what did that terminal do? Activate some teleporter on floor 7? Must be somewhere above."; if (global.kills+global.totkills>30) portrait=1; else portrait=5; outline=1; pages=1;} if (global.textid=="chat6mia_1"){ text[0]="IJI: Wha- another ribbon!?"; if (global.totkills+global.kills>30) portrait=5; else portrait=9; outline=1; pages=1; } if (global.textid=="chat6mia_2"){ if (global.totkills+global.kills>30){ text[0]="IJI: Hhh. Heh, Dad really showed us all around this place. I guess that's why this area is so strangely familiar."; portrait=1; } else{ text[0]="IJI: Hhh. Heh, Dad really showed us all around this place. I guess that's why this area is so| strangely familiar."; portrait=6; } outline=1; pages=1;} if (global.textid=="chat6mia_3"){ if (global.totkills+global.kills>30){ text[0]="IJI: Okay, maybe things aren't that bad, right Mia? Once I find that Control room, I'll call for Dan with the speakers, and he'll reply. He's gotta be somewhere - I think. Damn it!"; portrait=2; } else{ text[0]="IJI: Okay| okay, maybe, maybe things aren't that bad, right Mia? Once I find that Control room, I'll call for Dan with the speakers. And he'll reply, right? He's gotta be somewhere| I think. Damn it Mia, say something!"; portrait=5; } outline=1; pages=1;} if (global.textid=="chat6mia_4"){ text[0]="IJI: |"; portrait=12; outline=1; pages=1;} if (global.textid=="chat6mia_5"){ if (global.totkills+global.kills>30){ text[0]="IJI: Right, Dan's counting on me. He's just as scared as I was at first, he just acts tough. I think he really cares for me. I know, I didn't always give him the attention he deserved| couldn't help him with his problems|"; portrait=1; pages=1; } else{ text[0]="IJI: Wait. That's right, you're dead. Okay, no time to lose my mind. Dan's counting on me. I mean, he's just as scared as I am, he just acts tough. I think he really cares for me| I know, I didn't always give him the attention he deserved| couldn't"; text[1]="help him with his problems|"; portrait=5; pages=2; } outline=1;} if (global.textid=="chat6mia_6"){ text[0]="IJI: Wait, I don't have time for this! The Control room's so close!"; portrait=2; outline=1; pages=1;} } if (global.sector==7 || global.sector==13){ if (global.textid=="chat71_1"){ text[0]="DAN: Okay, the old Tasen armory is up ahead. Remember, the Komato set up a lift there leading straight up into their ship. If we can destroy their Phantom Hammer, they'll have to send down more ships, which'll buy us some time. But first things first -"; text[1]="there are heavy Komato forces just ahead. Try to find ways around them."; portrait=99; outline=2; pages=2; obj_iji.startmusics=1;} if (global.textid=="chat71_2"){ text[0]="IJI: Thanks, I'll see what I can do."; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat71_3"){ text[0]="DAN: By the way, I keep hearing strange noises around this control room, but - it's probably nothing. Never mind."; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat71_4"){ text[0]="IJI: Hm. Okay. Just stay safe in there."; portrait=12; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat71_5"){ text[0]="DAN: One more thing. Things are going to get very dangerous from here on. I really think you should upgrade your Health as much as possible, okay? Don't forget that it's your most important stat."; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat72_1"){ text[0]="DAN: This is the armory, and that's the lift to the Komato ship. Get the Armor upgrade in here, be as careful as you can up in the ship, and try to find the Phantom Hammer. Remember, I can't talk to you in there, and I have no idea what the weapon looks like,"; text[1]="so you're on your own. Good luck."; portrait=99; outline=2; pages=2;} if (global.textid=="chat72_2"){ text[0]="IJI: Don't worry, Dan| I think can do this."; portrait=1; outline=1; pages=1;} if (global.textid=="chat73_1"){ text[0]="IJI: Dan, it's me - I destroyed some huge weapon up there, I think it was the Phantom Hammer."; portrait=1; outline=1; pages=1;} if (global.textid=="chat73_2"){ text[0]="DAN: Fantastic! That'll give us more time."; portrait=99; outline=2; pages=1;} if (global.textid=="chat73_3"){ text[0]="IJI: Hehe, I told you I could do it!"; portrait=8; outline=1; pages=1;} if (global.textid=="chat73_4"){ text[0]="DAN: It's good to see you're getting more confident, sis. Look, I know what you're going through, so| I'm sorry for all this."; portrait=99; outline=2; pages=1;} if (global.textid=="chat73_5"){ text[0]="IJI: Wha? What's that all of a sudden? You don't have to apologize. I feel like I finally understand what's going on, now. I feel more determined."; portrait=11; outline=1; pages=1;} if (global.textid=="chat73_6"){ text[0]="IJI: And when I headed up into the ship, I could see all the way to the horizon| or what's left of it."; portrait=1; outline=1; pages=1;} if (global.textid=="chat73_7"){ text[0]="DAN: Look, don't let that distract you. We need to get the Komato out of here, then we can worry about the rest."; portrait=99; outline=2; pages=1;} if (global.textid=="chat73_8"){ text[0]="IJI: You're right, just standing around talking won't save anyone. I have to get moving before they catch up to me. Talk to you soon!"; portrait=1; outline=1; pages=1;} if (global.textid=="chat74_1"){ global.cannotskipchat=1; text[0]="PROXIMA: Identification? Two."; portrait=106; outline=4; pages=1; obj_iji.startmusics=1; obj_sabot.ultimatecannotpause=0;} if (global.textid=="chat74_2"){ text[0]="IJI: What?"; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat74_3"){ text[0]="PROXIMA: Identification? One."; portrait=106; outline=4; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat74_4"){ text[0]="IJI: Oh, my name's Iji, and -"; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat74_5"){ text[0]="PROXIMA: Identification of specimen failed - terminating."; portrait=106; outline=4; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat74_6"){ text[0]="IJI: Damn it!"; portrait=2; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat74_7"){ text[0]="IJI: (Wait, stay cool! Even something this big must have a weakness. Using those terminals and electric pads are a start, and the way that thing hovers so effortlesly, I bet it's made of some really light materials. I bet I can just kick it out of"; text[1]="the way. Preferably into something nasty.)"; portrait=1; outline=1; pages=2; if (!global.iimsx){ global.iimsx=1; global.ignoremessagescroll=90; } obj_iji.startmusics=1;} if (global.textid=="chat75_1"){ global.cannotskipchat=1; if (obj_proximatrigger.supercharge){ text[0]="IJI: Huh, I guess it pays to be prepared."; global.specialtriggerb2=0; portrait=1; } else if (global.hp>=global.healthlevel*2){ text[0]="IJI: Huh. Was that supposed to be tough? It looked pretty dangerous though|"; global.specialtriggerb2=1; portrait=2; } else if (global.hp>=global.healthlevel){ text[0]="IJI: Phew! That was tough."; global.specialtriggerb2=0; portrait=2; } else{ text[0]="IJI: Damn, that was close!"; global.specialtriggerb2=0; portrait=2; } outline=1; pages=1; } if (global.textid=="chat75_2"){ text[0]="IJI: Looks like the security's getting extreme around here. I gotta get moving before they send down more ships and nail the planetary shield generator!"; outline=1; pages=1; portrait=1; global.sector=7; obj_sabot.cannotrestart=1; if (instance_number(obj_end)==0) instance_create(obj_iji.x,obj_iji.y,obj_end) } if (global.textid=="chat76_1"){ text[0]="IJI: Wait, this is the wrong way. Isn't this where I came from?"; portrait=1; outline=1; pages=1; } if (global.textid=="chat77_1"){ text[0]="IJI: Huh, I made it over here somehow| but there's nothing here!"; portrait=1; outline=1; pages=1; } if (global.textid=="chat77_2"){ text[0]="IJI: Now wasn't that a waste of time."; portrait=12; outline=1; pages=1; } if (global.textid=="chat78_1"){ text[0]="VATEILIKA: Anomaly! It's been a while."; portrait=116; outline=3; pages=1; } if (global.textid=="chat78_2"){ text[0]="IJI: Huh? You?"; portrait=1; outline=1; pages=1; } if (global.textid=="chat78_3"){ text[0]="VATEILIKA: Yeah, remember me? `Sector 3`? The truce? I don't care what you've been up to since then, even if you've shot any Tasen. Anyway, I snuck into this ship trying to find some good weapons, but to be honest, I didn't dare to go any farther."; portrait=116; outline=3; pages=1; } if (global.textid=="chat78_4"){ text[0]="IJI: What? You're trying to raid a Komato ship alone!?"; portrait=1; outline=1; pages=1; } if (global.textid=="chat78_5"){ text[0]="VATEILIKA: Haha, much like yerself! I like you, human. You got some serious guts. Tell you what, I've found all sorts of things up here, so just give me a tap on the shoulder with "+chr(global.usekey)+" and I'll fill you right up with some Health and ammo. All I want in"; text[1]="return is a tiny bit of Nano. I'll be around, so no rush."; portrait=116; outline=3; pages=2; } if (global.textid=="chat79_1"){ scr_vateilikashop(); portrait=116; outline=3; pages=1; } if (global.textid=="chat7mia_1"){ text[0]="IJI: Another dead end. Another ribbon, somehow. I don't even care if I'm seeing things, at least I can catch my breath again."; if (global.kills+global.totkills<35) portrait=5; else portrait=1; outline=1; pages=1;} if (global.textid=="chat7mia_2"){ text[0]="DAN: Iji, it's me. How are you doing? You've been fighting for a long time without food or sleep, now."; portrait=99; outline=2; pages=1;} if (global.textid=="chat7mia_3"){ text[0]="IJI: Oh| actually, I haven't noticed. I've been thinking of Mia and you, and it's just kept me going."; portrait=1; outline=1; pages=1;} if (global.textid=="chat7mia_4"){ text[0]="DAN: Mia|"; portrait=99; outline=2; pages=1;} if (global.textid=="chat7mia_5"){ text[0]="IJI: Yeah. You know, I could always rely on her. When mom left, and I had to take her place, Mia still looked up to me, made me feel better. I don't know why you and me were never closer, but|"; if (global.kills+global.totkills<35) portrait=5; else portrait=1; outline=1; pages=1;} if (global.textid=="chat7mia_6"){ text[0]="DAN: Heh. Mia was so young. And a girl. You always took her side."; portrait=99; outline=2; pages=1;} if (global.textid=="chat7mia_7"){ text[0]="IJI: Err, Dan?"; portrait=1; outline=1; pages=1;} if (global.textid=="chat7mia_8"){ text[0]="DAN: Yeah?"; portrait=99; outline=2; pages=1;} if (global.textid=="chat7mia_9"){ text[0]="IJI: You're not angry, right?"; portrait=5; outline=1; pages=1;} if (global.textid=="chat7mia_10"){ text[0]="DAN: No, no. Don't worry, we were only kids."; portrait=99; outline=2; pages=1;} if (global.textid=="chat7mia_11"){ text[0]="IJI: But we're family! You're my little bro, and I only ever cared about Mia. I'm sorry that -"; portrait=1; outline=1; pages=1;} if (global.textid=="chat7mia_12"){ text[0]="DAN: Don't apologize! It makes you look weak, sis. I always looked up to you, so you've gotta hold your head high. We don't have time to argue about this."; portrait=99; outline=2; pages=1;} if (global.textid=="chat7mia_13"){ text[0]="IJI: Heh. Thanks, that makes me feel better. Talk to you soon!"; portrait=8; outline=1; pages=1;} if (global.textid=="chat7mia_14"){ text[0]="DAN: Right."; portrait=99; outline=2; pages=1;} } if (global.sector==8){ if (global.textid=="chat81_1"){ if (global.specialtriggerb2==1) text[0]="IJI: Dan, I just took out some kind of Komato security robot! It was a piece of cake, but I hope I didn't waste too much time."; else text[0]="IJI: Dan, I just took out some kind of Komato security robot! It was really tough, but I hope I didn't waste too much time."; portrait=2; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat81_2"){ text[0]="DAN: Good job, sis! And it's alright, I think we're relatively safe, but you have to push on and get to Sector X - the Tasen lifts are starting to run out of power since the Komato arrived. This is Sector 8, and the Komato have built quite a defensive"; text[1]="force here - be extremely careful!"; portrait=99; outline=2; pages=2; obj_iji.startmusics=1;} if (global.textid=="chat81_3"){ text[0]="IJI: Got it!"; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat81_4"){ text[0]="DAN: Oh, and uh, those noises around my control room started again, but it sounds like some rats in the ventilation. I'm not worried anymore."; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat81_5"){ text[0]="IJI: That's good to hear. Moving out!"; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat82_1"){ text[0]="DAN: Oh, you just found a Trapmine, a device you can place on a teleporter destination by crouching on it and pressing "+chr(global.firekey)+". The mine will destroy the teleporter destination when someone tries to use it."; portrait=99; outline=2; pages=1;} if (global.textid=="chat83_1"){ if (obj_iji.trapmine) text[0]="DAN: That door and the lift beyond need to be powered up - use the controls to the left. It might take a while for them to activate, so be prepared to defend that room. Remember, duck on a teleport destination and press "+chr(global.firekey)+" to set the Trapmine."; else text[0]="DAN: That door and the lift beyond need to be powered up - use the controls to the left. It might take a while for them to activate, so be prepared to defend that room."; portrait=99; outline=2; pages=1; with (obj_terminal){ if (trigger==25){ ready=1; cracked=0; sprite_index=spr_terminal; } } } if (global.textid=="chat84_1"){ text[0]="DAN: HOLY CRAP! Sis, are you okay?"; portrait=99; outline=2; pages=1; obj_iji.nocameras=1;} if (global.textid=="chat84_2"){ text[0]="IJI: Whoa, I think so! Wh, what happened!?"; portrait=2; outline=1; pages=1;} if (global.textid=="chat84_3"){ text[0]="DAN: A second Komato ship has already landed, and just blew up the planetary shield generator with a Phantom Hammer shot! There's no time to lose now, you've got to head for Sector X!"; portrait=99; outline=2; pages=1;} if (global.textid=="chat84_4"){ text[0]="IJI: Got it!"; portrait=1; outline=1; pages=1;} if (global.textid=="chat84_5"){ text[0]="DAN: Just be sure to check out the computer terminals nearby, I think one of them| wait. It's that strange sound here again, but now it's| what the -"; text[1]="AAAAAHH!"; portrait=99; outline=2; pages=2;} if (global.textid=="chat84_6"){ text[0]="IJI: DAN! What happened? Are you okay!?"; portrait=2; outline=1; pages=1;} if (global.textid=="chat84_7"){ text[0]="???: Listen close, Anomaly. I think I know where you're headed| and there's a corridor ahead that I know you must cross one way or the other. Your friend will be waiting there, I assure you. I suggest you go get him before I change my mind. Ready? Go!"; portrait=115; outline=4; pages=1; with (obj_sabot){ scr_music("mus_lightstroke"); scr_music("mus_asha"); } obj_iji.startmusics=1;} if (global.textid=="chat84_8"){ text[0]="IJI: !"; portrait=2; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat85_1"){ text[0]="IJI: Right. It's an easter egg. Very funny."; portrait=1; outline=1; pages=1; } if (global.textid=="chat86_1"){ global.cannotskipchat=1; text[0]="IJI: DAN! I -"; portrait=2; outline=1; pages=1; obj_iji.cannotpause=1; obj_sabot.ultimatecannotpause=1; //Ugly fix, but seriously, CANNOT PAUSE obj_iji.holdafterchat=1; with (obj_sabot) scr_music("mus_lightstroke"); } if (global.textid=="chat86_2"){ if (instance_number(obj_armed_trapmine)==1 && obj_armed_trapmine.x>9600) text[0]="DAN: Hhh! Stay away, it's a trap!"; else text[0]="DAN: Hhh! Behind you, the Trapm -"; portrait=98; outline=2; pages=1;} if (global.textid=="chat86_3"){ text[0]="ASHA: HOLD IT! One move, and the human DIES!"; portrait=103; outline=4; pages=1; if (obj_dan.sprite_index==spr_dan_sit){ obj_dan.sprite_index=spr_dan_hold; obj_dan.image_single=0; instance_create(obj_dan.x+32,obj_dan.y,obj_megaflash); scr_sound("dan_choke"); } with (obj_sabot) scr_music("mus_asha"); } if (global.textid=="chat86_4"){ text[0]="IJI: | You!"; portrait=10; outline=1; pages=1;} if (global.textid=="chat86_5"){ if (global.kills+global.totkills>35){ if (global.specialtrigger32){ text[0]="ASHA: So you hoped to take on the Imperial Army, huh? Much less the most skilled Assassin in existence. You have no idea what you're doing, girl - I don't care how many men we lose, or how many Phantom Hammers you bring down - I've been looking for"; text[1]="this little guy! See, I told you that you had a weak point, but no-one believed there were two humans cooperating here. I planted logbooks all over the place about your friend here, hoping you'd run into them and give the `traitor` what he deserved, but it"; text[2]="looks like it didn't work! Killing this pest will show them I was right - and why not get the bounty on your head while I'm at it?"; pages=3; } else{ text[0]="ASHA: So you hoped to take on the Imperial Army, huh? Much less the most skilled Assassin in existence. You have no idea what you're doing, girl - I don't care how many men we lose, or how many Phantom Hammers you bring down - I've been looking for"; text[1]="this little guy! See, I told you that you had a weak point, but no-one believed there were two humans cooperating here. Killing this pest will show them I was right - and why not get the bounty on your head while I'm at it?"; pages=2; } } else{ if (global.specialtrigger32){ text[0]="ASHA: So you hoped to take on the Imperial Army, huh? Much less the most skilled Assassin in existence. You have no idea what you're doing, girl - I don't care how many Sentinels we lose, or how many Phantom Hammers you bring down - I've been looking for"; text[1]="this little guy! See, I told you that you had a weak point, but no-one believed there were two humans cooperating here. I planted logbooks all over the place about your friend here, hoping you'd run into them and give the `traitor` what he deserved, but it"; text[2]="looks like it didn't work. Killing this pest will show them I was right - and why not get the bounty on your head while I'm at it?"; pages=3; } else{ text[0]="ASHA: So you hoped to take on the Imperial Army, huh? Much less the most skilled Assassin in existence. You have no idea what you're doing, girl - I don't care how many Sentinels we lose, or how many Phantom Hammers you bring down - I've been looking for"; text[1]="this little guy! See, I told you that you had a weak point, but no-one believed there were two humans cooperating here. Killing this pest will show them I was right - and why not get the bounty on your head while I'm at it?"; pages=2; } } portrait=103; outline=4; obj_iji.sec8cut1=1;} if (global.textid=="chat87_1"){ global.cannotskipchat=1; text[0]="ASHA: Kill her!"; portrait=103; outline=4; pages=1;} if (global.textid=="chat87_2"){ text[0]="IJI: NO!"; portrait=3; outline=1; pages=1; obj_iji.sec8cut2=1;} if (global.textid=="chat88_1"){ global.cannotskipchat=1; text[0]="ASHA: Hhh - so be it!"; portrait=103; outline=4; pages=1; obj_iji.sec8cut3=1;} if (global.textid=="chat89_1"){ global.cannotskipchat=1; text[0]="IJI: !!!"; portrait=70; outline=1; pages=1; obj_iji.holdafterchat=0; if (instance_number(obj_end)==0) instance_create(obj_iji.x,obj_iji.y,obj_end); with (obj_sabot) scr_music("mus_darkstroke"); } if (global.textid=="chat8a_1"){ global.cannotskipchat=1; text[0]="ASHA: WHAT IN THE!?"; portrait=103; outline=4; pages=1;} if (global.textid=="chat8a_2"){ text[0]="IJI: I'm prepared for anything, you scum - now let my brother go, 'cause this weapon's aimed at your head!"; portrait=2; outline=1; pages=1; } if (global.textid=="chat8a_3"){ text[0]="ASHA: Hhh| that gun|"; portrait=103; outline=4; pages=1; obj_iji.sec8cut4=1;} if (global.textid=="chat8mia_1"){ if (obj_iji.trapmine){ text[0]="IJI: Another ribbon! I've been collecting these a lot, now. The only other thing in my pockets is the Trapmine|"; portrait=1; } else{ text[0]="IJI: Another ribbon! I've been collecting these a lot, now."; portrait=1; } outline=1; pages=1;} if (global.textid=="chat8mia_2"){ if (obj_iji.trapmine){ text[0]="It reminds me of a robot Mia had when she was little, the one we used to save Dan from a bully once. I threw it pretty hard."; portrait=5; } else{ text[0]="IJI: I know we've got no time to lose, but|"; portrait=5; } outline=1; pages=1;} if (global.textid=="chat8mia_3"){ if (obj_iji.trapmine){ text[0]="Something tells me I should hang on to this mine, until it really comes in handy. I don't need it to defend myself right now. I'll keep it, though it looks like the batteries won't last past this Sector."; portrait=1; } else{ text[0]="IJI: Something tells me there's something important around here. I should keep looking around before I go any farther!"; portrait=1; } outline=1; pages=1;} } if (global.sector==9 || global.sector==14){ if (global.textid=="chat91_1"){ text[0]="DAN: Okay, this is Sector 9, the complex's main transportation and security gateway. It's under heavy lockdown, so you'll have to force your way through. Looks like there's a Tasen outpost near the end too, maybe they'll know where the Komato General"; if (global.specialtriggerc) text[1]="will be stationed. See if they'll let you in."; else text[1]="will be stationed."; portrait=99; outline=2; pages=2; obj_iji.startmusics=1; global.iosaphase=0;} if (global.textid=="chat91_2"){ text[0]="IJI: Thanks. Feeling better now?"; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat91_3"){ text[0]="DAN: Sort of, but I'll be okay. We should keep communication to a minimum, so they don't find me again|"; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat91_4"){ text[0]="IJI: Got it. Talk to you soon!"; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat92_1"){ text[0]="IJI: Uhh, Dan, something's wrong. Do you know what happened?"; portrait=4; outline=1; pages=1;} if (global.textid=="chat92_2"){ text[0]="IJI: |"; portrait=1; outline=1; pages=1;} if (global.textid=="chat92_3"){ text[0]="IJI: Damn, all the speakers around here are busted!"; portrait=2; outline=1; pages=1;} if (global.textid=="chat93_1"){ instance_create(obj_iji.x,obj_iji.y,obj_end); //global.cannotskipchat=1; text[0]="???: Well, well| what have we here?"; portrait=107; outline=4; pages=1; if (obj_sabot.bunkertruce) global.specialtrigger2=1; else global.specialtrigger2=0; } if (global.textid=="chat93_2"){ text[0]="IJI: Hhh!"; portrait=2; outline=1; pages=1;} if (global.textid=="chat93_3"){ if (obj_sabot.bunkertruce) text[0]="???: You're heading in the direction of General Tor, am I right? You hope to assassinate him, is that it?"; else text[0]="???: Heh. Looks like someone can't take a hint. I suppose you didn't notice the piles of dead Tasen I like to generate. You're heading in the direction of General Tor, am I right? You hope to assassinate him, is that it?"; portrait=107; outline=4; pages=1;} if (global.textid=="chat93_4"){ text[0]="IJI: N-no, not at all! I just wanted to talk!"; portrait=1; outline=1; pages=1;} if (global.textid=="chat93_5"){ text[0]="???: HAHAHA! That was a good one, human! Just wanted to TALK!"; portrait=108; outline=4; pages=1;} if (global.textid=="chat93_6"){ text[0]="IJI: No, really! I have to convince the General to spare this planet! You'd never Alpha Strike us, anyway!"; portrait=2; outline=1; pages=1;} if (global.textid=="chat93_7"){ text[0]="???: Hah| I know how it feels, though it was long ago. I see no reason to let you live your hopeless, tortured future, now that we have the chance to destroy the Tasen once and for all. I've been waiting for this moment ever since my own home planet was"; text[1]="Alpha Struck by their dirty battlecruisers - at full force - while I was still there."; portrait=107; outline=4; pages=2;} if (global.textid=="chat93_8"){ text[0]="IJI: What? That's not possible!"; portrait=10; outline=1; pages=1; } if (global.textid=="chat93_9"){ text[0]="???: You sure are slow. I am Annihilator Iosa - `Invincible` is not a simple nickname."; portrait=107; outline=4; pages=1;} if (global.textid=="chat93_10"){ text[0]="IJI: But then you know what it's like! You know what it's like for everyone you know to be destroyed, for no reason - but you don't seem to care! You just want your revenge on the Tasen, for, for a war THE KOMATO STARTED!"; portrait=2; outline=1; pages=1;} if (global.textid=="chat93_11"){ if (global.specialtriggerc) text[0]="IOSA: My, you're judgmental. Did we really start this war, or was it the Tasen? They refused our progress, and this is the result."; else text[0]="IOSA: My, you're judgmental. Correct me if I'm wrong, but aren't you the one who called for our help to destroy the Tasen?"; portrait=107; outline=4; pages=1;} if (global.textid=="chat93_12"){ if (obj_sabot.tasenblame) text[0]="IJI: That's - how can you blame them for this? You're so stubborn you've even convinced the Tasen, I heard an Elite saying she believed that crap! You just couldn't accept them!"; else if (global.specialtriggerc) text[0]="IJI: That's - how can you blame them for this? You just couldn't accept them!"; else text[0]="IJI: But, we thought they were - we didn't know they were on the run from YOU!"; portrait=2; outline=1; pages=1;} if (global.textid=="chat93_13"){ if (global.specialtriggerc) text[0]="IOSA: It was the other way around, human! They knew from the start what would happen. We're all fighting for our own survival, so don't pretend you don't value the Tasen lower than your own race, too."; else if (global.totkills<=45) text[0]="IOSA: Huh. We're all fighting for our own survival, so don't pretend you don't value the Tasen lower than your own race, too."; else text[0]="IOSA: Huh. We're all fighting for our own survival, so don't pretend you don't value the Tasen lower than your own race, too. I suppose the reports of YOU murdering people left and right is what puts the weight in your words?"; portrait=107; outline=4; pages=1;} if (global.textid=="chat93_14"){ if (global.specialtriggerc) text[0]="IJI: Th, that's NOT TRUE! Sure they came here and ruined our world - but YOU've come here to DESTROY it - and -"; else text[0]="IJI: Th, that's NOT TRUE! They, they came here and ruined our world - YOU've come here to DESTROY it - and -"; portrait=3; outline=1; pages=1;} if (global.textid=="chat93_15"){ text[0]="IOSA: Does it really matter to you, little human? I haven't forgotten what global genocide feels like. Your race is in the Komatos' debt for shortening its suffering - do you think I can give you back your planet? Do you think I can give you back the"; text[1]="uncountable lives the Tasen destroyed?"; portrait=107; outline=4; pages=2; obj_iosadoll.holdit=1;} if (global.textid=="chat93_16"){ text[0]="IJI: |"; portrait=1; outline=1; pages=1;} if (global.textid=="chat93_17"){ text[0]="IOSA: I've been through this before. Just like the Tasen before you. Just a speck on the galaxy map. When you're gone, who do you think will even care? You oppose the Komato, and you die."; portrait=107; outline=4; pages=1; obj_iosadoll.holdit=0;} if (global.textid=="chat93_18"){ if (global.specialtriggerb2){ text[0]="ANSAKSIE: Talk, talk, talk. The Army sure did things to your head! I'm done seeing them look up to people like you. Me and this human, we're taking you down."; portrait=117; outline=4; pages=1; tempid=instance_create(11942,6019,obj_sec9ansaksie); tempid.type=1; tempid.sprite_index=spr_komatoassassin_pose1; with (tempid) instance_create(bbox_left+((bbox_right-bbox_left)/2)+10, bbox_top+((bbox_bottom-bbox_top)/2), obj_megaflash); } else{ text[0]="IJI: SHUT UP! So you think you can wipe mankind out because there won't be anyone left to miss us when we're all dead! You, you don't respect our lives any more than the Tasen you slaughter for no reason at all! You've just| thrown away your morals so you"; if (global.totkills<=45) text[1]="won't feel bad about it! I'm fighting to save peoples' lives, you're just, just killers!"; else text[1]="won't feel bad about it! I, I can't say I'm any better myself, but at least I'm fighting to save peoples' lives!"; portrait=2; outline=1; pages=2; } } if (global.textid=="chat93_19"){ if (global.specialtriggerb2){ text[0]="IOSA: AHAHAHAHA! Well, well, you sure have guts| I never thought I'd see your traitorous little face again! I never got around to reporting you to Asha, not that it matters now! If you're hoping to change history, you're too late, Assassin - FAR TOO LATE!"; portrait=108; outline=4; pages=1; } else{ text[0]="IOSA: Well, well, you sure have guts, human - I may just think that you're FORGETTING WHO YOU'RE TALKING TO! Oh, I'll give you the benefit of the doubt - perhaps you're not aware of the fact that I am totally indestructible, while you are nothing but a"; text[1]="worthless bag of flesh and bone!? I have better things to do than stand here and listen to you TRASH-TALKING THE MOST POWERFUL KOMATO IN THE UNIVERSE!"; portrait=108; outline=4; pages=2; } if (!obj_iosadoll.triggered){ obj_iosadoll.triggered=1; obj_iosadoll.alarm[0]=25; obj_iosadoll.sprite_index=spr_iosa_walkleft; obj_iosadoll.image_single=0; with (obj_sabot) scr_stopmusic(); } } if (global.textid=="chat93_20"){ text[0]="ANSAKSIE: Let's go, Anomaly!"; portrait=117; outline=4; pages=1; } if (global.textid=="chat94_1"){ global.cannotskipchat=1; if (global.specialtriggerb2==1) text[0]="IOSA: I'm through mincing words, insects - NOW YOU DIE!"; else text[0]="IOSA: I'm through mincing words, insect - NOW YOU DIE!"; portrait=108; outline=4; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat94_2"){ if (global.specialtriggerb2==1) text[0]="IJI: (That's it, I'm dead! Those electric pads on the ceiling may be our only chance to blow her out of that huge exoskeleton - we just need to keep damaging her!)"; else text[0]="IJI: (That's it, I'm dead! Those electric pads on the ceiling may be my only chance to blow her out of that huge exoskeleton - I just need to keep damaging her!)"; portrait=2; outline=1; pages=1; if (!global.iimsx){ global.iimsx=1; global.ignoremessagescroll=90; } obj_iji.startmusics=1;} if (global.textid=="chat95_1"){ global.cannotskipchat=1; if (global.specialtriggerb2==1){ text[0]="ANSAKSIE: Hhh| hah, looks like we've done the impossible! Good riddance."; portrait=117; outline=4; pages=1; } else{ text[0]="IJI: Hhh| hhh| I killed her."; portrait=5; outline=1; pages=1; } } if (global.textid=="chat95_2"){ if (global.specialtriggerb2==1){ text[0]="IJI: You, you didn't have to -"; portrait=2; outline=1; pages=1; } else{ if (global.kills+global.totkills<45) text[0]="IJI: I didn't even want to shoot, I just| pulled the trigger. She'd probably have killed me had I hesitated any longer| maybe it's best this way."; else text[0]="IJI: She, she was wrong. She had to be. The Komato won't decide our fate for us!"; portrait=12; outline=1; pages=1; } } if (global.textid=="chat95_3"){ if (global.specialtriggerb2==1){ text[0]="ANSAKSIE: Iosa is not the kind of person who can be spared. Had you hesitated any longer she'd have torn you to pieces. Listen - if stopping the Alpha Strike is what you want, you'd better see the General, and fast."; portrait=117; outline=4; pages=1; } else{ if (global.specialtrigger1==0){ if (global.kills+global.totkills<45) text[0]="IJI: I didn't have a choice, right Dan? Yeah| you're right. Better someone like her than the entire world."; else text[0]="IJI: Watch me, Dan| I'll show them. Nothing can stop me now!"; } else text[0]="IJI: I have to find a room with a speaker, so I can tell Dan about this. They're so gonna come after us now!"; portrait=1; outline=1; pages=1; if (instance_number(obj_end)==0){ instance_create(obj_iji.x,obj_iji.y,obj_end); global.sector=9; obj_sabot.cannotrestart=1; obj_sec9hologram.alarm[0]=4; obj_sec9hologram.image_single=-1; obj_sec9hologram.image_index=0; obj_sec9hologram.image_speed=0.5; obj_sec9hologram.sprite_index=spr_standup; } } } if (global.textid=="chat95_4"){ text[0]="IJI: Y, yeah, that's right. I need to go to Sector X. Dan's waiting for me, too."; portrait=5; outline=1; pages=1; obj_sec9hologram.alarm[0]=4; obj_sec9hologram.image_single=-1; obj_sec9hologram.image_index=0; obj_sec9hologram.image_speed=0.5; obj_sec9hologram.sprite_index=spr_standup; } if (global.textid=="chat95_5"){ text[0]="ANSAKSIE: Looks like you do know what you're doing. I need to leave before they suspect me| this is not going to win either of us any points with the Army. Iosa was a war hero, so wear this victory with pride. I certainly will."; portrait=117; outline=4; pages=1; obj_sec9ansaksie.shakehead=1; } if (global.textid=="chat95_6"){ text[0]="IJI: |"; portrait=1; outline=1; pages=1; if (instance_number(obj_end)==0){ with (obj_sec9ansaksie){ instance_destroy(); instance_create(bbox_left+((bbox_right-bbox_left)/2), bbox_top+((bbox_bottom-bbox_top)/2), obj_megaflash); } instance_create(obj_iji.x,obj_iji.y,obj_end); global.sector=9; obj_sabot.cannotrestart=1; } } if (global.textid=="chat96_1"){ text[0]="IJI: Dan. I was meant to save the world, so that's what I'll do. I don't care what I'll face, I don't care what happens, I'll make it through!"; portrait=12; outline=1; pages=1; obj_iji.startmusics=1; global.iosaphase=0;} if (global.textid=="chat96_2"){ text[0]="IJI: Stay beside me, and I promise I'll keep you safe. You know that. No, don't mention it again."; portrait=5; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat96_3"){ text[0]="IJI: Good. This place looks like one big security checkpoint, and I bet Sector X is on the other side. We can still send these bastards back where they came from - together!"; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chat97_1"){ text[0]="You got the Banana gun, selected by pressing 9. It uses one ammunition unit each of every Nanoweapon. It cannot be combined with any other weapon."; portrait=0; outline=0; pages=1;} //IT IS IMPOSSIBLE for these events to overlap: killing the girlfriend and not calling the Komato if (global.textid=="chat98_1"){ text[0]="IJI: |"; text[1]="No, this is| I think I've been reading this girl's diaries."; portrait=5; outline=1; pages=2; } if (global.textid=="chat98_2"){ if (global.kills+global.totkills<45) text[0]="IJI: Why. Why now? They're the ones who Alpha Struck the Earth|"; else text[0]="IJI: Why now? They're the ones I killed without caring who they were|"; portrait=12; outline=1; pages=1;} if (global.textid=="chat98_3"){ text[0]="IJI: I'm the one who brought the Komato here| to kill people like her."; portrait=9; outline=1; pages=1;} if (global.textid=="chat98_4"){ text[0]="IJI: NO! No, it's not my fault! It's the Komatos' fault! It's ALL their fault!"; portrait=3; outline=1; pages=1;} if (global.textid=="chat98_5"){ text[0]="IJI: |"; portrait=2; outline=1; pages=1;} if (global.textid=="chat98_6"){ text[0]="IJI: *Sigh*"; portrait=5; outline=1; pages=1;} if (global.textid=="chat98_7"){ if (global.kills+global.totkills<45) text[0]="IJI: I have to find the General - but first, I'm gonna find whoever did this. Somewhere, there's got to be a line!"; else text[0]="IJI: I have to find the General - but first, I'm gonna find whoever did this. I may be a hypocrite, but somewhere there's got to be a line!"; portrait=12; outline=1; pages=1;} if (global.textid=="chat98_8"){ text[0]="IJI: Don't worry, kid. I don't think any of you can forgive me, but if I take your Nanofield, I'll always carry a part of you with me| and I'll keep you warm. That's all I can do."; portrait=5; outline=1; pages=1;} if (global.textid=="chat99_1"){ text[0]="IJI: Huh? what happened?"; portrait=2; outline=1; pages=1;} if (global.textid=="chat9a_1"){ text[0]="IJI: Damn| that| HURT! There BETTER be something good up here."; portrait=2; outline=1; pages=1; } if (global.textid=="chat9b_1"){ text[0]="IJI: (Damn it, now what? I think I heard about this woman's personal Nanoshield, none of my weapons can even scratch her! Wait, that means she's like one of those Shield doors, and I have to use my raw strength! She'll probably be too alert for me to"; text[1]="go on the offense and land a kick if she sees it coming, but if she ever stops and turns her head away for just a moment, I'll make sure to hit her hard! And if that works| I'll just keep on kicking her!)"; portrait=2; outline=1; pages=2; obj_iji.startmusics=1;} if (global.textid=="chat9c_1"){ text[0]="IJI: Damn it, I can barely see! The air is completely thick down here, and that elevator shaft smells like| human blood. Was this some sort of bunker?"; portrait=1; outline=1; pages=1;} if (global.textid=="chat9c_2"){ text[0]="IJI: I really need to know what I'm doing if I'm going any farther!"; portrait=2; outline=1; pages=1;} if (global.textid=="chat9d_1"){ global.specialtriggerb2=1; text[0]="???: Anomaly."; portrait=117; outline=4; pages=1; if (obj_sabot.bunkertruce) tempid=instance_create(10848,6009,obj_sec9ansaksie) else tempid=instance_create(9844,6105,obj_sec9ansaksie) tempid.type=0; with (tempid) instance_create(bbox_left+((bbox_right-bbox_left)/2), bbox_top+((bbox_bottom-bbox_top)/2), obj_megaflash); } if (global.textid=="chat9d_2"){ text[0]="IJI: GAH! What now!?"; portrait=2; outline=1; pages=1; global.facing=1; obj_iji.sprite_index=spr_basic; } if (global.textid=="chat9d_3"){ text[0]="???: That fight back there| I couldn't keep my team from attacking without blowing my own cover. I apologize."; portrait=117; outline=4; pages=1; obj_sec9ansaksie.shakehead=1;} if (global.textid=="chat9d_4"){ text[0]="IJI: Huh? You -"; portrait=1; outline=1; pages=1;} if (global.textid=="chat9d_5"){ text[0]="ANSAKSIE: The name's Ansaksie. We don't really have the time to talk, but there's someone up ahead that I've been wanting dead for starturns. Now that you're here, this is the perfect chance."; portrait=117; outline=4; pages=1;} if (global.textid=="chat9d_6"){ text[0]="IJI: What do you mean?"; portrait=1; outline=1; pages=1;} if (global.textid=="chat9d_7"){ text[0]="ANSAKSIE: I need your help, and a scapegoat. You'll understand in a moment. Ready your weapons, we're taking her on."; portrait=117; outline=4; pages=1;} if (global.specialtrigger1==0){ if (global.textid=="chat9mia_1"){ text[0]="IJI: Mia, how many of these did you bring here? I thought you only had one on that day?"; portrait=1; outline=1; pages=1;} if (global.textid=="chat9mia_2"){ text[0]="IJI: Dan, you, you didn't really mean that, right? About not supporting each other. I hope you don't envy what Mia and I had after mom left. Maybe you thought Mia was clinging to me, but we really did love each other - just like I love you, bro."; portrait=5; outline=1; pages=1;} if (global.textid=="chat9mia_3"){ text[0]="IJI: Hehe, yeah, you're right."; portrait=8; outline=1; pages=1;} if (global.textid=="chat9mia_4"){ text[0]="IJI: Just stay behind me and you'll be fine. I'll protect you no matter what."; portrait=1; outline=1; pages=1;} } else{ if (global.textid=="chat9mia_1"){ text[0]="IJI: Mia, how many of these did you bring here? Maybe the Tasen thought they were valuable or something. They've spread them all over the place."; portrait=5; outline=1; pages=1;} if (global.textid=="chat9mia_2"){ text[0]="DAN: Hey, Iji. How are you?"; portrait=99; outline=2; pages=1;} if (global.textid=="chat9mia_3"){ text[0]="IJI: Oh, sorry - what's wrong?"; portrait=1; outline=1; pages=1;} if (global.textid=="chat9mia_4"){ text[0]="DAN: Nothing, really, just wanted to thank you for saving my life. But maybe this isn't the time|"; portrait=99; outline=2; pages=1;} if (global.textid=="chat9mia_5"){ text[0]="IJI: It's okay, you're welcome. Just stay safe, and I'll be fine."; portrait=8; outline=1; pages=1;} if (global.textid=="chat9mia_6"){ text[0]="DAN: Thanks. You know|"; portrait=99; outline=2; pages=1;} if (global.textid=="chat9mia_7"){ text[0]="IJI: Yeah?"; portrait=1; outline=1; pages=1;} if (global.textid=="chat9mia_8"){ text[0]="DAN: I think I was wrong about supporting each other. You're the only one I have left. We've already saved each others' lives at least once, and it's not like I'm feeling any better keeping you at a distance| never mind, I'm slowing you down."; portrait=99; outline=2; pages=1;} if (global.textid=="chat9mia_9"){ text[0]="IJI: Eh, just say it out loud, bro."; portrait=11; outline=1; pages=1;} if (global.textid=="chat9mia_10"){ text[0]="DAN: What?"; portrait=99; outline=2; pages=1;} if (global.textid=="chat9mia_11"){ text[0]="IJI: Never mind. Gotta hurry - see you soon!"; portrait=8; outline=1; pages=1;} } if (global.textid=="chat9e_1"){ text[0]="ELITE: Wait! Hold your fire!"; portrait=1000; outline=3; pages=1; with (obj_sabot){ scr_music("mus_lightstroke"); scr_music("mus_dark"); } } if (global.textid=="chat9e_2"){ text[0]="IJI: Wha?"; portrait=1; outline=1; pages=1;} if (global.textid=="chat9e_3"){ text[0]="ELITE: I'm glad you made it. Vateilika told us all about you. We've set up an outpost here, so get inside before more Komato troops arrive!"; portrait=1000; outline=3; pages=1;} if (global.textid=="chat9e01_1"){ text[0]="ELITE: Get going, Anomaly. I'll take care of any intruders."; portrait=1000; outline=3; pages=1;} if (global.textid=="chat9e02_1"){ text[0]="ELITE: So you're not the one who contacted the Komato? I had my doubts, but Vateilika's never lied. Much. I don't know what you've been through, but we trust you in here. You're not that violent, otherwise you'd be too dangerous to let in."; portrait=1000; outline=3; pages=1;} if (global.textid=="chat9e02_2"){ text[0]="IJI: Well, thanks."; portrait=1; outline=1; pages=1;} if (global.textid=="chat9e03_1"){ text[0]="ELITE: I would say I'm still sceptical about who killed Krotera, but it doesn't matter now. Most of us think he got what he deserved."; portrait=1000; outline=3; pages=1;} if (global.textid=="chat9e03_2"){ text[0]="IJI: So you didn't like him either?"; portrait=1; outline=1; pages=1;} if (global.textid=="chat9e03_3"){ text[0]="ELITE: Let me put it this way - he would've woken up with a swarm of Blits on his face sooner or later."; portrait=1000; outline=3; pages=1;} if (global.textid=="chat9e03_4"){ text[0]="IJI: Ugh|"; portrait=10; outline=1; pages=1;} if (global.textid=="chat9e04_1"){ text[0]="ELITE: Hmm| now that would be something. A gun that shoots Blits."; portrait=1000; outline=3; pages=1;} if (global.textid=="chat9e05_1"){ text[0]="ELITE: What use is it now?"; portrait=1000; outline=3; pages=1;} if (global.textid=="chat9e05_2"){ text[0]="IJI: What?"; portrait=1; outline=1; pages=1;} if (global.textid=="chat9e05_3"){ text[0]="ELITE: The Alpha Strike is coming. There's nothing left for us. We're counting the cycles|"; portrait=1000; outline=3; pages=1;} if (global.textid=="chat9e05_4"){ text[0]="IJI: Don't think like that, I'm gonna stop the Strike!"; portrait=1; outline=1; pages=1;} if (global.textid=="chat9e05_5"){ text[0]="ELITE: Huh! I'd laugh it you weren't serious. I'd rather face death with respect than lie to myself!"; portrait=1000; outline=3; pages=1;} if (global.textid=="chat9e06_1"){ text[0]="IJI: I'm heading for Sector X to talk sense into the General. Then you'll see."; portrait=1; outline=1; pages=1;} if (global.textid=="chat9e06_2"){ text[0]="ELITE: See what? Your burning corpse bouncing back here?"; portrait=1000; outline=3; pages=1;} if (global.textid=="chat9e06_3"){ text[0]="IJI: I'm serious! You won't know if it works until you tried!"; portrait=2; outline=1; pages=1;} if (global.textid=="chat9e07_1"){ text[0]="ELITE: Humph. Good luck."; portrait=1000; outline=3; pages=1;} if (global.textid=="chat9e08_1"){ text[0]="ELITE: What are you wandering around here for? There may be more Komato teams coming, and someone said Annihilator Iosa is closing in!"; portrait=1000; outline=3; pages=1;} if (global.textid=="chat9e08_2"){ text[0]="IJI: You mean she's nearby? How will an Annihilator fit in here?"; portrait=4; outline=1; pages=1;} if (global.textid=="chat9e08_3"){ text[0]="ELITE: Iosa is one of few who can survive outside the exoskeleton, and what's worse, she's invincible! Don't blame me if she prances over here and cuts you in two!"; portrait=1000; outline=3; pages=1;} if (global.textid=="chat9e09_1"){ text[0]="ELITE: Iosa's squad landed right after the assault forces. She tore a path through the perimeter, and only stopped to specifically kill anyone who dared damage her troops. There was nothing we could do."; portrait=1000; outline=3; pages=1;} if (global.textid=="chat9e09_2"){ text[0]="IJI: I'm sorry to hear that|"; portrait=5; outline=1; pages=1;} if (global.textid=="chat9e09_3"){ text[0]="ELITE: We're responsible for this mess, anyway. We Alpha Struck Iosa's homeworld, and the whole war started because of us."; portrait=1000; outline=3; pages=1;} if (global.textid=="chat9e09_4"){ text[0]="IJI: No it didn't! It's all the Komato's fault!"; portrait=2; outline=1; pages=1;} if (global.textid=="chat9e09_5"){ text[0]="ELITE: Tch! What do you know, Anomaly? It's easy for an outsider to say who's right and wrong, but the Tasen broke away from the Komato specifically because we disagreed with their goals. We rebelled because we wanted to make a stand! You think they just"; text[1]="randomly grew a grudge?"; portrait=1000; outline=3; pages=2; obj_sabot.tasenblame=1;} if (global.textid=="chat9e09_6"){ text[0]="IJI: |"; portrait=1; outline=1; pages=1;} if (global.textid=="chat9e09_7"){ text[0]="ELITE: Once you question, you put your life on the line. We're proud of what we've done - we did our best to change the Komato - and don't you dare believe anything else. Watch your kids get left behind to get Alpha Struck too, and we'll see how YOU will"; text[1]="look on your future!"; portrait=1000; outline=3; pages=2;} if (global.textid=="chat9e09_8"){ text[0]="IJI: I, I| hhh."; portrait=5; outline=1; pages=1;} if (global.textid=="chat9e10_1"){ text[0]="ELITE: Who cares what caused what? This is where we are right now, hiding from an Alpha Strike on some lousy remote planet. I don't care what you say, so spare your breath."; portrait=1000; outline=3; pages=1;} if (global.textid=="chat9e11_1"){ text[0]="IJI: How are you holding up in here?"; portrait=1; outline=1; pages=1;} if (global.textid=="chat9e11_2"){ text[0]="GRAND ELITE: It's a strange feeling for us all. We may be moments from death, and suddenly people start worrying about things they never cared about. Like swinging between apathy and terror| I used to be Grand Elite of the fleet, but now it doesn't matter."; portrait=1000; outline=3; pages=1;} if (global.textid=="chat9e11_3"){ text[0]="IJI: You mean you were in charge of the Tasen fleet?"; portrait=1; outline=1; pages=1;} if (global.textid=="chat9e11_4"){ text[0]="GRAND ELITE: I was part of the command, yes, right next to that bastard Krotera. Ours was the only escape fleet to leave Elem Sioz intact. I once served under Hel Sarie, the most thoughtful and caring superior I've had| those days are so distant, they"; text[1]="might as well have been a dream."; portrait=1000; outline=3; pages=2;} if (global.textid=="chat9e12_1"){ text[0]="IJI: Don't worry, I'm heading for the Komato General to stop the Alpha Strike. I won't let you guys die."; portrait=1; outline=1; pages=1;} if (global.textid=="chat9e12_2"){ text[0]="ELITE: Hmm. That might work, if the Komato weren't after you too."; portrait=1000; outline=3; pages=1;} if (global.textid=="chat9e12_3"){ text[0]="IJI: They are, but -"; portrait=12; outline=1; pages=1;} if (global.textid=="chat9e12_4"){ text[0]="ELITE: If you made it this far, it won't matter. Hel Sarie had the same spirit. General Tor respected her, even befriended her. He changed when the war started| it might have been the pressure and opinions of those closest to him."; portrait=1000; outline=3; pages=1;} if (global.textid=="chat9e13_1"){ text[0]="GRAND ELITE: If you want to stop the Strike, then do it. You're the only one left with that kind of motivation."; portrait=1000; outline=3; pages=1;} if (global.textid=="chat9e14_1"){ text[0]="COMMANDER: Damn it, there's not a single Elite left alive out there! I should've kept my mouth shut."; portrait=118; outline=3; pages=1;} if (global.textid=="chat9e14_2"){ text[0]="IJI: What do you mean?"; portrait=1; outline=1; pages=1;} if (global.textid=="chat9e14_3"){ text[0]="COMMANDER: I hurt a lot of people. I dealt in illegal weapons behind Krotera's back. I respected the man - he took initiatives few others would take. I feel like I betrayed him, and now the Alpha Strike|"; portrait=118; outline=3; pages=1;} if (global.textid=="chat9e15_1"){ text[0]="COMMANDER: Just leave me alone, okay?"; portrait=118; outline=3; pages=1;} if (global.textid=="chat9e16_1"){ text[0]="COMMANDER: Ha ha ha! You're really something else, Anomaly. Never thought I'd meet you in person!"; portrait=118; outline=3; pages=1;} if (global.textid=="chat9e16_2"){ text[0]="IJI: What, you know me?"; portrait=4; outline=1; pages=1;} if (global.textid=="chat9e16_3"){ text[0]="COMMANDER: All of us do! Vateilika put an MPFB in Krotera's back when he threatened to kill you, and once the Komato arrived, she personally scanned our communicator's log to make sure you weren't the one who sent for their help. You owe her a lot!"; portrait=118; outline=3; pages=1;} if (global.textid=="chat9e16_4"){ text[0]="IJI: Well, I didn't call them, but they still attacked, so|"; portrait=5; outline=1; pages=1;} if (global.textid=="chat9e16_5"){ text[0]="COMMANDER: Yep, we think they saw through the fake transmission we sent on behalf of their scout team. We're so far behind on Komato technology, we probably did all sorts of things wrong with it. Trying to fool a General, for starters! Ha ha!"; portrait=118; outline=3; pages=1;} if (global.textid=="chat9e16_6"){ text[0]="IJI: Th-this isn't something to laugh about!"; portrait=2; outline=1; pages=1;} if (global.textid=="chat9e17_1"){ text[0]="COMMANDER: I've always felt pretty good about impossible situations. They found me laughing on the floor after a raid on my squad's ship once, half dead with a door frame through the arm. No sense being glum about it, you know? I survived!"; portrait=118; outline=3; pages=1;} if (global.textid=="chat9e17_2"){ text[0]="IJI: Hhh, heh."; portrait=11; outline=1; pages=1;} if (global.textid=="chat9e17_3"){ text[0]="COMMANDER: Actually, the Komato have a tightly controlled view of death to keep the Army and their breeding colonies in line. Most of 'em don't fear the loss of their own life, as each generation exists to make the next one better. They can aim for something"; text[1]="thousands of starturns into the future, without regret that they won't witness it themselves. They trust their young completely. Iosa is the only one who wants to be immortal, but she's kind of a special case."; portrait=118; outline=3; pages=2;} if (global.textid=="chat9e17_4"){ text[0]="IJI: Special case? You mean she really is immortal?"; portrait=1; outline=1; pages=1;} if (global.textid=="chat9e17_5"){ text[0]="COMMANDER: Nah, age will get to her like anyone else - but give someone that much power and they'll soon forget how fragile they are."; portrait=118; outline=3; pages=1;} if (global.textid=="chat9e18_1"){ text[0]="IJI: Sorry, I don't have time to talk about this anymore."; portrait=1; outline=1; pages=1;} if (global.textid=="chat9e18_2"){ text[0]="COMMANDER: Hey, neither do I. Alpha Strikes don't wait around! Ha ha."; portrait=118; outline=3; pages=1;} if (global.textid=="chat9e19_1"){ text[0]="COMMANDER: There was a Soldier here who went through that teleporter. Like it'd be safer outside than in here|"; portrait=118; outline=3; pages=1;} if (global.textid=="chat9e20_1"){ text[0]="COMMANDER: Hey, you here to save us or something? Whatcha gonna do, shoot their fleet down?"; portrait=118; outline=3; pages=1;} if (global.textid=="chat9e20_2"){ text[0]="IJI: No, I -"; portrait=1; outline=1; pages=1;} if (global.textid=="chat9e20_3"){ text[0]="COMMANDER: Whatever! That Iosa comes here, we'll show her what we're made of!"; portrait=118; outline=3; pages=1;} if (global.textid=="chat9e21_1"){ text[0]="COMMANDER: Lost my whole squad to that Annihilator| she's gonna pay."; portrait=118; outline=3; pages=1;} if (global.textid=="chat9e22_1"){ text[0]="VATEILIKA: Anomaly! It's me, remember? The truce? My little shop?"; portrait=116; outline=3; pages=1; with (obj_sec9vateilika){ state=0; wait=1; wait2=0; waitcyc=0; ready=1; alarm[2]=0; sprite_index=spr_tasensoldier_basic; facing=0; } } if (global.textid=="chat9e22_2"){ text[0]="IJI: Sheesh, you survived that Komato ship after all."; portrait=11; outline=1; pages=1;} if (global.textid=="chat9e22_3"){ text[0]="VATEILIKA: Of course! My friend told me about this defense base, so I made a run for it and met up with her. She let it slip that I shot Krotera, but everyone took it pretty well. I know you didn't call the Komato either."; portrait=116; outline=3; pages=1;} if (global.textid=="chat9e22_4"){ text[0]="IJI: Thanks, but it didn't matter in the end."; portrait=1; outline=1; pages=1;} if (global.textid=="chat9e22_5"){ text[0]="VATEILIKA: Come on, it's not like it's your fault! We've all done what we could."; portrait=116; outline=3; pages=1;} if (global.textid=="chat9e22_6"){ text[0]="IJI: Yeah, about that, I'm trying to find General Tor and convince him to pull back the Komato fleet."; portrait=1; outline=1; pages=1;} if (global.textid=="chat9e22_7"){ text[0]="VATEILIKA: Wh-wh-what!? NOW you're talking! That's awesome talk, right there! Go get 'em, alright!"; portrait=116; outline=3; pages=1;} if (global.textid=="chat9e22_8"){ text[0]="IJI: Thanks| I know it's crazy, but I'm not giving up yet."; portrait=12; outline=1; pages=1;} if (global.textid=="chat9e22_9"){ text[0]="VATEILIKA: Right on! Just keep an eye out for Iosa, and be c-careful."; portrait=116; outline=3; pages=1;} if (global.textid=="chat9e23_1"){ text[0]="VATEILIKA: *Sigh*| I'll admit it. I don't think you'll make it."; portrait=116; outline=3; pages=1;} if (global.textid=="chat9e23_2"){ text[0]="IJI: What?"; portrait=1; outline=1; pages=1;} if (global.textid=="chat9e23_3"){ text[0]="VATEILIKA: General Tor is impossible. No-one can argue with him, he doesn't care. And if Iosa steps in, she'll turn ya to Blit food before you can even think."; portrait=116; outline=3; pages=1;} if (global.textid=="chat9e23_4"){ text[0]="IJI: I know, but I have to do it. If I -"; portrait=1; outline=1; pages=1;} if (global.textid=="chat9e23_5"){ text[0]="VATEILIKA: DON'T YOU GET IT!? What kind of motivational logbook are you!? Iosa's murdered hundreds of Elites like nothing at all! She k-killed my whole squad, I'm only standing here because I ran away like a coward! And if anything happens to Iosa, Tor's"; text[1]="gonna Strike us THRICE OVER! Just| just give up! I don't wanna lose the only friends I have left."; portrait=116; outline=3; pages=2; with (obj_sec9vateilika){ if (facing==0){ facing=1; sprite_index=spr_tasensoldier_basic; } else{ facing=0; sprite_index=spr_tasensoldier_basicleft; } } } if (global.textid=="chat9e23_6"){ text[0]="IJI: That's the point! If I don't do something we'll all die anyway!"; portrait=2; outline=1; pages=1;} if (global.textid=="chat9e23_7"){ text[0]="IJI: I'm scared as hell too, but I've been close to death so many times I don't even feel it anymore. I'd only give up the moment I stop to realize how impossible this is, so I don't wanna do it. I can't back down."; portrait=1; outline=1; pages=1;} if (global.textid=="chat9e23_8"){ text[0]="VATEILIKA: I guess you're right|"; portrait=116; outline=3; pages=1;} if (global.textid=="chat9e23_9"){ text[0]="IJI: Tor is a leader. He couldn't have gotten that far without learning how to listen to people."; portrait=12; outline=1; pages=1; with (obj_sec9vateilika){ if (facing==0){ facing=1; sprite_index=spr_tasensoldier_basic; } else{ facing=0; sprite_index=spr_tasensoldier_basicleft; } } } if (global.textid=="chat9e24_1"){ text[0]="VATEILIKA: I swear, if Yuka's dead I'm gonna kill him. I should've apologized when I could|"; portrait=116; outline=3; pages=1;} if (global.textid=="chat9e25_1"){ text[0]="VATEILIKA: Okay, I'm serious - dead serious - STOP DOING THAT! You wanna know how annoying that is? That you just keep poking me when you should've been outta here way long ago? I'm really super Blit-eating TIRED of people POKING ME! Okay look, how's this?"; text[1]="Poke poke! How's this? Huh? Is that fun? Is that fun?"; portrait=116; outline=3; pages=2;} if (global.textid=="chat9e25_2"){ text[0]="IJI: Sheesh, calm down, I was just -"; portrait=1; outline=1; pages=1;} if (global.textid=="chat9e25_3"){ text[0]="VATEILIKA: JUST POKING! I loved Yuka, but his constant poking was what tore us apart! Such a great guy with just one little flaw! It's, it's so unfair that we couldn't be together just because of that poking! It's so unfair! Backflipping rocket-jumping POKING!"; portrait=116; outline=3; pages=1;} if (global.textid=="chat9e25_4"){ text[0]="IJI: Uh, I think I'll just leave you alone with this|"; portrait=5; outline=1; pages=1;} if (global.textid=="chat9e25_5"){ text[0]="VATEILIKA: JUST! POKE! ING! Like it's nothing at all! Let me tell you, let me tell you about the escape fleet! It was me, Yuka and Naot, right? And Yuka suddenly asked, `Hey, what's more annoying, this or this?` And first he poked Naot rapidly, then he just"; text[1]="held his finger on his shoulder constantly, and Naot said the second one was the worst but it's nothing compared to the completely unexpected, completely random POKE on the shoulder that comes up from nowhere just when you're about to relax,"; text[2]="just when you thought you couldn't be worse off than having your homeworld Alpha Struck, just when you thought you'd never feel just one more POKE that's like it's piercing through your Nanofield and shoulder pads! NOTHING! It's| it's. Just. *Sigh*"; text[3]="Huff| huff| huff. Okay| huff. I'm sorry| just| just don't do that again. I'm sorry."; portrait=116; outline=3; pages=4;} if (global.textid=="chat9e26_1"){ text[0]="VATEILIKA: Ahem."; portrait=116; outline=3; pages=1;} } if (global.sector==0 || global.sector==15){ if (global.textid=="chatx1_1"){ text[0]="DAN: Iji, it's Dan! Something terrible has happened - what in the world did you do down there!?"; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx1_2"){ if (global.specialtriggerb2==1) text[0]="IJI: An Assassin showed up and helped me defeat Iosa, a really important Komato hero| at least, that's what she told me."; else text[0]="IJI: I defeated Iosa, the most powerful Komato in existence| at least, that's what she told me."; portrait=5; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx1_3"){ text[0]="DAN: Holy crap! That must be why|"; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx1_4"){ text[0]="IJI: What? What's going on?"; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx1_5"){ text[0]="DAN: I just caught and deciphered a broadcast to all Komato troops in this area - the countdown to the Alpha Strike has been put on hold, but all ground activity in the vicinity is being concentrated on hunting you down!"; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx1_6"){ text[0]="IJI: Oh no|"; portrait=4; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx1_7"){ text[0]="DAN: Whatever you do - don't panic. As you know, the Tasens' last planetary shield generator was shot down, but the Komato broadcast also says that the Tasen have been totally exterminated - now they're only waiting for all their ships to leave the"; text[1]="ground and they'll commence the Alpha Strike!"; portrait=99; outline=2; pages=2; obj_iji.startmusics=1;} if (global.textid=="chatx1_8"){ if (global.specialtrigger2) text[0]="IJI: Exterminated? But the ones in that outpost - if I don't hurry they're all dead too! Wait, are you sure you're safe this time?"; else text[0]="IJI: DAMN, I gotta hurry! Wait, are you sure you're safe this time?"; portrait=2; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx1_9"){ text[0]="DAN: I'm as safe as I can get."; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx1_10"){ text[0]="IJI: I hope so! I don't want to worry about you again."; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx1_11"){ text[0]="DAN: Sheesh, I promise. Now hurry to the General - he's already landed, and this is Sector X, so he's gotta be somewhere nearby!"; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx1_12"){ text[0]="IJI: Okay, stay safe. I'm gonna find him!"; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx2_1"){ text[0]="DAN: Crap, I forgot that there's a Tasen Security door here, but it seems to be stuck. Sorry, sis. I can't find any way around it, so you'll have to improvise. Try searching the roof above."; portrait=99; outline=2; pages=1;} if (global.textid=="chatx3_1"){ text[0]="DAN: Damnit, the Komato have set up several defense posts here! There's only one way through, so be prepared for a fight. Remember that we're running out of time - don't hold back!"; portrait=99; outline=2; pages=1;} if (global.textid=="chatx3_2"){ text[0]="IJI: Got it!"; portrait=1; outline=1; pages=1;} if (global.textid=="chatx4_1"){ text[0]="ASHA: That's as far as you go, Anomaly! Time to pay up!"; portrait=103; outline=4; pages=1; obj_iji.xcannotfire=0; obj_asha2trigger.ready=1; obj_iji.startmusics=1; with (obj_sabot) scr_music("mus_lightstroke"); } if (global.textid=="chatx4_2"){ text[0]="IJI: Wha, you again!? You're the one who tried to kill Dan!"; portrait=3; outline=1; pages=1; global.facing=1; obj_iji.sprite_index=spr_basic; obj_iji.startmusics=1; with (obj_sabot) scr_music("mus_asha"); } if (global.textid=="chatx4_3"){ text[0]="ASHA: Bah! If you're talking about that human, it's no use trying to find him again - that worthless civilian doesn't even have a bounty on his head, what's the use? It won't help my reputation, that's for sure!"; portrait=103; outline=4; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx4_4"){ text[0]="IJI: Hhh| you cold-blooded killer!"; portrait=2; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx4_5"){ if (global.totkills>50) text[0]="ASHA: Well, aren't you're the tough one, huh? Do you have any idea what YOUR kill count is, hmm?"; else text[0]="ASHA: Well, aren't you're the tough one, huh? Who's the one who murdered Iosa, hmm?"; portrait=103; outline=4; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx4_6"){ if (global.totkills>50) text[0]="IJI: SHUT UP! That doesn't mean anything, you bastard! This time you're GOING DOWN!"; else{ if (global.specialtriggerb2==1) text[0]="IJI: SHUT UP! That wasn't even me, but this time it WILL be if you don't get out of my way!"; else text[0]="IJI: SHUT UP! It was in self-defense, it was her own fault - and it'll be when I kill you too!"; } portrait=3; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx4_7"){ text[0]="ASHA: Yeah, right! When I didn't even scratch your precious partner? I've got more than enough reason to destroy you, little wretch - more than your childish revenge!"; portrait=103; outline=4; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx4_8"){ text[0]="IJI: You've killed hundreds of people before! Everyone in your army, you're all the same!"; portrait=2; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx4_9"){ text[0]="ASHA: Huh, so that's why you're fighting us? You think you can wipe the entire Imperial Army out? You're a lunatic."; portrait=103; outline=4; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx4_10"){ text[0]="IJI: Th, I don't care what you think of me, but I'm different from you!"; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx4_11"){ if (global.totkills>50) text[0]="ASHA: Ho! There is no line between `different` and `superior`, human - you say one thing, but you mean something else! Since when were aimless killers less guilty then organized?"; else text[0]="ASHA: Ho! There is no line between `different` and `superior`, human - you say one thing, but you mean something else!"; portrait=103; outline=4; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx4_12"){ if (global.totkills>50){ text[0]="IJI: !"; } else{ text[0]="IJI: That's because I AM superior to a pack of organized murderers!"; } portrait=2; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx4_13"){ if (global.totkills>50) text[0]="ASHA: That's right, choose your words carefully - they'll be your last!"; else text[0]="ASHA: Oh ho, come off it! We're all wicked, but I'll be wicked rich once I've blown that inflated head off your shoulders!"; portrait=103; outline=4; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx5_1"){ text[0]="IJI: That's what you get, you bastard! THAT'S WHAT YOU GET FOR TRYING TO KILL HIM!"; portrait=3; outline=1; pages=1; obj_asha2trigger.ready2=1; obj_iji.startmusics=1;} if (global.textid=="chatx5_2"){ text[0]="DAN: Iji! What just happened!?"; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx5_3"){ text[0]="IJI: Hhh| Dan| I did it, I got that Assassin who caught you!"; portrait=2; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx5_4"){ text[0]="DAN: Whoa| man, I wish I could've been there!"; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx5_5"){ text[0]="IJI: Hhh| heh, no problem. He won't come after you again."; portrait=12; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx5_6"){ text[0]="DAN: Sis| don't stick around, we're really running out of time!"; portrait=99; outline=2; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx5_7"){ text[0]="IJI: Got it!"; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatx6_1"){ text[0]="DAN: Iji, this must be where the General is. Keep in mind that I can't reach you out there, so you're on your own. Whatever you do, keep calm, and don't get in a fight this time - this is a Komato General, not a Tasen Elite. But most of all| are you"; text[1]="sure that you know exactly what's going on?"; portrait=99; outline=2; pages=2; obj_iji.xdanleft=1;} if (global.textid=="chatx6_2"){ text[0]="IJI: Yeah, I'm sure. I'm ready."; portrait=1; outline=1; pages=1;} if (global.textid=="chatx6_3"){ text[0]="DAN: Good luck| I'm counting on you. The Komato have all left around here, so I'm heading outside to meet up with you when you're done."; portrait=99; outline=2; pages=1;} if (global.textid=="chatx6_4"){ text[0]="IJI: W, what!? Are you crazy?"; portrait=2; outline=1; pages=1;} if (global.textid=="chatx6_5"){ text[0]="DAN: Hey, there's no reason for me to stay here anyway. Especially if things go wrong again. Uh, not that I'm saying they will|"; text[1]="I believe in you, sis."; portrait=99; outline=2; pages=2;} if (global.textid=="chatx6_6"){ text[0]="IJI: Wh, but!"; portrait=1; outline=1; pages=1;} if (global.textid=="chatx6_7"){ text[0]="DAN: Don't worry. You'll make it just fine. You, if anyone, should know how horrible this war is - you won't have any problems convincing the General of it."; portrait=99; outline=2; pages=1;} if (global.textid=="chatx6_8"){ text[0]="IJI: That's not what I'm worried about, you idiot! I'm worried about YOU!"; portrait=2; outline=1; pages=1;} if (global.textid=="chatx6_9"){ text[0]="DAN: Heh. It's not exactly easy seeing you fight for your life either, you know| I need to get it out of my mind before I go crazy."; text[1]="Go on, sis. Hurry to the General, and I'll be waiting for you when you return. Okay?"; portrait=99; outline=2; pages=2;} if (global.textid=="chatx6_10"){ text[0]="IJI: Well| okay. Thanks."; text[1]="See you soon. And take care."; portrait=12; outline=1; pages=2;} if (global.textid=="chatx6_11"){ text[0]="DAN: By the way, I saw through the cameras that the Assassin who captured me before seems to have blown himself up. He looked really angry about something. Don't make the General do the same, okay?"; portrait=99; outline=2; pages=1;} if (global.textid=="chatx7_1"){ global.cannotskipchat=1; text[0]="TOR: Hmm? Who's there?"; portrait=110; outline=4; pages=1; } if (global.textid=="chatx7_2"){ text[0]="IJI: Uh, hello, General. My name's Iji, and I'd like to have a word with you."; portrait=1; outline=1; pages=1;} if (global.textid=="chatx7_3"){ text[0]="TOR: |"; portrait=110; outline=4; pages=1;} if (global.textid=="chatx7_4"){ text[0]="IJI: Can you understand me?"; portrait=1; outline=1; pages=1;} if (global.textid=="chatx7_5"){ text[0]="TOR: What exactly is this? A human walking right into my post, asking to speak with me, in my own language? Wait, you have to be|"; portrait=110; outline=4; pages=1; } if (global.textid=="chatx7_6"){ if (global.kills+global.totkills>50){ text[0]="IJI: Yeah, I know, I'm the `Human anomaly`! But there's something very important that -"; portrait=1; } else{ text[0]="IJI: Y-yeah, I know, I'm the `Human anomaly`. But there's something very important that -"; portrait=5; } outline=1; pages=1;} if (global.textid=="chatx7_7"){ text[0]="TOR: What the - YOU'RE THE SCUM WHO KILLED IOSA!"; portrait=110; outline=4; pages=1; obj_torbody.sprite_index=spr_torbody_drawgun; obj_torbody.image_single=-1; obj_torbody.image_speed=0.5; obj_torbody.alarm[2]=6; with (obj_sabot) scr_music("mus_dark");} if (global.textid=="chatx7_8"){ text[0]="IJI: WAIT! General, please wait and let me explain!"; portrait=2; outline=1; pages=1; obj_iji.sprite_index=spr_lookaround; obj_torbodytrigger.alarm[0]=26; } if (global.textid=="chatx7_9"){ text[0]="TOR: How DARE you come here!? How DARE you insult a Komato General and -"; portrait=110; outline=4; pages=1;} if (global.textid=="chatx7_10"){ if (global.specialtriggerb2){ if (global.kills+global.totkills>50) text[0]="IJI: I haven't insulted anyone! All the people I've tried to talk to have TRIED TO KILL ME! And besides, IOSA WAS KILLED BY A KOMATO!"; else text[0]="IJI: I haven't insulted anyone! All the people I've tried to talk to have tried to kill me! And besides, Iosa was killed by a Komato!"; } else{ if (global.kills+global.totkills>50) text[0]="IJI: I haven't insulted anyone! All the people I've tried to talk to have TRIED TO KILL ME! None of you will EVER LISTEN TO WHAT I HAVE TO SAY!"; else text[0]="IJI: I haven't insulted anyone! All the people I've tried to talk to have tried to kill me! None of you will ever listen to what I have to say!"; } portrait=3; outline=1; pages=1; } if (global.textid=="chatx7_11"){ if (global.specialtriggerb2) text[0]="TOR: K - Killed by one of our own!? Preposterous!"; else text[0]="TOR: |"; portrait=110; outline=4; pages=1; obj_torbody.nobob=1;} if (global.textid=="chatx7_12"){ if (global.specialtriggerb2) text[0]="IJI: I'm not lying! And I'm not here to fight you - all I want is a peaceful discussion!"; else text[0]="IJI: I'm not here to fight you - all I want is a peaceful discussion!"; portrait=1; outline=1; pages=1;} if (global.textid=="chatx7_13"){ text[0]="TOR: Oh, of WHAT, may I ask!?"; portrait=110; outline=4; pages=1; obj_torbody.sprite_index=spr_torbody_drawgun; obj_torbody.image_single=-1; obj_torbody.image_index=2; obj_torbody.image_speed=-0.5 obj_torbody.alarm[1]=6; } if (global.textid=="chatx7_14"){ text[0]="IJI: W-What do you think? We live here on this planet, and we haven't hurt anyone! All of a sudden, the Tasen came and wasted most of our people, and now you think you can get away with Alpha Striking us, too! I mean -"; portrait=2; outline=1; pages=1;} if (global.textid=="chatx7_15"){ text[0]="TOR: Huh! Of course we can get away with it. Perhaps you're not aware that the only way to make sure that the Tasen are extinct is to -"; portrait=110; outline=4; pages=1;} if (global.textid=="chatx7_16"){ if (global.specialtrigger2) text[0]="IJI: No, that's not right. You already know they're all gone! N-not a single one left anywhere!"; else if (global.kills+global.totkills>50) text[0]="IJI: No, that's not right. You already know that the Tasen are as good as gone!"; else text[0]="IJI: No, that's not right. You already know that the Tasen are as good as gone."; portrait=1; outline=1; pages=1; obj_iji.sprite_index=spr_lookaround; obj_torbodytrigger.alarm[0]=26;} if (global.textid=="chatx7_17"){ text[0]="TOR: That's correct, but -"; portrait=110; outline=4; pages=1;} if (global.textid=="chatx7_18"){ if (global.kills+global.totkills>50) text[0]="IJI: But WHAT? What do you have against us? If you think the humans don't even matter, that's just STUPID! Same with the Tasen, you killed them because they're not the same as you!"; else text[0]="IJI: But what? What do you have against us? If you think the humans don't even matter, that's just stupid! It's the same as the reason you hunted the Tasen - because they're not the same as you!"; portrait=2; outline=1; pages=1;} if (global.textid=="chatx7_19"){ text[0]="TOR: Fuh! You have no idea what you're talking about, human! What do you hope to accomplish by complaining to ME about the errors of my people? The Tasen were a lesser form of Komato, a society of outcasts and leeches! The Komatos' hatred for them grew over"; text[1]="so many starturns, and once the war started, there was no stopping it. The majority always thought of the Tasen as inferior, and no matter what you say, you cannot stop such a massive force of strife once it's begun to spread. Our"; text[2]="leaders in High Command were powerless - the Imperial Army took the law into its own hands!"; portrait=110; outline=4; pages=3;} if (global.textid=="chatx7_20"){ text[0]="IJI: So what you're saying is, is that you didn't care that the Komato would rather wipe the Tasen out than live in peace with them?"; portrait=1; outline=1; pages=1;} if (global.textid=="chatx7_21"){ text[0]="TOR: BAH! You seem to think that it's so easy, human! You think that the handful of leaders of High Command, who DID seek a rational solution to the conflict, could stop the ignorance of the masses? When the war broke out, anyone opposing the"; text[1]="Imperial Army would be killed! You honestly think we're so heartless as to wipe out a planet if it wasn't even necessary? You can't blame me without first blaming the public and the Imperial Army!"; portrait=110; outline=4; pages=2;} if (global.textid=="chatx7_22"){ text[0]="IJI: But, I, I thought the leaders of a people were responsible for them! You keep talking like it's not your fault, when YOU'RE the one with the power!"; portrait=2; outline=1; pages=1; } if (global.textid=="chatx7_23"){ text[0]="TOR: Power!? The people outnumber their leaders, do you expect us to just wish their intolerance away? We TRIED to end the conflict, damnit - don't come here and tell me that we DIDN'T TRY! High Command did the right thing when going with the flow"; text[1]="of the Imperial Army, otherwise we'd be stuck in internal war! You just strut into my post and expect to know the answer to all of our problems, when all that you say has already been said! I'm sick of this conflict, and I'm sick of people like you - if"; text[2]="there's one good thing about the extinction of the Tasen, it's that we'll find an end to the most pointless war I've ever seen!"; portrait=110; outline=4; pages=3;} if (global.textid=="chatx7_24"){ text[0]="IJI: But, but the Tasen are already dead!"; portrait=2; outline=1; pages=1;} if (global.textid=="chatx7_25"){ text[0]="TOR: That may be good enough for me, but it's not enough for the people - they've waited ages for this to happen, and we have to finish what they started! They couldn't care less about this planet either, no matter what I or anyone else in High Command"; text[1]="says! This is the only way - the Alpha Strike is just about to begin powering up, and once I've returned to lower orbit, one word from me will put an end to your suffering!"; portrait=110; outline=4; pages=2;} if (global.textid=="chatx7_26"){ text[0]="IJI: NO! I don't care what you say, I'll save the world if it so takes my life!"; portrait=2; outline=1; pages=1;} if (global.textid=="chatx7_27"){ text[0]="TOR: Save the world, is it? Fine - then I will grant your death wish. Prove to me that I am wrong| prove to me just how strongly you believe in your words! In the meantime| enjoy the view."; portrait=111; outline=4; pages=1; obj_torbody.image_single=-1; obj_torbody.image_index=0; obj_torbody.image_speed=1/3; obj_torbody.alarm[0]=6; with (obj_sabot) scr_stopmusic(); } if (global.textid=="chatx8_1"){ global.cannotskipchat=1; text[0]="IJI: NO! STOP IT! STOP CHARGING THE ALPHA STRIKE!"; portrait=7; outline=1; pages=1; obj_torbody.image_speed=-0.5; obj_torbody.image_index=2; obj_torbody.image_single=-1; obj_torbody.alarm[1]=4;} if (global.textid=="chatx8_2"){ text[0]="TOR: Too late, human - tonight is the end of our bloodstained history!"; portrait=110; outline=4; pages=1; } if (global.textid=="chatxa_1"){ global.cannotskipchat=1; if (global.wty){ text[0]="TOR: Y, you fool! What have you done!? That Null driver prototype| the wormholes| the hallucinations! They'll drive you mad!!!"; pages=1; } else if (obj_sabot.firedmassacre==1){ text[0]="TOR: Ugh| ack! Th, that weapon! How| how!? No-one outside of Imperial Research should even know it exists!"; text[1]="M, mercy! Have mercy on me!"; pages=2; } else if (global.specialtrigger16 && global.tormaximumcharge){ text[0]="TOR: Grraagh! Impossible| it, it's impossible!!! How could a mere human| so weak and insignificant| against a fully powered General? So much fighting skill and combat spirit| in such a frail body|"; text[1]="Have mercy| please, I beg of you to have mercy on me!"; pages=2; if (!global.iimsx){ global.iimsx=1; global.ignoremessagescroll=90; } } else{ text[0]="TOR: Ugh| ack! M, mercy! Please|"; pages=1; } portrait=114; outline=4; global.sector=0; obj_sabot.cannotrestart=1; if (instance_number(obj_end)==0) instance_create(obj_iji.x,obj_iji.y,obj_end);} if (global.textid=="chatxb_1"){ text[0]="BERSERKER: This is Komato Berserker 78432-97680-46872. In case anyone missed the broadcast, I'm using the humans' communication network to update you on our strategic status. Good news, men - all Tasen on this planet have been exterminated successfully."; portrait=115; outline=4; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatxb_2"){ text[0]="IJI: Wh-what the! GET THE HELL OUT OF OUR CONTROL ROOM!"; portrait=3; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatxb_3"){ text[0]="BERSERKER: In other words, it is my honour to announce that we've finally eradicated those damned parasites once and for all! I'd like to thank everyone for a job well done; not only did we totally destroy the Tasens' final outpost, it was done in the"; text[1]="fastest time in history. Also, even if the lowly `humans` that evolved here on Origin after we left didn't prove to be any threat, it is our duty to Alpha Strike them into oblivion - personally, the last thing I'd want is another pesky, inferior"; text[2]="little uprising race!"; portrait=115; outline=4; pages=3; obj_iji.startmusics=1; with (obj_sabot) scr_music("mus_dark");} if (global.textid=="chatxb_4"){ if (global.specialtrigger2) text[0]="IJI: Wait| they think the Tasen are all dead? They missed the ones in the outpost?"; else text[0]="IJI: Wait| the Tasen are all dead? And now|"; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatxb_5"){ if (global.totkills>45){ text[0]="BERSERKER: Hold the celebrations, everyone in area 693K-X79, I'm not done yet. The Alpha strike has been put on hold until one of two events occur - either any unit successfully finds and terminates the `Human anomaly`, or the casualties resulting"; text[1]="from engaging her exceed one thousand lives. High Command is highly interested in this individual's Nanotechnology, and once again on a personal note, I'd like to see her ass kicked DAMN HARD for the chaos she's caused during this operation! She"; text[2]="sabotaged a Phantom Hammer, took down a Sentinel, killed so many people the battle reports are still pouring in, and as you already know, she even killed our honoured Annihilator Iosa! Assassin Asha reported that the male human the Anomaly worked"; text[3]="together with would most probably be her weakness, yet even after his death, the Anomaly shows no sign of slowing down in her aimless slaughter. Orders are orders, especially from High Command, and I will personally see to it that anyone in area"; text[4]="693K-X79 refusing to accept this mission will face military law!"; } else{ text[0]="BERSERKER: Hold the celebrations, everyone in area 693K-X79, I'm not done yet. The Alpha strike has been put on hold until one of two events occur - either any unit successfully finds and terminates the `Human anomaly`, or the casualties resulting"; text[1]="from engaging her exceed one thousand lives. High Command is highly interested in this individual's Nanotechnology, and once again on a personal note, I'd like to see her ass kicked DAMN HARD for the chaos she's caused during this operation! She"; text[2]="sabotaged a Phantom Hammer, took down a Sentinel, and as you already know, she even killed our honoured Annihilator Iosa! The fact that her kill count is nothing exceptional suggests that she knows exactly what she's doing to interfere with our plans -"; text[3]="Assassin Asha reported that the male human the Anomaly worked together with would most probably be her weakness, yet even after his death, the Anomaly shows no sign of slowing down. Orders are orders, especially from High Command, and I will personally see"; text[4]="to it that anyone in area 693K-X79 refusing to accept this mission will face military law!"; } portrait=115; outline=4; pages=5; obj_iji.startmusics=1;} if (global.textid=="chatxb_6"){ if (global.totkills>45){ text[0]="IJI: I, I|"; text[1]="killed that many people?"; pages=2; portrait=5; } else{ text[0]="IJI: Huh! Of course I know what I'm doing. And you'd sacrifice a thousand lives just to get ME?"; pages=1; portrait=2; } outline=1; obj_iji.startmusics=1;} if (global.textid=="chatxb_7"){ if (global.totkills>45){ text[0]="IJI: No, no, no, it's not true! I, I'm nothing like them! Dan, don't listen to them! You believe me, right!?"; portrait=2; } else{ text[0]="IJI: You're right, Dan. They're crazy."; portrait=1; } outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatxb_8"){ if (global.totkills>45){ text[0]="BERSERKER: The reward for total termination of the Anomaly is 6'000'000 Units, but the reward for keeping her body in one piece is 20'000'000'000. The reward for live capture is fifty times that value. It's true that the Anomaly has eliminated an absurd"; text[1]="amount of forces in mere cycles, but our army has overcome greater challenges than bringing down a single individual! GLORY TO THE KOMATO!"; } else{ text[0]="BERSERKER: The reward for total termination of the Anomaly is 6'000'000 Units, but the reward for keeping her body in one piece is 20'000'000'000. The reward for live capture is fifty times that value. It's true that the Anomaly has made a name for"; text[1]="herself in mere cycles, but our army has overcome greater challenges than bringing down a single individual! GLORY TO THE KOMATO!"; } portrait=115; outline=4; pages=2; obj_iji.startmusics=1;} if (global.textid=="chatxb_9"){ text[0]="IJI: |"; portrait=5; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatxb_10"){ if (global.totkills>45) text[0]="IJI: Hmph. You're that scared of me, huh? Fine, I'm not afraid anymore. You're the ones who turned me into this| you, and those stupid Tasen."; else text[0]="IJI: Hmph. You're that scared of me, huh? Fine. I'm not afraid anymore."; portrait=12; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatxb_11"){ if (global.totkills>45) text[0]="IJI: Dan. You know what I'm thinking, right? This is it. This is our only chance| and this is Sector X, so if the General's landed, he must be nearby. I won't hold back anymore. I won't hold back on anyone who tries to take our world from us!"; else text[0]="IJI: Dan. You know what I'm thinking, right? This is it. This is our only chance| and this is Sector X, so if the General's landed, he must be nearby."; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatxb_12"){ text[0]="IJI: |"; text[1]="Yeah, you're right. I can't stand here all day, I've got a job to do. Hold tight!"; portrait=12; outline=1; pages=2; obj_iji.startmusics=1;} if (global.textid=="chatxc_1"){ text[0]="IJI: Damn, another door! Doesn't look like we can crack it either. There's got to be a way to open it, like destroying whatever gives it power|"; text[1]="What? Yeah, I saw that, looks like there's a way to the rooftops from here, at least that's a start."; portrait=2; outline=1; pages=2;} if (global.textid=="chatxd_1"){ text[0]="BERSERKER: Attention, all units! The Anomaly is approaching the barricade. All stations ready."; portrait=115; outline=4; pages=1;} if (global.textid=="chatxd_2"){ text[0]="IJI: Damn it! Stupid cameras - get out of our Control Room already, you bastard!"; portrait=2; outline=1; pages=1;} if (global.textid=="chatxe_1"){ text[0]="ASHA: That's as far as you go, Anomaly - time to pay up!"; portrait=103; outline=4; pages=1; obj_iji.xcannotfire=0; obj_asha2trigger.ready=1; obj_iji.startmusics=1; with (obj_sabot) scr_music("mus_lightstroke"); } if (global.textid=="chatxe_2"){ text[0]="IJI: Y - YOU!"; portrait=3; outline=1; pages=1; global.facing=1; obj_iji.sprite_index=spr_basic; obj_iji.startmusics=1; with (obj_sabot) scr_music("mus_asha"); } if (global.textid=="chatxe_3"){ text[0]="ASHA: What, got a problem with me? I told you, I knew your weakness, so I killed him. Looks like it didn't stop you though| 'guess I'll have to take care of that little problem mysel -"; portrait=103; outline=4; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatxe_4"){ text[0]="IJI: SHUT UP! SHUT THE HELL UP! THIS TIME YOU'RE GOING DOWN!"; portrait=3; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatxe_5"){ text[0]="ASHA: Oh, drop it, you lunatic! I've got more than enough reason to kill you - more than your childish revenge! Don't underestimate the best Assassin in -"; portrait=103; outline=4; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatxe_6"){ text[0]="IJI: AAAAAH!!!"; portrait=3; outline=1; pages=1; obj_iji.startmusics=1; with (obj_sabot) scr_stopmusic();} if (global.textid=="chatxf_1"){ text[0]="IJI: Hhh| hhh| huhh|"; portrait=12; outline=1; pages=1; obj_asha2trigger.ready2=1; obj_iji.startmusics=1;} if (global.textid=="chatxf_2"){ text[0]="IJI: Dan| I| killed him|"; portrait=5; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatxf_3"){ text[0]="IJI: Hrg| eww."; portrait=12; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatxf_4"){ text[0]="IJI: Don't listen to him, I'm just glad you're still okay. Yeah. Yeah, I know. Don't worry| he won't find you again."; portrait=1; outline=1; pages=1; obj_iji.startmusics=1;} if (global.textid=="chatxg_1"){ text[0]="IJI: Okay, I think the General's getting close! I can't blow this chance."; portrait=1; outline=1; pages=1;} if (global.textid=="chatxg_2"){ text[0]="IJI: If this guy tries to fight me like Krotera did, I'm dead. I'll try not to say anything stupid, okay, Dan?"; portrait=5; outline=1; pages=1;} if (global.textid=="chatxg_3"){ text[0]="IJI: Good. I know you believe in me. Wait here| I'm afraid this could get ugly."; portrait=1; outline=1; pages=1;} if (global.textid=="chatxh_1"){ text[0]="IJI: Hhh! It's, it's raining acid! I hope my Nanofield can take it."; portrait=4; outline=1; pages=1; } if (global.textid=="chatxh_2"){ text[0]="IJI: All those ships fighting must've messed up the atmosphere| or was it the Tasens' Alpha Strike?"; portrait=1; outline=1; pages=1;} if (global.textid=="chatxh_3"){ text[0]="IJI: Who cares, it's not gonna stop me!"; portrait=2; outline=1; pages=1; } if (global.textid=="chatxi_1"){ text[0]="IJI: HELL yeah! Take THAT, you stupid poster! YEAH!"; portrait=2; outline=1; pages=1;} if (global.textid=="chatxi_2"){ text[0]="DAN: Iji, er| who are you talking to?"; portrait=99; outline=2; pages=1;} if (global.textid=="chatxi_3"){ text[0]="IJI: Oh, *cough* nothing. It's just this crazy urge I have to find all these posters. I've no idea why."; portrait=1; outline=1; pages=1;} if (global.textid=="chatxi_4"){ text[0]="DAN: Okay, that's| kinda scary. Moving on."; portrait=99; outline=2; pages=1;} if (global.textid=="chatxj_1"){ text[0]="You got a RESONANCE REFLECTOR, used for reflecting many kinds of enemy projectiles. Press 5 or "+chr(global.weap5key)+" twice to select it."; text[1]="Another way to select the Resonance reflector is to press "+chr(global.prevkey)+" or "+chr(global.nextkey)+" until the Resonance detonator is selected, then pressing "+chr(global.specialkey)+"."; portrait=0; outline=0; pages=2;} if (global.textid=="chatxk_1"){ text[0]="IJI: Hm, the blast doors to the power core over there are open now. Time to apply some force."; portrait=1; outline=1; pages=1;} if (global.textid=="chatxl_1"){ text[0]="IJI: Wait, this logbook| it looks important somehow."; portrait=1; outline=1; pages=1;} if (global.textid=="chatxm_1"){ text[0]="ASHA: What the - you escaped with a restoration unit, but still want to face me again!?"; text[1]="Hhhahahah! That means I get to KILL YOU TWICE!"; portrait=103; outline=4; pages=2; obj_iji.xcannotfire=0; obj_asha2trigger.rready=1; with (obj_sabot) scr_music("mus_lightstroke"); obj_iji.startmusics=1;} if (global.textid=="chatxn_1"){ text[0]="IJI: Whoa! Well, guess that's another way to destroy that core!"; portrait=1; outline=1; pages=1;} if (global.textid=="chatxo_1"){ text[0]="IJI: Hmm, this looks dangerous. I REALLY should take a look in those logbooks before touching anything out here!"; portrait=2; outline=1; pages=1;} if (global.textid=="chatxp_1"){ text[0]="You got the Massacre, selected by pressing 0. This weapon uses your own Armor as ammunition, and its power is unaffected by your Attack stat. Damage taken by firing it does not count towards your `Damage taken` total."; portrait=0; outline=0; pages=1;} if (global.textid=="chatxq_1"){ text[0]="IJI: You again?"; portrait=1; outline=1; pages=1;} if (global.textid=="chatxq_2"){ text[0]="ANSAKSIE: Hey. Don't mind me, I'm just here to pick the audio log out of Tor if he dies."; portrait=117; outline=4; pages=1;} if (global.textid=="chatxq_3"){ text[0]="IJI: I didn't come here to -"; portrait=2; outline=1; pages=1;} if (global.textid=="chatxq_4"){ text[0]="ANSAKSIE: I know, but with the way you `argue` this'll turn out like Iosa. Just remember that I can't hold your hand this time, Anomaly."; portrait=117; outline=4; pages=1;} if (global.textid=="chatxq_5"){ text[0]="IJI: My name's Iji! And there's nothing else I can do, I'm not gonna let you destroy the world!"; portrait=2; outline=1; pages=1;} if (global.textid=="chatxq_6"){ text[0]="ANSAKSIE: Hm. The General has an easier time listening to someone calm and rational. Don't get too excited, Iji."; portrait=117; outline=4; pages=1;} if (global.textid=="chatxr_1"){ text[0]="IJI: About that - did you really have to kill Iosa?"; portrait=1; outline=1; pages=1;} if (global.textid=="chatxr_2"){ text[0]="ANSAKSIE: I knew it could cost my life. I knew it would devastate General Tor. I did it because that woman was wrong. Whether her death will be an awakening or further motivating her troops is for them to decide, I'm just glad I got to do it myself."; portrait=117; outline=4; pages=1;} if (global.textid=="chatxr_3"){ text[0]="IJI: Huh, you're really obsessed with this."; portrait=12; outline=1; pages=1;} if (global.textid=="chatxr_4"){ text[0]="ANSAKSIE: So what if I am? I want to stop the development of GEN3 weapons and the ideals behind them, but of course there are sacrifices. I admire your pacifism, but remember that the ones who don't fight back are the easiest to crush."; portrait=117; outline=4; pages=1;} if (global.textid=="chatxr_5"){ text[0]="IJI: |"; portrait=1; outline=1; pages=1;} if (global.textid=="chatxs_1"){ text[0]="IJI: I gotta go, but do you have any more suggestions for convincing Tor?"; portrait=1; outline=1; pages=1;} if (global.textid=="chatxs_2"){ text[0]="ANSAKSIE: Simply arguing won't work. Tor doesn't care who pushes the buttons, as he thinks the one who gave the order is the one at fault. He'll blame anyone but himself, no matter what you're planning to tell him."; portrait=117; outline=4; pages=1;} if (global.textid=="chatxs_3"){ text[0]="IJI: Sheesh, thanks a lot."; portrait=2; outline=1; pages=1;} if (global.textid=="chatxs_4"){ text[0]="ANSAKSIE: I didn't say it's hopeless! Your gun is a better weapon than your words here. General exoskeletons can't aim at nearby units, and most of their weapons can be reflected. That's better advice than telling you to lower your voice. I have no"; text[1]="sympathies for your planet, but if you do manage to have your way| I suppose there is more to you than survival instinct."; portrait=117; outline=4; pages=2;} if (global.textid=="chatxt_1"){ text[0]="ANSAKSIE: Don't wait around, Iji. I'd hate to see someone so stubborn die so young."; portrait=117; outline=4; pages=1;} if (global.textid=="chatxt_2"){ text[0]="IJI: Huh. Got it."; portrait=1; outline=1; pages=1;} if (global.textid=="chatxu_1"){ text[0]="ANSAKSIE: Figures. That Soldier sold me a malfunctioning translator, now I'm babysitting a human with people-poking issues. Might as well keep practicing this cool pose|"; portrait=117; outline=4; pages=1;} if (global.textid=="chatxv_1"){ text[0]="ASHA: Hhh| HUMAN! Where| where in the Zentraidon do you find SO MANY RESTORATION UNITS!? Th-this is RIDICULOUS! It's UTTERLY IMPROBABLE!"; text[1]="How many times do I have to kill you!? I'LL TEAR YOU TO PIECES AND FIRE EVERY LAST ONE OF THEM INTO A BLACK HOLE! TEN TIMES OVER!!!"; portrait=103; outline=4; pages=2; obj_iji.xcannotfire=0; obj_asha2trigger.rready=1; with (obj_sabot) scr_music("mus_lightstroke"); obj_iji.startmusics=1; obj_asha2.insane=1;} if (global.textid=="chatxv_2"){ text[0]="IJI: Huh, I guess he's serious this time|"; portrait=2; outline=1; pages=1; obj_iji.startmusics=1; global.facing=1; obj_iji.sprite_index=spr_basic;} if (global.textid=="chatxv_3"){ text[0]="ASHA: Serious? SERIOUS! Y - YOU! BLARGH! DIIIIIIIIIIIIIEEEEEEE!!!"; portrait=103; outline=4; pages=1; obj_iji.startmusics=1;} if (obj_iji.xdanleft || global.specialtrigger1==0){ if (global.textid=="chatxmia_1"){ text[0]="IJI: A ribbon| Mia."; portrait=1; outline=1; pages=1;} if (global.textid=="chatxmia_2"){ text[0]="IJI: This| this is it. The whole world's waiting for me to convince the General, and I don't even know what to say. I'm just a human, how will I know he'll even listen? Everything leading up to this will be meaningless if I fail."; portrait=12; outline=1; pages=1;} if (global.textid=="chatxmia_3"){ text[0]="IJI: Not that I didn't have my doubts, anyway. Even if the Komato leave, the world's never coming back to what it was. Then again, I don't know if that's such a bad thing."; portrait=1; outline=1; pages=1;} if (global.textid=="chatxmia_4"){ text[0]="IJI: At least I'll do what I can to save what's left of the world| I'll never forget you. I love you, sis."; portrait=5; outline=1; pages=1;} } else{ if (global.textid=="chatxmia_1"){ text[0]="IJI: A, a ribbon? Mia|"; portrait=2; outline=1; pages=1;} if (global.textid=="chatxmia_2"){ text[0]="DAN: What's wrong?"; portrait=99; outline=2; pages=1;} if (global.textid=="chatxmia_3"){ text[0]="IJI: Ah -"; portrait=1; outline=1; pages=1;} if (global.textid=="chatxmia_4"){ text[0]="DAN: Look, you have to hurry before the Komato General leaves his post and returns to lower orbit! You can do it, but quickly!"; portrait=99; outline=2; pages=1;} if (global.textid=="chatxmia_5"){ text[0]="IJI: Ah, thanks Dan, I'll reach him soon. I won't let you down!"; portrait=1; outline=1; pages=1;} if (global.textid=="chatxmia_6"){ text[0]="DAN: Of course not, you haven't made it this far for nothing| I believe in you, so hurry up! Show 'em not to mess with my sis!"; portrait=99; outline=2; pages=1;} if (global.textid=="chatxmia_7"){ text[0]="IJI: Got it!"; portrait=8; outline=1; pages=1;} if (global.textid=="chatxmia_8"){ text[0]="IJI: Mia| thank you for everything. I'll never forget you!"; portrait=12; outline=1; pages=1;} } if (global.textid=="chat11_1" && global.wty){ text[0]="SECTOR Y"; portrait=0; outline=0; pages=1; obj_iji.startmusics=1;} } //------------------------ //VATEILIKA SHOPPING //------------------------ text[0]="VATEILIKA: Hey, you need at least 8 Nano to trade. Would be absolutely horrible if I asked for so much Nano that your Level decreased, now wouldn't it? I tried that once, guy broke my tibia bone. Never again, no thanks."; text[0]="VATEILIKA: Alright, I've filled up your Health and given you some ammo for all your weapons. That'll be 8 Nano. Sounds fair to me!"; text[0]="VATEILIKA: There, now you're at full Health for only 8 Nano. You already seem to have a ton of ammo though, so I'm keeping the rest to myself."; text[0]="VATEILIKA: You looked a bit dry, so I filled your weapons with up to 10 ammo each, for the low, low cost of only 8 Nano. Now yer cookin' with plasma, right?"; text[0]="VATEILIKA: Come on, you're full of Health and have plenty of ammo for all your weapons. Don't poke me like that if you ain't gonna trade!"; text[0]="VATEILIKA: Hey! I told you, I'm keeping the rest of this stuff for myself unless you're low on either Health or ammo."; text[0]="VATEILIKA: Do you mind? I'm not the type who likes to be touched, you got me?"; text[0]="VATEILIKA: Seriously! Cut it out! Yukabacera used to do the same thing, you know why I broke up with him starturns ago?"; text[0]="VATEILIKA: It's because he was annoying as Zentraidon and way too pushy! Didn't know when to quit! Thought it was funny to poke someone's shoulder until they exploded! THAT'S WHY!"; text[0]="VATEILIKA: La la la| I'm ignoring you| hm hm hmmm|"; text[0]="VATEILIKA: `With our war machines| gonna tear ya up| but they know it's wrong| so they turn on us| welcome to Ciretako, aw yeah|` mmm hmmm|"; text[0]="VATEILIKA: Alright, I give up. `HERO CORE`. There, you happy now? Something Yuka was planning, thought you'd be interested."; text[0]="VATEILIKA: By the way, if you ever play that game, I heard there are three difficulty levels. The first two have 190 rooms and 11 bosses, the third difficulty has 51 rooms and a secret boss|"; //------------------------ //CUTSCENES //------------------------ //CUTSCENE 1: HOSTILES //CUTSCENE 2: AWAKENING //REALLY if (global.really){ if (global.textid=="cut201_1"){ text[0]="DOC: Becker, did you hear the latest? (Press Down or "+chr(global.usekey)+" to advance messages, or Escape to skip dialogues and cutscenes completely.)"; outline=0; pages=1;} if (global.textid=="cut201_2"){ text[0]="BECKER: You mean reallyjoel's dad? Of course."; outline=0; pages=1;} if (global.textid=="cut202_1"){ text[0]="DOC: I still don't believe it."; outline=0; pages=1;} if (global.textid=="cut202_2"){ text[0]="BECKER: Hey, if anyone can beat that game while juggling three cakes AND doing the laundry, it's reallyjoel's dad."; outline=0; pages=1;} if (global.textid=="cut202_3"){ text[0]="DOC: Look. All I'm saying is, you shouldn't believe everything you hear."; outline=0; pages=1;} if (global.textid=="cut202_4"){ text[0]="BECKER: When it comes to that guy, I believe anything. I saw him in person, beating some game with a gopher in two minutes flat. He didn't even push the umbrella button ONCE."; outline=0; pages=1;} if (global.textid=="cut202_5"){ text[0]="PLAIT: Stop bickering about video games. What about Iji?"; outline=0; pages=1;} if (global.textid=="cut202_6"){ text[0]="DOC: Oh, yes, of course| there, I've set her Nanofield to wake her up. So Becker, you even believe that part about him beating Hero Core with one toe while blindfolded and| wait| what's that sound?"; outline=0; pages=1;} if (global.textid=="cut203_1"){ text[0]="BECKER: What's wrong?"; outline=0; pages=1;} if (global.textid=="cut203_2"){ text[0]="DOC: Oh no| everyone to the safe room!"; outline=0; pages=1;} if (global.textid=="cut203_3"){ text[0]="PLAIT: TOO LATE! THE TAS- AAAAAH!"; outline=0; pages=1;} if (global.textid=="cut204_1"){ text[0]="IJI: Unh|"; outline=1; pages=1;} if (global.textid=="cut204_2"){ text[0]="IJI: Hello?"; outline=1; pages=1;} if (global.textid=="cut204_3"){ text[0]="IJI: All I can remember were some people talking about video games|"; outline=1; pages=1;} if (global.textid=="cut205_1"){ text[0]="SPEAKER: Iji!"; outline=2; pages=1;} if (global.textid=="cut206_1"){ text[0]="SPEAKER: Iji, calm down. It's me, reallyjoel's dad. I'm in a control room in the middle of this complex, and I'm here to help you out."; outline=2; pages=1;} if (global.textid=="cut206_2"){ text[0]="IJI: reallyjoel's dad!? For real?"; outline=1; pages=1;} if (global.textid=="cut206_3"){ text[0]="DAD: Yes, but you shouldn't talk or the Tasen could hear you. I can talk as much as I want - I'm so pro, I use all the speakers at once, and they don't understand any human languages."; outline=2; pages=1;} if (global.textid=="cut207_1"){ text[0]="DAD: As far as I know, you were visiting this place with your family. An alien spaceship has bombarded the area with a space-to-ground weapon called an Alpha Strike| then they came down and killed nearly everyone inside. They're called the"; text[1]="Tasen, and your mission is to make them leave this place."; outline=2; pages=2;} if (global.textid=="cut207_2"){ text[0]="IJI: H-how? How am I supposed to do that?"; outline=1; pages=1;} if (global.textid=="cut207_3"){ text[0]="DAD: Since the Tasen invaded, a team of researchers trapped in here studied their Nanotechnology, and managed to make a cyborg soldier out of you with that technology. All you need now are the skills of a true video game master, and this won't be a"; text[1]="challenge at all."; outline=2; pages=2;} if (global.textid=="cut207_4"){ text[0]="IJI: But| but I don't have those skills! I could never be as good as you!"; outline=1; pages=1;} if (global.textid=="cut207_5"){ text[0]="DAD: Anyone can be, Iji. Just close your eyes and visualize yourself finding the nearest Tasen leader, talking sense into him and making them leave the planet. And if that fails, visualize yourself calling in a second race, fighting through a warzone,"; text[1]="sabotaging an alien spaceship, defeating some of their best and/or most insane soldiers, finding another leader and defeating his 40-foot mecha with nothing but a Resonance reflector with ridiculous reload time."; outline=2; pages=2;} if (global.textid=="cut207_6"){ text[0]="IJI: That's| that's a lot to visualize! Okay, I'll do it| I can do this."; outline=1; pages=1;} if (global.textid=="cut208_1"){ text[0]="DAD: Concentrate, now. You won't become pro without trying."; outline=2; pages=1;} if (global.textid=="cut209_1"){ text[0]="DAD: Well? Are you done?"; outline=2; pages=1;} if (global.textid=="cut209_2"){ text[0]="IJI: Almost| but I can't even imagine getting past the first Sector."; outline=1; pages=1;} if (global.textid=="cut209_3"){ text[0]="DAD: Oh, don't worry. Back when I beat Jumper without pressing the jump button, I thought it would be impossible too."; outline=2; pages=1;} if (global.textid=="cut209_4"){ text[0]="IJI: Uh, that actually sounds| impossible."; outline=1; pages=1;} if (global.textid=="cut209_5"){ text[0]="DAD: Naw, not really. It was tough at first, but I just had to get better."; outline=2; pages=1;} if (global.textid=="cut209_6"){ text[0]="IJI: Hmm. So all I have to do is think, move and fight beyond perfectly? Like, superhumanly?"; outline=1; pages=1;} if (global.textid=="cut210_1"){ text[0]="DAD: Yes, but being even slightly worse than myself will get you killed out there. This is serious business, after all."; outline=2; pages=1;} if (global.textid=="cut210_2"){ text[0]="IJI: Hhh. Alright, I'll try to match your skill if that's my only chance."; outline=1; pages=1;} if (global.textid=="cut210_3"){ text[0]="DAD: Very good. Just remember that perfection is not enough."; outline=2; pages=1;} } //NORMAL else{ if (global.textid=="cut201_1"){ text[0]="DOC: Alright| we're done. (Press Down or "+chr(global.usekey)+" to advance messages, or Escape to skip dialogues and cutscenes completely.)"; outline=0; pages=1;} if (global.textid=="cut201_2"){ text[0]="BECKER: Are you sure we should do this? What if she malfunctions, or dies? I want another week to make sure."; outline=0; pages=1;} if (global.textid=="cut202_1"){ text[0]="DOC: I don't think we've got another week. We've wasted months enough."; outline=0; pages=1;} if (global.textid=="cut202_2"){ text[0]="BECKER: What good will it do if we can't perfect her? They have an army, and we have a potential soldier at best. Even with that gun we found -"; outline=0; pages=1;} if (global.textid=="cut202_3"){ text[0]="DOC: Look. As long as we can do something, that's better than nothing at all. I'd rather see her alive again at least once before we die."; outline=0; pages=1;} if (global.textid=="cut202_4"){ text[0]="BECKER: Hm. Like she'd make that much of a difference."; outline=0; pages=1;} if (global.textid=="cut202_5"){ text[0]="PLAIT: Stop bickering already. Should we wake her up or not?"; outline=0; pages=1;} if (global.textid=="cut202_6"){ text[0]="DOC: Yes. Yes, of course| there. Now, first we should check mental stability, sensory response and| wait, what's that sound?"; outline=0; pages=1;} if (global.textid=="cut203_1"){ text[0]="BECKER: What's wrong?"; outline=0; pages=1;} if (global.textid=="cut203_2"){ text[0]="DOC: Oh no| everyone to the safe room!"; outline=0; pages=1;} if (global.textid=="cut203_3"){ text[0]="PLAIT: TOO LATE! THE TAS- AAAAAH!"; outline=0; pages=1;} if (global.textid=="cut204_1"){ text[0]="IJI: Unh|"; outline=1; pages=1;} if (global.textid=="cut204_2"){ text[0]="IJI: Hello?"; outline=1; pages=1;} if (global.textid=="cut204_3"){ text[0]="IJI: Dad? Mia?"; outline=1; pages=1;} if (global.textid=="cut205_1"){ text[0]="SPEAKER: Iji!"; outline=2; pages=1;} if (global.textid=="cut206_1"){ text[0]="SPEAKER: Iji, calm down. It's me, Dan. I'm in a control room in the middle of this complex, but I can see you through the cameras. There's a lot to explain."; outline=2; pages=1;} if (global.textid=="cut206_2"){ text[0]="IJI: Bro!? Can you hear me?"; outline=1; pages=1;} if (global.textid=="cut206_3"){ text[0]="DAN: Keep your voice down! Yes, there are microphones in these speakers, but you shouldn't talk or the Tasen could hear you. I can talk as much as I want - I use all the speakers at once, and I don't think they understand any human languages."; outline=2; pages=1;} if (global.textid=="cut207_1"){ text[0]="DAN: As far as I know, we were all visiting this place with dad, as he works here. All of a sudden, an alien spaceship bombarded the area around this place with a space-to-ground weapon called an Alpha Strike| then they came down and killed nearly everyone"; text[1]="inside. That's why I'm stuck in this control room. They're called the Tasen, and I don't know why they invaded this complex or if it's possible to make them leave, but I'm trying to find out - and I need your help to do it."; outline=2; pages=2;} if (global.textid=="cut207_2"){ text[0]="IJI: Y, you're lying! That's -"; outline=1; pages=1;} if (global.textid=="cut207_3"){ text[0]="DAN: Calm down, and listen. It's been six months since the Tasen invaded this place. Since then, a team of researchers trapped in here tried to study their Nanotechnology, to find a way to stop them. They managed to make a cyborg soldier out of the only"; text[1]="suitable survivor they could find, using the Tasens' technology. You are that cyborg."; outline=2; pages=2;} if (global.textid=="cut207_4"){ text[0]="IJI: N, no! Y-you're just making this up! It's just a dream, isn't it!?"; outline=1; pages=1;} if (global.textid=="cut207_5"){ text[0]="DAN: Iji, calm down!"; outline=2; pages=1;} if (global.textid=="cut207_6"){ text[0]="IJI: NO! I|"; outline=1; pages=1;} if (global.textid=="cut208_1"){ text[0]="DAN: IJI!"; outline=2; pages=1;} if (global.textid=="cut209_1"){ text[0]="DAN: We've been over this a hundred times now. Our family's gone. You have to trust me and head out there - your only other option is to stay locked in that room and die."; outline=2; pages=1;} if (global.textid=="cut209_2"){ text[0]="IJI: I know."; outline=1; pages=1;} if (global.textid=="cut209_3"){ text[0]="DAN: Your goal is to talk to one of the Tasen leaders, and convince them to take their spaceship and leave."; outline=2; pages=1;} if (global.textid=="cut209_4"){ text[0]="IJI: But, why hasn't anyone done something about them? Hasn't the rest of the world noticed what's going on here?"; outline=1; pages=1;} if (global.textid=="cut209_5"){ text[0]="DAN: I think we'll have to take this one step at a time. You really have to get going soon, or the Tasen will find you."; outline=2; pages=1;} if (global.textid=="cut209_6"){ text[0]="IJI: Okay."; outline=1; pages=1;} if (global.textid=="cut210_1"){ text[0]="DAN: Right, time to move. Beside you lies a very special Tasen Nanogun - learn to use it, and guard it with your life. From now on, you have to do exactly as I say, down to the last word. Okay?"; outline=2; pages=1;} if (global.textid=="cut210_2"){ text[0]="IJI: Hhh. Alright, I guess I'll try."; outline=1; pages=1;} if (global.textid=="cut210_3"){ text[0]="DAN: I'll direct you to a Tasen Elite called Krotera, so we can have a talk with him. Remember his name. You have the ability to understand their language, and your personal Nanofield alters what you say, so they can understand you too. Stay on your"; text[1]="guard; everyone in this complex is under orders to kill on sight. Don't bother trying to communicate with anyone but Krotera. I'm sorry we have to do this, but| good luck."; outline=2; pages=2;} } //CUTSCENE 3: DESTRUCTION if (global.textid=="cut301_1"){ text[0]="IJI: Huh? There's a balcony up there."; outline=1; pages=1;} if (global.textid=="cut301_2"){ text[0]="DAN: Iji, don't go out there."; outline=2; pages=1;} if (global.textid=="cut301_3"){ text[0]="IJI: What? Why not?"; outline=1; pages=1;} if (global.textid=="cut301_4"){ text[0]="DAN: Because. I don't want you to see what it looks like. You're not ready for that yet."; outline=2; pages=1;} if (global.textid=="cut302_1"){ text[0]="IJI: What do you mean, not ready? I just wanna go outside and look around!"; outline=1; pages=1;} if (global.textid=="cut302_2"){ text[0]="DAN: But - you won't like it, trust me. It's for your own good."; outline=2; pages=1;} if (global.textid=="cut302_3"){ text[0]="IJI: Geez, stop hiding everything from me! I'd like to know what's going on around here too! Maybe I'd just like to get some fresh air for once, see what the Tasen spaceship looks like!"; outline=1; pages=1;} if (global.textid=="cut303_1"){ text[0]="DAN: But, look - just be careful up there, okay?"; outline=2; pages=1;} if (global.textid=="cut303_2"){ text[0]="IJI: Hmph."; outline=1; pages=1;} if (global.textid=="cut304_1"){ text[0]="IJI: N| no|"; outline=1; pages=1;} if (global.textid=="cut304_2"){ text[0]="IJI: They're| he, he said there was only ONE|"; text[1]="oh no|"; outline=1; pages=2;} if (global.textid=="cut305_1"){//REMOVED text[0]=" "; outline=1; pages=1;} if (global.textid=="cut306_1"){ text[0]="DAN: Iji|"; outline=2; pages=1;} if (global.textid=="cut306_2"){ text[0]="IJI: Leave me alone! You, you LIAR!"; outline=1; pages=1;} if (global.textid=="cut306_3"){ text[0]="DAN: Listen, I tried to warn you. I lied to you because there was no way you would accept to do this otherwise, but now you know. The Tasen command an entire armada, and they Alpha Struck the whole planet. The Strike was a weak one, to avoid destroying"; text[1]="the surface completely, but the human survivors are few. This complex is the center of the Tasen colony, and their fleet, that's why they left it intact. We can only assume they will eventually spread to the rest of the planet. I know, it's not"; text[2]="much of a world to save, but|"; outline=2; pages=3;} if (global.textid=="cut306_4"){ text[0]="IJI: It's just a dream| isn't it?"; outline=1; pages=1;} if (global.textid=="cut306_5"){ text[0]="DAN: Stay calm, I don't want you to lose control. That's the most dangerous thing you can do. You have to trust me, and you have to believe that we can convince Krotera to make them leave."; outline=2; pages=1;} if (global.textid=="cut306_6"){ text[0]="IJI: But| I'm not some kind of, I was just -"; outline=1; pages=1;} if (global.textid=="cut306_7"){ text[0]="DAN: Damn it, I knew this'd happen! Everything| all of this will be for nothing unless you make it to Krotera!"; outline=2; pages=1;} if (global.textid=="cut307_1"){ text[0]="DAN: Iji. We'll make it. Okay?"; outline=2; pages=1;} if (global.textid=="cut307_2"){ text[0]="IJI: Okay."; outline=1; pages=1;} if (global.textid=="cut307_3"){ text[0]="DAN: Good. I should've told you earlier to leave your feelings behind. I forgot that you haven't been around for the last six months."; outline=2; pages=1;} if (global.textid=="cut307_4"){ text[0]="IJI: Dan|"; outline=1; pages=1;} if (global.textid=="cut307_5"){ text[0]="DAN: I - maybe you think I'm pushing you too hard, but please, unless you keep moving they'll catch up to you."; outline=2; pages=1;} if (global.textid=="cut307_6"){ text[0]="IJI: Right."; outline=1; pages=1;} if (global.textid=="cut308_1"){ text[0]="DAN: I don't want to be me, either."; outline=2; pages=1;} //CUTSCENE 4: CONTACT if (global.textid=="cut401_1"){ if (global.specialtriggerc) text[0]="TOR: Inform the troops. We're readying the fleet."; else text[0]="IOSA: Now the burden is not on your shoulders."; outline=4; pages=1;} if (global.textid=="cut402_1"){ text[0]="TOR: The Tasen are on Origin. Their fake report wouldn't fool our troops."; outline=4; pages=1; obj_cutsabot.timeline_position+=50;} if (global.textid=="cut402_2"){ text[0]="IOSA: You insist, General? You're not making it public?"; outline=4; pages=1;} if (global.textid=="cut402_3"){ text[0]="TOR: No. This is as far as I'll take the campaign."; outline=4; pages=1;} if (global.textid=="cut402_4"){ text[0]="IOSA: Hmm. So you'd rather see few survive than making billions happy? How will you explain this to High Command if it was uncovered?"; outline=4; pages=1;} //CUTSCENE 5: MEETING if (global.textid=="cut501_1"){ text[0]="???: WAIT! Don't shoot!"; outline=2; pages=1;} if (global.textid=="cut502_1"){ text[0]="DAN: It's me| Dan."; outline=2; pages=1;} if (global.textid=="cut503_1"){ text[0]="IJI: D - DAN! I thought, I mean, how did you!?"; outline=1; pages=1;} if (global.textid=="cut503_2"){ text[0]="DAN: Haha, it's a long story| I figured you'd look for me in this Control Room, so I did my best to get here as well. Ah, sorry, my leg hurts like hell|"; outline=2; pages=1;} if (global.textid=="cut504_1"){ text[0]="IJI: What happened!? Are you okay?"; outline=1; pages=1;} if (global.textid=="cut504_2"){ text[0]="DAN: Yeah, it's not too serious. I took a shot as I ran here, so I tried to stop the bleeding with my shirt. Hah| it looked so easy, watching you fight the Tasen. I guess I got a bit overconfident."; outline=2; pages=1;} if (global.textid=="cut504_3"){ text[0]="IJI: Dan, I| I'm so happy to see you. When the Komato arrived|"; outline=1; pages=1;} if (global.textid=="cut504_4"){ text[0]="DAN: I know. Sorry for worrying you. And I'm sorry for bossing you around, I didn't want to sound so| well|"; outline=2; pages=1;} if (global.textid=="cut504_5"){ text[0]="IJI: Eh, you don't have to apologize. Not now. You've had it tough here, too."; outline=1; pages=1;} if (global.textid=="cut505_1"){ text[0]="DAN: Heh. I thought you'd hate me for it."; outline=2; pages=1;} if (global.textid=="cut505_2"){ if (global.kills+global.totkills>=80) text[0]="IJI: No, not at all! I was just new to this alien shooting thing, back then. I mean, I've gotten used to it by now."; else if (global.kills+global.totkills>=30) text[0]="IJI: No, not at all! I was just new to this alien shooting thing, back then. I mean, it's not that I like it, but I've sort of gotten used to it by now."; else text[0]="IJI: No, not at all! I was just| new to this alien shooting thing, back then. I mean, it's not that I like it - I'm even trying to kill as few as possible."; outline=1; pages=1;} if (global.textid=="cut505_3"){ if (global.kills+global.totkills>=80) text[0]="DAN: I know, and you're doing the right thing. It doesn't matter how many of them you kill| your safety comes first, because you're the only one who can do something about this mess. I'm glad you don't hesitate anymore."; else if (global.kills+global.totkills>=30) text[0]="DAN: I know. You've gotten more confident, I can tell that much. I just wanted to be more like you, I guess."; else text[0]="DAN: I know. Just remember that your safety comes first. You can still shoot them if you need to, I wouldn't think less of you for it. You're the only one who can do something about this mess."; outline=2; pages=1;} if (global.textid=="cut505_4"){//LEFT OUT text[0]="IJI: |"; outline=1; pages=1;} if (global.textid=="cut506_1"){ if (global.kills+global.totkills>=80) text[0]="DAN: So you'd better get moving."; else if (global.kills+global.totkills>=30) text[0]="DAN: So| you'd better get moving."; else text[0]="DAN: So you'd better get moving."; outline=2; pages=1;} if (global.textid=="cut506_2"){ text[0]="IJI: What? Is there anything else we can do?"; outline=1; pages=1;} if (global.textid=="cut506_3"){ if (global.specialtriggerc){ text[0]="DAN: Well, I don't know how much you've been reading the Tasen and Komatos' logbooks, but I've been collecting and deciphering them. It looks like you were right about the Komato| they're planning to Alpha Strike the planet, and unlike the Tasen,"; text[1]="they're going to do it at full force. They say it's the only way to ensure the Tasens' extinction. The only thing stopping them is the Tasen planetary shield generators, scattered around this area, but only one is still standing. That last generator is"; text[2]="buried underneath this complex."; } else{ text[0]="DAN: Well, I don't know how much you've been reading the Tasen and Komatos' logbooks, but I've been collecting and deciphering them. It looks like bringing the Komato here wasn't exactly a good idea. They're planning to Alpha Strike the planet, and"; text[1]="unlike the Tasen, they're going to do it at full force. They say it's the only way to ensure the Tasens' extinction. The only thing stopping them is the Tasen planetary shield generators, scattered around this area, but only one is still standing."; text[2]="That last generator is buried underneath this complex."; } outline=2; pages=3;} if (global.textid=="cut506_4"){ text[0]="IJI: W, we gotta stop them!"; outline=1; pages=1;} if (global.textid=="cut507_1"){ text[0]="DAN: Of course, I was just getting to that. I've gathered that a Komato General is on his way down here, to a place called Sector X. He's in charge of the Komato fleet, and we'll try talking to him this time. Hopefully he'll be more reasonable than Krotera,"; text[1]="plus his rank is way higher."; outline=2; pages=2;} if (global.textid=="cut507_2"){ text[0]="IJI: A Komato General? But, we don't know if he's willing to listen to us either|"; outline=1; pages=1;} if (global.textid=="cut507_3"){ text[0]="DAN: I know it's a stretch, but it's the best we can do, as always| but there's something more important to do first. The Komato have sent down a ship armed with a Phantom Hammer, a weapon that can shoot through several kilometers of solid rock."; text[1]="They're going to aim it straight into this building, and hit the Tasens' planetary shield generator below. Our only chance is for you to board the Komato ship, and destroy the Phantom Hammer before they can fire it."; outline=2; pages=2;} if (global.textid=="cut507_4"){ text[0]="IJI: Wh, how am I going to board a spaceship?"; outline=1; pages=1;} if (global.textid=="cut507_5"){ text[0]="DAN: Easy - they've docked it in the sky above and connected it to an old armory down here with a lift, so you'll just have to get in, and get out before they take off."; outline=2; pages=1;} if (global.textid=="cut507_6"){ text[0]="IJI: Okay. And after taking out their weapon, I head for the General, who's somewhere in Sector X?"; outline=1; pages=1;} if (global.textid=="cut507_7"){ text[0]="DAN: Exactly. It's going to be tough, but -"; outline=2; pages=1;} if (global.textid=="cut507_8"){ text[0]="IJI: I know. I'll make sure they pay for this, and what they've done to us| and even the Tasen."; outline=1; pages=1;} if (global.textid=="cut507_9"){ text[0]="DAN: So, you know that this is the last Tasen colony, and they've been hunted by the Komato?"; outline=2; pages=1;} if (global.textid=="cut507_10"){ text[0]="IJI: Hm. maybe the Tasen ain't the bad guys here, but I'll never forgive what they did to us. It's just relative."; outline=1; pages=1;} if (global.textid=="cut507_11"){ text[0]="DAN: Yeah. They even know that this was the Komatos' home planet, Origin, long before we'd even started to evolve| but now the Komato are about to destroy us all unless we do something."; outline=2; pages=1;} if (global.textid=="cut508_1"){ text[0]="IJI: |"; outline=1; pages=1;} if (global.textid=="cut508_2"){ text[0]="DAN: What is it? What, was it something I said?"; outline=2; pages=1;} if (global.textid=="cut508_3"){ text[0]="IJI: Dan. I read a logbook on my way here. A logbook about you."; outline=1; pages=1;} if (global.textid=="cut508_4"){ text[0]="DAN: Huh? What did it say?"; outline=2; pages=1;} if (global.textid=="cut508_5"){ text[0]="IJI: It said you were working for the Komato - that you've been deceiving me, and you want them to destroy the Earth. It said you would lead me into a trap."; outline=1; pages=1;} if (global.textid=="cut508_6"){ text[0]="DAN: Wh, what? W-why would I do that? It's ridiculous!"; outline=2; pages=1;} if (global.textid=="cut508_7"){ text[0]="IJI: I know. I just wanted to hear what you had to say first."; outline=1; pages=1;} if (global.textid=="cut508_8"){ text[0]="DAN: Huh. I don't know how to prove that I'm not. I guess getting the Komato here was my idea, but -"; outline=2; pages=1;} if (global.textid=="cut508_9"){ text[0]="IJI: STOP IT. You don't have to say any more. I trust you. I always have, okay? Someone must have figured out we're working together, and is trying to separate us. If you were with the Komato, I'd have found out sooner. The only log I've seen was"; text[1]="written by Asha, an Assassin I fought in Sector 5. No-one else seems to be aware you even exist| and Asha is the last one I'd trust."; outline=1; pages=2;} if (global.textid=="cut508_10"){ text[0]="DAN: Thanks| I dunno what to say."; outline=2; pages=1;} if (global.textid=="cut508_11"){ text[0]="IJI: It's okay. You've saved my life and gotten me this far, and we're gonna get farther."; outline=1; pages=1;} if (global.textid=="cut508_12"){ if (global.totkills>=30) text[0]="DAN: Yeah. We'll send them back where they came from!"; else text[0]="DAN: Yeah. We'll send them back where they came from, and we'll keep doing it your way| sabotaging their weapons and talking sense into their leader."; outline=2; pages=1;} if (global.textid=="cut509_1"){ text[0]="IJI: Then I'd better get going, right? You can't sit there all day, either."; outline=1; pages=1;} if (global.textid=="cut509_2"){ text[0]="DAN: You're right, I'll see if I can get this control room working| I won't last for long if they find me again."; outline=2; pages=1;} if (global.textid=="cut509_3"){ text[0]="IJI: Don't worry! I wont let anyone near you, bro."; outline=1; pages=1;} if (global.textid=="cut509_4"){ text[0]="DAN: |Thanks."; outline=2; pages=1;} if (global.textid=="cut510_1"){ text[0]="IJI: Stay safe."; outline=1; pages=1;} //CUTSCENE 6: GOODNIGHT if (global.textid=="cut601_1"){ text[0]="IJI: DAN!"; outline=1; pages=1;} if (global.textid=="cut601_2"){ text[0]="DAN: Uh| hhh|"; text[1]="Ij|"; outline=2; pages=2;} if (global.textid=="cut601_3"){ text[0]="IJI: H-hang in there! Please!"; outline=1; pages=1;} if (global.textid=="cut601_4"){ text[0]="DAN: h| he| found me|"; outline=2; pages=1;} if (global.textid=="cut601_5"){ text[0]="IJI: Don't try to talk! I, I'll take you somewhere safe! Just -"; outline=1; pages=1;} if (global.textid=="cut601_6"){ text[0]="DAN: hhh| hhhhh|"; outline=2; pages=1;} if (global.textid=="cut601_7"){ text[0]="IJI: What?"; outline=1; pages=1;} if (global.textid=="cut601_8"){ text[0]="DAN: h| help| me|"; text[1]="|"; outline=2; pages=2;} if (global.textid=="cut601_9"){ text[0]="IJI: Dan?"; outline=1; pages=1;} if (global.textid=="cut602_1"){ text[0]="IJI: Dan?"; outline=1; pages=1;} if (global.textid=="cut603_1"){ text[0]="IJI: |"; text[1]="n| no|!"; text[2]="y-you| I| hhh|"; text[3]="hhh| uhhh| uuhhHHH!"; outline=1; pages=4;} if (global.textid=="cut604_1"){ text[0]="IJI: AAAAAAAAHH!!!"; outline=1; pages=1;} if (global.textid=="cut605_1"){ text[0]="IJI: Heh. You, you can't scare me like that. For a moment, I thought they had you."; text[1]="No, no, I'm fine. Yeah, I won't mention it again. Sorry."; text[2]="Uh, so, Sector X, right? That's where the General is. Won't be easy getting there, but - you know. You've made me stronger than they'd ever suspect. Heh."; text[3]="No, I know. Don't look at me like that."; outline=1; pages=4;} if (global.textid=="cut606_1"){ if (global.kills+global.totkills<=30) text[0]="IJI: Okay, no time to lose. Stay close, I'm gonna find us a way to Sector X. I'll be fine. I'm the one the world is counting on|"; else text[0]="IJI: Okay, no time to lose. Stay close, I'm gonna blast us a way to Sector X. I'll be fine. I'm the one the world is counting on|"; text[1]="I can't be weak now."; outline=1; pages=2;} //CUTSCENE 7: GUARDIAN if (global.textid=="cut701_1"){ text[0]="IJI: DAN! Are you okay?"; outline=1; pages=1;} if (global.textid=="cut701_2"){ text[0]="DAN: Ugh| he, *cough* he found me."; outline=2; pages=1;} if (global.textid=="cut701_3"){ text[0]="IJI: Don't worry, I'm here! You're safe now."; outline=1; pages=1;} if (global.textid=="cut702_1"){ text[0]="DAN: Damn| hh, that was too close. Th, thanks|"; outline=2; pages=1;} if (global.textid=="cut702_2"){ text[0]="IJI: Don't worry| I won't lose you that easily."; outline=1; pages=1;} if (global.textid=="cut702_3"){ text[0]="DAN: Heh|"; outline=2; pages=1;} if (global.textid=="cut702_4"){ text[0]="IJI: Look, you gotta get somewhere safe. Are there any more control rooms around here?"; outline=1; pages=1;} if (global.textid=="cut702_5"){ text[0]="DAN: Uh, yeah| yeah, there's one just nearby, but -"; outline=2; pages=1;} if (global.textid=="cut702_6"){ text[0]="IJI: I know, that Assassin could come after you again| but I've got a feeling he won't."; outline=1; pages=1;} if (global.textid=="cut702_7"){ text[0]="DAN: Hah, sure, I bet it's too much trouble taking YOU on again| we'd better get moving then|"; outline=2; pages=1;} if (global.textid=="cut702_8"){ text[0]="IJI: Yeah."; outline=1; pages=1;} if (global.textid=="cut703_1"){ text[0]="DAN: I'm just so glad I'm alive."; outline=2; pages=1;} if (global.textid=="cut703_2"){ text[0]="IJI: Me too. Stay safe this time. Promise?"; outline=1; pages=1;} if (global.textid=="cut703_3"){ text[0]="DAN: Promise."; outline=2; pages=1;} //CUTSCENE 8: MERCY if (global.textid=="cut801_1"){ text[0]="IJI: Mercy? Hhh| you, you surrender?"; outline=1; pages=1;} if (global.textid=="cut801_2"){ text[0]="TOR: Cough! I won't die| by the hands of a Human!"; outline=4; pages=1;} if (global.textid=="cut801_3"){ if (global.totkills<=50 || global.specialtriggerb2) text[0]="IJI: Huh! You should've thought of that before you tried to fight me! Don't think I'm weak just because I'm human - now will you listen to me!?"; else text[0]="IJI: Huh! You should've thought of that before you tried to fight me! I could beat Iosa, and I can beat you too! NOW will you listen to me, Komato scum!?"; outline=1; pages=1;} if (global.textid=="cut801_4"){ if (global.totkills<=50 || global.specialtriggerb2) text[0]="TOR: You| it's true, you're not much of a warrior| but your will is so strong, it doesn't seem to matter. Then again, to kill my honored Iosa|"; else text[0]="TOR: You| you think violence will solve everything? You think finding the one `responsible` and killing him would -"; outline=4; pages=1;} if (global.textid=="cut801_5"){ if (global.specialtriggerb2) text[0]="IJI: I told you it wasn't me! Whatever, look, the Tasen are dead! All you gotta do is to show the report on their extinction to your army, and they'll believe you - right?"; else if (global.totkills<=50) text[0]="IJI: D-don't try to change the subject, I just came here to stop the Alpha Strike, and she stood in the way! Look, the Tasen are dead! All you gotta do is to show the report on their extinction to your army, and they'll believe you - right?"; else text[0]="IJI: SHUT UP! You, you haven't listened to a word I've said at all, I just came here to stop the Alpha strike! Look, the Tasen are dead! All you gotta do is to show the report on their extinction to the your army, and they'll believe you - right?"; outline=1; pages=1;} if (global.textid=="cut802_1"){ if (global.specialtrigger2) text[0]="TOR: Hm. It's not that simple. The report is already official, but there's still a chance of survivors."; else text[0]="TOR: Hm. It's not that simple. The report is already official, but there's still a chance of survivors. The public won't -"; outline=4; pages=1;} if (global.textid=="cut802_2"){ if (global.specialtrigger2) text[0]="IJI: N-No there isn't! Anyone can understand that the Tasen never had a chance against the kind of force you brought down here!"; else if (global.totkills<=50) text[0]="IJI: Ugh! Stop talking about the `public` already, anyone can understand that the Tasen never had a chance against the kind of force you brought down here!"; else text[0]="IJI: SCREW THEM! Anyone can understand that the Tasen never had a chance against the kind of force you brought down here!"; outline=1; pages=1;} if (global.textid=="cut802_3"){ text[0]="TOR: |"; outline=4; pages=1;} if (global.textid=="cut802_4"){ text[0]="IJI: Don't YOU think it's meaningless to Alpha Strike this place?"; outline=1; pages=1;} if (global.textid=="cut802_5"){ text[0]="TOR: If we don't| what would the people think? They and the Tasen are the reason for the war in the first place."; outline=4; pages=1;} if (global.textid=="cut802_6"){ text[0]="IJI: I, I'll tell you what the humans would think. We'd be grateful."; outline=1; pages=1;} if (global.textid=="cut803_1"){ text[0]="TOR: Human| you are special. Your Nanotechnology must've been given to you by the Tasen, and we've no reason to believe the rest of your kind don't have the same potential."; outline=4; pages=1;} if (global.textid=="cut803_2"){ if (global.totkills<=50) text[0]="IJI: No, the Tasen didn't - some people did this to me by reverse-engineering the Tasens' stuff, they had nothing to do with it - and why would they help us after Alpha Striking us anyway?"; else text[0]="IJI: Th-that's ridiculous! Some people did this to me by reverse-engineering the Tasens' stuff, they had nothing to do with it - and why the hell would they help us after Alpha Striking us?"; outline=1; pages=1;} if (global.textid=="cut803_3"){ text[0]="TOR: Hm, it was just a theory I'd heard. I don't personally believe it, but High Command likely does - any reason to Strike this planet is good enough. They're that afraid of the Imperial Army. If I defy them now, I can't tell what will happen to"; text[1]="Origin. The fleet that was sent here is but a fraction of the Army - I may be in charge of this particular attack force, but I'm only one of many Generals in the big picture."; outline=4; pages=2;} if (global.textid=="cut803_4"){ text[0]="IJI: But then, at least you're the leader of THIS fleet! If they won't listen to you - I mean, how can you be their leader if they DON'T listen to you?"; outline=1; pages=1;} if (global.textid=="cut804_1"){ text[0]="TOR: Hmph."; outline=4; pages=1;} if (global.textid=="cut804_2"){ text[0]="KIRON: General Tor. Respond, General Tor."; outline=4; pages=1; with (obj_cutdoll){ if (target==1){ style=0; visible=0; } if (target==2) style=4; } } if (global.textid=="cut804_3"){ text[0]="TOR: Hm, Kiron? What is it?"; outline=4; pages=1; with (obj_cutdoll){ if (target==1) style=4; if (target==2){ style=0; visible=0; } } } if (global.textid=="cut804_4"){ text[0]="KIRON: The Strike is almost ready. Why haven't you returned yet?"; outline=4; pages=1; with (obj_cutdoll){ if (target==1){ style=0; visible=0; } if (target==2) style=4; } } if (global.textid=="cut804_5"){ text[0]="TOR: I've| been caught up in some personal business on ground level. What's the Strike time?"; outline=4; pages=1; with (obj_cutdoll){ if (target==1) style=4; if (target==2){ style=0; visible=0; } } } if (global.textid=="cut804_6"){ text[0]="KIRON: Half a cycle. You'd better get up here quick."; outline=4; pages=1; with (obj_cutdoll){ if (target==1){ style=0; visible=0; } if (target==2) style=4; } } if (global.textid=="cut804_7"){ text[0]="TOR: |"; outline=4; pages=1; with (obj_cutdoll){ if (target==2){ style=0; visible=0; } } } if (global.textid=="cut804_8"){ text[0]="KIRON: Hold on. It's now a quarter cycle, so abort whatever you're doing and head up here right now."; outline=4; pages=1; with (obj_cutdoll){ if (target==1) style=0; if (target==2) style=4; } } if (global.textid=="cut804_9"){ text[0]="TOR: Kiron, wait. I have a message for the fleet."; outline=4; pages=1; with (obj_cutdoll){ if (target==1) style=4; if (target==2){ style=0; visible=0; } } } if (global.textid=="cut804_10"){ text[0]="KIRON: What is it?"; outline=4; pages=1; with (obj_cutdoll){ if (target==1){ style=0; visible=0; } if (target==2) style=4; } } if (global.textid=="cut805_1"){ text[0]="TOR: We're heading home. The Komatos' business with Origin is done."; outline=4; pages=1;} if (global.textid=="cut805_2"){ text[0]="KIRON: Come again, General?"; outline=4; pages=1;} if (global.textid=="cut805_3"){ text[0]="TOR: You heard me, loud and clear. Abort the Alpha Strike!"; outline=4; pages=1; with (obj_cutsabot) scr_music("mus_calm"); } if (global.textid=="cut805_4"){ if (global.totkills<=50) text[0]="KIRON: General! Are you out of your mind? What about the Tasen? What about the Anomaly? Her Nanogun -"; else text[0]="KIRON: General! Are you out of your mind? What about the Tasen? What about the Anomaly? We spent so many troops -"; outline=4; pages=1;} if (global.textid=="cut805_5"){ text[0]="TOR: Don't make me repeat myself, Kiron! The Tasen are gone, and the Komato will never again touch this planet - we don't need another civilization on our conscience. We're returning home, and the mission will be reported as a success, because that's what"; text[1]="it is. Is that perfectly clear?"; outline=4; pages=2;} if (global.textid=="cut805_6"){ text[0]="KIRON: Yes, General! Understood. There's always been reason behind your decisions, and I'm sure you're right this time, too. We'll never bother with Origin again."; outline=4; pages=1;} if (global.textid=="cut805_7"){ text[0]="TOR: Good. As for the Anomaly, consider her dead. And Kiron, I may not return."; outline=4; pages=1;} if (global.textid=="cut805_8"){ text[0]="KIRON: What do you mean, General?"; outline=4; pages=1;} if (global.textid=="cut805_9"){ text[0]="TOR: I have| made a personal decision. I entrust the fleet to you, and that you will report a full success."; outline=4; pages=1;} if (global.textid=="cut805_10"){ text[0]="KIRON: I see. I'll make sure to follow your orders down to the last word, General. It's been an honor to know you."; outline=4; pages=1;} if (global.textid=="cut805_11"){ text[0]="TOR: Thank you. Take care. End of transmission."; outline=4; pages=1;} if (global.textid=="cut806_1"){ if (global.totkills<=50){ text[0]="TOR: Human, don't thank me yet. You must've seen the acid rain outside, the landscape blasted asunder. This is an Alpha Struck planet, and rebuilding it may be impossible. I spared you for two reasons| if Origin survives, consider it a gift for being"; text[1]="the first to ever stand up to the Army. Secondly, your mindset - that na&ve pacifism that should have gotten you killed by now - somehow, I admire it. Yet if the planet dies, it will be for nothing, and that's what's likely to happen."; } else{ text[0]="TOR: Human, don't thank me yet. You must've seen the acid rain outside, the landscape blasted asunder. This is an Alpha Struck planet, and rebuilding it may be impossible. I spared you for two reasons| if Origin survives, consider it a gift for being"; text[1]="the first to ever stand up to the Army. But if the planet dies, let it be a testament to your foolishness| that some things are not meant to be overcome."; } outline=4; pages=2;} if (global.textid=="cut806_2"){ if (global.totkills<=50) text[0]="IJI: I, you, you think we'll all die? You spared us, even though that's what you think will happen?"; else text[0]="IJI: I, you, you think we'll all die? You spared us just to make an example?"; outline=1; pages=1;} if (global.textid=="cut806_3"){ text[0]="TOR: No - to give you a chance. But that one chance is all you get. Remember that. Now tell me, how many of your kind survived here? How much of the natural life remains?"; outline=4; pages=1;} if (global.textid=="cut806_4"){ text[0]="IJI: Ah| not a whole lot, I think."; outline=1; pages=1;} if (global.textid=="cut806_5"){ text[0]="TOR: Then, I assume that you don't have a home to return to?"; outline=4; pages=1;} if (global.textid=="cut806_6"){ text[0]="IJI: N, no."; outline=1; pages=1;} if (global.textid=="cut806_7"){ if (global.specialtrigger1==1) text[0]="TOR: I see."; else text[0]="TOR: I see. Human, I'm sorry about what happened to your friend."; outline=4; pages=1;} if (global.textid=="cut806_8"){ text[0]="IJI: What?"; outline=1; pages=1;} if (global.textid=="cut806_9"){ text[0]="TOR: One of my Assassins, Asha, reported that he killed him during an attempt to capture you."; outline=4; pages=1;} if (global.textid=="cut806_10"){ text[0]="IJI: Wh, what are you talking about, Dan is| is|"; outline=1; pages=1;} if (global.textid=="cut806_11"){ text[0]="TOR: |"; outline=4; pages=1;} if (global.textid=="cut806_12"){ text[0]="IJI: He's| dead?"; outline=1; pages=1;} if (global.textid=="cut806_13"){ text[0]="TOR: Hm. I was the same way once. Never mind what I said. It was a lie. Your friend is just fine."; outline=4; pages=1;} if (global.textid=="cut806_14"){ if (global.specialtrigger1==0 && global.kills+global.totkills>50) text[0]="IJI: But|"; else text[0]="IJI: |"; outline=1; pages=1;} if (global.textid=="cut807_1"){ text[0]="TOR: You are a rare individual. Like Iosa, I can feel your inner workings just listening to your words, and I can't stand it. As you have probably guessed, I'm tired of this. I'm tired of living with the knowledge of having killed more people than I can"; text[1]="count, and I take full responsibility for what's happened to Origin. Iosa is dead| and the Tasen are gone. I don't believe in your future, so I don't want to live to see Origin die. And if you can't return home| then neither shall I."; outline=4; pages=2;} if (global.textid=="cut808_1"){ if (global.specialtrigger1==0 && global.kills+global.totkills>50) text[0]="IJI: Dan|"; else text[0]="IJI: General? Hello?"; outline=1; pages=1;} //CUTSCENE 9: SILENCE //-------------------------------- //MAIN MENU UNLOCKABLE INFORMATION //-------------------------------- //Weapon information if (tier=="wait2" && selected==2){ if (weaponinfo==1) screentext="1. SHOTGUN Damage: 72 armor (8 pellets, 9 armor / pellet) Reload time: 1 second DPS: 72 armor Muzzle velocity: 420 m/s Requirements: None Function: Fires a wide, short-range pellet blast A low-end, short-ranged Nanoweapon, the Shotgun is still capable of causing severe damage in close combat. Hardly anyone uses it anymore, as the development of other weapons soon made it redundant, but it shouldn't be underestimated, especially with a high Attack stat."; if (weaponinfo==2) screentext="2. MACHINEGUN Damage: 10 armor Reload time: 1/10 second DPS: 100 armor Muzzle velocity: 720 m/s Requirements: Tasen level 3 Function: Fires weak but accurate long-range bullets A rather accurate long-range Nanoweapon, the Machinegun is effective even against larger enemies. Most Tasen are equipped with one, though few higher-ranking ones rely on it as their primary weapon. Due to Iji's unique Nanogun, her version of the Machinegun is special; it's more accurate and deals more damage compared to the Tasens'."; if (weaponinfo==3) screentext="3. ROCKET LAUNCHER Damage: 2 HP Reload time: 2 seconds DPS: 1 HP Muzzle velocity: 19 m/s Requirements: Tasen level 6 Function: Fires a single rocket This deadly Nanoweapon launches self-propelled rockets that explode on impact. Very powerful, and able to knock enemies flying. However, the relatively slow flight speed of the Rockets make them easier to duck or reflect than Shocksplinter projectiles."; if (weaponinfo==4) screentext="4. MPFB DEVASTATOR Damage: 9 HP (3 projectiles, 3 HP / projectile) Reload time: 3 seconds DPS: 3 HP Muzzle velocity: 24 m/s Requirements: Tasen level 10 Function: Fires three high-explosive MPFB projectiles The result of intense scientific research, the MPFB Devastator is one of the most powerful handheld Nanoweapons the Tasen have ever produced. It launches three massively concentrated crystals, capable of causing spontaneous nuclear fission upon contact with any object. These crystals even violently react to the air around them, making them glow in a light blue and severely enlargening the area of impact. A real beast of a weapon that can turn the tide in any engagement, which is why it's part of the Tasen Elites' default equipment - the only troops able to fire the Devastator without flying back from the recoil."; if (weaponinfo==5) screentext="5. RESONANCE DETONATOR Damage: 1 HP Reload time: 5 seconds DPS: 0.2 HP Muzzle velocity: 50 m/s Requirements: None Function: Works exactly like your kick attack, using Strength. This weapon can destroy Shield doors. A weapon stolen from the Komato race, it can be powerful in the right hands. It uses the personal Nanofield of the person firing it to create a shockwave around her. This can knock back enemies and send them flying, depending entirely on the strength of the holder. A good estimate is that it's exactly as powerful as if the person had kicked her enemy, except the shockwave of this weapon enables the user to extend her reach. It uses no ammunition, either."; if (weaponinfo==6) screentext="6. PULSE CANNON Damage: 6 armor (3 projectiles, 2 armor / projectile) Reload time: 1/30 second DPS: 180 armor Muzzle velocity: 27 m/s Requirements: Komato level 3 Function: Fires a short-range pulse beam A standard issue Nanoweapon among the Komato troops, the Pulse cannon is effective only at short range - however, it's considerably more powerful than a Tasen machinegun. Working with thermal energy rather than kinetic, it practically melts its victim's Nanofield if they are exposed long enough to the clear green beam. Iji's Pulse cannon is special; it deals double damage compared to the standard Komato versions."; if (weaponinfo==7) screentext="7. SHOCKSPLINTER Damage: 2 HP + 180 armor Reload time: 2 seconds DPS: 1 HP + 60 armor Muzzle velocity: 23 m/s Requirements: Komato level 6 Function: Fires a fast `Shocksplinter` projectile The Komato version of the Tasens' rocket launcher, this Nanoweapon launches a red sphere-like projectile that explodes on impact, shattering into six smaller projectiles, which explode after a short time (or if they hit a solid object). The main projectile is far more dangerous than the smaller shards, called `splinter`, but these can easily drain the armor of any enemy."; if (weaponinfo==8) screentext="8. CYCLIC FUSION IGNITION SYSTEM Damage: 15 armor Reload time: 1/30 second DPS: 450 armor Muzzle velocity: 5600 m/s Requirements: Komato level 10 Function: Fires a short-range beam that cuts through enemies The Komatos' answer to the MPFB Devastator, this over-the-top Nanoweapon ignites series of small fusion detonations in the Nanogun's core. The resulting electricity powers a makeshift coilgun, firing slugs charged with the excess electricity at extreme velocity. The tiny slugs are destroyed in mid-air due to air friction, so the weapon has a short, but devastating range. The beam cuts straight through biological matter and armor, electrocuting anything in its path at a staggering rate. It is so powerful, most Komato prefer not to use it in dangerous clashes with the Tasen, seen as how they could steal and reverse-engineer it for their own purposes - or maybe even upgrade it."; if (weaponinfo==9) screentext="9. BUSTER GUN Damage: 72 armor (8 pellets, 9 armor / pellet) Reload time: 8/30 seconds DPS: 270 armor Muzzle velocity: 420 m/s Requirements: Shotgun, Machinegun, Crack level 3 Function: Fires rapid Shotgun blasts Combining the Shotgun with the auto-firing and anti-recoil technology of the Machinegun, this weapon uses Machinegun ammo to fire pellet blasts more than thrice as fast as the regular Shotgun. While not using the ammunition as effectively as the Machinegun, the Buster Gun takes out enemies much faster, if they are close enough. The Buster gun is a tremendous weapon to take out single powerful enemies with, if the user's Attack level is high enough."; if (weaponinfo==10) screentext="10. SPLINTERGUN Damage: 30 armor Reload time: 1/10 seconds DPS: 300 armor Muzzle velocity: 23 m/s Requirements: Machinegun, Shocksplinter, Crack level 7 Function: Fires armor-damaging `splinters` rapidly This powerful Nanoweapon uses Machinegun ammo to fire small shards of Shocksplinter. While the splinter deals no knockback, it rapidly drains the armor of its victims. The Komato use whatever means necessary to deal with the Tasen, even if it means fusing their weapons with their own, and the Splintergun demonstrates it well. It has a tendency to spread out across the firing area, but perfectly concentrated fire will take down any foe much faster and slightly more ammunition-efficient than the Machinegun."; if (weaponinfo==11) screentext="11. SPREAD ROCKETS Damage: 6 HP Reload time: 3 seconds DPS: 2 HP Muzzle velocity: 19 m/s Requirements: Shotgun, Rocket launcher, Crack level 5 Function: Fires three spread-out rockets Offering twice the destructive power per second as the regular Rocket launcher, this makes for a formidable weapon to mow down hordes of enemies or clear out corridors. It's also a force to be reckoned with when dealing with huge, powerful enemies, and the rather long reload time is worth it, as long as most of the rockets hit their target. Berserkers have been specially trained in dealing with this Nanoweapon, however, usually resulting in all three Rockets ending up reflected back at the user."; if (weaponinfo==12) screentext="12. NUKE Damage: 5 HP Reload time: 3 seconds DPS: 1.67 HP Muzzle velocity: 280 m/s Requirements: Rocket launcher, MPFB Devastator, Crack level 9 Function: Deals instant moderate damage to all enemies on the screen, but is less powerful than the MPFB Devastator A sophisticated Nanoweapon despite its seemingly simplistic effect, the Nuke temporarily shields the person firing it from external thermal and kinetic energy, and proceeds to explode the entire surrounding area with an enormous force, destroying most lesser enemies in one blow. While the user is normally knocked to the ground from the resulting shockwave, he or she suffers no damage. Despite its effectiveness in instantly hitting multiple enemies, its power is inferior to the MPFB Devastator."; if (weaponinfo==13) screentext="13. RESONANCE REFLECTOR Damage: 0 Reload time: 5 seconds DPS: 0 Muzzle velocity: 50 m/s Requirements: Shotgun, Resonance detonator, Crack level 4 Function: Reflects rockets, MPFB, shocksplinter etc. This devious Nanoweapon looks similar to a Resonance detonator, though golden in color and deals no physichal damage - instead, it is able to reflect mass-based projectiles, bouncing them straight back at the opponent. As such, it can be used against the Rocket launcher, Spread rockets, Shocksplinter, MPFB Devastator and Splintergun. A quirk of this weapon is that the reflected projectile gets stronger or weaker depending on the Attack stat of the one reflecting it. Note: reflected projectiles DO NOT award you kills when striking enemies, unless you were the one who originally fired the projectile."; if (weaponinfo==14) screentext="14. HYPER PULSE Damage: 8 armor (4 projectiles, 2 armor / projectile) Reload time: 1/30 second DPS: 240 armor Muzzle velocity: 30 m/s Requirements: Resonance detonator, Pulse cannon, Crack level 6 Function: Damages enemies, and uses your Strength to knock them flying when their armor has been drained low enough. This weapon can destroy Shield doors. The Nanoweapon of choice when plowing through hordes of enemies, if one's Strength level is high enough - the Hyper pulse acts much like a regular Pulse cannon, but fires more projectiles which also travel slightly farther and wider. When a Hyper pulse is used on an enemy with less than 33% of its maximum armor left, the enemy will suffer a violent blow as if it had been struck with a Resonance detonator. In other words, the Hyper pulse requires both physichal strength and weapon skill to handle well."; if (weaponinfo==15) screentext="15. PLASMA CANNON Damage: 3 HP Reload time: 2.5 seconds DPS: 1.2 HP Muzzle velocity: 6700 m/s Requirements: Pulse cannon, Shocksplinter, Crack level 8 Function: Fires a long-range beam that cuts through enemies An unusual weapon that fires a thin instant-hit beam of thermal and kinetic energy, which causes a remarkable light display around the actual beam. When it hits a solid wall, it also causes a powerful splinter explosion. With an astounding power, and the ability to rip through multiple targets at once, it's the favourite Nanoweapon of the Komato Annihilators. Not much is known about how the weapon system actually works, but if it's as relatively simple as combining a Pulse cannon with the volatile Shocksplinter, no-one's complaining. Never underestimate it."; if (weaponinfo==16) screentext="16. VELOCITHOR V2-10 Damage: 35 armor Reload time: 1/30 seconds DPS: 1050 armor Muzzle velocity: 12000 m/s Requirements: MPFB Devastator, CFIS, Crack level 10 Function: Fires a beam that cuts through enemies and walls Inspired by a weapon from a lost alien civilization, the Velocithor is a much rumored upgrade of the Cyclic Fusion Ignition System. It fires a massive beam consisting of thousands of electrically charged slugs to annihilate anything it's pointed at, and can shoot clean through any material. While only marginally more ammunition efficient than the regular CFIS, it depletes so fast that it's hard to notice. As soon as the problems of cost and ammunition storage have been solved, anyone carrying this Nanoweapon will be unstoppable - the Komato army would need no other handheld weapon to ensure their dominance over their known galaxy."; if (weaponinfo==17) screentext="17. BANANA GUN Damage: 3 HP Reload time: 4 seconds DPS: 0.75 HP Muzzle velocity: 9 m/s Requirements: All 8 basic Nanoweapons Function: Fires a banana Only the most dementedly warped of alien minds would create a Nanoweapon that launches squeaky inflatable rubber bananas with high-explosive payloads. For reasons unknown, this bizarre excercise in crackpot technology uses one ammunition unit each of the standard Tasen and Komato Nanoweapons, and also requires that the user's Nanogun is equipped with the 8 basic weapons. The creator of the Banana gun could probably explain why, but he died in a burst of hysteric laughter shortly after his creation was complete. It is not possible to combine the Banana gun with any other Nanoweapon, as such a thing would most probably spell the end of the sane universe as we know it."; if (weaponinfo==18) screentext="18. MASSACRE Damage: ? Reload time: ? DPS: ? Muzzle velocity: ? Requirements: ? Function: ? Already the next generation of Nanoweapons are being developed by Imperial Research, and most of the projects are kept secret even from the mass-manufacturer Imperial Weapon Industries. The development costs and fickle nature of these weapons makes it nigh impossible planting one in a conventional Nanogun, however - the programming is simply not sophisticated enough. Thus, the Massacre was the first of the weapons to be considerably toned down in power, allowing it to be easily assimilated into a standard Nanogun. The only field tested copy was used on Ciretako, and if the results are any indication, anyone weilding these devastating weapons may experience a combat rush unlike anything seen before."; } //Enemy information else if (tier=="wait2" && selected==3){ if (enemyinfo==1) screentext="1. BLIT Invulnerable Height: 0.1 m Weapon: Nibble Blits are a strange breed of parasite, consisting entirely of Nano, and resistant to all forms of Nanoweaponry. These pesky slug-like bugs infested one of the Tasen ships, and spread like wildfire when the Tasen landed on the surface of Earth. Alone, they're hardly a threat, but a large group of Blits can drain the Nano-armor off their victims at a frightening rate."; if (enemyinfo==2) screentext="2. TASEN TURRET Armor: 200 HP: 1 Weight: 1 Security: 1 + weapon Height: 1.8 m Drops: Nothing Drops when cracked: ammo matching weapon Weapon: Machinegun / Rocket launcher / Spread rockets / MPFB / Shocksplinter / Splintergun / Plasma cannon These defense turrets were set up by the Tasen to specifically protect the complex from humans. They target anything that doesn't have the proper subroutine programming in their personal Nanofield, like Iji. The Tasen are by no means subtle when it comes to dealing with humans - some turrets weild absolutely devastating Nanoweapons, and will only stop firing when they have no more targets in their field of view, or when they are destroyed. Normally, the ammunition being pumped into the turret makes it highly volatile, making it explode when shot. If knocked off its support pole, however, it becomes completely harmless."; if (enemyinfo==3) screentext="3. TASEN SCOUT Armor: 100 HP: 1 Weight: 3 Security: 2 Speed: 2 Height: 2.0 m Drops: 2 Nano Drops when cracked: machinegun ammo Weapon: Machinegun Armed with a burst machinegun, these grunts usually patrol new areas in search of threats before the rest of the Tasen follow. Having not reacted entirely well to the drugs the Tasen use to boost their senses during combat training, the Scouts sometimes appear slow and dull, and most are incapable of dodging projectiles or performing similar feats that require quick reaction. Therefore, they're more often relied on as sentries than actual warriors."; if (enemyinfo==4) screentext="4. TASEN SOLDIER Armor: 100 HP: 2 Weight: 4 Security: 4 Speed: 2 Height: 2.0 m Drops: 4 Nano, machinegun ammo, rocket ammo Drops when cracked: rocket ammo Weapons 1: Machinegun, Rocket launcher Weapons 2: Machinegun, Spread rockets The shock troops of the Tasen, the Soldiers use both Machinegun and Rocket launcher Nanoweapons, making them a versatile foe. They are not very strong and are easy to overwhelm with more advanced weapons, but their agility allows them to dodge incoming projectiles, if they see them coming."; if (enemyinfo==5) screentext="5. TASEN COMMANDER Armor: 100 HP: 5 Weight: 6 Security: 5 Speed: 2 Height: 2.5 m Drops: 8 Nano, rocket ammo Drops when cracked: large rocket ammo Weapons 1: Melee attack, Rocket launcher Weapons 2: Melee attack, Spread rockets Commanders are cyborgs fitted with an enormous claw, which can smack their opponents clear across the room. They prefer explosive weaponry, and don't go down easily. The Commanders are usually the ones giving orders on the battlefield, but while their strength is respected by the lesser troops, they're too large to dodge projectiles."; if (enemyinfo==6) screentext="6. TASEN ELITE Armor: 100 HP: 15 Weight: 9 Security: 6 Speed: 3 Height: 2.9 m Drops: 16 Nano, mach ammo, rocket ammo, MPFB ammo Drops when cracked: MPFB ammo Weapons 1: Melee attack, Machinegun, Rocket Launcher, MPFB Weapons 2: Melee attack, Dual Machinegun, Spread rockets, MPFB These walking death machines use an advanced Nanotechnology that literally pins to them to ground. Upon taking damage, their nanofield uses gravitational forces to lock them in place, making them impossible to knock back - even with the most explosive of weapons. As the most powerful type of Tasen warrior, the Elites fear no enemy, and even boss around the Commanders on the battlefield. The only way to stop an Elite in its tracks is to hit it repeatedly with powerful weapons, so that it has no time to react. Like the Commanders, they are too big to duck incoming projectiles."; if (enemyinfo==7) screentext="7. TASEN SHREDDER Special armor: 1000 Driver weight: 4 Security: 5 Speed: 18 Shredder height: 1.8 m Driver drops: 4 Nano, machinegun ammo, rocket ammo Driver drops when cracked: rocket ammo Weapon: Machinegun Despite three tonnes of compressed metal and ramming spikes, these armed personal hovercrafts are extremely mobile, giving Tasen ground troops a much-needed edge in most fights with the Komato. However, a rocket explosion or a well-timed melee attack could knock the driver off without damaging the vehicle too badly. Due to the unstable power cores, Shredders usually explode violently after taking heavy damage. Most are built to instantly electrocute the driver if she contains Komato subroutine programming, to avoid Shredders being stolen during combat - a skilled cracker could trigger this mechanism manually to take over a vehicle with an idle driver."; if (enemyinfo==8) screentext="8. KOMATO TROOPER Armor: 200 HP: 3 Weight: 6 Security: 5 Speed: 3 Height: 1.9 m Drops: 8 Nano, pulse ammo, shocksplinter ammo Drops when cracked: shocksplinter ammo Weapons 1: Pulse cannon, Shocksplinter Weapons 2: Hyper pulse, Shocksplinter Equipped with Pulse cannons and heavy armor, the Troopers can take care of most threats the Komato face - the Tasen in particular. While not the most powerful of Komato, they get the job done, and can dodge projectiles with surprising agility. Some carry Hyper pulse, making them notably more dangerous."; if (enemyinfo==9) screentext="9. KOMATO BERSERKER Armor: 200 HP: 10 Weight: 8 Security: 7 Speed: 4 Height: 2.5 m Drops: 16 Nano, shocksplinter ammo Drops when cracked: shocksplinter ammo Weapons 1: Reso detonator, Reso reflector, Shocksplinter Weapons 2: Reso detonator, Reso reflector, Plasma cannon A frightening cyborg division that quickly earned its reputation in the Tasen-Komato war, these upgraded Komato Troopers are well trained with Resonance-type Nanoweapons. They have abandoned the Pulse cannon in favor of the powerful Shocksplinter, and can use a local teleportation device to lunge head-first into battle, though it takes a few hours to recharge this device. Being too large to dodge projectiles, they use Resonance reflectors instead, but naturally they can only reflect projectiles if they can see them coming. Trained in handling high-powered impacts, Berserkers can keep their calm even while flying through the air."; if (enemyinfo==10) screentext="10. KOMATO BEAST Armor: 100 HP: 1 Weight: 7 Security: 6 Walkspeed: 4 Runspeed: 8 Height: 1.9 m Drops: 8 Nano Drops when cracked: shocksplinter ammo Weapon: Body slam These hybrids of Komato troops and cyborg Nanotechnology are terrifying to behold, hunting down their prey with a frightening speed. While they are relatively weak and lack armament in the form of weaponry, their strength makes up for it, as well as the fear they strike into the Tasen - the Beasts' armor contain extremely volatile Shocksplinter explosives. The unfortunate Komato Troopers who suffer severe brain damage from the combat drugs taken during training, and thus would be useless as ordinary soldiers, are the ones turned into Beasts. In this form, the cyborg computer overrides most of their brain functions."; if (enemyinfo==11) screentext="11. KOMATO ASSASSIN Armor: 200 HP: 4 (Normal), 5 (Hard), 6 (Extreme) Weight: 1 Security: 9 Speed: - Height: 2.2 m Drops: 16 Nano Drops when cracked: large shocksplinter ammo Weapons: Teleport, Laser daggers, dual Plasma cannon, automatic Resonance reflector The Assassins are elite high-speed killers with an almost unlimited local teleportation ability, armed with dual Plasma cannons and laser daggers. They are ranked independently, and receive objectives directly from their top superiors. While their light bodies make them easy to knock down, the Assassins' extreme reflexes allow them to teleport away from melee attacks and instant-hit weapons alike, depending on their skill, and their rapid-fire Resonance reflector makes them completely impervious to mass-based projectile weaponry. A heavily injured Assassin will flee the battlefield, leaving any surviving opponents shaken and paranoid."; if (enemyinfo==12) screentext="12. KOMATO ANNIHILATOR Armor: 200 HP: 80 Weight: 10 Security: 10 Speed: 3 Height: 4.7 m Drops: 64 Nano, large pulse*3, large shock*3 Drops when cracked: large shocksplinter ammo*3 Weapons 1: Destroy, Plasma cannon, Shocksplinter, Hyper pulse Weapons 2: Destroy, Plasma cannon, Shocksplinter, Splintergun The war between the Tasen and Komato required new types of cyborg soldiers to be created, and the Annihilators are the top of the line - these walking tanks come equipped with powerful Nanoweapons, an anti-knockback system, and the ability to withstand such incredible damage that they appear invincible. Their nervous system has been modified so they cannot even feel pain, and they are known to pick nearby victims up with one hand - even Tasen Elites - and force their Nanofields to self-combust. All the lesser Komato forces have a deep fear for these unstoppable war machines, and obey their every word, even if it means their own death."; if (enemyinfo==13) screentext="13. KOMATO SKYSMASHER Armor: 400 HP: 1 Weight: 1 Security: 25 Speed: 5 Height: 1.0 m Drops: Shocksplinter ammo Weapon: Shocksplinter Skysmashers are the original line of Komato defense robots, but were stolen and modified by the Tasen into stationary turrets. Using standard gravstream engines to fly freely, they are able to target enemies more effectively than their Tasen-made counterpart, although they primarily focus on staying alive by using unpredictable and chaotic movement patterns. The Skysmasher nickname comes from their widespread use against smaller Tasen vessels in surface combat, where hundreds of them would fly up and destroy the vessel before it even posed a threat to the Komato. The only way to destroy a Skysmasher without triggering the self-destruct explosives is with a direct physical attack, or a Resonance detonator."; if (enemyinfo==14) screentext="14. KOMATO SENTINEL Armor: 200 HP: 200 Weight: 1 Security: 40 Speed: 20 Height: 4.0 m Drops: Nothing Weapons: Spread rockets, Rocket hail, Multidirectional Splintergun, Multidirectional MPFB, Plasma cannon, Tackle, Nuke Sentinels are top-class automated destroyers, fitted with triple composite alloy armor and a limited free-floating ability. Most armor-damaging weapons don't even scratch them, and explosives are only half as effective. Due to their staggering production time and cost, few exist even today. Relying on simple charge-and-attack tactics with everything from MPFB Devastators to their own body, Sentinels are programmed with the belief that they are indestructible, which lets their confidence and tireless barrage of attacks overwhelm their opponents. The Cyclic Fusion Ignition System and Velocithor V2-10 Nanoweapons can pierce through their armor, however."; if (enemyinfo==15) screentext="15. KOMATO GENERAL Armor: 200 HP: 900 Weight: 250 Security: 250 Speed: - Height: 13.2 m Drops: Nothing ---WEAPON TIERS--- 1: Ragebomb, Tyrian claw, Ripper, Heavy stomp 2: Arch devastator, Ultra shotgun, Zica burst, Fractal rockets 3: Death hail, Eruption, Megamissile Final: Charge, Nanostorm, Phantom Hammer These highranking Komato pilot the most advanced Annihilator-class exoskeletons available, and answer directly to High Command. With a titan-like strength and endurance, these enormous cyborg warriors are designed to destroy entire armies by themselves. Like Sentinels, they carry triple composite alloy armor, making nearly all armor-damaging Nanoweapons useless, although they take full damage from explosives. Few Generals have ever fallen in battle."; if (enemyinfo==16) screentext="16. TASEN ELITE KROTERA HP: 25 Height: 2.9 m Superweapon: Rapid-fire MPFB A Tasen top dog whose word is law. He believes himself to always be right, as long as enough people agree with him - or as long as he tells them to. He believes that there is nothing wrong in ruining alien civilizations to make room for the Tasen; it's the survival of the fittest."; if (enemyinfo==17) screentext="17. KOMATO ASSASSIN ASHA HP: 8 Height: 2.2 m Superweapon: Raining Laser daggers An Assassin whose extreme skills are matched only by his ego. While he constantly boasts about one day being recognized as the best unit in the Komato Imperial Army, he certainly has the bite to match his bark. When it really matters, his cold, down-to-earth logic proves that behind his cocky attitude lies a calculating, militaristic heart of stone."; if (enemyinfo==18) screentext="18. KOMATO SENTINEL PROXIMA HP: 200 Height: 4.0 m Superweapon: Nuke One of the deadly (and highly expensive) Sentinels of the Komato Imperial Army, Proxima doesn't take direct orders from anyone but General Tor. It resides aboard a Komato Phantom Reaver, ready to be dropped to ground level and automatically target the most powerful nearby enemy unit."; if (enemyinfo==19) screentext="19. KOMATO ANNIHILATOR IOSA HP: 400 Height: 4.7 m Superweapon: Velocithor V2-10 The famous immortal warmachine of the Komato Imperial Army, this woman has since her successful implantation of a planetary-class Nanoshield been dubbed `Iosa the Invincible`. Her psyche was left remarkably intact after watching her friends and colleagues blown into dust by a full-force Tasen Alpha Strike, which she alone survived thanks to her Nanoshield. Her hatred for the Tasen is beyond fanatic."; if (enemyinfo==20) screentext="20. IOSA THE INVINCIBLE HP: ? Height: 2.3 m Supermove: Storm of death Outside her exoskeleton, the unarmed Iosa is even more terrifying. With her blazing speed, razor-sharp claws and impenetrable Nanoshield, she's a terror most foes don't behold for long."; if (enemyinfo==21) screentext="21. KOMATO ASSASSIN ASHA 2 HP: 10 Height: 2.2 m Superweapons: Megasmash, Plasma rage, Plasma vortex Already known for losing his right arm in combat, Asha was further insulted by losing a battle to the Human anomaly in Sector 5. Back with a vengeance in Sector X, however, he is determined to destroy the Anomaly or die trying. With a severely improved arsenal and upgraded teleportation ability, the odds weigh heavily in his favor. Despite having learnt to avoid any and all possible attacks, however, his one weakness is that he still considers the low-end Shotgun and Buster gun Nanoweapons too harmless to take seriously."; if (enemyinfo==22) screentext="22. KOMATO GENERAL TOR HP: 900 (Normal), 1050 (Hard), 1200 (Extreme) Height outside exoskeleton: 4.0 m Superweapon: Phantom Hammer A battleworn hero of the Komato Imperial Army, Tor is content with going with the flow of Komato politics, never being stupid enough to raise a voice against the Army or High Command. He does what he is told, and does it exceptionally well. He has mixed feelings for Origin, but is prepared to destroy it if necessary. Known as the killer of the legendary Tasen war hero, Hel Sarie, he is as feared as he is hated among the Tasen."; if (enemyinfo==23) screentext="23. TASEN SOLDIER YUKABACERA HP: 50 Height: 2.0 m Superweapons: Plasma cannon, CFIS A laid-back Soldier who took his own advice and used his collection of rare hot drink cans to buy his way on board the first and only fleet to escape Elem Sioz, one of the last Tasen planets, before the Komato Alpha Struck it. Yukabacera doesn't really care for the world outside of his recreational cracking, news reading and hot drink drinking, but he's no dummy - using his ties with Nanoweapon crackers, he's obtained some truly remarkable weapons and Nanofield upgrades. He has even written a somewhat defective translator for human languages, a game for standard Tasen terminals, and a sound pitcher for his own helmet to give him a more imposing voice. Soldier Vateilika shares many of Yukabacera's interests and has receieved both outlawed and homebrew technologies from him."; if (enemyinfo==24) screentext="24. KOMATO ASSASSIN ANSAKSIE HP: ? Height: 2.2 m Superweapon: Massacre prototype This selectively pacifistic Assassin carries several illegal Nanoweapons and GEN2 Nanoguns `acquired` for her by Imperial Research insiders, and her helmet contains a live tracking system of potential targets, including Komato Generals. She is opposed to weapons development and the morals of the Imperial Army, but is on the other hand fiercely dogmatic and self-involved, having killed Komato who simply did not agree with her. Ansaksie rarely uses the weapons she carries, as it could draw the attention of her superiors. Iji would have to be very pacifistic to earn her respect, should she want it."; if (enemyinfo==25) screentext="25. KOMATO SCANNING REPORT: HUMAN ANOMALY Unit name: Iji Kataiser Armor: 100 HP: 20 Weight: 1 Security: 1 Speed: 5 Height: 1.9 m Skills: Air brake, Teching, Nanofield reboot, Retribution Weapons: Melee attack, Shotgun, Machinegun, Rocket launcher, MPFB Devastator, Resonance detonator, Pulse cannon, Shocksplinter, Cyclic Fusion Ignition System, Buster gun, Splintergun, Spread rockets, Nuke, Resonance reflector, Hyper pulse, Plasma cannon, Velocithor V2-10, Banana gun, Massacre The Anomaly's deceptively low statistics are outweighed by her massive array of Nanoweapons and exceptional combat abilities. Her Nanogun is a rare Tasen replica of a Komato General's GEN2 Pre-loader, meaning it pre-emptively generates and loads ammunition into the firing mechanism - this lets the Anomaly fire even the heaviest of Nanoweapons at any time without prior warning. This priceless replica is so small in size as to be carried by a single Trooper, unlike the huge versions normally weilded by the Generals outside of their exoskeletons."; } //-------------------------------------- //PAUSE MENU TEXTS //-------------------------------------- //Current statistics if (getinfo==1){ screentext="CURRENT STATISTICS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+="~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+="~~Sector~"; if (room==rom_sector1 && !global.wty) screentext+="1"; if (room==rom_sector2) screentext+="2"; if (room==rom_sector3 || room==rom_sector11) screentext+="3"; if (room==rom_sector4) screentext+="4"; if (room==rom_sector5 || room==rom_sector12) screentext+="5"; if (room==rom_sector6) screentext+="6"; if (room==rom_sector7 || room==rom_sector13) screentext+="7"; if (room==rom_sector8) screentext+="8"; if (room==rom_sector9 || room==rom_sector14) screentext+="9"; if (room==rom_sectorx || room==rom_sector15 || room==rom_sector16) screentext+="X"; if (room==rom_sectorz) screentext+="Z"; if (room==rom_sector1 && global.wty) screentext+="Y"; screentext+=", "; if (global.difficulty==0) screentext+="Normal~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; else if (global.difficulty==1) screentext+="Hard~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; else if (global.difficulty==2){ if (global.really) screentext+="reallyjoel's dad~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; else if (global.specialtrigger16) screentext+="Ultimortal~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; else screentext+="Extreme~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; } temp=global.sector; if (temp==0) temp=10; screentext+="~~Level:~"+string(global.level)+"/"+string(global.maxlevel)+"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+="~~Nano:~" if (global.level999) totkills=999; if (totkills<10) adjust2="~~" else if (totkills<100) adjust2="~" screentext+="~~~~~~~~~~~~~~~~~~Kills:~"+adjust1+string(global.kills)+"~~~~~~~~"+adjust2+string(totkills)+"~~~~~~~~~~~~~~~~~~~~~~~ "; adjust1=""; if (global.damage<10) adjust1="~~" else if (global.damage<100) adjust1="~" adjust2=""; totdamage=global.damage+global.totdamage; if (totdamage>999) totdamage=999; if (totdamage<10) adjust2="~~" else if (totdamage<100) adjust2="~" screentext+="~~~~~~~~~~~Damage taken:~"+adjust1+string(global.damage)+"~~~~~~~~"+adjust2+string(totdamage)+"~~~~~~~~~~~~~~~~~~~~~~~ "; adjust1=""; if (global.cracks<10) adjust1="~~" else if (global.cracks<100) adjust1="~" adjust2=""; totcracks=global.cracks+global.totcracks; if (totcracks>999) totcracks=999; if (totcracks<10) adjust2="~~" else if (totcracks<100) adjust2="~" screentext+="~~~~~~Successful cracks:~"+adjust1+string(global.cracks)+"~~~~~~~~"+adjust2+string(totcracks)+"~~~~~~~~~~~~~~~~~~~~~~~ "; adjust1=""; if (global.fails<10) adjust1="~~" else if (global.fails<100) adjust1="~" adjust2=""; totfails=global.fails+global.totfails; if (totfails>999) totfails=999; if (totfails<10) adjust2="~~" else if (totfails<100) adjust2="~" screentext+="~~~~~~~~~~Failed cracks:~"+adjust1+string(global.fails)+"~~~~~~~~"+adjust2+string(totfails)+"~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+="~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+="~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; if (global.extras1){ screentext+="~~--------------~ENDGAME~RANKINGS~INFORMATION~---------------~ "; screentext+="~~~~~~~~~KILLS~~~~~~~~~~~~~~~~DAMAGE~~~~~~~~CRACKS~minus~FAILS "; screentext+="~~~300:~One~Woman~Army~~400:~Hopeless~~~~~~~~~100:~Nanomaster~ "; screentext+="~~~200:~Genocidal~~~~~~~300:~Overconfident~~~~~70:~Cybergeek~~ "; screentext+="~~~~51:~Destroyer~~~~~~~200:~Careless~~~~~~~~~~40:~Adept~~~~~~ "; screentext+="~~~~~1:~Pacifistic~~~~~~100:~Skilled~~~~~~~~~~~20:~Lame~~~~~~~ "; screentext+="~~~~~0:~Innocent~~~~~~~~~~0:~Immortal~~~~~~~~~~~0:~Clueless~~ "; } } //Stats and special traits else if (getinfo==2){ tempnumtraits=0; if (global.healthlevel==10) tempnumtraits+=1; if (global.attacklevel==10) tempnumtraits+=1; if (global.assimilatelevel==10) tempnumtraits+=1; if (global.strengthlevel==10) tempnumtraits+=1; if (global.tasenlevel==10) tempnumtraits+=1; if (global.komatolevel==10) tempnumtraits+=1; if (global.cracklevel==10) tempnumtraits+=1; screentext="STATS AND SPECIAL TRAITS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+="~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+="HEALTH: Determines amount of hit points~~~~~~~~~~~~~~~~~~~~~~~ "; if (global.healthlevel==10) screentext+="~>Special trait: Lowers damage taken from heavy attacks by 1~~ "; if (tempnumtraits<=5) screentext+="~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+="ATTACK: Determines power of all Nanoweapons~~~~~~~~~~~~~~~~~~~ "; if (global.attacklevel==10) screentext+="~>Special trait: Decrease non-rapidfire reload time by 20%~~~~ "; if (tempnumtraits<=5) screentext+="~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+="ASSIMILATE: Increase ammo capacity, more armor from Nanofields "; if (global.assimilatelevel==10) screentext+="~>Special trait: More HP from Red Nanofields, 1 HP from Green~ "; if (tempnumtraits<=5) screentext+="~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+="STRENGTH: Kick down stronger doors, kick heavier enemies~~~~~~ "; if (global.strengthlevel==10) screentext+="~>Special trait: Invincibility time after being damaged +50%~~ "; if (tempnumtraits<=5) screentext+="~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+="TASEN: Weild more advanced Tasen Nanoweapons~~~~~~~~~~~~~~~~~~ "; if (global.tasenlevel==10) screentext+="~>Special trait: +1 to all Tasen ammunition you pick up~~~~~~~ "; if (tempnumtraits<=5) screentext+="~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+="KOMATO: Weild more advanced Komato Nanoweapons~~~~~~~~~~~~~~~~ "; if (global.komatolevel==10) screentext+="~>Special trait: +1 to all Komato ammunition you pick up~~~~~~ "; if (tempnumtraits<=5) screentext+="~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+="CRACK: Crack more secure electronics~~~~~~~~~~~~~~~~~~~~~~~~~~ "; if (global.cracklevel==10) screentext+="~>Special trait: No adverse effects on failure, more cracktime "; if (tempnumtraits==0) screentext+="~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ No~Special~traits~have~been~earned~yet.~~~~~~~~~~~~~~~~~~~~~~~ Special~traits~are~earned~by~increasing~a~stat~to~level~10.~~~ They~are~permanent~ability~boosts,~and~are~unique~to~each~stat."; } //Hidden skills else if (getinfo==3){ screentext="HIDDEN SKILLS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Air~braking:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hold~left~or~right~when~being~knocked~flying~to~slow~down.~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; if (global.hiddenskill1) screentext+="Teching (learned in Sector 7):~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Press~the~Use~key~immediately~before~being~damaged~to~reduce~~ knockback~and~land~on~your~feet,~or~avoid~pain~staggering.~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; if (global.hiddenskill2) screentext+="Nanofield~reboot (learned in Sector X):~~~~~~~~~~~~~~~~~~~~~~~ While~ducking,~press~the~Use~key~four~times~followed~by~the~~~ Kick~key.~Most~ammo,~and~all~Health~and~stats~are~lost,~but~~~ all~points~are~returned.~You~won't~gain~bonus~HP~when~~~~~~~~~ upgrading~Health~for~the~rest~of~the~Sector.~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; if (global.hiddenskill3) screentext+="Retribution (learned in Sector 8):~~~~~~~~~~~~~~~~~~~~~~~~~~~~ With~all~8~basic~weapons,~at~least~1~ammo~for~each~and~5~or~~~ less~HP~left,~hold~the~Use~key~while~getting~up~after~being~~ damaged.~Retribution~consumes~1~ammo~for~all~weapons~and~can~~ only~be~performed~once~per~Sector~or~boss room.~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; if (!global.hiddenskill1 || !global.hiddenskill2 || !global.hiddenskill3) screentext+="~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Find~certain~enemy~logbooks~to~discover~additional~skills."; } //Full controls else if (getinfo==4){ screentext="FULL CONTROLS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+="~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+="Left, Right: Move~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+="Up: Jump~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+="Down: Duck / turn pages when reading text ~~~~~~~~~~~~~~~~~~~~ "; screentext+=chr(global.kickkey)+": Kick ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+=chr(global.firekey)+": Fire ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+=chr(global.usekey)+": Use ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+="Enter: Abort cracking / view detailed stats ~~~~~~~~~~~~~~~~~~ "; screentext+="Escape: Pause / skip chats / skip cutscenes ~~~~~~~~~~~~~~~~~~ "; screentext+="Keypad: Move the view ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+="~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+="1: Weapon 1 ~~~ 5 or "+chr(global.weap5key)+": Weapon 5 ~~~ "+chr(global.prevkey)+": Previous weapon~~~~~~~ "; screentext+="2: Weapon 2 ~~~ 6 or "+chr(global.weap6key)+": Weapon 6 ~~~ "+chr(global.nextkey)+": Next weapon~~~~~~~~~~~ "; screentext+="3: Weapon 3 ~~~ 7 or "+chr(global.weap7key)+": Weapon 7 ~~~ "+chr(global.specialkey)+": Select super-weapon~~~ "; screentext+="4: Weapon 4 ~~~ 8 or "+chr(global.weap8key)+": Weapon 8 ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+="~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+="Hold F2: Quit to Main menu ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+="Hold F4: Retry Sector/boss ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+="Hold F12: Quit game~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"; } //Difficulty level info else if (getinfo==5){ screentext="DIFFICULTY LEVEL INFO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; if (global.difficulty==0){ if (global.suddendeath) screentext+="Normal (Sudden Death Sector):~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; else if (global.sswarp) screentext+="Normal (Single Sector Play):~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; else screentext+="Normal:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "; screentext+="You can gain 5 levels per Sector~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cracking time is normal~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Some enemies may dodge/reflect projectiles~~~~~~~~~~~~~~~~~~~~ When failing to crack a security box:~~~~~~~~~~~~~~~~~~~~~~~~~ ~There's a 25% chance its Security will increase by 1~~~~~~~~~ When failing to crack a door:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~There's a 25% chance its Security will increase by 1~~~~~~~~~ Red nanofields recover 2 HP~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bosses are of normal difficulty~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Some~enemies~are slower compared to all higher difficulties~~ There~are~less enemies compared to all higher difficulties~~ "; if (global.suddendeath) screentext+="~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~---~SUDDEN~DEATH~SPECIFIC~---~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Everything has one hit point and 100 armor~~~~~~~~~~~~~~~~~~~~ Health~cannot~be~upgraded~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Red~and~Green~Nanofields~do~not~exist~~~~~~~~~~~~~~~~~~~~~~~~~ "; } else if (global.difficulty==1){ screentext+="Hard:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can gain 4 levels per Sector~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cracking time is decreased by 2 seconds~~~~~~~~~~~~~~~~~~~~~~~ Certain enemies attack at a faster rate~~~~~~~~~~~~~~~~~~~~~~~ Certain enemies dodge/reflect projectiles more often~~~~~~~~~~ When failing to crack a security box:~~~~~~~~~~~~~~~~~~~~~~~~~ ~The box has a 25% chance of breaking~~~~~~~~~~~~~~~~~~~~~~~~~ When failing to crack a door:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~There's a 50% chance its Security will increase by 1~~~~~~~~~ Red nanofields recover 1 HP~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bosses are more difficult~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"; } else if (global.difficulty==2 && global.specialtrigger16==0){ screentext+="Extreme:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can gain 3 levels per Sector~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cracking time is decreased by 4 seconds~~~~~~~~~~~~~~~~~~~~~~~ Certain enemies attack at a very fast rate~~~~~~~~~~~~~~~~~~~~ Certain enemies almost always dodge/reflect projectiles~~~~~~~ When failing to crack a security box:~~~~~~~~~~~~~~~~~~~~~~~~~ ~The box has a 25% chance of exploding~~~~~~~~~~~~~~~~~~~~~~~~ When failing to crack a door:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~There's a 75% chance its Security will increase by 1~~~~~~~~~ Red nanofields recover 1 HP~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bosses are very difficult~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nano Overloads do not exist~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"; } else if (global.difficulty==2 && global.really==1){ screentext+="reallyjoel's dad:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You cannot gain levels ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cracking time is decreased to 1 second~~~~~~~~~~~~~~~~~~~~~~~~ All enemies attack as often as possible~~~~~~~~~~~~~~~~~~~~~~~ Certain enemies always dodge/reflect projectiles~~~~~~~~~~~~~~ When failing to crack a security box:~~~~~~~~~~~~~~~~~~~~~~~~~ ~The box has a 100% chance of exploding in a nuclear fireball~ When failing to crack a door:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~There's a 100% chance it will explode in a nuclear fireball~~ Red and green Nanofields do not exist~~~~~~~~~~~~~~~~~~~~~~~~~ Bosses are impossible for everyone but reallyjoel's dad~~~~~~~ Nano Overloads do not exist~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Each Sector has a strict time limit~~~~~~~~~~~~~~~~~~~~~~~~~~~ No stats can be upgraded~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are more enemies compared to all lower difficulties~~~~~ Enemy HP, armor, speed, security and weight doubled~~~~~~~~~~~ "; } else if (global.difficulty==2 && global.specialtrigger16==1){ screentext+="Ultimortal:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can gain 3 levels per Sector~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cracking time is decreased by 4 seconds~~~~~~~~~~~~~~~~~~~~~~~ Certain enemies attack at a very fast rate~~~~~~~~~~~~~~~~~~~~ Certain enemies almost always dodge/reflect projectiles~~~~~~~ When failing to crack a security box:~~~~~~~~~~~~~~~~~~~~~~~~~ ~The box has a 25% chance of exploding~~~~~~~~~~~~~~~~~~~~~~~~ When failing to crack a door:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~There's a 75% chance its Security will increase by 1~~~~~~~~~ Red nanofields recover 1 HP~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bosses are very difficult~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nano Overloads do not exist~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~---~ULTIMORTAL SPECIFIC~---~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Each Sector has a time limit~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Only Health can be upgraded~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Red and green Nanofields do not exist~~~~~~~~~~~~~~~~~~~~~~~~~ Most enemies are faster~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"; } } //Sectors and saving else if (getinfo==6){ screentext="SECTORS AND SAVING The military complex is built of Sectors. At the end of a Sector, you can save. If you quit the game without saving, all progress in the current Sector is lost, with the exception of unlocked Posters and Hidden skills. Around the middle of most Sectors, you'll find a Checkpoint. Activate it by walking into it. If Iji dies, she'll be revived at the Checkpoint - but only once per Sector! Particularly long Sectors may have more than one Checkpoint, in which case activating the second will deactivate the first."; } //Health else if (getinfo==7){ screentext="HEALTH Like the Tasen, Iji's body is surrounded and maintained by a personal Nanofield, which doubles as a shield to protect her from harm. You have a health bar and an armor bar. A full armor bar equals one point of health, so if an armor-damaging weapons drains your armor to zero, you lose one hit point and the armor regenerates to 100%. Whenever your health is damaged, you will be invulnerable for a short while. If you're hit by a particularly powerful attack, you will instantly lose a hit point regardless of your armor, and the armor regenerates to 100%. Some attacks, like enemy rockets, will deal more than one hit point of damage in a single blow. To recover armor, assimilate any kind of Nanofield. To regain health, you must find Red Nanofields. You cannot recover past 100% armor."; } //Nanofields and leveling else if (getinfo==8){ screentext="NANOFIELDS AND LEVELING Nanofields are free-floating gatherings of Nanomachines, and are the essentials of Nanotechnology. BLUE Nanofields recover armor, but also add to your total Nano. When you reach a certain amount of Nano, you will level up and get a `point`. Points can be spent at a Cyborg station, which will upgrade one of your seven basic stats. Leveling up does not make you stronger unless you spend the points you get at the Cyborg stations! RED Nanofields recover both health and some armor, but don't help you level up. These are essential to stay alive. GREEN Nanofields only recover armor. They don't help you level up."; } //Cracking interface else if (getinfo==9){ screentext="CRACKING INTERFACE Press the Use key to touch things and crack them. The cracking interface is simple: press the Use key to get started (or Enter/Escape to bail out), then move your green dot around using the arrow keys, until you reach the red dot. Avoid the flickering dark blue nodes. If you hit a dark blue node or the time runs out, the cracking attempt fails. The length of the puzzle depends on the security of the object. Note that if you press Enter or Escape to bail out of an ONGOING cracking attempt, it counts as a failure. Security doors and multi-colored Security boxes must be cracked, but you can also crack enemies. If you successfully crack an enemy, you'll often disable its most powerful weapons, and if you're lucky, you'll heavily damage it as well. Some enemies have a very large amount of health or rely almost entirely on high-powered weapons, and are thus particularly vulnerable to cracking."; } //Weapon information (getinfo 10) else if (getinfo==10){ if (weaponlist[weaponinfo]==1) screentext="1. SHOTGUN ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requirements: None Function: Fires a wide, short-range pellet blast A low-end, short-ranged Nanoweapon, the Shotgun is still capable of causing severe damage in close combat. Hardly anyone uses it anymore, as the development of other weapons soon made it redundant, but it shouldn't be underestimated, especially with a high Attack stat."; if (weaponlist[weaponinfo]==2) screentext="2. MACHINEGUN ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requirements: Tasen level 3 Function: Fires weak but accurate long-range bullets A rather accurate long-range Nanoweapon, the Machinegun is effective even against larger enemies. Most Tasen are equipped with one, though few higher-ranking ones rely on it as their primary weapon. Due to Iji's unique Nanogun, her version of the Machinegun is special; it's more accurate and deals more damage compared to the Tasens'."; if (weaponlist[weaponinfo]==3) screentext="3. ROCKET LAUNCHER ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requirements: Tasen level 6 Function: Fires a single rocket This deadly Nanoweapon launches self-propelled rockets that explode on impact. Very powerful, and able to knock enemies flying. However, the relatively slow flight speed of the Rockets make them easier to duck or reflect than Shocksplinter projectiles."; if (weaponlist[weaponinfo]==4) screentext="4. MPFB DEVASTATOR ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requirements: Tasen level 10 Function: Fires three high-explosive MPFB projectiles The result of intense scientific research, the MPFB Devastator is one of the most powerful handheld Nanoweapons the Tasen have ever produced. It launches three massively concentrated crystals, capable of causing spontaneous nuclear fission upon contact with any object. These crystals even violently react to the air around them, making them glow in a light blue and severely enlargening the area of impact. A real beast of a weapon that can turn the tide in any engagement, which is why it's part of the Tasen Elites' default equipment - the only troops able to fire the Devastator without flying back from the recoil."; if (weaponlist[weaponinfo]==5) screentext="5. RESONANCE DETONATOR ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requirements: None Function: Works exactly like your kick attack, using Strength. This weapon can destroy Shield doors. A weapon stolen from the Komato race, it can be powerful in the right hands. It uses the personal Nanofield of the person firing it to create a shockwave around her. This can knock back enemies and send them flying, depending entirely on the strength of the holder. A good estimate is that it's exactly as powerful as if the person had kicked her enemy, except the shockwave of this weapon enables the user to extend her reach. It uses no ammunition, either."; if (weaponlist[weaponinfo]==6) screentext="6. PULSE CANNON ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requirements: Komato level 3 Function: Fires a short-range pulse beam A standard issue Nanoweapon among the Komato troops, the Pulse cannon is effective only at short range - however, it's considerably more powerful than a Tasen machinegun. Working with thermal energy rather than kinetic, it practically melts its victim's Nanofield if they are exposed long enough to the clear green beam. Iji's Pulse cannon is special; it deals double damage compared to the standard Komato versions."; if (weaponlist[weaponinfo]==7) screentext="7. SHOCKSPLINTER ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requirements: Komato level 6 Function: Fires a fast `Shocksplinter` projectile The Komato version of the Tasens' rocket launcher, this Nanoweapon launches a red sphere-like projectile that explodes on impact, shattering into six smaller projectiles, which explode after a short time (or if they hit a solid object). The main projectile is far more dangerous than the smaller shards, called `splinter`, but these can easily drain the armor of any enemy."; if (weaponlist[weaponinfo]==8) screentext="8. CYCLIC FUSION IGNITION SYSTEM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requirements: Komato level 10 Function: Fires a short-range beam that cuts through enemies The Komatos' answer to the MPFB Devastator, this over-the-top Nanoweapon ignites series of small fusion detonations in the Nanogun's core. The resulting electricity powers a makeshift coilgun, firing slugs charged with the excess electricity at extreme velocity. The tiny slugs are destroyed in mid-air due to air friction, so the weapon has a short, but devastating range. The beam cuts straight through biological matter and armor, electrocuting anything in its path at a staggering rate. It is so powerful, most Komato prefer not to use it in dangerous clashes with the Tasen, seen as how they could steal and reverse-engineer it for their own purposes - or maybe even upgrade it."; if (weaponlist[weaponinfo]==9) screentext="9. BUSTER GUN ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requirements: Shotgun, Machinegun, Crack level 3 Function: Fires rapid Shotgun blasts Combining the Shotgun with the auto-firing and anti-recoil technology of the Machinegun, this weapon uses Machinegun ammo to fire pellet blasts more than thrice as fast as the regular Shotgun. While not using the ammunition as effectively as the Machinegun, the Buster Gun takes out enemies much faster, if they are close enough. The Buster gun is a tremendous weapon to take single powerful enemies out with, if the user's Attack level is high enough."; if (weaponlist[weaponinfo]==10) screentext="10. SPLINTERGUN ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requirements: Machinegun, Shocksplinter, Crack level 7 Function: Fires armor-damaging `splinters` rapidly This powerful Nanoweapon uses Machinegun ammo to fire small shards of Shocksplinter. While the splinter deals no knockback, it rapidly drains the armor of its victims. The Komato use whatever means necessary to deal with the Tasen, even if it means fusing their weapons with their own, and the Splintergun demonstrates it well. It has a tendency to spread out across the firing area, but perfectly concentrated fire will take down any foe much faster and slightly more ammunition-efficient than the Machinegun."; if (weaponlist[weaponinfo]==11) screentext="11. SPREAD ROCKETS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requirements: Shotgun, Rocket launcher, Crack level 5 Function: Fires three spread-out rockets Offering twice the destructive power per second as the regular Rocket launcher, this makes for a formidable weapon to mow down hordes of enemies or clear out corridors. It's also a force to be reckoned with when dealing with huge, powerful enemies, and the rather long reload time is worth it, as long as most of the rockets hit their target. Berserkers have been specially trained in dealing with this Nanoweapon, however, usually resulting in all three Rockets ending up reflected back at the user."; if (weaponlist[weaponinfo]==12) screentext="12. NUKE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requirements: Rocket launcher, MPFB Devastator, Crack level 9 Function: Deals instant moderate damage to all enemies on the screen, but is less powerful than the MPFB Devastator A sophisticated Nanoweapon despite its seemingly simplistic effect, the Nuke temporarily shields the person firing it from external thermal and kinetic energy, and proceeds to explode the entire surrounding area with an enormous force, destroying most lesser enemies in one blow. While the user is normally knocked to the ground from the resulting shockwave, he or she suffers no damage. Despite its effectiveness in instantly hitting multiple enemies, its power is inferior to the MPFB Devastator."; if (weaponlist[weaponinfo]==13) screentext="13. RESONANCE REFLECTOR ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requirements: Shotgun, Resonance detonator, Crack level 4 Function: Reflects rockets, MPFB, shocksplinter etc. This devious Nanoweapon looks similar to a Resonance detonator, though golden in color and deals no physichal damage - instead, it is able to reflect mass-based projectiles, bouncing them straight back at the opponent. As such, it can be used against the Rocket launcher, Spread rockets, Shocksplinter, MPFB Devastator and Splintergun, but not against the heat-based Pulse cannon and Hyper pulse, or the extremely fast projectiles from weapons like the Machinegun. One quirk of this weapon is that the reflected projectile is affected by the user's Nanofield, acting as if the user had fired the projectile himself, which can make it stronger or weaker."; if (weaponlist[weaponinfo]==14) screentext="14. HYPER PULSE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Resonance detonator, Pulse cannon, Crack level 6 Function: Damages enemies, and uses your Strength to knock them flying when their armor has been drained low enough. This weapon can destroy Shield doors. The Nanoweapon of choice when plowing through hordes of enemies, if one's Strength level is high enough - the Hyper pulse acts much like a regular Pulse cannon, but fires more projectiles which also travel slightly farther and wider. When a Hyper pulse is used on an enemy with less than 33% of its maximum armor left, the enemy will suffer a violent blow as if it had been struck with a Resonance detonator. In other words, the Hyper pulse requires both physichal strength and weapon skill to handle well."; if (weaponlist[weaponinfo]==15) screentext="15. PLASMA CANNON ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requirements: Pulse cannon, Shocksplinter, Crack level 8 Function: Fires a long-range beam that cuts through enemies An unusual weapon that fires a thin instant-hit beam of thermal and kinetic energy, which causes a remarkable light display around the actual beam. When it hits a solid wall, it also causes a powerful splinter explosion. With an astounding power, and the ability to rip through multiple targets at once, it's the favourite Nanoweapon of the Komato Annihilators. Not much is known about how the weapon system actually works, but if it's as relatively simple as combining a Pulse cannon with the volatile Shocksplinter, no-one's complaining. Never underestimate it."; if (weaponlist[weaponinfo]==16) screentext="16. VELOCITHOR V2-10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requirements: MPFB Devastator, CFIS, Crack level 10 Function: Fires a beam that cuts through enemies and walls Inspired by a weapon from a lost alien civilization, the Velocithor is a much rumored upgrade of the Cyclic Fusion Ignition System. It fires a massive beam consisting of thousands of electrically charged slugs to annihilate anything it's pointed at, and can shoot clean through any material. While only marginally more ammunition efficient than the regular CFIS, it depletes so fast that it's hard to notice. As soon as the problems of cost and ammunition storage have been solved, anyone carrying this Nanoweapon will be unstoppable - the Komato army would need no other handheld weapon to ensure their dominance over their known galaxy."; if (weaponlist[weaponinfo]==17) screentext="17. BANANA GUN ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requirements: All 8 basic Nanoweapons Function: Fires a banana Only the most dementedly warped of alien minds would create a Nanoweapon that launches squeaky inflatable rubber bananas with high-explosive payloads. For reasons unknown, this bizarre excercise in crackpot technology uses one ammunition unit each of the standard Tasen and Komato Nanoweapons, and also requires that the user's Nanogun is equipped with the 8 basic weapons. The creator of the Banana gun could probably explain why, but he died in a burst of hysteric laughter shortly after his creation was complete. It is not possible to combine the Banana gun with any other Nanoweapon, as such a thing would most probably spell the end of the sane universe as we know it."; if (weaponlist[weaponinfo]==18) screentext="18. MASSACRE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requirements: ? Function: ? Already the next generation of Nanoweapons are being developed by Imperial Research, and most of the projects are kept secret even from the mass-manufacturer Imperial Weapon Industries. The development costs and fickle nature of these weapons makes it nigh impossible planting one in a conventional Nanogun, however - the programming is simply not sophisticated enough. Thus, the Massacre was the first of the weapons to be considerably toned down in power, allowing it to be easily assimilated into a standard Nanogun. The only field tested copy was used on Ciretako, and if the results are any indication, anyone weilding these devastating weapons may experience a combat rush unlike anything seen before."; if (weaponlist[weaponinfo]==19) screentext="19. NULL DRIVER ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requirements: Beats me, it's not even supposed to run on standard Nanoguns~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Function: Forces temporary gravity spikes? May bypass planetary shields, no maximum range Guys, I'm sorry. I shouldn't have poked my nose in their business. I shouldn't have made that deal with Ansaksie, I knew she was way deeper in illegal weapons than we've ever been. This glitched prototype| trust me, don't even pull the trigger. The wormholes aren't exactly stable. Don't blame me if you start seeing things. This is supposedly the first step towards the Star Strike, so imagine the power output if it actually worked| the moment I've served my punishment for all the other stuff I cracked, I'm going undercover for the rest of my life, 'cause if Imperial Research traces this back to me we're all dead. Wipe this message as soon as you've read it. OmnikrakR out."; } //Enemy information (getinfo 11) else if (getinfo==11){ if (enemylist[enemyinfo]==1) screentext="BLIT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Blits are a strange breed of parasite, consisting entirely of Nano, and resistant to all forms of Nanoweaponry. Alone, they're hardly a threat, but a large group of Blits can drain the Nano-armor off their victims at a frightening rate."; if (enemylist[enemyinfo]==2) screentext="TASEN TURRET ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These defense turrets were set up by the Tasen to specifically protect the complex from humans. They target anything that doesn't have the proper subroutine programming in their personal Nanofield, like Iji. The Tasen are by no means subtle when it comes to dealing with humans - some turrets wield absolutely devastating Nanoweapons, and will only stop firing when they have no more targets in their field of view, or when they are destroyed. Normally, the ammunition being pumped into the turret makes it highly volatile, making it explode when shot. If knocked off its support pole, however, it becomes completely harmless."; if (enemylist[enemyinfo]==3) screentext="TASEN SCOUT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Armed with a burst machinegun, these grunts usually patrol new areas in search of threats before the rest of the Tasen follow. Having not reacted entirely well to the drugs the Tasen use to boost their senses during combat training, the Scouts sometimes appear slow and dull, and most are incapable of dodging projectiles or performing similar feats that require quick reaction. Therefore, they're more often relied on as sentries than actual warriors."; if (enemylist[enemyinfo]==4) screentext="TASEN SOLDIER ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The shock troops of the Tasen, the Soldiers use both Machinegun and Rocket launcher Nanoweapons, making them a versatile foe. They are not very strong and are easy to overwhelm with more advanced weapons, but their agility allows them to dodge incoming projectiles, if they see them coming."; if (enemylist[enemyinfo]==5) screentext="TASEN COMMANDER ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Commanders are cyborgs fitted with an enormous claw, which can smack their opponents clear across the room. They prefer explosive weaponry, and don't go down easily. The Commanders are usually the ones giving orders on the battlefield, but while their strength is respected by the lesser troops, they're too large to dodge projectiles."; if (enemylist[enemyinfo]==6) screentext="TASEN ELITE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These walking death machines use an advanced Nanotechnology that literally pins to them to ground. Upon taking damage, their nanofield uses gravitational forces to lock them in place, making them impossible to knock back - even with the most explosive of weapons. As the most powerful type of Tasen warrior, the Elites fear no enemy, and even boss around the Commanders on the battlefield. The only way to stop an Elite in its tracks is to hit it repeatedly with powerful weapons, so that it has no time to react. Like the Commanders, they are too big to duck incoming projectiles."; if (enemylist[enemyinfo]==7) screentext="TASEN SHREDDER ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Despite three tonnes of compressed metal and ramming spikes, these armed personal hovercrafts are extremely mobile, giving Tasen ground troops a much-needed edge in most fights with the Komato. However, a rocket explosion or a well-timed melee attack could knock the driver off without damaging the vehicle too badly. Due to the unstable power cores, Shredders usually explode violently after taking heavy damage. Most are built to instantly electrocute the driver if she contains Komato subroutine programming, to avoid Shredders being stolen during combat - a skilled cracker could trigger this mechanism manually to take over a vehicle with an idle driver."; if (enemylist[enemyinfo]==8) screentext="KOMATO TROOPER ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Equipped with Pulse cannons and heavy armor, the Troopers can take care of most threats the Komato face - the Tasen in particular. While not the most powerful of Komato, they get the job done, and can dodge projectiles with surprising agility. Some carry Hyper pulse, making them notably more dangerous."; if (enemylist[enemyinfo]==9) screentext="KOMATO BERSERKER ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A frightening cyborg division that quickly earned its reputation in the Tasen-Komato war, these upgraded Komato Troopers are well trained with Resonance-type Nanoweapons. They have abandoned the Pulse cannon in favor of the powerful Shocksplinter, and can use a local teleportation device to lunge head-first into battle, though it takes a few hours to recharge this device. Being too large to dodge projectiles, they use Resonance reflectors instead, but naturally they can only reflect projectiles if they can see them coming. Trained in handling high-powered impacts, Berserkers can keep their calm even while flying through the air."; if (enemylist[enemyinfo]==10) screentext="KOMATO BEAST ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These hybrids of Komato troops and cyborg Nanotechnology are terrifying to behold, hunting down their prey with a frightening speed. While they are relatively weak and lack armament in the form of weaponry, their strength makes up for it, as well as the fear they strike into the Tasen - the Beasts' armor contain extremely volatile Shocksplinter explosives. The unfortunate Komato Troopers who suffer severe brain damage from the combat drugs taken during training, and thus would be useless as ordinary soldiers, are the ones turned into Beasts. In this form, the cyborg computer overrides most of their brain functions."; if (enemylist[enemyinfo]==11) screentext="KOMATO ASSASSIN ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Assassins are elite high-speed killers with an almost unlimited local teleportation ability, armed with dual Plasma cannons and laser daggers. They are ranked independently, and receive objectives directly from their top superiors. While their light bodies make them easy to knock down, the Assassins' extreme reflexes allow them to teleport away from melee attacks and instant-hit weapons alike, depending on their skill, and their rapid-fire Resonance reflector makes them completely impervious to mass-based projectile weaponry. A heavily injured Assassin will flee the battlefield, leaving any surviving opponents shaken and paranoid."; if (enemylist[enemyinfo]==12) screentext="KOMATO ANNIHILATOR ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The war between the Tasen and Komato required new types of cyborg soldiers to be created, and the Annihilators are the top of the line - these walking tanks come equipped with powerful Nanoweapons, an anti-knockback system, and the ability to withstand such incredible damage that they appear invincible. Their nervous system has been modified so they cannot even feel pain, and they are known to pick nearby victims up with one hand - even Tasen Elites - and force their Nanofields to self-combust. All the lesser Komato forces have a deep fear for these unstoppable war machines, and obey their every word, even if it means their own death."; if (enemylist[enemyinfo]==13) screentext="KOMATO SKYSMASHER ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skysmashers are the original line of Komato defense robots, but were stolen and modified by the Tasen into stationary turrets. Using standard gravstream engines to fly freely, they are able to target enemies more effectively than their Tasen-made counterpart, although they primarily focus on staying alive by using unpredictable and chaotic movement patterns. The Skysmasher nickname comes from their widespread use against smaller Tasen vessels in surface combat, where hundreds of them would fly up and destroy the vessel before it even posed a threat to the Komato. The only way to destroy a Skysmasher without triggering the self-destruct explosives is with a direct physical attack, or a Resonance detonator."; } //-------------------------------------- //SPECIAL MESSAGES //-------------------------------------- //Weapon combination messages if (global.textid=="weapstation9"){ text[0]="BUSTER GUN Select this weapon by pressing the 1 key twice. A hybrid of the Shotgun and Machinegun, this weapon uses Machinegun ammunition."; text[1]="This Nanoweapon behaves like a Shotgun, but fires more than thrice as fast, and uses lots of Machinegun bullets in the process. Perfect for taking out single large enemies."; text[2]="Another way to select the Buster gun is to press "+chr(global.prevkey)+" or "+chr(global.nextkey)+" until the Shotgun is selected, then pressing "+chr(global.specialkey)+"."; pages=3;} if (global.textid=="weapstation10"){ text[0]="SPLINTERGUN Select this weapon by pressing the 2 key twice. A hybrid of the Machinegun and Shocksplinter, this weapon uses Machinegun ammunition."; text[1]="This Nanoweapon fires `splinters`, which are the smaller shards generated by a Shocksplinter explosion, at the speed of a machinegun. It is effective both against large single enemies, and groups of smaller ones."; text[2]="Another way to select the Splintergun gun is to press "+chr(global.prevkey)+" or "+chr(global.nextkey)+" until the Machinegun is selected, then pressing "+chr(global.specialkey)+"."; pages=3;} if (global.textid=="weapstation11"){ text[0]="SPREAD ROCKETS Select this weapon by pressing the 3 key twice. A hybrid of the Shotgun and Rocket launcher, this weapon uses Rocket launcher ammunition."; text[1]="This Nanoweapon fires three rockets at once, and has a higher damage per second ratio than the Rocket launcher. Each shot uses 3 rockets, and it is primarily designed for taking out single large enemies."; text[2]="Another way to select the Spread rockets is to press "+chr(global.prevkey)+" or "+chr(global.nextkey)+" until the Rocket launcher is selected, then pressing "+chr(global.specialkey)+"."; pages=3;} if (global.textid=="weapstation12"){ text[0]="NUKE Select this weapon by pressing the 4 key twice. A hybrid of the Rocket launcher and MPFB Devastator, this weapon uses MPFB Devastator ammunition."; text[1]="This Nanoweapon deals immediate damage to all enemies in the vicinity, at the cost of 3 MPFB Devastator cells. Firing it knocks you flying, but doesn't hurt you. Ammunition efficiency is highly dependent on the situation this weapon is fired in."; text[2]="Another way to select the Nuke is to press "+chr(global.prevkey)+" or "+chr(global.nextkey)+" until the MPFB Devastator is selected, then pressing "+chr(global.specialkey)+"."; pages=3;} if (global.textid=="weapstation13"){ text[0]="RESONANCE REFLECTOR Select this weapon by pressing the 5 or "+chr(global.weap5key)+" key twice. A hybrid of the Shotgun and Resonance detonator, this weapon uses no ammunition."; text[1]="This devious Nanoweapon cannot deal any direct damage, but is able to reflect mass-based projectiles, such as rockets, MPFB and shocksplinter. However, it cannot reflect instant-hit weapons or the Pulse cannon weapon types."; text[2]="Note: reflected projectiles DO NOT award you kills when striking enemies, unless you were the one who originally fired the projectile."; text[3]="Another way to select the Resonance reflector is to press "+chr(global.prevkey)+" or "+chr(global.nextkey)+" until the Resonance detonator is selected, then pressing "+chr(global.specialkey)+"."; pages=4;} if (global.textid=="weapstation14"){ text[0]="HYPER PULSE Select this weapon by pressing the 6 or "+chr(global.weap6key)+" key twice. A hybrid of the Resonance detonator and Pulse cannon, this weapon uses Pulse cannon ammunition."; text[1]="If an enemy has less than 33% of his armor left when hit by a Hyper pulse projectile, he will be knocked down, but only if your Strength level is high enough to let you kick the enemy down normally. Hyper pulse can also destroy Shield doors."; text[2]="Another way to select the Hyper pulse is to press "+chr(global.prevkey)+" or "+chr(global.nextkey)+" until the Pulse cannon is selected, then pressing "+chr(global.specialkey)+"."; pages=3;} if (global.textid=="weapstation15"){ text[0]="PLASMA CANNON Select this weapon by pressing the 7 or "+chr(global.weap7key)+" key twice. A hybrid of the Pulse cannon and Shocksplinter, this weapon uses Shocksplinter ammunition."; text[1]="This Nanoweapon fires an instant-hit plasma bolt, at the cost of 2 Shocksplinter cells. Only the very middle of the beam is dangerous; the surrounding light display is harmless. The beam causes a splinter explosion when it hits a solid wall."; text[2]="Another way to select the Plasma cannon is to press "+chr(global.prevkey)+" or "+chr(global.nextkey)+" until the Shocksplinter is selected, then pressing "+chr(global.specialkey)+"."; pages=3;} if (global.textid=="weapstation16"){ text[0]="VELOCITHOR V2-10 Select this weapon by pressing the 8 or "+chr(global.weap8key)+" key twice. A hybrid of the MPFB Devastator and Cyclic Fusion Ignition system, this weapon uses Cyclic Fusion Ignition System ammunition."; text[1]="An upgraded CFIS, this Nanoweapon deals damage at a faster rate and has a higher damage per ammunition rate. Also known as the most powerful handheld Nanoweapon in existence, its unstoppable power cuts straight through solid walls and enemies alike."; text[2]="Another way to select the Velocithor V2-10 is to press "+chr(global.prevkey)+" or "+chr(global.nextkey)+" until the Cyclic Fusion Ignition System is selected, then pressing "+chr(global.specialkey)+"."; pages=3;} //Special traits if (global.textid=="specialtrait1"){ text[0]="As a result of upgrading your Health stat to level 10, you have gained the Special trait SUPPRESSION. Special traits are permanent, and are earned for every stat that reaches level 10. Continue reading for more info on this trait."; text[1]="With SUPPRESSION, your personal Nanofield gains extreme resistance to Nano-based attacks. Whenever an attack deals more than 1 hit point worth of damage in a single hit, the damage you receive will be reduced by 1 hit point."; pages=2; global.erasetop=0; global.ignorestation=120; global.topmessage="SPECIAL TRAIT INFO ADDED TO PAUSE MENU";} if (global.textid=="specialtrait2"){ text[0]="As a result of upgrading your Attack stat to level 10, you have gained the Special trait IMPROVED AUTOLOADING. Special traits are permanent, and are earned for every stat that reaches level 10. Continue reading for more info on this trait."; text[1]="With IMPROVED AUTOLOADING, the subroutine programming of your Nanogun is enhanced, lowering the reload time of all non-rapidfire weapons by 20%. This does not affect the time it takes to switch Nanoweapons."; pages=2; global.erasetop=0; global.ignorestation=120; global.topmessage="SPECIAL TRAIT INFO ADDED TO PAUSE MENU";} if (global.textid=="specialtrait3"){ text[0]="As a result of upgrading your Assimilate stat to level 10, you have gained the Special trait ADVANCED RECOVERY. Special traits are permanent, and are earned for every stat that reaches level 10. Continue reading for more info on this trait."; text[1]="With ADVANCED RECOVERY, assimilating a red Nanofield will recover one additional Hit Point, and green Nanofields will recover one Hit Point instead of none."; pages=2; global.erasetop=0; global.ignorestation=120; global.topmessage="SPECIAL TRAIT INFO ADDED TO PAUSE MENU";} if (global.textid=="specialtrait4"){ text[0]="As a result of upgrading your Strength stat to level 10, you have gained the Special trait CYBERNETIC ENDURANCE. Special traits are permanent, and are earned for every stat that reaches level 10. Continue reading for more info on this trait."; text[1]="With CYBERNETIC ENDURANCE, the temporary invulnerability time after being damaged is increased by 50%. You are no longer knocked to the ground by the MPFB Devastator's recoil."; pages=2; global.erasetop=0; global.ignorestation=120; global.topmessage="SPECIAL TRAIT INFO ADDED TO PAUSE MENU";} if (global.textid=="specialtrait5"){ text[0]="As a result of upgrading your Crack stat to level 10, you have gained the Special trait ELECTRONIC MASTERY. Special traits are permanent, and are earned for every stat that reaches level 10. Continue reading for more info on this trait."; text[1]="With ELECTRONIC MASTERY, whenever you fail to crack something, no adverse effects occur (enemies don't notice you, security crates don't break/explode on higher difficulty levels). Blue nodes no longer flicker and cracking time is increased."; pages=2; global.erasetop=0; global.ignorestation=120; global.topmessage="SPECIAL TRAIT INFO ADDED TO PAUSE MENU";} if (global.textid=="specialtrait6"){ text[0]="As a result of upgrading your Tasen stat to level 10, you have gained the Special trait VENGEANCE. Special traits are permanent, and are earned for every stat that reaches level 10. Continue reading for more info on this trait."; text[1]="With VENGEANCE, you get +1 to all Tasen ammunition you pick up."; pages=2; global.erasetop=0; global.ignorestation=120; global.topmessage="SPECIAL TRAIT INFO ADDED TO PAUSE MENU";} if (global.textid=="specialtrait7"){ text[0]="As a result of upgrading your Komato stat to level 10, you have gained the Special trait GLORY. Special traits are permanent, and are earned for every stat that reaches level 10. Continue reading for more info on this trait."; text[1]="With GLORY, you get +1 to all Komato ammunition you pick up."; pages=2; global.erasetop=0; global.ignorestation=120; global.topmessage="SPECIAL TRAIT INFO ADDED TO PAUSE MENU";} //-------------------------------------- //SCRAMBLER CHAT BOX / WORD REPLACEMENTS //-------------------------------------- //preemptive: replace certain strings if (text[page]=="IJI: |") text[page]="IJI: Dot dot dot" else if (text[page]=="IJI: Wh, what are you talking about, Dan is| is|"){ text[page]="IJI: Wh, what are you talking about, my socks are| are|" exit; } else if (text[page]=="IJI: He's| dead?"){ text[page]="IJI: Socks| gone?" exit; } else if (text[page]=="IJI: Dan|"){ text[page]="IJI: Socks|" exit; } else if (text[page]=="DAN: |") text[page]="DAN: Dot| dot| dot|" else if (text[page]=="TOR: |"){ text[page]="TOR: *Beeping noises*" exit; } else if (text[page]=="IJI: General? Hello?"){ text[page]="IJI: Shoot. And just when I was about to share this packet of crisps with him, too." exit; } else if (text[page]=="IJI: NO! STOP IT! STOP CHARGING THE ALPHA STRIKE!"){ text[page]="IJI: NO WAY! THOSE ARE THE TARGETING LASER THINGIES FROM THE INTRO CUTSCENE!" exit; } else if (text[page]=="TOR: Too late, human - tonight is the end of our bloodstained history!"){ text[page]="TOR: You got that right! I got hot drink coupons riding on this one - check THIS out!" exit; } else if (text[page]=="???: Listen close, Anomaly. I think I know where you're headed| and there's a corridor ahead that I know you must cross one way or the other. Your friend will be waiting there, I assure you. I suggest you go get him before I change my mind. Ready? Go!"){ text[page]="???: TOOT TOOT" exit; } else if (text[page]=="TOR: I see. Human, I'm sorry about what happened to your friend."){ text[page]="TOR: I see. Human| I'm sorry about what happened to your socks." exit; } else if (text[page]=="TOR: One of my Assassins, Asha, reported that he killed him during an attempt to capture you."){ text[page]="TOR: One of my Assassins, Asha, reported that he stole your socks during an attempt to capture you." exit; } else if (text[page]=="TOR: Hm. I was the same way once. Never mind what I said. It was a lie. Your friend is just fine."){ text[page]="TOR: Hm. I was the same way once| never mind what I said. It was a lie. Your socks are just fine and still placed firmly on your feet. They just turned invisible."; exit; } else if (text[page]=="TOR: Ugh| ack! M, mercy! Please|"){ text[page]="TOR: Oh, crud. That didn't exactly go as planned. So uh, mercy?" exit; } else if (text[page]=="TOR: You heard me, loud and clear. Abort the Alpha Strike!"){ text[page]="TOR: You heard me, loud and clear. Don't salt the fries!"; exit; } else if (text[page]=="VATEILIKA: Okay, I'm serious - dead serious - STOP DOING THAT! You wanna know how annoying that is? That you just keep poking me when you should've been outta here way long ago? I'm really super Blit-eating TIRED of people POKING ME! Okay look, how's this?"){ text[page]="VATEILIKA: Hey, do you wanna hear a story? It's something my mom used to tell me at night, under the starry skies of Elem Sioz, back when I was just a little Blit-catching girl. I think it was supposed to warn me about various things in life, but you know,"; exit; } else if (text[page]=="Poke poke! How's this? Huh? Is that fun? Is that fun?"){ text[page]="I never really understood it. Maybe that Scrambler you're using will make sense of it if I tell it."; exit; } else if (text[page]=="IJI: Sheesh, calm down, I was just -"){ text[page]="IJI: Okay, let's hear the story."; exit; } else if (text[page]=="VATEILIKA: JUST POKING! I loved Yuka, but his constant poking was what tore us apart! Such a great guy with just one little flaw! It's, it's so unfair that we couldn't be together just because of that poking! It's so unfair! Backflipping rocket-jumping POKING!"){ text[page]="VATEILIKA: I'm warning you though, it gets pretty emotional."; exit; } else if (text[page]=="IJI: Uh, I think I'll just leave you alone with this|"){ text[page]="IJI: It's okay, I can take it. Please tell me."; exit; } else if (text[page]=="VATEILIKA: JUST! POKE! ING! Like it's nothing at all! Let me tell you, let me tell you about the escape fleet! It was me, Yuka and Naot, right? And Yuka suddenly asked, `Hey, what's more annoying, this or this?` And first he poked Naot rapidly, then he just"){ text[page]="VATEILIKA: `Once, there was a pony - a mythical creature of Origin - who wanted to find his friends. He tried looking under the rocks, but he couldn't lift them. He tried looking in the sea, but he couldn't swim. He tried looking on the moon, but he"; exit; } else if (text[page]=="held his finger on his shoulder constantly, and Naot said the second one was the worst but it's nothing compared to the completely unexpected, completely random POKE on the shoulder that comes up from nowhere just when you're about to relax,"){ text[page]="couldn't get there. Just when he was about to give up, he had a moment of inspiration and invented the missile. The pony strapped several dozen on his back, and before long the rocks had been blasted away, but so had his friend who was sleeping underneath"; exit; } else if (text[page]=="just when you thought you couldn't be worse off than having your homeworld Alpha Struck, just when you thought you'd never feel just one more POKE that's like it's piercing through your Nanofield and shoulder pads! NOTHING! It's| it's. Just. *Sigh*"){ text[page]="them. He had no sooner vaporized the oceans, than he found the remains of his friend who had been playing there. He rode a missile to the moon, but once there found that he was all alone.`"; exit; } else if (text[page]=="Huff| huff| huff. Okay| huff. I'm sorry| just| just don't do that again. I'm sorry."){ text[page]="I still don't get it, but maybe this is why I like missile ponies so much."; exit; } else if (text[page]=="ANSAKSIE: Figures. That Soldier sold me a malfunctioning translator, now I'm babysitting a human with people-poking issues. Might as well keep practicing this cool pose|"){ text[page]="ANSAKSIE: I heard someone saying, `hold right on the difficulty selection menu for five seconds, but you need to have Ultimortal unlocked`."; exit; } //preemptive: replace entire strings else{ if (string_copy(text[page],1,4)=="ASHA" && pages==1){ temprand=random(1); if (temprand<0.1) text[page]="ASHA: TOOT TOOT" else if (temprand<0.2) text[page]="ASHA: BEEP BEEP" else if (temprand<0.3) text[page]="ASHA: DING DING DING" else if (temprand<0.4) text[page]="ASHA: HONK" else if (temprand<0.5) text[page]="ASHA: BLIPPITY" else if (temprand<0.6) text[page]="ASHA: WAKKA WAKKA" else if (temprand<0.7) text[page]="ASHA: PEW PEW PEW" else if (temprand<0.8) text[page]="ASHA: >:(" else if (temprand<0.9) text[page]="ASHA: ~" else text[page]="ASHA: *Indiscernible*" exit; // text[page]="ASHA: {@{@@{@{{" //Bad Asha! } else if (string_copy(text[page],1,4)=="ASHA" && pages==2){ text[0]="ASHA: HONK" text[1]="ASHA: TOOT TOOT" exit; } else{ temprand=random(1); if ((temprand<0.1) || (string_copy(text[page],1,3)=="TOR" && temprand<0.25)){ if (string_copy(text[page],1,3)=="IJI" && pages==1){ temprand=random(2); if (temprand<0.1) text[page]="IJI: OH YEAH" else if (temprand<0.2) text[page]="IJI: Awesome." else if (temprand<0.3) text[page]="IJI: Well this conversation started out on a high note." else if (temprand<0.4) text[page]="IJI: I'm the only sane biscuit around here." else if (temprand<0.5) text[page]="IJI: I'm hungry. Lucky this dialogue is so cheesy already." else if (temprand<0.6) text[page]="IJI: Shut up." else if (temprand<0.7) text[page]="IJI: You| y-you promised me a pony| with missiles|" else if (temprand<0.8) text[page]="IJI: You should do something about the speech impediment of yours." else if (temprand<0.9) text[page]="IJI: Yukabacera's Scrambler version 1.3 is fantastic and you should agree. Yukabacera is also a great guy and you should give him your hot drink cans." else if (temprand<1.0) text[page]="IJI: PHHBBBT!" else if (temprand<1.1) text[page]="IJI: So, about that missile pony|" else if (temprand<1.2) text[page]="IJI: Needs more Scrambler." else if (temprand<1.3) text[page]="IJI: I don't get it." else if (temprand<1.4) text[page]="IJI: Dot dot dot" else if (temprand<1.5) text[page]="IJI: I want a missile pony." else if (temprand<1.6) text[page]="IJI: Uh, sure. Whatever you say." else if (temprand<1.7) text[page]="IJI: What?" else if (temprand<1.8) text[page]="IJI: Huh?" else if (temprand<1.9) text[page]="IJI: Oh, you!" else text[page]="IJI: Look, I'm a cyborg. You don't wanna mess with that." exit; } else if (string_copy(text[page],1,3)=="DAN" && pages==1){ temprand=random(2); if (temprand<0.1) text[page]="DAN: *Crickets*" else if (temprand<0.2) text[page]="DAN: Dude. I got a control room with cameras and speakers and everything. I win." else if (temprand<0.3) text[page]="DAN: I think you talk that way on purpose." else if (temprand<0.4) text[page]="DAN: Oh yeah? Well I got the funniest Scrambler quotes. I win." else if (temprand<0.5) text[page]="DAN: No missile ponies for you." else if (temprand<0.6) text[page]="DAN: This swiss roll is delicious. I just baked it this morning. All you need is eggs, sugar, flour and baking soda. For the filling, I made some chocolate cream with sprinkles. I win." else if (temprand<0.7) text[page]="DAN: (This line was too dumb for the Scrambler to attempt translating)" else if (temprand<0.8) text[page]="DAN: *Makes silly noises with his mouth*" else if (temprand<0.9) text[page]="DAN: That's pretty funny, actually." else if (temprand<1.0) text[page]="DAN: Wheee!" else if (temprand<1.1) text[page]="DAN: *Hums the final boss song*" else if (temprand<1.2) text[page]="DAN: What?" else if (temprand<1.3) text[page]="DAN: Huh?" else if (temprand<1.4) text[page]="DAN: Ba-dum ching" else if (temprand<1.5) text[page]="DAN: That's kinda inappropriate." else if (temprand<1.6) text[page]="DAN: See this shirt? It's cool. You're not. I win." else if (temprand<1.7) text[page]="DAN: Okay, this is just getting dumb. It's not funny anymore. I am though. I'm always funny. I win." else if (temprand<1.8) text[page]="DAN: What a waste of time." else if (temprand<1.9) text[page]="DAN: Missile ponies aren't everything in life, you know. But I have three, so I still win." else text[page]="DAN: I forgot what exposition I was going to spout next." exit; } else if (string_copy(text[page],1,3)=="TOR" && pages==1){ temprand=random(1); if (temprand<0.1) text[page]="TOR: I'm just that good." else if (temprand<0.2) text[page]="TOR: I have absolutely no clue." else if (temprand<0.3) text[page]="TOR: Yes sir." else if (temprand<0.4) text[page]="TOR: Pro tip: stop talking." else if (temprand<0.5) text[page]="TOR: *Dramatic pause*" else if (temprand<0.6) text[page]="TOR: Mindgames son." else if (temprand<0.7) text[page]="TOR: I am top tier." else if (temprand<0.8) text[page]="TOR: I never promised you no missile ponies!" else if (temprand<0.9) text[page]="TOR: That's just about the dumbest thing I've heard this Starturn." else text[page]="TOR: No-one understands me. Maybe it's the accent." exit; } } if (string_length(words[i])==5){ if (temprand>0.99) words[i]="juice"; else if (temprand>0.98) words[i]="spiff"; else if (temprand>0.97) words[i]="silly"; else if (temprand>0.96) words[i]="mommy"; else if (temprand>0.95) words[i]="fruit"; else if (temprand>0.94) words[i]="peace"; else if (temprand>0.93) words[i]="dance"; else if (temprand>0.92) words[i]="quite"; else if (temprand>0.91) words[i]="I$say"; else if (temprand>0.90) words[i]="errr|"; else if (temprand>0.89) words[i]="guess"; else if (temprand>0.88) words[i]="sorta"; else if (temprand>0.87) words[i]="might"; else if (temprand>0.86) words[i]="smash"; else if (temprand>0.85) words[i]="matey"; else if (temprand>0.84) words[i]="roses"; else if (temprand>0.83) words[i]="again"; else if (temprand>0.82) words[i]="funky"; else if (temprand>0.81) words[i]="paper"; else if (temprand>0.80) words[i]="like,"; else if (temprand>0.79) words[i]="stare"; else if (temprand>0.78) words[i]="comfy"; else if (temprand>0.77) words[i]="drink"; else if (temprand>0.76) words[i]="could"; else if (temprand>0.75) words[i]="turbo"; else if (temprand>0.74) words[i]="print"; else if (temprand>0.73) words[i]="loves"; else if (temprand>0.72) words[i]="paint"; else if (temprand>0.71) words[i]="stale"; else if (temprand>0.70) words[i]="candy"; else if (temprand>0.69) words[i]="maybe"; else if (temprand>0.68) words[i]="green"; else if (temprand>0.67) words[i]="weird"; else if (temprand>0.66) words[i]="oddly"; else if (temprand>0.65) words[i]="funny"; else if (temprand>0.64) words[i]="putty"; else if (temprand>0.63) words[i]="smell"; else if (temprand>0.62) words[i]="sugar"; else if (temprand>0.61) words[i]="super"; else if (temprand>0.60) words[i]="drive"; else if (temprand>0.59) words[i]="cakes"; else if (temprand>0.58) words[i]="tinny"; else if (temprand>0.57) words[i]="woody"; else if (temprand>0.56) words[i]="flail"; else if (temprand>0.55) words[i]="warps"; else if (temprand>0.54) words[i]="right"; else if (temprand>0.53) words[i]="reaps"; else if (temprand>0.52) words[i]="heaps"; else if (temprand>0.51) words[i]="quote"; else if (temprand>0.50) words[i]="puffy"; else if (temprand>0.49) words[i]="taste"; else if (temprand>0.48) words[i]="what?"; else if (temprand>0.47) words[i]="blink"; else if (temprand>0.46) words[i]="I run"; else if (temprand>0.45) words[i]="force"; else if (temprand>0.44) words[i]="chaos"; else if (temprand>0.43) words[i]="miles"; else if (temprand>0.42) words[i]="catch"; else if (temprand>0.41) words[i]="grows"; else if (temprand>0.40) words[i]="picky"; else if (temprand>0.39) words[i]="mooo!"; else if (temprand>0.38) words[i]="waves"; else if (temprand>0.37) words[i]="expel"; else if (temprand>0.36) words[i]="shock"; else if (temprand>0.35) words[i]="blast"; else if (temprand>0.34) words[i]="bunny"; else if (temprand>0.33) words[i]="brief"; else if (temprand>0.32) words[i]="fused"; else if (temprand>0.31) words[i]="wreck"; else if (temprand>0.30) words[i]="compo"; else if (temprand>0.29) words[i]="apple"; else if (temprand>0.28) words[i]="grape"; else if (temprand>0.27) words[i]="freak"; else if (temprand>0.26) words[i]="flaps"; else if (temprand>0.25) words[i]="break"; else if (temprand>0.24) words[i]="rock!"; else if (temprand>0.23) words[i]="train"; else if (temprand>0.22) words[i]="let's"; else if (temprand>0.21) words[i]="hurry"; else if (temprand>0.20) words[i]="cramp"; else if (temprand>0.19) words[i]="blarg"; else if (temprand>0.18) words[i]="power"; else if (temprand>0.17) words[i]="ropey"; else if (temprand>0.16) words[i]="trite"; else if (temprand>0.15) words[i]="trees"; else if (temprand>0.14) words[i]="under"; else if (temprand>0.13) words[i]="tweak"; else if (temprand>0.12) words[i]="mouse"; else if (temprand>0.11) words[i]="words"; else if (temprand>0.10) words[i]="froth"; else if (temprand>0.09) words[i]="don't"; else if (temprand>0.08) words[i]="happy"; else if (temprand>0.07) words[i]="cheat"; else if (temprand>0.06) words[i]="metal"; else if (temprand>0.05) words[i]="weird"; else if (temprand>0.04) words[i]="inner"; else if (temprand>0.03) words[i]="grain"; else if (temprand>0.02) words[i]="point"; else if (temprand>0.01) words[i]="sting"; else if (temprand>0.00) words[i]="hissy"; } else if (string_length(words[i])==6){ if (temprand>0.99) words[i]="really"; else if (temprand>0.98) words[i]="jammin"; else if (temprand>0.97) words[i]="oughta"; else if (temprand>0.96) words[i]="*ahem*"; else if (temprand>0.95) words[i]="I$know"; else if (temprand>0.94) words[i]="purple"; else if (temprand>0.93) words[i]="fluffy"; else if (temprand>0.92) words[i]="pretty"; else if (temprand>0.91) words[i]="boogie"; else if (temprand>0.80) words[i]="matter"; else if (temprand>0.89) words[i]="muffin"; else if (temprand>0.88) words[i]="I$mean"; else if (temprand>0.87) words[i]="gnarly"; else if (temprand>0.86) words[i]="smooth"; else if (temprand>0.85) words[i]="wonder"; else if (temprand>0.84) words[i]="*gasp*"; else if (temprand>0.83) words[i]="parade"; else if (temprand>0.82) words[i]="edible"; else if (temprand>0.81) words[i]="powers"; else if (temprand>0.70) words[i]="mellow"; else if (temprand>0.79) words[i]="flying"; else if (temprand>0.78) words[i]="jell-o"; else if (temprand>0.77) words[i]="cookie"; else if (temprand>0.76) words[i]="juggle"; else if (temprand>0.75) words[i]="groovy"; else if (temprand>0.74) words[i]="surely"; else if (temprand>0.73) words[i]="skiing"; else if (temprand>0.72) words[i]="ramble"; else if (temprand>0.71) words[i]="caviar"; else if (temprand>0.70) words[i]="wallop"; else if (temprand>0.69) words[i]="rubber"; else if (temprand>0.68) words[i]="crispy"; else if (temprand>0.67) words[i]="genius"; else if (temprand>0.66) words[i]="duke's"; else if (temprand>0.65) words[i]="crying"; else if (temprand>0.64) words[i]="cheese"; else if (temprand>0.63) words[i]="swanky"; else if (temprand>0.62) words[i]="hungry"; else if (temprand>0.61) words[i]="trains"; else if (temprand>0.60) words[i]="groovy"; else if (temprand>0.59) words[i]="KABOOM"; else if (temprand>0.58) words[i]="ledges"; else if (temprand>0.57) words[i]="behave"; else if (temprand>0.56) words[i]="rented"; else if (temprand>0.55) words[i]="memory"; else if (temprand>0.54) words[i]="trudge"; else if (temprand>0.53) words[i]="little"; else if (temprand>0.52) words[i]="trying"; else if (temprand>0.51) words[i]="woohoo"; else if (temprand>0.50) words[i]="course"; else if (temprand>0.49) words[i]="pin$it"; else if (temprand>0.48) words[i]="cringe"; else if (temprand>0.47) words[i]="croaks"; else if (temprand>0.46) words[i]="happen"; else if (temprand>0.45) words[i]="Norway"; else if (temprand>0.44) words[i]="ankles"; else if (temprand>0.43) words[i]="health"; else if (temprand>0.42) words[i]="double"; else if (temprand>0.41) words[i]="triple"; else if (temprand>0.40) words[i]="orange"; else if (temprand>0.39) words[i]="purple"; else if (temprand>0.38) words[i]="rocket"; else if (temprand>0.37) words[i]="party!"; else if (temprand>0.36) words[i]="really"; else if (temprand>0.35) words[i]="system"; else if (temprand>0.34) words[i]="fusion"; else if (temprand>0.33) words[i]="cyclic"; else if (temprand>0.32) words[i]="splint"; else if (temprand>0.31) words[i]="hiding"; else if (temprand>0.30) words[i]="secret"; else if (temprand>0.29) words[i]="Spadge"; else if (temprand>0.28) words[i]="marine"; else if (temprand>0.27) words[i]="a$ship"; else if (temprand>0.26) words[i]="barrel"; else if (temprand>0.25) words[i]="guilty"; else if (temprand>0.24) words[i]="prince"; else if (temprand>0.23) words[i]="killer"; else if (temprand>0.22) words[i]="bloody"; else if (temprand>0.21) words[i]="cripes"; else if (temprand>0.20) words[i]="insane"; else if (temprand>0.19) words[i]="render"; else if (temprand>0.18) words[i]="plight"; else if (temprand>0.17) words[i]="verges"; else if (temprand>0.16) words[i]="braids"; else if (temprand>0.15) words[i]="sliced"; else if (temprand>0.14) words[i]="potted"; else if (temprand>0.13) words[i]="missed"; else if (temprand>0.12) words[i]="action"; else if (temprand>0.11) words[i]="should"; else if (temprand>0.10) words[i]="Tetron"; else if (temprand>0.09) words[i]="rusted"; else if (temprand>0.08) words[i]="wraith"; else if (temprand>0.07) words[i]="no-one"; else if (temprand>0.06) words[i]="sponge"; else if (temprand>0.05) words[i]="bounce"; else if (temprand>0.04) words[i]="strike"; else if (temprand>0.03) words[i]="random"; else if (temprand>0.02) words[i]="access"; else if (temprand>0.01) words[i]="forged"; else if (temprand>0.00) words[i]="vortex"; } else if (string_length(words[i])==7){ if (temprand>0.99) words[i]="pretend"; else if (temprand>0.98) words[i]="zoinks!"; else if (temprand>0.97) words[i]="peanuts"; else if (temprand>0.96) words[i]="jarring"; else if (temprand>0.95) words[i]="endless"; else if (temprand>0.94) words[i]="convict"; else if (temprand>0.93) words[i]="bananas"; else if (temprand>0.92) words[i]="lunatic"; else if (temprand>0.91) words[i]="bonkers"; else if (temprand>0.90) words[i]="feeling"; else if (temprand>0.89) words[i]="awesome"; else if (temprand>0.88) words[i]="shuffle"; else if (temprand>0.87) words[i]="dessert"; else if (temprand>0.86) words[i]="cupcake"; else if (temprand>0.85) words[i]="may$not"; else if (temprand>0.84) words[i]="no$way!"; else if (temprand>0.83) words[i]="rockin'"; else if (temprand>0.82) words[i]="busting"; else if (temprand>0.81) words[i]="rainbow"; else if (temprand>0.80) words[i]="cruiser"; else if (temprand>0.79) words[i]="barging"; else if (temprand>0.78) words[i]="majorly"; else if (temprand>0.77) words[i]="Swedish"; else if (temprand>0.76) words[i]="turning"; else if (temprand>0.75) words[i]="*cough*"; else if (temprand>0.74) words[i]="suppose"; else if (temprand>0.73) words[i]="orbital"; else if (temprand>0.72) words[i]="cushion"; else if (temprand>0.71) words[i]="puffity"; else if (temprand>0.70) words[i]="lots$of"; else if (temprand>0.69) words[i]="pudding"; else if (temprand>0.68) words[i]="merrily"; else if (temprand>0.67) words[i]="present"; else if (temprand>0.66) words[i]="planned"; else if (temprand>0.65) words[i]="my$boy,"; else if (temprand>0.64) words[i]="filling"; else if (temprand>0.63) words[i]="inverse"; else if (temprand>0.62) words[i]="pasture"; else if (temprand>0.61) words[i]="*sniff*"; else if (temprand>0.60) words[i]="awarded"; else if (temprand>0.59) words[i]="thrills"; else if (temprand>0.58) words[i]="take$it"; else if (temprand>0.57) words[i]="shatter"; else if (temprand>0.56) words[i]="rhombus"; else if (temprand>0.55) words[i]="pyramid"; else if (temprand>0.54) words[i]="a$tulip"; else if (temprand>0.53) words[i]="benches"; else if (temprand>0.52) words[i]="whining"; else if (temprand>0.51) words[i]="Bluefly"; else if (temprand>0.50) words[i]="traipse"; else if (temprand>0.49) words[i]="stutter"; else if (temprand>0.48) words[i]="heavily"; else if (temprand>0.47) words[i]="protect"; else if (temprand>0.46) words[i]="special"; else if (temprand>0.45) words[i]="warrior"; else if (temprand>0.44) words[i]="go$away"; else if (temprand>0.43) words[i]="roaring"; else if (temprand>0.42) words[i]="melting"; else if (temprand>0.41) words[i]="caramel"; else if (temprand>0.40) words[i]="kittens"; else if (temprand>0.39) words[i]="mittens"; else if (temprand>0.38) words[i]="snoring"; else if (temprand>0.37) words[i]="pretend"; else if (temprand>0.36) words[i]="context"; else if (temprand>0.35) words[i]="require"; else if (temprand>0.34) words[i]="million"; else if (temprand>0.33) words[i]="hundred"; else if (temprand>0.32) words[i]="wayward"; else if (temprand>0.31) words[i]="reality"; else if (temprand>0.30) words[i]="virtual"; else if (temprand>0.29) words[i]="eternal"; else if (temprand>0.28) words[i]="devices"; else if (temprand>0.27) words[i]="thought"; else if (temprand>0.26) words[i]="flatten"; else if (temprand>0.25) words[i]="platter"; else if (temprand>0.24) words[i]="reading"; else if (temprand>0.23) words[i]="summary"; else if (temprand>0.22) words[i]="correct"; else if (temprand>0.21) words[i]="nowhere"; else if (temprand>0.20) words[i]="nothing"; else if (temprand>0.19) words[i]="message"; else if (temprand>0.18) words[i]="framing"; else if (temprand>0.17) words[i]="lengths"; else if (temprand>0.16) words[i]="spatial"; else if (temprand>0.15) words[i]="balloon"; else if (temprand>0.14) words[i]="imagine"; else if (temprand>0.13) words[i]="rebound"; else if (temprand>0.12) words[i]="perfect"; else if (temprand>0.11) words[i]="command"; else if (temprand>0.10) words[i]="avoided"; else if (temprand>0.09) words[i]="destroy"; else if (temprand>0.08) words[i]="thunder"; else if (temprand>0.07) words[i]="upgrade"; else if (temprand>0.06) words[i]="peeling"; else if (temprand>0.05) words[i]="jetpack"; else if (temprand>0.04) words[i]="inferno"; else if (temprand>0.03) words[i]="ability"; else if (temprand>0.02) words[i]="sproing"; else if (temprand>0.01) words[i]="eyeball"; else if (temprand>0.00) words[i]="enemies"; } else if (string_length(words[i])==8){ if (temprand>0.99) words[i]="for$real"; else if (temprand>0.98) words[i]="nonsense"; else if (temprand>0.97) words[i]="and$also"; else if (temprand>0.96) words[i]="spinning"; else if (temprand>0.95) words[i]="plant$it"; else if (temprand>0.94) words[i]="prancing"; else if (temprand>0.93) words[i]="harmless"; else if (temprand>0.92) words[i]="isn't$it"; else if (temprand>0.91) words[i]="fruitful"; else if (temprand>0.90) words[i]="trucking"; else if (temprand>0.89) words[i]="parsnips"; else if (temprand>0.88) words[i]="properly"; else if (temprand>0.87) words[i]="aw$yeeah"; else if (temprand>0.86) words[i]="clownery"; else if (temprand>0.85) words[i]="frothing"; else if (temprand>0.84) words[i]="tweeting"; else if (temprand>0.83) words[i]="seldomly"; else if (temprand>0.82) words[i]="fetching"; else if (temprand>0.81) words[i]="swabbing"; else if (temprand>0.80) words[i]="no$johns"; else if (temprand>0.79) words[i]="sprinkle"; else if (temprand>0.78) words[i]="bouncing"; else if (temprand>0.77) words[i]="*giggle*"; else if (temprand>0.76) words[i]="suppress"; else if (temprand>0.75) words[i]="spamming"; else if (temprand>0.74) words[i]="actually"; else if (temprand>0.73) words[i]="terrible"; else if (temprand>0.72) words[i]="futility"; else if (temprand>0.71) words[i]="you$know"; else if (temprand>0.70) words[i]="frippery"; else if (temprand>0.69) words[i]="quacking"; else if (temprand>0.68) words[i]="biscuits"; else if (temprand>0.67) words[i]="question"; else if (temprand>0.66) words[i]="and$what"; else if (temprand>0.65) words[i]="pathetic"; else if (temprand>0.64) words[i]="pancakes"; else if (temprand>0.63) words[i]="bunch$of"; else if (temprand>0.62) words[i]="tapdance"; else if (temprand>0.61) words[i]="my$boots"; else if (temprand>0.60) words[i]="my$stuff"; else if (temprand>0.59) words[i]="nontuple"; else if (temprand>0.58) words[i]="potatoes"; else if (temprand>0.57) words[i]="childish"; else if (temprand>0.56) words[i]="the$glue"; else if (temprand>0.55) words[i]="but$then"; else if (temprand>0.54) words[i]="princess"; else if (temprand>0.53) words[i]="scenario"; else if (temprand>0.52) words[i]="envision"; else if (temprand>0.51) words[i]="wrapping"; else if (temprand>0.50) words[i]="thousand"; else if (temprand>0.49) words[i]="innocent"; else if (temprand>0.48) words[i]="scramble"; else if (temprand>0.47) words[i]="universe"; else if (temprand>0.46) words[i]="everyday"; else if (temprand>0.45) words[i]="physical"; else if (temprand>0.44) words[i]="interact"; else if (temprand>0.43) words[i]="evaluate"; else if (temprand>0.42) words[i]="crawling"; else if (temprand>0.41) words[i]="pinnacle"; else if (temprand>0.40) words[i]="multiple"; else if (temprand>0.39) words[i]="graphics"; else if (temprand>0.38) words[i]="the$rest"; else if (temprand>0.37) words[i]="naysayer"; else if (temprand>0.36) words[i]="polygons"; else if (temprand>0.35) words[i]="keyboard"; else if (temprand>0.34) words[i]="mortgage"; else if (temprand>0.33) words[i]="customer"; else if (temprand>0.32) words[i]="physical"; else if (temprand>0.31) words[i]="projects"; else if (temprand>0.30) words[i]="concrete"; else if (temprand>0.29) words[i]="occupied"; else if (temprand>0.28) words[i]="remember"; else if (temprand>0.27) words[i]="promises"; else if (temprand>0.26) words[i]="wormhole"; else if (temprand>0.25) words[i]="abstract"; else if (temprand>0.24) words[i]="supplies"; else if (temprand>0.23) words[i]="my$socks"; else if (temprand>0.22) words[i]="invasion"; else if (temprand>0.21) words[i]="dreaming"; else if (temprand>0.20) words[i]="hot$dogs"; else if (temprand>0.19) words[i]="the$food"; else if (temprand>0.18) words[i]="wrapping"; else if (temprand>0.17) words[i]="and$like"; else if (temprand>0.16) words[i]="disaster"; else if (temprand>0.15) words[i]="sketches"; else if (temprand>0.14) words[i]="snapshot"; else if (temprand>0.13) words[i]="temporal"; else if (temprand>0.12) words[i]="else$if("; else if (temprand>0.11) words[i]="subtitle"; else if (temprand>0.10) words[i]="it$is$so"; else if (temprand>0.09) words[i]="economic"; else if (temprand>0.08) words[i]="software"; else if (temprand>0.07) words[i]="patterns"; else if (temprand>0.06) words[i]="finalize"; else if (temprand>0.05) words[i]="surprise"; else if (temprand>0.04) words[i]="optimist"; else if (temprand>0.03) words[i]="continue"; else if (temprand>0.02) words[i]="never$be"; else if (temprand>0.01) words[i]="trotting"; else if (temprand>0.00) words[i]="informal"; } else if (string_length(words[i])==9){ if (temprand>0.975) words[i]="seriously"; else if (temprand>0.950) words[i]="wholesome"; else if (temprand>0.925) words[i]="laughable"; else if (temprand>0.900) words[i]="musically"; else if (temprand>0.875) words[i]="destroyed"; else if (temprand>0.850) words[i]="happiness"; else if (temprand>0.825) words[i]="screaming"; else if (temprand>0.800) words[i]="dangerous"; else if (temprand>0.775) words[i]="hyperbole"; else if (temprand>0.750) words[i]="precisely"; else if (temprand>0.725) words[i]="does$well"; else if (temprand>0.700) words[i]="jampacked"; else if (temprand>0.675) words[i]="handstand"; else if (temprand>0.650) words[i]="mountains"; else if (temprand>0.625) words[i]="sparkling"; else if (temprand>0.600) words[i]="overwhelm"; else if (temprand>0.575) words[i]="extremely"; else if (temprand>0.550) words[i]="ducklings"; else if (temprand>0.525) words[i]="pointless"; else if (temprand>0.500) words[i]="drum$solo"; else if (temprand>0.475) words[i]="ingeneous"; else if (temprand>0.450) words[i]="explained"; else if (temprand>0.425) words[i]="ice$cream"; else if (temprand>0.400) words[i]="balancing"; else if (temprand>0.375) words[i]="very$long"; else if (temprand>0.350) words[i]="hopefully"; else if (temprand>0.325) words[i]="overdrive"; else if (temprand>0.300) words[i]="immediate"; else if (temprand>0.275) words[i]="quadruple"; else if (temprand>0.250) words[i]="breakfast"; else if (temprand>0.225) words[i]="twinkling"; else if (temprand>0.200) words[i]="eat$chips"; else if (temprand>0.175) words[i]="excuse$me"; else if (temprand>0.150) words[i]="anomalous"; else if (temprand>0.125) words[i]="riverside"; else if (temprand>0.100) words[i]="dastardly"; else if (temprand>0.075) words[i]="meatballs"; else if (temprand>0.050) words[i]="avoidable"; else if (temprand>0.025) words[i]="rock$star"; else if (temprand>0.000) words[i]="fortunate"; } else if (string_length(words[i])==10){ if (temprand>0.975) words[i]="incredible"; else if (temprand>0.950) words[i]="particular"; else if (temprand>0.925) words[i]="especially"; else if (temprand>0.900) words[i]="strive$for"; else if (temprand>0.875) words[i]="strawberry"; else if (temprand>0.850) words[i]="bitterness"; else if (temprand>0.825) words[i]="flattening"; else if (temprand>0.800) words[i]="absolutely"; else if (temprand>0.775) words[i]="annihilate"; else if (temprand>0.750) words[i]="definitely"; else if (temprand>0.725) words[i]="Zentraidon"; else if (temprand>0.700) words[i]="hopelessly"; else if (temprand>0.675) words[i]="Yukabacera"; else if (temprand>0.650) words[i]="I$guess$so"; else if (temprand>0.625) words[i]="ridiculous"; else if (temprand>0.600) words[i]="condiments"; else if (temprand>0.575) words[i]="little$bit"; else if (temprand>0.550) words[i]="eventually"; else if (temprand>0.525) words[i]="but$really"; else if (temprand>0.500) words[i]="victorious"; else if (temprand>0.475) words[i]="persistent"; else if (temprand>0.450) words[i]="scrambling"; else if (temprand>0.425) words[i]="determined"; else if (temprand>0.400) words[i]="obliterate"; else if (temprand>0.375) words[i]="these$days"; else if (temprand>0.350) words[i]="the$circus"; else if (temprand>0.325) words[i]="undeniably"; else if (temprand>0.300) words[i]="hot$drinks"; else if (temprand>0.275) words[i]="Clown$Mode"; else if (temprand>0.250) words[i]="in$pyjamas"; else if (temprand>0.225) words[i]="gelatinous"; else if (temprand>0.200) words[i]="tropically"; else if (temprand>0.175) words[i]="by$the$way"; else if (temprand>0.150) words[i]="lawn$mower"; else if (temprand>0.125) words[i]="skillfully"; else if (temprand>0.100) words[i]="accidental"; else if (temprand>0.075) words[i]="eh$heh$heh"; else if (temprand>0.050) words[i]="carry$over"; else if (temprand>0.025) words[i]="candy$cane"; else if (temprand>0.000) words[i]="positively"; } else if (string_length(words[i])==11){ if (temprand>0.975) words[i]="trampolines"; else if (temprand>0.950) words[i]="tambourines"; else if (temprand>0.925) words[i]="subordinate"; else if (temprand>0.900) words[i]="smouldering"; else if (temprand>0.875) words[i]="problematic"; else if (temprand>0.850) words[i]="platforming"; else if (temprand>0.825) words[i]="obfuscation"; else if (temprand>0.800) words[i]="lumberjacks"; else if (temprand>0.775) words[i]="inscrutably"; else if (temprand>0.750) words[i]="disgraceful"; else if (temprand>0.725) words[i]="discography"; else if (temprand>0.700) words[i]="centrifugal"; else if (temprand>0.675) words[i]="atmospheric"; else if (temprand>0.650) words[i]="without$the"; else if (temprand>0.625) words[i]="lobster$tea"; else if (temprand>0.600) words[i]="shoplifting"; else if (temprand>0.575) words[i]="appropriate"; else if (temprand>0.550) words[i]="inexcusable"; else if (temprand>0.525) words[i]="windsurfing"; else if (temprand>0.500) words[i]="warehousing"; else if (temprand>0.475) words[i]="voraciously"; else if (temprand>0.450) words[i]="vandalizing"; else if (temprand>0.425) words[i]="proper$chap"; else if (temprand>0.400) words[i]="apocalyptic"; else if (temprand>0.375) words[i]="untouchable"; else if (temprand>0.350) words[i]="meaningless"; else if (temprand>0.325) words[i]="unqualified"; else if (temprand>0.300) words[i]="undrinkable"; else if (temprand>0.275) words[i]="terminology"; else if (temprand>0.250) words[i]="sugarcoated"; else if (temprand>0.225) words[i]="spontaneous"; else if (temprand>0.200) words[i]="sponge$cake"; else if (temprand>0.175) words[i]="pulverizing"; else if (temprand>0.150) words[i]="outsourcing"; else if (temprand>0.125) words[i]="informative"; else if (temprand>0.100) words[i]="disturbance"; else if (temprand>0.075) words[i]="considering"; else if (temprand>0.050) words[i]="astonishing"; else if (temprand>0.025) words[i]="androgynous"; else if (temprand>0.000) words[i]="party$down!"; } else if (string_length(words[i])==12){ if (temprand>0.975) words[i]="alphabetized"; else if (temprand>0.950) words[i]="businesslike"; else if (temprand>0.925) words[i]="displacement"; else if (temprand>0.900) words[i]="fiber$donuts"; else if (temprand>0.875) words[i]="electrifying"; else if (temprand>0.850) words[i]="exasperating"; else if (temprand>0.825) words[i]="instrumental"; else if (temprand>0.800) words[i]="instructions"; else if (temprand>0.775) words[i]="kaleidoscope"; else if (temprand>0.750) words[i]="metaphorical"; else if (temprand>0.725) words[i]="microwavable"; else if (temprand>0.700) words[i]="misadventure"; else if (temprand>0.675) words[i]="motivational"; else if (temprand>0.650) words[i]="neutralizing"; else if (temprand>0.625) words[i]="nonhazardous"; else if (temprand>0.600) words[i]="or$something"; else if (temprand>0.575) words[i]="really$nifty"; else if (temprand>0.550) words[i]="paperweights"; else if (temprand>0.525) words[i]="questionable"; else if (temprand>0.500) words[i]="receptionist"; else if (temprand>0.475) words[i]="snowboarding"; else if (temprand>0.450) words[i]="the$sandwich"; else if (temprand>0.425) words[i]="subscription"; else if (temprand>0.400) words[i]="tasty$sallad"; else if (temprand>0.375) words[i]="fish$n$chips"; else if (temprand>0.350) words[i]="tranquilizer"; else if (temprand>0.325) words[i]="unimpressive"; else if (temprand>0.300) words[i]="fine$weather"; else if (temprand>0.275) words[i]="preposterous"; else if (temprand>0.250) words[i]="alliteration"; else if (temprand>0.225) words[i]="manipulation"; else if (temprand>0.200) words[i]="installation"; else if (temprand>0.175) words[i]="rather$quite"; else if (temprand>0.150) words[i]="aristocratic"; else if (temprand>0.125) words[i]="satisfactory"; else if (temprand>0.100) words[i]="certificated"; else if (temprand>0.075) words[i]="as$if$it$was"; else if (temprand>0.050) words[i]="this$pudding"; else if (temprand>0.025) words[i]="typ$liek$dis"; else if (temprand>0.000) words[i]="*rolls$eyes*";