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Castle of Elite - Official game guide

Introduction - Basics - Solutions - Secrets - Trivia


The game consists of 4 difficulties, with 12 levels in each. Upon beating six levels from any difficulty, the next difficulty is unlocked. When you've beaten six Elite levels, the Final level is unlocked. When you beat all 12 levels in a difficulty, a secret level is unlocked - there is one secret level for each difficulty.

In many levels, you must climb vertically with as few brick symbols as possible. See if any grey bricks nearby can help you climb even higher, and use the trick of jumping and placing a symbol underneath yourself.

Impossible jumps
You'll soon learn that some items are just barely out of your reach. Keep experimenting to see how far you can jump, though.

Think outside the box
If you can't beat a level, don't try the same strategy over and over - do things differently, and you may just stumble upon the correct solution. Sometimes you also have to think ahead, and use your symbols to place bricks on the other side of the screen, eventhough you won't get there until later. Don't feel restricted to only placing bricks in the vicinity of your character.

Use the enemies
Like yourself, the enemies can hit switches, get crushed by blocks, get zapped by Sparks, and use teleporters, but they can also move through each other. Many places are only reachable by enemies, so don't crush them unless you really have to.

More ways than one
With the exception of the Elite difficulty, most levels have more than one basic solution. Find an easier one if you feel that you have to rely too much on platforming acrobatics instead of logical brick symbol placement.

Deductive reasoning
Solving a puzzle in many games, such as Castle of Elite, is a process of eliminating all the possibilities until only the solution remains. If a hole requires the Jump boots to get out of, you must obviously get the boots first. If a brick that is tempting to destroy is also needed for an enemy to reach an area the player can't, then the brick must remain intact until the enemy has performed its duty. Then it's a matter of finding out when exactly that duty is required. Sometimes a puzzle seemingly consists of many interlocking parts, but is actually made up of logical bottlenecks that must be passed in order.