Hyper Princess Pitch - Official game guide|
Introduction - Basics - Enemies - Bosses - Secrets and trivia
Stage 1 - Stage 2 - Stage 3 - Stage 4 - Stage X
Click here for a large version of the map (opens in a new window).
The far right room in this stage contains a machine that displays information about every enemy and boss in the game, and a lot of secrets that are brought up elsewhere in this game guide. It's also home to the pixeled representation of Edward Morgan, the highest donor to the Prevent Cancer Foundation during the Iji run of the 2012 Speed Demos Archive marathon.
To enter the secret room, first destroy all the enemies in the room marked "A", then walk through the eastern wall. There's a hint to this in the main menu's attract mode, as it'll show this room as having a door instead of a wall. If you get the number one spot on the highscore list, the door will be revealed during gameplay as well.
Stand still in one of the snowy rooms, and Pitch will gradually get covered in snow.
Crates and barrels
There's a barrel in the room marked "B" with the text "STC 10", indicating the game's start-to-crate score, in reference to an old Old Man Murray article.